Is Interface powers working?


Kitsune Knight

 

Posted

I recently achieved level 4 on my "Diagmagnetic" ability under the interface incarnate slot.

According to the description of the power, it says it debuffs the target by 100% its regen.

When I look at my attacks at any given target, I can see the damage, that their accuracy has been debuffed since I used a dark attack with my Defender. But as hard as I checked the scripts, I never saw a "target's regen debuffed" kind of message.

Since I don't see a message, is my conclusion, the power is n ot working right?

I attack stuff, and I can't perceive any decrease in their regen rates, which leads me to believe, the power is simply not working.

Can anyone, tell me how could I truly tell if the incarnate power is actually working or not?

Sue


 

Posted

the power does work, but the debuffs they provide are extremely minimal

even with 4 stack of debuff from diamagnetic, it will do only -60% regen, since each application is only -15%

if you want to check if its working, get a power analyzer temp power and/or pay attention to the target which will do graphics for -regen (the -tohit effect is the big glowy bubble on them)


 

Posted

IIRC, Interface procs don't show up in the chat log (with the possible exception of the Reactive bonus damage).

There should be some sort of extra aura left on the target while the proc is active on them (although I haven't seen it with Reactive... but that's likely due to it looking like a flame from what I've heard, and I've only got it on a Fire Controller ). Also, even at full -regen, the effects are going to be largely useless on anything without a massive amount of HP- but those also tend to resist -regen effects more than lower tier enemies.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
it says it debuffs the target by 100% its regen.
that is the percentage chance it will activate, not the value of the debuff. it is a little annoying that the only way we can even determine the value is by a power analyzer and not by the power info. i feel the same way about the lore pets too.


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004

 

Posted

Thank you, thank you for your kind responses...

I must admit I was feeling a bit peeved over it.

Somehow now that all the debuff does is a mere 15%, it seems like a real let down to me. After all the noise about incarnates and how we were going to get to be really ubber, and now that I see it in practice, somehow I feel like I bought "Swamp Land" instead of the prime realty I was told I would receive.

Sue


 

Posted

Interface, to me, seems like by far the weakest of all the Incarnate powers- none of the debuffs are really all that great, which is why I opted for Reactive's extra damage.

The other Incarnate abilities, though, are all extremely good. Alpha can totally redefine any build single handedly. Judgement lets you basically say to an entire spawn 'stfu', Lore gives you some damn good pets that'll make a MM a little jealous... and Destiny can make any random group feel like a bunch of /Regen Scrappers running Moment of Glory and Shadow Meld.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Interface is a different kettle of fish...it is always working - no down time. So constant benefit.

It will supposedly cap after 4 hits but it doesn't do it like normal procs...it will do it after EVERY damage tick.

So rains, burn patches etc - hit multiple times very rapidly.

Look at -to hit as extra def. -damage as extra resist....It all works out. With reactive at 25% chance I watched almost CONSTANT multiple proc hits against a Rikti Pylon I was testing it on...

Better or worse than other incarnates? Maybe...Barrier (destiny) will make anyone a tank for a few seconds. But the other destinys are very useful too. I actually see myself getting most of them depending on mob types and solo or teamed. The Level shift is very nice for trials.

Judgement attacks will take a spawn (mob) down by roughly 50% on minions...but I just got tier 3 so far. Its up every other mob or so...depending on your team. 8 judgements will allow 2 per mob almost every mob requiring clean up of bosses only.

Pets I am "heh" about - they are not up enough to be a game changer but the level shift for trials is VERY nice (as stated above) - double level shift for trial rocks.


LvL 50 Dark Dark, Emp/Rad Defenders
LvL 50 Inv/Axe, Fire/Fire, Stone/Stone, Mace/Shield Tanks, EM/Inv
LvL 50 Spines/DA Scrapper
LvL 50 Ice/Storm, Ice/Rad, Earth/Rad, 2 Fire/Kin, Ill/Rad, Grav/FF, Controller Elec/Storm
LvL 50 Bots/FF, Merc/Traps, MM Thugs/Traps, Demon/Thermal

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
Interface, to me, seems like by far the weakest of all the Incarnate powers- none of the debuffs are really all that great, which is why I opted for Reactive's extra damage.
this is sort of how i feel about interface, the procs should be either unresistable or have a higher stacking limit or be able to stack from multiple players with the 4x limit to actually be useful and a consideration that poeple want instead of just randomly picking what they like


 

Posted

Quote:
It will supposedly cap after 4 hits but it doesn't do it like normal procs...it will do it after EVERY damage tick.
That's certainly not WAI, right? I'd imagine that'd make a patch power like Caltrops with Reactive basically a nuke!


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
That's certainly not WAI, right? I'd imagine that'd make a patch power like Caltrops with Reactive basically a nuke!
I played around with power analyzer and the Diagmagnetic proc. I was getting 3 procs off of mud pots. However, it is affected by target's debuff resistance, so the -regen was minimal. Basically, it's useless in the one situation I want it to be useful, AV fights.



That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.

 

Posted

So, just for protocol, the Interface slot works with Henchmen and pets, right? The Interface doesn't look up in my henchmen's buff list unlike the Alpha Boost so I'm not really quite sure at this point.


 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
That's certainly not WAI, right? I'd imagine that'd make a patch power like Caltrops with Reactive basically a nuke!
I was paired with an AR/Dev blaster guarding a door in a BAF yesterday. Every time they were up, he laid Trops and a Burn Patch (whatever it's called for AR) on the door. I was unable to target the Minions and Lts, and the bosses were below 25% by the time I could target them.

That may not be WAI, but it definitely seems to be how it's working.

Quote:
Originally Posted by Noxilicious View Post
So, just for protocol, the Interface slot works with Henchmen and pets, right? The Interface doesn't look up in my henchmen's buff list unlike the Alpha Boost so I'm not really quite sure at this point.
I don't play many characters with pets, but my understanding is that Interface IS supposed to buff all buffable pets you summon, including henchmen.


@Roderick