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I could see the Fire/Fire being a decent purple farmer, lots of AoE and with decent recharge FE can be up quite often, allowing you mow through -1/x8 at extreme speed.
The Shield/Axe would be good pure inf/non-purple drops farming, since it can be softcapped easily and dish out lots of single target and aoe damage. +2-3/x8 wouldn't be much of a sweat for such a build. -
It won't happen. The CoX community has always had problems with PL'd "newbs" who got a high level character without ever learning how to play that character. Even the ATs with the most basic of strategies (I'd say scrappers, "Run in and kill stuff" is pretty much what they do) changing powersets changes exactly how they perform this function. Imagine leveling a claw/regen to 50 and then turning it into a spine/dark. All of a sudden you are burning endurance and don't know what toggles to use at what times. And this is just scrappers, who only have to run in and kill stuff. Imagine a Mind controller becoming a Fire or Illusion controller. It'd be anarchy.
Now, it's theoretically not so much an issue if it's granted as a vet power, but just because you've had an active account for 6 years doesn't mean you know the ins and outs of every powerset in the game. I know I don't, for sure, though I'm sure the learning curve wouldn't be nearly as steep for me. But I have friends who've been playing since Beta and don't have more than 3 50s. One of my friends has only ever had 3 characters break 40, 1 of em made it to 50. He's a 72 month vet but doesn't know every powerset in and out, so I doubt he could take his 50 stone/ss tank and turn it into fire/axe, or some such. Completely different playstyles despite having to perform the same basic function. -
Well, I'm not opposed to having them in there, it's just I don't want Eclipse being permanent to be dependent solely on 5 LotG and 5 purple sets, lol.
I was actually thinking of toying around with Force Feedback in Gravitic Emanation. Since it hits more than one target, it's likely that I'll get at least one activation off of each firing, which could seriously help getting Eclipse down to a reasonable recharge, so that, even if it isn't perma, I don't have to wait 30s or more for it to come back. Thoughts? -
Alright, I"m having some troubles getting perma-Eclipse without breaking the bank. I don't want to have to invest hundreds of millions just in LotGs, cuz there are other good things I'd like to get first. So I'm asking the build guru's to take a look at my power choices and see if they can find any way to get Eclipse either perma, or close enough to so that I'm not waiting 40s or more at a time.
My main goal with this WS is to be a multi-functional damage dealer. Control isn't a major concern, so much as being able to get in there, get tough and wipe spawns. I like to use Quasar when it's up, cuz it's just fun to annihilate most of a spawn and then pop a blue and stygian back. I use Cloak, SS, and eventually a stealth IO, to sneak around, to set up eclipse/mire, as well as for stealthing missions to get teammates to where I am.
The character is mainly a TF toon, my go-to for anything anyone wants to run. Lately I've been farming a BM variant in AE, for tickets. I can do it, no problem, but it's slow as hell. Eclipse usually lasts through 2 spawns, but then I end up sitting around waiting for it to recharge, or jumping into dwarf after I mire and taking down the spawns that way, which is slow.
I have a build set up with the powers I know I want to have. Open power choices can be filled with anything you folks think will help. I want to avoid Purples and high end stuff like Numina/Miracle/LotG for now, though making room for them to be added later is a good thing. I just want to find a way to get eclipse up faster, so I don't end up sitting around waiting for it.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 40 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Hero Profile:
Level 1: Ebon Eye -- Empty(A)
Level 1: Absorption -- Empty(A)
Level 2: Gravity Shield -- Empty(A)
Level 4: Shadow Bolt -- Empty(A)
Level 6: Dark Nova -- Empty(A)
Level 8: Shadow Blast -- Empty(A)
Level 10: Hasten -- Empty(A)
Level 12: Sunless Mire -- Empty(A)
Level 14: Shadow Cloak -- Empty(A)
Level 16: Twilight Shield -- Empty(A)
Level 18: Gravity Well -- Empty(A)
Level 20: Black Dwarf -- Empty(A)
Level 22: Stygian Circle -- Empty(A)
Level 24: Super Speed -- Winter-ResSlow(A)
Level 26: Gravitic Emanation -- Empty(A)
Level 28: [Empty]
Level 30: [Empty]
Level 32: Dark Extraction -- Empty(A)
Level 35: Quasar -- Empty(A)
Level 38: Eclipse -- Empty(A)
Level 41: Stygian Return -- Empty(A)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 28: Ninja Run -- Empty(A)
Level 10: Shadow Recall -- Empty(A)
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Level 6: Dark Nova Bolt -- Empty(A)
Level 6: Dark Nova Blast -- Empty(A)
Level 6: Dark Nova Emanation -- Empty(A)
Level 6: Dark Nova Detonation -- Empty(A)
Level 20: Black Dwarf Strike -- Empty(A)
Level 20: Black Dwarf Smite -- Empty(A)
Level 20: Black Dwarf Mire -- Empty(A)
Level 20: Black Dwarf Drain -- Empty(A)
Level 20: Black Dwarf Step -- Empty(A)
Level 20: Black Dwarf Antagonize -- Empty(A)
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Set Bonus Totals:- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
Thanks in advance for your help! -
I'm sorry? Funny post, though. I feel your frustration, you express it well.
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-Damage is not nearly as good as defense. -Dam won't stop a mezz from hitting you. And resistance (which -dam kinda duplicates) gets better the more HP you have. Since defenders aren't high on HP, -dam isn't going to do nearly as much as defense (or to hit debuffs). Plus, Dark has -dam to go with it's to hit debuffs, so nyah nyah!
I'd stick with the Dark/Dark, or reroll Dark/Ice. Last I heard, a couple of the Ice Blast powers were actually doing blaster level damage, always a good thing. Once you get to the 20s, you'll have the awesome ability to Fearsome Stare->Tar Patch->Ice Storm. Massive mob destruction, that is. Once you hit the late 30s, you can add Blizzard to that and watch with glee as the mob melts before you. Their movement speeds will be floored, so it's a rare spawn where any of them get out of the patches before they're dead. Plus Dark/Ice has *3* single target holds available to it, so stacking holds on a boss is easy, even onto EBs so long as they don't have the PToD on them. Or you can spread the "love" (holds) around, to take 2-3 troublesome mobs out of the fight long enough to deal with them at your pace. -
Stick to ranged attacks, pop Purples and Reds to keep your damage up and keep him from hitting with his ranged attacks. If you don't let him get close enough to drain you/heal himself, he won't be much of an issue so long as you survive.
Given 10 insp slots, I'd bring 4 Purples (2 at a time should be fine), 2 Reds (1 at a time, he isn't that tough if he isn't healing himself), 2 oranges (pop one at a time, in case he does hit too much) and 2 greens (this is obvious, pop as needed).
If you can get larger insps (at the market, if you have the funds) all the better. My widow took him down with about 35% ranged def (didn't have purples at the time, didn't bother to buy any) and kiting. I think I used one or two greens. He wasn't much of a threat so long as I kept my distance, which is pretty easy. Remember, he has a timer before his siphon goes off, so even if he does manage to start it, so long as you aren't stuck in a long animation, you can get out of range before it hits. -
Essence of Curare is from a Hold Set. It can only be slotted into powers that have a hold function. I was going to provide a link to the Inventions page of the wiki, but you've already been there.
Check out the new site for Red Tomax's City of Data. It has a section listing all of the various Sets, which can be sorted by Category. It also has info about the set bonuses and what's needed to craft it, filtered by the level of the particular IO. It can be found here: http://tomax.cohtitan.com/data/inventions/
Hope this helps! -
I wouldn't skip Conductive Shield, though I'm not entirely sure where I'd fit it in your build, either. Conductive is your main source of negative energy resistance, and only source of fire/cold; without it you'll have problems against a large number of enemies.
If it were my character, I'd either skip Super Speed, or at least put it off. But then, I have Ninja Run from the Martial Arts pack, so I don't need a "true" travel power most of the time. Doing that, I could put off Hasten into the late teens or even the twenties and get Conductive sooner.
Depending on what epic pool you take, I'd say push back Power Surge and try to find a way to grab Conductive Shield by the late 20s at the latest. Power Surge is nice, but you've gone 37 levels without it, and you aren't generally going to be tanking for the team, so putting it off won't do much harm, IMO. -
I find it funny that some folks are complaining about being expected to show manners in a game. Yeah, it's a game. It's a virtual experience that doesn't do anything to directly improve the real world, so it doesn't matter....
Except it does. This isn't just a game. It's an MMO, a social setting, where there are multiple people interacting with each other. It also indirectly affects the real world in that a positive or negative experience can affect a person's mood, which can result in various effects to other people outside of the game.
Single Player games are the type of situation where you can do whatever you want, because when you are done, only you are affected by your actions. Being inside an MMO world is kinda like being inside a Dance Club. You pay your cover charge, you go in, you have a good time interacting with other people who have payed their cover charge. If you do annoying things, you'll get called out on it, and if you are offensive enough, you can be asked to leave (in the game, a temporary suspension) and even banned from entering ever again. While this may not be intentionally rude behavior, it can still bother people and being polite is key to any social interaction. You wouldn't go screaming through a library, because it would upset people trying to study, would you?
You can't escape rules and regulations in an MMO. If you want to do whatever you want, just so you can relax, without rules and regulations, go play Super Mario Bros. If you choose to play in an MMO, accept that you have to take other folks into consideration. -
I think that in your strive for the melee softcap (or within reach by a Luck, which you accomplished, pretty good) that you sacrificed a lot of the performance of the character. You don't have Build Up *or* Aim, which will seriously hurt your damage capabilities, and for all the melee defense you worked up, other than two pbaoe toggles you really don't have much else to do in melee that you can't do at range.
Plus, I don't think melee defense is as good as you think it is. A blaster's main issue is lack of HP and mezzes. Since a large number of the mezzes in this game are ranged, melee defense will do very little for you against them. And while you did pump your HP up to base brute levels and pick up some rather decent S/L resists, all of those ranged attacks are going to hurt. There are a lot of enemies that can pump out high damage at range, especially late game, and a lot of the defense debuffs you are going to have to deal with are from ranged attacks.
If I were going to aim for defense on a squishie, I'd go for S/L, instead of Melee, since almost all of those defense debuffs do lethal damage. Also, something like 85% of all attacks have either a smashing or lethal component, so it will work against all of those attacks, instead of just the melee ones.
I managed to work up a build that's softcapped to S/L with much better recovery, two decent ways to get blue back, two ways to get green back, and mitigation, to boot.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(19), Decim-Dmg/EndRdx(27), Decim-Acc/Dmg(27), Decim-Dmg/Rchg(40)
Level 1: Ring of Fire -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Immob/Rng(3), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/Immob/Rchg(9)
Level 2: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(17), Ragnrk-Acc/Rchg(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Dmg/Rchg(43)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 10: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Rchg(15), Oblit-Dmg(15)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Super Speed -- Winter-ResSlow(A)
Level 18: Blaze -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(46), Apoc-Acc/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Dmg/Rchg(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(29)
Level 22: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23), RechRdx-I(23)
Level 24: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(25), RechRdx-I(25)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 28: Consume -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(34), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc/Rchg(37), Efficacy-EndMod/Rchg(37), Efficacy-EndMod(37)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 32: Inferno -- Armgdn-Dmg/Rchg(A), Oblit-Dmg/Rchg(43), Sciroc-Dmg/Rchg(43)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Hot Feet -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(39), CtlSpd-Acc/EndRdx(39), CtlSpd-EndRdx/Rchg/Slow(39), Sciroc-Dmg/EndRdx(40), M'Strk-Dmg/EndRdx(40)
Level 41: Flash Freeze -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/EndRdx(42), LgcRps-Acc/Sleep/Rchg(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 6: Ninja Run
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Set Bonus Totals:- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 23% Defense(Smashing)
- 23% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 15.8% Defense(Melee)
- 4.56% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 42% Enhancement(Accuracy)
- 56.3% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 3% Enhancement(Immobilize)
- 2% Enhancement(FlySpeed)
- 2% Enhancement(JumpSpeed)
- 4% Enhancement(Sleep)
- 2% Enhancement(RunSpeed)
- 2% Enhancement(JumpHeight)
- 5% FlySpeed
- 149.1 HP (12.4%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 13.8%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 9.5% (0.16 End/sec) Recovery
- 46% (2.31 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
Should work better for what you want it to do, without making *too* many sacrifices in powers/slotting. -
I'd just like to see the Inf-Prestige rate changed. I understand that destroying Inf is the main purpose, but the reward is so small. Maybe make the amount of prestige earned half of what the current reward ratio is. If someone makes 100 prestige per 1000 influence earned (from defeats/mission completes and such) then make it so if we willing destroy 1000 influence, we get 50 prestige. (Those numbers are hypothetical; I don't know, though someone probably did the math, what the actual inf
restige ratio is. Just a thought.)
I have 1 account and a solo SG on Freedom. Not all of my alts are in this SG, some of them are in RO SGs, which makes it difficult for me to earn prestige for my solo group. I can't afford to buy more character slots, so I have 12 +1 (from vet rewards) to work with, and about half of those are villains. My base is struggling along, and I'd like to burn some influence for prestige to get my base into decent shape, but I don't have much influence to spare and the amount of prestige I'd get just isn't worth it to me. I'm sure there are other casual/new players that are in the same shoes as I am. -
Quote:This is called botting, and is specifically against the EULA and ToS. So never going to happen. The most you can have is one power at a time on auto-fire, and even then some folks can abuse that for botting.i wondering if the "gm" can try to add during the next update ( Comic issuse #18) a few chage i see as good fixs to a few greatpower
(1) allow player to slect when to cast certain power ( EXP. Heal other )
A. allow player to keep power as it is now < when ever selected player life is taken away he get a heal
B. <NEW> allow player to select the heal of selected player to happen only when that player life drops to 3/4 health < Button>
C. <NEW> allow player to select the heal of selected player to happen only when that player life drops to 1/2 health < Button>
D.<NEW> allow player to select the heal of selected player to happen only when that player life drops to 1/4 health < Button>
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Reason then if i'm Afk ( on follow player) or choose to fouse on to player in battle < Heal tank at 1/4 health + Clear mind on controller who ice slide on ground ) i dont have to give total fouces to one or the othe as the computer can atuo trigger effects
Quote:*****
Group power ( TF / L 20 3 or more player groups - raid - COP Trail )
Clear Mind - allow me to ( using RA / REGA aura ring) cover whole group at once with a clear mind ( to blance it out it last 1/2 as long and a single shot form normal 1 player CM
Fort - allow me to ( using RA / REGA aura ring) cover whole group at once with a clear mind ( to blance it out it last 1/2 as long and a single shot form normal 1 player Fort
ADD - allow me to ( using RA / REGA aura ring) cover whole group at once with a clear mind ( to blance it out it last 1/2 as long and a single shot form normal 1 player ADD
Invis - allow me to ( using RA / REGA aura ring) cover whole group at once with a clear mind ( to blance it out it last 1/2 as long and a single shot form normal 1 player CM
Quote:__________
*** Super buff - all listed powers above but in one super shot under one button
CM
Fort
ADD
Invis
But to blance this out it has the same END requirment as Atomic blast and leave healer drained of end for 1 min <unless you gort alot of blues >
*** this would be great in a Battle < Stateman TF - > as it gets you right back in buffed up fast
and i not talking about using a macro command for any of these option im talking about "gm " making a serapte button that once clikced work as i decribe the powers above
Signing out Ouch Grouch - Guradian Server - lost room guild
I understand that you are trying to make playing a buff set, like Empathy, easier, so you can focus on blasts or help a team while afk, but that is completely against the design balance of the game. You are only supposed to be able to help a team when you are actually there to help the team. And part of the balance of a powerset is how much work has to be done to make it work. Besides, if you put all the power of Empathy into one click, then why take any other powers? The game requires you to take 24 powers. You can get 9 from your Primary, 9 from secondary, potentially 16 from power pools, and 4 from your ancillary, if you take one. If you just took one primary/secondary power (like you're change would make possible), you'd have to find 22-23 other powers to take. Even if you took you're entire secondary, you'd have find 13-14 other powers to take. That's a lot of pool powers, and frankly most of them won't be good for you. It just won't happen, because it doesn't fit the way the game was designed, and I don't think I'd be willing to play a game that was designed for that. -
Don't apologize, lol. This is the Player Questions section, you can ask anything and everything you want here. I think he was just suggesting that you ask in the Scrapper section as well, since it's possible that the folks that frequent there will know the answer but may not see it in this section.
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Looks like Roots is your biggest end drainer. If you are spamming it, that's the biggest problem. I'd advice not firing as soon as it's up, rather wait till it wears off (almost a minute later). If you are using it for the -KB, though, you'll need to fire it every 10s, since the -kb lasts 12s and the power's activation time is 1.67s. Still, that'll really reduce your endurance usage, assuming spamming it is what's causing your issues in the first place. The other big hitter to your blue bar is Strangler. If you are spamming that (which I don't see why you would, considering it's damage isn't enhanced and it's hold duration is more than long enough) it'll drain your end. Hold off on firing it as long as you can and you'll be much happier.
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The calculation is somewhat complex. See this page for more info: http://paragonwiki.com/wiki/Attack_Mechanics
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Yeah, the debuff toggle will be nigh useless against AVs, given Brute debuff mods. When I'm building for defense, I either go full tilt or aim for 33%, which puts you within Luck range of softcap. I'd say skip DN, get your 37% (which gives a little bit of room for defense debuffs after popping a luck) and carry purples around if/when you know there is going to be a tough fight ahead.
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Quote:If you want a powerful ranged AT that isn't a "Glass Cannon," I'd actually favor the PB for this. It's human build is fully capable of this, being more of a Blapper than anything. Incandescent Strike can give you a huge amount of up front damage with a decent hold attached, meaning any LT or less that doesn't get killed outright will be unable to retaliate for a while, giving you time to finish it off. Your blasts are actually quite decent once slotted, and you have BU for reliable, if weaker (compared to Mire), damage/to hit buffing, helping with the big burst. You also have reliable healing that doesn't require dead bodies, which can be really nice against tougher targets once the bodies fade. The resist shields are also pretty good, although you won't have mezz protection, so carry BFs.Well, seeing the requests for a more specific "What do you enjoy?"-type question, it is probably fair to answer it, hm?
I think that the bottom line for me, a guy who has so far most enjoyed his Blasters once they reached the high-end levels, is that feeling of raw power that comes from being able to "sweep" a number of minions at a time. Now, having never played a Kheldian at all, I am unsure whether something like this is even possible, but if there was any way to do this whilst avoiding the territory of "Glass Cannon" I would be immeasurably happy.
I guess what I'm after, as with every archetype I play, is something which can do a decent amount of damage whilst still being self-sufficient - is this a reasonable request from the Warshade, or should I tweak my desires a little to better suit what is possible for the Archetype?
Nova is also good in a team setting, though in my experience, PB Nova feels much weaker than WS Nova; it feels weaker than the human blasts, though the fact that you get a decent attack chain out of the box with no slotting necessary means a lot. Takes some enhancement to get that with the human blasts. Dwarf can be used as pseudo mezz protection, since it can be fired if you are mezzed. If you get in trouble, pop it, heal up (with a heal that doesn't have to hit) and punch your way out of trouble.
Honestly, PBs get a bad rap, and I think it's mainly because WSs are so awesome when played well, that PBs seem subpar. But PBs are versatile, capable of doing a pretty good job at just about anything you ask of them, be it mitigation, tanking, or dishing out red numbers. -
One caveat with Redlynne's statement about Dwarf=Tanker. I've always seen Black Dwarf as more of a tough Scrapper. It's resists are very good, don't get me wrong, but the heal isn't entirely reliable like White Dwarf's (needs to hit) and it can pump out more than Tanker damage with enough targets in its Mire. My experience shows it as survival through destruction, more like a scrapper, than destruction through incredible survival, like a tanker. White Dwarf lends itself to better tanking, because it's AoE does knockdown, which is awesome mitigation, and it will always be able to heal itself, providing it has endurance, and will heal itself for more in one shot. Plus PBs have Essence Boost, giving them another source of +HP that carries over to Dwarf for 2 minutes, making everything else they have better, more tanker-like.
Black Dwarf *can* tank, don't get me wrong. It's just more like a scrapper tanking than an actual tanker. -
Thanks for the vote of confidence, Psylenz. I concur that accuracy/damage/whatever set bonuses DO NOT carry over to pets. One of the many reasons that IOs are kind of a waste for MMs.
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If you are using Hasten just for ML, and need ML to cap your defenses, auto fire ML. If you are using Hasten for every power, and ML is just a buffer because you are already capped, or close enough to capped, then auto fire Hasten.
If you are using hasten for all your powers and ML is vital to your softcap, then I would auto fire ML since it up more often and you need it available ASAP. Hasten has a longer recharge, so you are more likely to be able catch it when it's ready.
On a side note, I understand the whole botting issues the dev's are worried about, but I don't think it would break the game to be able to have 2 powers on auto, if only to benefit those of us who could really take advantage of it, like Widows with ML and Hasten, or SR/Shield characters who need to fire their mez clickies and Hasten. -
Looks like the pets all have base accuracy in their attacks. Supremacy gives a 10% tohit buff to any pets in range (60 ft., so that is easily doable). So they'll have a base tohit chance of 85% most of the time. With one accuracy, they'll have 113% total chance to hit. Given the lower levesl when you have more of them around, though, this gets screwy.
With three Drones, they'll be -2 to your level, so against an even con (to you) enemy, they'll actually have an 87% chance to hit that target with one Acc SO slotted. It'll get worse as you fight higher level enemies. You're Protectors, at -1 to you, with one acc slotted, will have 99% chance to hit, so they'll be fine against an enemy conned even to you.
Since you are talking going at +2 enemies, things get really wonky. You're Drones would need ED capped slotting to cap their chance to hit a +2 enemy, since their base tohit against a +4 (to them) enemy is only (39% +10% from supremacy) 49%. Protectors would need about 66% accuracy slotting, or 2 SOs, taking into account base tohit and supremacy's buff. Even the assault bot would need about 45% accuracy enhancement, more than one SO but less than two. If you take and slot Tactics, each pet will get about 10% more tohit, which would mean against +2 (to you) they'd need: Drones about 60% accuracy, Protectors about 40% accuracy, and Assault about 25% accuracy.
So, if you take Tactics, Drones and Protectors will need 2 SOs, Assault will need 1. If you don't take Tactics, Drones will need 3 SOs, Protectors and Assault will need 2.
This is also ignoring any defense debuffs your secondary may have, as well as any defense buffs any enemies may have. Since you mentioned Traps, Acid Mortor caries a base -20% defense, enhanceable to about 39%. That means 1 SO will allow all of your pets to hit a +2 (to you) enemy, with or without Tactics, provided their defense has been debuffed by the acid. That's a matter of playstyle at this point. If you are building around having the mortor ED capped for defense debuff, and always having it out when you're pets are attacking, then go ahead and toss 1 SO Acc in each and have fun. But if you aren't going to enhance the mortor's -def and/or have it out all the time, then boost the accuracy slotting in the pets, because they'll need it. It's all up to how you plan on playing the character. -
As Fulmens said, if saving, say 100k, on salvage means waiting a couple hours, I'd rather just pay the "convenience fee" and get the item crafted and up for sale. Time is only as valuable a commodity as you make it, but I tend to want to "Sell it NAO" and get my profit so I can get my next shiney for whatever build I'm working on.
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I'd bring a bunch of purples. Keep 4 on you at a time (less if you already have some defense in your build) and just keep pounding on him. If he can't hit you to heal himself, he'll go down pretty easily.