S/L soft capping a DB/Elec
Never slot a resistance based toon with defense! It's silly! It'll do fine without it, believe me. Most of my scrappers(if not all) all /elec now. None of them slotted for defense, all of them awesomesauce. Put enough hitpoints/regen into it, defense is inert. And PLUS if you need to slot for defense when you're playing with an ice/dark defender, slap him for me.
GL Kbai
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Never slot a resistance based toon with defense! It's silly! It'll do fine without it, believe me. Most of my scrappers(if not all) all /elec now. None of them slotted for defense, all of them awesomesauce. Put enough hitpoints/regen into it, defense is inert. And PLUS if you need to slot for defense when you're playing with an ice/dark defender, slap him for me.
GL Kbai |
You might want to read up on some survivability threads and check out the builds on some of the heavily optimized scrappers. If you want the survivability to do crazy high end solo'd content then defense capping is the way to go.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Never slot a resistance based toon with defense! It's silly! It'll do fine without it, believe me. Most of my scrappers(if not all) all /elec now. None of them slotted for defense, all of them awesomesauce. Put enough hitpoints/regen into it, defense is inert. And PLUS if you need to slot for defense when you're playing with an ice/dark defender, slap him for me.
GL Kbai |
It's not that I need to slot for defense while playing with the cold/dark. I made both of our builds so he has the ice shields which help me loads. It's for the fact that once we hit 50 we'll probably be playing the duo less and I still want my defense.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Nice looking build...
How attached are you to SJ?
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I am, however, concerned about the endurance consumption (on an /Elec?! :P), because ~1.7/sec consumption seems high compared to ~3.8 recovery, even with Energize and Conserve Power available.
Your build is also very nice, but I do kind of dislike pure set mules that don't lead to more interesting power choices; Boxing and Kick are forgiven, Tactics on the other hand would probably bug the heck out of me as I'd never use it unless Recovery/End buffs were reliably available.
I think Power Surge would be a better mule as I just might use it once a week. If it won't work, I guess I'll just have to settle with slightly-lower-than-soft-cap degree of Defense. :P
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Actually managed to get to the soft cap. This time with a mule I actually like: Confront. It should be nice in teaming environments for pulling troublesome bosses/EBs/AVs or things like Sappers whose End Drain won't do a squat against me. The slotting also provides it with a higher than standard range which should allow me to kite things I can't solo until cavalry arrives.
What do you think?
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
SJ isn't a concern really, I have Ninja Run available and I'm using it on my main.
I am, however, concerned about the endurance consumption (on an /Elec?! :P), because ~1.7/sec consumption seems high compared to ~3.8 recovery, even with Energize and Conserve Power available. Your build is also very nice, but I do kind of dislike pure set mules that don't lead to more interesting power choices; Boxing and Kick are forgiven, Tactics on the other hand would probably bug the heck out of me as I'd never use it unless Recovery/End buffs were reliably available. I think Power Surge would be a better mule as I just might use it once a week. If it won't work, I guess I'll just have to settle with slightly-lower-than-soft-cap degree of Defense. :P |
The second build is better but again the accuracy bugs me a bit.
I'm still at capped hit chance against +2s which is about the highest I'm usually up against, and even then I don't really enjoy playing at +2 solo because I just like chewing through large amounts of weaker enemies. If I'm in a team going up against +3s or +4s I'm expecting some form of tohit buff or def debuff. I do know what you mean, though...
The thing I mostly dislike about this build is the Endurance usage... I'd really like to be able to use Multi Strike in Lightning Field or be able to skip Maneuvers, but I just can't figure out how. :S
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I see.... carry on then
I think I'm getting closer... Managed to throw a set of Multi Strike into Lightning Field to make it cost less endurance, but I still have Maneuvers sticking around which I find annoying.
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Never slot a resistance based toon with defense! It's silly! It'll do fine without it, believe me. Most of my scrappers(if not all) all /elec now. None of them slotted for defense, all of them awesomesauce. Put enough hitpoints/regen into it, defense is inert. And PLUS if you need to slot for defense when you're playing with an ice/dark defender, slap him for me.
GL Kbai |
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Ignore this person. He's clearly not playing his scrapper properly.
|
Anyways, I recall you mentioning in a thread you had a S/L soft capped spines/elec. Could I persuade you to share some ideas?

- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Maybe he is playing it properly (rushing ahead of the tank and going totally bonkers with scrapperlock), but just without a properly set up character? :P
Anyways, I recall you mentioning in a thread you had a S/L soft capped spines/elec. Could I persuade you to share some ideas? ![]() |
Other then that, the steadfast protection +3 and the pvp +3 defense Uniques... and i did pick up some defense from the obliteration set in a few places, too.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I guess the problem is me, then. I'd really like to skip Power Sink due to it's long animation time... and to do that and not take Maneuvers, I guess I'll just have to make ~43% Def suffice. Should be good enough for most things solo, and especially in teams where any Defense buff would put me above the soft cap.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I guess the problem is me, then. I'd really like to skip Power Sink due to it's long animation time... and to do that and not take Maneuvers, I guess I'll just have to make ~43% Def suffice. Should be good enough for most things solo, and especially in teams where any Defense buff would put me above the soft cap.
|
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I started a duo with a friend about 6 weeks ago (DB/Elec scrapper and Cold/Dark defender) and we've been slowly leveling to 31 where we are at currently. I'm really enjoying DB because it seems great for damage dealing, even on basic IOs. I decided I like it enough to pour some influence into it once I reach higher levels, but before I'm doing that I need a build to follow and I decided on the oh-so-popular S/L soft cap.
The build I have in mind runs the BF-AV attack chain seamlessly with an Achilles Heel proc plugged in. I'm just under a percent shy of the soft cap for S/L which I don't think is bad at all for DB/Elec. Now, there are some odd slotting and power choices in the build and it most probably can be improved which is why I'm posting it here. I have a few doubts about this build so let's get to the questions:
1) Maneuvers... I picked this only to get closer to the soft cap. I'm not yet sure if I should actually keep it or swap it for Hasten. It's a few percent defense (resulting in a few dozen percent of damage reduction) vs. Energize and CP up more often.
2) No Power Sink! Yeah, I actually skipped it. This is mostly due to the long animation time, which would cut into DPS if I wanted to do something silly like solo AVs or pylons.
3) Two brings me to endurance sustainability. End drain is quite high with Lightning Field so scarcely slotted for endreduction and Maneuvers. I could swap the Obliteration for Multi-Strike because I don't really need the +Rech, but that would lower S/L Defense by a percent which prevents quite a big portion of the incoming damage at that degree. I expect, though, that I'd be safe between Stamina, Energize, Conserve Power and Physical Perfection. There's always the possibility of adding a Miracle: +Recovery, as I have two or three in storage.
Here's the build itself. Any improvements within similar budget will be welcome!
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Knock%(13)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(9), Achilles-ResDeb%(9)
Level 4: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 6: Super Jump -- Winter-ResSlow(A)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), RgnTis-Regen+(17), Heal-I(17)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(27)
Level 22: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 24: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 35: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43), Ksmt-ToHit+(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein