Posted 01-15-2011 07:53 PM Decided to try power boost to boost Force Field Generator on my Merc Traps for some extra protection. Description calls for 65%. No boost. So I assume no boost for the Mortor debuff, or an extension of the hold from poison trap. I could confirm it boosted heals. For a bubbler - it will boost the little bubbles and they stay boosted the entire 4 minutes.. So I figure this was worth a shot. This working as intended?...ie NOT suppose to work on pusedo pets? Its suppose to give a 65% boost to all secondary effects...and specificly states def, debuff etc. If enough say it is a bug - i will bug it... Thanks in advance LvL 50 Dark Dark, Emp/Rad Defenders LvL 50 Inv/Axe, Fire/Fire, Stone/Stone, Mace/Shield Tanks, EM/Inv LvL 50 Spines/DA Scrapper LvL 50 Ice/Storm, Ice/Rad, Earth/Rad, 2 Fire/Kin, Ill/Rad, Grav/FF, Controller Elec/Storm LvL 50 Bots/FF, Merc/Traps, MM Thugs/Traps, Demon/Thermal
Posted 01-15-2011 09:07 PM It's working as intended. Pets do not generally inherit your buffs. Pseudo pets generally do but only include the remaining duration. Power Boost is therefore pretty much useless for Traps.
Decided to try power boost to boost Force Field Generator on my Merc Traps for some extra protection. Description calls for 65%.
No boost. So I assume no boost for the Mortor debuff, or an extension of the hold from poison trap.
I could confirm it boosted heals.
For a bubbler - it will boost the little bubbles and they stay boosted the entire 4 minutes..
So I figure this was worth a shot.
This working as intended?...ie NOT suppose to work on pusedo pets?
Its suppose to give a 65% boost to all secondary effects...and specificly states def, debuff etc.
If enough say it is a bug - i will bug it...
Thanks in advance
LvL 50 Dark Dark, Emp/Rad Defenders
LvL 50 Inv/Axe, Fire/Fire, Stone/Stone, Mace/Shield Tanks, EM/Inv
LvL 50 Spines/DA Scrapper
LvL 50 Ice/Storm, Ice/Rad, Earth/Rad, 2 Fire/Kin, Ill/Rad, Grav/FF, Controller Elec/Storm
LvL 50 Bots/FF, Merc/Traps, MM Thugs/Traps, Demon/Thermal