What is the base accuracy of pets?
I am by no means knowledgeable, so don't take this as a definite answer. I would say if you keep them in range for the inherent to hit and dmg buff (the name escapes me, I think it's supremacy), one acc is fine for "standard" difficulty, but if you want to fight +2s, I would suggest adding in a second acc slot.
Looks like the pets all have base accuracy in their attacks. Supremacy gives a 10% tohit buff to any pets in range (60 ft., so that is easily doable). So they'll have a base tohit chance of 85% most of the time. With one accuracy, they'll have 113% total chance to hit. Given the lower levesl when you have more of them around, though, this gets screwy.
With three Drones, they'll be -2 to your level, so against an even con (to you) enemy, they'll actually have an 87% chance to hit that target with one Acc SO slotted. It'll get worse as you fight higher level enemies. You're Protectors, at -1 to you, with one acc slotted, will have 99% chance to hit, so they'll be fine against an enemy conned even to you.
Since you are talking going at +2 enemies, things get really wonky. You're Drones would need ED capped slotting to cap their chance to hit a +2 enemy, since their base tohit against a +4 (to them) enemy is only (39% +10% from supremacy) 49%. Protectors would need about 66% accuracy slotting, or 2 SOs, taking into account base tohit and supremacy's buff. Even the assault bot would need about 45% accuracy enhancement, more than one SO but less than two. If you take and slot Tactics, each pet will get about 10% more tohit, which would mean against +2 (to you) they'd need: Drones about 60% accuracy, Protectors about 40% accuracy, and Assault about 25% accuracy.
So, if you take Tactics, Drones and Protectors will need 2 SOs, Assault will need 1. If you don't take Tactics, Drones will need 3 SOs, Protectors and Assault will need 2.
This is also ignoring any defense debuffs your secondary may have, as well as any defense buffs any enemies may have. Since you mentioned Traps, Acid Mortor caries a base -20% defense, enhanceable to about 39%. That means 1 SO will allow all of your pets to hit a +2 (to you) enemy, with or without Tactics, provided their defense has been debuffed by the acid. That's a matter of playstyle at this point. If you are building around having the mortor ED capped for defense debuff, and always having it out when you're pets are attacking, then go ahead and toss 1 SO Acc in each and have fun. But if you aren't going to enhance the mortor's -def and/or have it out all the time, then boost the accuracy slotting in the pets, because they'll need it. It's all up to how you plan on playing the character.
Looks like the pets all have base accuracy in their attacks. Supremacy gives a 10% tohit buff to any pets in range (60 ft., so that is easily doable). So they'll have a base tohit chance of 85% most of the time. With one accuracy, they'll have 113% total chance to hit. Given the lower levesl when you have more of them around, though, this gets screwy.
With three Drones, they'll be -2 to your level, so against an even con (to you) enemy, they'll actually have an 87% chance to hit that target with one Acc SO slotted. It'll get worse as you fight higher level enemies. You're Protectors, at -1 to you, with one acc slotted, will have 99% chance to hit, so they'll be fine against an enemy conned even to you. Since you are talking going at +2 enemies, things get really wonky. You're Drones would need ED capped slotting to cap their chance to hit a +2 enemy, since their base tohit against a +4 (to them) enemy is only (39% +10% from supremacy) 49%. Protectors would need about 66% accuracy slotting, or 2 SOs, taking into account base tohit and supremacy's buff. Even the assault bot would need about 45% accuracy enhancement, more than one SO but less than two. If you take and slot Tactics, each pet will get about 10% more tohit, which would mean against +2 (to you) they'd need: Drones about 60% accuracy, Protectors about 40% accuracy, and Assault about 25% accuracy. So, if you take Tactics, Drones and Protectors will need 2 SOs, Assault will need 1. If you don't take Tactics, Drones will need 3 SOs, Protectors and Assault will need 2. This is also ignoring any defense debuffs your secondary may have, as well as any defense buffs any enemies may have. Since you mentioned Traps, Acid Mortor caries a base -20% defense, enhanceable to about 39%. That means 1 SO will allow all of your pets to hit a +2 (to you) enemy, with or without Tactics, provided their defense has been debuffed by the acid. That's a matter of playstyle at this point. If you are building around having the mortor ED capped for defense debuff, and always having it out when you're pets are attacking, then go ahead and toss 1 SO Acc in each and have fun. But if you aren't going to enhance the mortor's -def and/or have it out all the time, then boost the accuracy slotting in the pets, because they'll need it. It's all up to how you plan on playing the character. |
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
Set bonuses are still good for MM's. I generally stick to +Health, +Def and even -mez duration. +Acc is still handy for /poison and /Pain that have some debuffs that require a to hit roll.
|
Also, I skip Stamina on my /FF builds (I hear /Traps can skip Stamina too). So I go for +Recovery on my IO sets. That gives me one whole pool power and three powers to choose from. I can take leadership, flight, presence, and medicine all in one build. And enough Inf and Merits and I can have the equivalent of Stamina with about two slots in it.
This is exactly right. The mastermind pet damage IO sets help to slot more accuracy and damage with fewer slots than SOs.
|
Set bonuses are still good for MM's. I generally stick to +Health, +Def and even -mez duration. +Acc is still handy for /poison and /Pain that have some debuffs that require a to hit roll.
|
To answer the OPs original question here's a chart I made showing how much accuracy you need to slot to get a 95% chance to hit based on your pets level relative to you, your enemies level relative to you and the usage of supremacy and tactics. Obviously it's ignoring the possibility of defense (either enemies with defense buffs or you using defense debuffs).
I think the math is a lot more screwy then that Hawkwood. Ok, you know how if an enemy is 1 level higher then you in power it cons yellow, and it cons green if it's -2 to you in power? Keep that in mind. Because what I'm about to point out is related to that.
When you have 1 minion of it's type summonable it spawns at your level, and cons yellow. When you summon two minions of the same type with your power they con white. In other words 2 enforcers are even con, but one oni is +1 to you effectively even though it's the same level as you. And when the power summons 3 henchmen they con blue, not green. Next time you make a new mastermind, look what your initial henchman cons as. I suspect everyone is misinterpreting the fact that tier 1 henchmen at higher levels are 2 levels lower then you.
Versus +1 and +2 enemies I find henchmen with a single SO of accuracy hit pretty dang reliably. THey may not hit 95% of the time against +2 foes, but close to it. A lot closer then accepted wisdom would suggest. It's quite possible that the accepted wisdom for pet slotting is wrong, and people are massively over slotting.
The problem is, it can be hard to verify this. Right? Well I'm gonna preform a little experiment and see just how often pets really hit using just a single SO of accuracy. Post again in a minute or three.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
According to your chart a tier 1 pet should need +93% accuracy to hit a +2 (to me) enemy ninety five percent of the time. I'll also have a screen cap so you can see what my current acc slotting is. But check the pet combat attribute section. Especially the section for last tohit chance. Then look at my slotting.
As for my slotting,
So you see, it's possible everyone is leaving something out when calculating how much acc is needed. I was wrong about how often my pets hit, but at the same time it's a lot more often then accepted wisdom would allow for. Even with me under slotting.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
I'm not quite sure what you're trying to prove. The numbers given there mach up almost exactly with what I would expect.
You have an accuracy of 1.192x and your minion is fighting what are (to him) +4s. Base To Hit against +4s is 39% plus he gets an extra 10% for supremacy.
1.192 x (39 + 10) = 58.408%.
Admittedly this is a little over 1% off from your observed to hit so there is something weird going on. 5th Column don't get any defense buffs so the most likely culprits are either some sort of rounding issue or that the values given on Paragon Wiki are a little off.
Regarding minion con colors my assumption was always that for whatever reason they use the lieutenant code for conning. To hit chances are based on relative levels and their levels are +0, -1, and -2 as appropriate when you select them.
EDIT: I guess we could try and summon Arcanaville
EDIT2: Ran a test with my scrapper. It gave a base to hit against +4s of 38.99% so Paragon Wiki is correct with the value of 39%, so no clue why your to hit was 1% off.
You imply with your chart you need an ACC mod of 1.93 to hit at 95% on a plus 2 mob. But you don't really need that much. Nor is 95% accuacy really as vital as people will claim. With the to-hit chance I showed, enemies were still dropping fairly quickly. I wouldn't run on such a high difficulty normally more so cause they hit my pets REALLY hard. And as a /FF mastermind I can't heal them. Not to mention FF right now isn't offering the capped defenses people tout. Don't think I'll get them with dispersion bubble either since my pets aren't bubbling each other.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
You imply with your chart you need an ACC mod of 1.93 to hit at 95% on a plus 2 mob. But you don't really need that much.
|
Nor is 95% accuacy really as vital as people will claim. |
I'm rolling my first mastermind. Bots/Traps. And I know that eventually, the low minions will be -2, the lts. -1, and the assault bot even con with me. Usually with my toons, I play +2 levels once I get in the mid to high 20's. And I usually put 2 Accuracies in all my attacks because I hate missing.
Do bots have higher than normal accuracy than players? Would 1 acc suffice? Or is 2 the way to go?
Thanks.