WenDarkFall

Apprentice
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  1. WenDarkFall

    Second Tier 4

    Your post is a bit insulting to those that have done close to 100 trials and YET to see a single VERY RARE.

    The character I picked to "incarnate out" fist is a Fire/Fire tank. He was Alpha T4 very quickly and had close to 200 shards in the bank for this edition.

    He got rares occasionally when the edition first came out....but now that many people have their judgements and (many with the "broken" ion ones at that) it is extremely hard to break out of the uncommon trap.

    So far all the rares I have gotten were on Lambda's. I did buy one for 100 mill and requirements; as well as used 8 E merits for onother.

    That got me to Tier 3 on all 4 of the new incarnates. I have since gotten to Tier 3 on 3 ofthe 4 in anticipation of getting a Very rare.

    You may say bad build or i suck as a player...but I speed run the ITF missions without cascade def failure. He is soft cap def in S/L and melee and has 5 pbaoes fully slotted and 3 st attacks....

    I play very aggressively - Im in every mob, guns and tank maurader just fine. I can also solo the container mobs. Really doesn't seem to matter what i do.

    But I can't get the Very Rare. Most tanks don't. Brutes seem to get VR's occasionally or a LOT.

    WAI - random...bull crap.

    At least with a Hami raid or STF - I was going to get something I could use or trade.

    But if I really want T 4 in all 4 slots...its either 1.6 billion or 120 MORE trials.

    Now, with the rant over I would probably get a different interface...as a fire tank I went reactive for the extra damage...but if I went debuff then I might do a different destiny than barrier like the endurance one for - end suckers.
  2. Reactive dot at tier 2 was doing 2/3rds the damage of my Blazing aura (fire tank).

    So I look at it as a 60% damage increase in that power alone.

    It also doesn't "proc" like IO's...it procs off EVERY damage hit...to include the dot off normal attacks.

    With blazing aura alone I was keeping 2 or 3 "procs" going at the tier 2 - 25% chance rate.

    Burn patch alone got 4 "procs" of minus resist and a constant stream of dots. In addition to its normal damage.

    I also understand the "Alpha" damage incarnate will work with judgement and lore, but I am not sure on that (have done no testing) but I doubt I will change out my Cardiac on my tank.

    I am not sure the proc off every damage hit is WAI - but I hope so.
  3. Interface is a different kettle of fish...it is always working - no down time. So constant benefit.

    It will supposedly cap after 4 hits but it doesn't do it like normal procs...it will do it after EVERY damage tick.

    So rains, burn patches etc - hit multiple times very rapidly.

    Look at -to hit as extra def. -damage as extra resist....It all works out. With reactive at 25% chance I watched almost CONSTANT multiple proc hits against a Rikti Pylon I was testing it on...

    Better or worse than other incarnates? Maybe...Barrier (destiny) will make anyone a tank for a few seconds. But the other destinys are very useful too. I actually see myself getting most of them depending on mob types and solo or teamed. The Level shift is very nice for trials.

    Judgement attacks will take a spawn (mob) down by roughly 50% on minions...but I just got tier 3 so far. Its up every other mob or so...depending on your team. 8 judgements will allow 2 per mob almost every mob requiring clean up of bosses only.

    Pets I am "heh" about - they are not up enough to be a game changer but the level shift for trials is VERY nice (as stated above) - double level shift for trial rocks.
  4. Did Baf and it worked even after a defeat.

    Lambda 30 minutes late...after defeat - Cardiac not working. lost endurance and the resistance benefits.

    Out of trial back to normal.

    So no question - other than if you have things to input please add them. This is really on the bad side of Good vrs Bad.
  5. Alpha - Cardiac total core (4th tier) on my Fire/Fire tank.

    I know Lambda and Baf are tough - they were meant to be. My tank is soft capped to S/L and melee and i pop a purple or two - to make up for the 54's lvl difference and to hit buffs.

    But I am still getting sucked dry of endurance. I have absolutley NO issues except the heavies in the LGTF.

    Using consume doesn't protect me at all like it does in most end suck situtations.

    It's almost as if the cardiac isn't there.

    I know it was dissappearing in some situtations during the new trials. But it seems it's just plain not working - because I checked to see if it's there - and it shows in the buff line. My resistance shows that its where it should be...it's just the endurance I am wondering about.

    ( i didn't have time to look in combat attributes - bit busy)

    So my question is....anyone else losing all their end for no specific reason? Normally - I can run through all my pbaoe's and show almost no end drop....in the trial is seems to take forever for my end just to come back.

    Have All the end uniques...so please no lectures on those...doing anything else is NO issue.

    End suck a auto hit? Is it persistant?
  6. Your latest build really gimps plasma shield. That hurts your energy resist and negative resist the most. You seem stuck on your epic choice...it's REALLY not needed if you went Cardiac.

    You also have a LOT of slots in taunt and build up. Yes I can see why. But firey embrace could use a few slots...its really that good a power. Especially since you talked about wanting extra damage initially.

    Consume sloted with obliteration (the way I went) gets you the defense and would save slots.

    I also would take the slots in boxing and use the io's in one of the other single target attacks...thats another 3 slots plus the one you could take out of GFS or incinerate.

    You will still have 3 single target attacks and 4 pbaoes (blazing aura counted) - concume would give you a 5th pbaoe. Your 4 slotted Kinetic combats actually need a 5th slot damage and or recharge...pick any of the lvl 50 st attacks with acc/dam/recharge and/or end

    What I ened up with was capped s/l and melee...with ranged and aoe in mid twenties. But I'm in the thick of things by choice. I run both solid st attack chains and pbaoe chains - when using build up and FE.

    But I also used the pvp def 3%. (so very expensive - or time consuming)

    I would also take the unique out of healing flames and franken slot for more recharge. And put the unique in heath...maybe an extra slot there with the regen tissue unique.

    Regen is nice...but if your not getting hit...its not needed. You seem to be covering bases that you don't really need to.

    The math for the % chance of end works best in the 3rd slot of stamina...not the second.

    I took acrobatics for extra knockback protection - many will argue against it - or say even a single slotted epic hold would work better...Its a coin toss but I have 17 pionts of kb protection and the only AV to move me lately has been reichman...but he moves a stoner in rooted....

    But the above would make you close to me...so don't take my advise....
  7. Using purple inspirations as you take debuff hits usually prevents "cascade".

    Of course you need to monitor your def to see it take said hit...not just wait for health to drop.
  8. While this is a discussion on fire vrs electric tanks, I am not sure you are all on the same page.
    All tanks are different and will handle different types of incoming damage differently.
    I have watched stoners that solo tank the STF die in the sewers of Apex. My fire goes right after the pylons (as long as I have hit healing flames at least twice, by the third healing flames the toxic is no issue. Electric would fair no better than the stoner.
    And it’s not really the build that matters (important yes) – it’s more the person driving the character that matters.
    I was sick and tired of watching shield / electric scrappers do what my tank couldn’t on speed ITF’s. So I completely changed his build from a health, regeneration, endurance and damage build to a soft capped defense.
    I even followed Grey Pilgrims guide to a degree. But I went with soft capped s/l as well as melee. Keeping all the pbaoe’s and scorch, incinerate and GFS for av’s. That is with BU and FE.
    Expensive if you bought everything but I did mine with drops, merits and hero points. The most costly being the 3% defense pvp io and the 3% resist pvp io that I am still working on.
    The incarnate system has really added to his survivability too…The extra resist while not a lot really shows in how often I have to heal. His s/l resist went from 70 to 78+% and will be 81+% with the 3% resist pvp io.

    So keep on tanking. I use to consider my Fire Fire a scrapper with extra hit points. He is back to being a tank
  9. It is my understanding that to get the MO badge - it requires you get 3 bages.

    Drone protector...making sure none of them die.

    Burden Bearer...not activating them - and also protecting them.

    Defeat Battle Maiden in 15 minutes (time off the map doesn't count).

    All that said, there is a point in mission after the sewers that a red mission arrow appears...up the stairs.

    To get the mission to progress someone has to go up there....at least that is my experience, having lead and gotten the MO badge on several characters.

    Tonight I was accused of failing the MO portion because I ran up there to trip the mission advance. I ran immediately down the stairs. Didn't fight up there. Though at least one war walker was fought up there later (after I was blamed).

    So is the person correct...just running up the steps and not using the little concrete arc in the middle the reason?

    Or am I correct in saying that fighting up there got a drone destroyed?

    Also - will the mission advance if someone doesn't go up there?

    I do know the sword ambush on the roof doesn't trigger unless you cross to the next roof.

    Is another hami Pylon Lady Grey TF myth getting started?
  10. May have been said above....but if the tank has full aggro...ie: 17 mobs angry at him...an incoming ambush will ignore him and go for someone with non capped aggro...like you.


    Game mechanics go figure...
  11. Most people already have the badges....or will by then.

    Thats not the point....I don't mind doing the tf...I do them all the time - for my friends as well as merits.

    Will i enjoy the extra merits? Of course.

    Again not the point...the choice of the TF is messy. It doesn't seem to fit the scheem of incarnate system or its purpose.

    Maybe it's just not understanding the developer purpose...

    Incarnate is an excellent reason to dust off the old 50's, using a lower level TF doesn't.
  12. It’s good to see all the different opinions on the WST. Thank you all for responding to my initial post. Even the comments on grammar or spelling errors were noted.

    The WST was proposed/advertised as a way to get Notice’s of the Well. That is strictly an incarnate system reason.

    To get shards you have to defeat level 50 opponents. Doing lower level TF’s is just NOT efficient use of a level 50’s time. Especially if he already has the TF.

    Nobody who has commented knows why a lower level TF was picked as a “Target”.
    I only address Avatea with the subject, is because she/he is the one that posted it. It matters NOT who does, only that it is inefficient and therefore poorly thought out for the above reasons.

    Double experience, influence and merits seems to be incentive for people who have NOT done the incarnate system to help the level 50’s who have…not the other way around as many of you seem to think.

    Do you realize that if you have not unlocked the incarnate doing the WST actually prevents you from getting a “Notice” until the next week’s target? So a level 49 doing the WST and making 50 has to wait another week..To get a “Notice”. So the double experience is actually a “Problem”, at least for him.

    I would not mind doing a lower level TF – if it was boosted to 50 for the week it was the target.
  13. Vigilante "any person who takes the law into his or her own hands, as by avenging a crime."

    That's straight out of webster's.

    Seems to me stoping a serial killer fits the description...

    Devs got it right...

    If you keep down that path...then you may turn villainous...
  14. Strike Target of the Week

    --------------------------------------------------------------------------------

    February 1st to February 7th - The Statesman Task Force (from Statesman in Independence Port)/ The Lord Recluse Strike Force (from Lord Recluse in Grandville)

    February 8th to February 14th - Return of he Reichsman (from Dr. Kahn in Founders' Falls) / Thus Spoke the Reichsman (from Barracuda in Grandville)

    February 15th to February 21st - The Lady Grey Task Force (from Lady Grey in the Rikti War Zone)

    February 22nd to February 28th - Clamor and Destruction (from Sister Psyche in Independence Port) / Pirates of the Skies (from Silver Mantis in Sharkhead Isle or your supergroup or villaingroup base's mission computer or oracle)


    The above is posted...Doing the Sister Psyche in the 20's...Give me a break. Your Alpha slot won't work...not that it needs to just "facepalm".

    We should be doing CONTENT that will generate SHARDS meaning lvl 50 opponents.

    Extremely disappointed.
  15. This build actually violates the rule of 5 on the 7.5% recharge.

    You have 5 Lotg 7.5% and one from Basilisk Gaze. Interestingly enough...Mids lets you do it and stll counts the 6th 7.5%.

    Does it actually work in game?
  16. My Bots/FF MM is one of my favorite charters. But applying bubbles on my team and 6 pets is just tedious.

    It also always leaves me at the back of the pack trying to catch up. TF teams excet MO ones move rather fast. And many toons are now at soft cap....so my bubbles are nice to have...only.

    I have to bubble my pets to get them to soft cap def. Otherwise they die to fast...making me ineffectual as a damage dealer (AI needs to be fixed plug here).

    Bubbling my pets puts me even further behind.

    So my suggestion is extend bubble duration to 5 minutes...so I can do other things beside buff for the next 4 minutes. And at the same time...make it so if I bubble one pet - I bubble all..I would gladly pay the extra endurance.
  17. Tier One MM pets are more than useless on the Apex and Tin Mage TF at -6 levels.

    With new content new rules should apply.

    The -6 lvl does not seem to have been thought about or anticipated for pets.

    I am also surprized more are NOT screaming about it. MM and and other characters with pets have become second class in at least that respect. Trollers and Doms have their own abilities to make up for the pet reduction. MM's are next to worthless except debuffers/buffers/healers (for the most part) because the pets are either one shotted or ineffectual.
  18. WenDarkFall

    Going Nuts!

    Completed the arc solo with 5 toons so far. By far the easiest and hardest was my Fire Fire tank. Mostly because of Honoree's end curse. But no deaths

    Illusion/rad very easy, no deaths
    Earth/Rad easy, no deaths
    Dark Dark Def bit harder but no deaths (ran away once)
    Mercs / Traps MM ... one death while toe bombing. Least amount of IO sets and Least amount of defense - primarily resistance armor at the time.

    Some of these are fairly IO'd out but only the ill/rad has a purple set in deceive.

    My wife with her Plant/emp was getting frustrated but I helped her out. Her others all solo'd.
  19. Decided to try power boost to boost Force Field Generator on my Merc Traps for some extra protection. Description calls for 65%.

    No boost. So I assume no boost for the Mortor debuff, or an extension of the hold from poison trap.

    I could confirm it boosted heals.

    For a bubbler - it will boost the little bubbles and they stay boosted the entire 4 minutes..

    So I figure this was worth a shot.

    This working as intended?...ie NOT suppose to work on pusedo pets?

    Its suppose to give a 65% boost to all secondary effects...and specificly states def, debuff etc.

    If enough say it is a bug - i will bug it...

    Thanks in advance
  20. Ran it the other day. We had several tanks and we literally lined up side by side and blocked him from getting out of a corner.

    As for the mines...if your a squishie...fly
  21. On Protector server we have a weekly wednesday night raid.

    Participation is high.

    We are very successful in getting bombs and the GM.

    For two weeks in a row I have gotten hits on the GM (confirmed on combat report)

    For the last two weeks my count has been stuck at 8...no advancement after GM was defeated.

    What exactly has to happen for the count to go up...My support ticket said..by senior GM..no error occurred.

    Someone please explain how I can get it to go up..

    Someone said your "team" may have to get at least 10% of the damage. Is this correct?

    Do i have to start being selective about who is on my team? This is NOT the usual NC soft mode of operation. If it is - it makes me sad
  22. Acrobatics has changed as well. (I think) It use to have mag of 100 some time in the past...I don't know when it changed.

    It currently is only mag 9.

    Yes 9.

    I don't remember getting knocked on my but..ever before...now I have seen Stoner tanks with rooted on get knocked down by some AV's.

    Hami blows me over with acro on.

    Anyone know what his manitude is?

    Oh and just ran a ITF with 24% def...much better..

    We had a great emp defender that also kept Fortitude on me...3 slotted with def and 3 other HO's and my defense stayed over 50 ....it was a GREAT day
  23. I wanted to thank you all for your replies. You gave me plenty to think about.

    I will/am working towards the middle of the road path.

    I am switching from the massive regen/health and end build with 5 Dervish sets (made when IO's first came out) to obliterations (two sets done) only need one more and two multi-strike.

    I keep my three ST attacks and 3 main aoes. I have consume slotted with a multi strike...for the melee defense instead of a P shift (with aoe).

    I have Fiery embrace and build up.

    That gives me 37% melee with ranged and aoe in the low teens. Smash/letal at 29%.

    I also have a 21% damage buff.

    For my last slot I took a single recharge hasten...but I'm debating leadership assault for another 11% damage.

    Healing flames is currently at 18.7 secs recharge.

    Even con minions just plain melt...yet to do ITF or stf to see how it holds up.

    Opinions on assault single slotted? Yes its a toggle...and a bit of a end hog. 11% damage noticable?