Warshades for Dummies?
It's definitely a challenge compared to some other ATs. Here's what I did: I read Plasma's ultimate guide and largely followed his Gold Standard Tri-Form builds. You can always tweak and tune or respec along the way.
Even though it's from I8, most of the info is still good, or good enough to get you going.
I strongly recommend you set up some keybinds and/or macros to automate your shape-shifting and power tray setups. I followed Plasma's very closely, which are in that thread. You create three keybind text files, one for each form, and then manually load the first one (bindloadfile "full path to file") and from then on the keys (he used Q and E, I followed that) will switch between the forms and rearrange your power trays for the form you're in.
Warshades get a lot of benefit from changing to human form, immediately activating a power, and then changing back. That's something that can also be automated with clever enough binds. A lot of people use the Numeric Keypad for those. I haven't progressed that far, so I'm always fumbling around trying to get the timing down to fire off everything.
You don't *have* to use macros or keybinds, but it sure does make things easier.
Read the pinned sticky about strategies and keybinds, lots of good info there.
Virtue:
Rockburner, Fire/Stone Tanker (50)
Doc Disaster, Earth/Storm Controller (44)
Icewall, Inv/Ice Tanker (42)
Wings, MA/Inv Scrapper (42)
Shockblast, Elec/Elec Blaster (36)
..and many others.
I'd actually recommend just jumping in and trying a few things. It's not at all uncommon for even experienced Kheldian players to burn respecs on their Kheldians, and I think this AT more than some others lends itself to a good deal of playstyle tweaking. Once you know what you like (and don't like), you'll be in a better position to plan up a build.
Another route might be to roll up a build now, if you're reasonably comfortable with Mids, and get feedback based on that. This is an AT where there is no "one right way" to build for best effect, so it often helps if we can see where you're placing emphasis and build on that.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
This is an AT where there is no "one right way" to build for best effect.
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alas....
No, Every AT and set in the game has no "one right way" to build. The difference is the players of the other AT's are thick skinned enough to be able to admit some specific combinations of powers and slotting will in almost all cases work better than other less optimal choices.
The Kheldian AT's have alot more choices and options, thus making it "harder" to pin down a "one right way" to build (which doesnt really exist in any of the AT's anyways) but not impossible by any means. it's simply unpleasant for some to even think that their masterpiece of kheldian design might not be as good as it could possibly be.
don't get me wrong Justaris is totaly on the ball with his advice, i simply cannot agree that doubling or even trippling the choices alllowed makes finding a half dozen optimum builds impossible to determine...harder yes...impossible...no.
Sorry for the derailment, and again excellent advice was given.
If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.
I should just shut up, I really should.
alas.... No, Every AT and set in the game has no "one right way" to build. The difference is the players of the other AT's are thick skinned enough to be able to admit some specific combinations of powers and slotting will in almost all cases work better than other less optimal choices. The Kheldian AT's have alot more choices and options, thus making it "harder" to pin down a "one right way" to build (which doesnt really exist in any of the AT's anyways) but not impossible by any means. it's simply unpleasant for some to even think that their masterpiece of kheldian design might not be as good as it could possibly be. don't get me wrong Justaris is totaly on the ball with his advice, i simply cannot agree that doubling or even trippling the choices alllowed makes finding a half dozen optimum builds impossible to determine...harder yes...impossible...no. Sorry for the derailment, and again excellent advice was given. |
Personal bias, here - I wish, when people asked for "a build," they were given a good, solid SO build (with whatever preferences they have - "I'd like a snipe" in a blaster set, for instance.) If they ask for "I'd like defense," "I'd like permadom," "I'd like to have as many Extractions out as possible," then the build can be tweaked for IOs. Instead, we tend to see "Here, have a multi-billion inf IO build" thrown out there (as a general statement, and across all ATs.)
Derailments can be interesting, too. >.>
Just as a suggestion, I really like taking Hasten and Superspeed in the teens. Shadow Cloak + Super Speed is full invisibility. Invis becomes very handy to get in position for getting the largest number of foes in your Mires (Build-up based upon the number of foes in the area) and Eclipse (Resistance buff based upon number of foes in the area). Plus you get Recall Friend as an inherent power, so with Invis you become a valuable teammate for stealthable missions. I love taking my Warshades on TFs because they bring so much to the team -- back-up blaster when needed, back-up tank when needed, ability to mez foes and to stealth missions.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I should just shut up, I really should.
alas.... No, Every AT and set in the game has no "one right way" to build. The difference is the players of the other AT's are thick skinned enough to be able to admit some specific combinations of powers and slotting will in almost all cases work better than other less optimal choices. The Kheldian AT's have alot more choices and options, thus making it "harder" to pin down a "one right way" to build (which doesnt really exist in any of the AT's anyways) but not impossible by any means. it's simply unpleasant for some to even think that their masterpiece of kheldian design might not be as good as it could possibly be. don't get me wrong Justaris is totaly on the ball with his advice, i simply cannot agree that doubling or even trippling the choices alllowed makes finding a half dozen optimum builds impossible to determine...harder yes...impossible...no. Sorry for the derailment, and again excellent advice was given. |
Hopefully this little detour has been helpful and not too confusing for the OP.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
What I am asking you, is perhaps what I might do as someone who is only getting started? What is a good way to begin my delving into this EAT? What play-style would be easiest on me in my first attempts at playing one of these, whilst still allowing me to experience much of what they have to offer?
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Human = Controller
Nova = Blaster
Dwarf = Tanker
Going for a Tri-former first will give you a good grounding in how the Warshade "plays" and also in how that meshes with the demands of your preferred playstyle. Once you've taken your Warshade to 50 ... THEN you can plan on using your Alternate 2nd Build to go for something much more specialized, such as a Bi-form or Human Only build.
It's also possible to go for Hasten-less builds, and they work quite well ... but anything without Hasten won't have perma-Eclipse (which is a damn expensive build to be aiming for to begin with).
So is Shadow Cloak + Stealth IO in Sprint (or Prestige Sprint, if you prefer). No need to spend a power slot when you've got inherent powers that can take a unique Stealth IO. Furthermore, by putting the Stealth IO into Sprint (or equivalent), you get Stealth On Demand simply by quickly toggling on and off. The Stealth IO effect lasts for 2 minutes without refresh.
One caveat with Redlynne's statement about Dwarf=Tanker. I've always seen Black Dwarf as more of a tough Scrapper. It's resists are very good, don't get me wrong, but the heal isn't entirely reliable like White Dwarf's (needs to hit) and it can pump out more than Tanker damage with enough targets in its Mire. My experience shows it as survival through destruction, more like a scrapper, than destruction through incredible survival, like a tanker. White Dwarf lends itself to better tanking, because it's AoE does knockdown, which is awesome mitigation, and it will always be able to heal itself, providing it has endurance, and will heal itself for more in one shot. Plus PBs have Essence Boost, giving them another source of +HP that carries over to Dwarf for 2 minutes, making everything else they have better, more tanker-like.
Black Dwarf *can* tank, don't get me wrong. It's just more like a scrapper tanking than an actual tanker.
It took me a while to get the hang of my warshade. After a lot of trial and error and dying I finally found a method that works very well for me against most enemy groups. (Note: if a group is all ghosts or something that leaves me no bodies I dial down difficulty to the lowest.)
I can now run at +0/x3/no bosses/no AVs and rarely die. (I am not the bestest player around and I know it.) I sneak into the middle of a large group and Eclipse, Mire, and Quasar. Pop a blue and Stygian Circle the pile and make an Extracted Essence. Go to the next group, Mire, Dwarf, Mire, Taunt and attack while Extracted Essence does its work. Then repeat the first method on the next group since Eclipse is back.
If I die I stygian return in the middle of a group, eclipse, mire, etc.
I could up the difficulty but it just makes it take longer and since I am working on getting my merits and purples (running Unai's To Save a Thousand Worlds arc in Ouroboros) so there is no benefit to slowing me down any.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Well, seeing the requests for a more specific "What do you enjoy?"-type question, it is probably fair to answer it, hm?
I think that the bottom line for me, a guy who has so far most enjoyed his Blasters once they reached the high-end levels, is that feeling of raw power that comes from being able to "sweep" a number of minions at a time. Now, having never played a Kheldian at all, I am unsure whether something like this is even possible, but if there was any way to do this whilst avoiding the territory of "Glass Cannon" I would be immeasurably happy.
I guess what I'm after, as with every archetype I play, is something which can do a decent amount of damage whilst still being self-sufficient - is this a reasonable request from the Warshade, or should I tweak my desires a little to better suit what is possible for the Archetype?
Well, seeing the requests for a more specific "What do you enjoy?"-type question, it is probably fair to answer it, hm?
I think that the bottom line for me, a guy who has so far most enjoyed his Blasters once they reached the high-end levels, is that feeling of raw power that comes from being able to "sweep" a number of minions at a time. Now, having never played a Kheldian at all, I am unsure whether something like this is even possible, but if there was any way to do this whilst avoiding the territory of "Glass Cannon" I would be immeasurably happy. I guess what I'm after, as with every archetype I play, is something which can do a decent amount of damage whilst still being self-sufficient - is this a reasonable request from the Warshade, or should I tweak my desires a little to better suit what is possible for the Archetype? |
"Self-sufficient" is a good term I'd throw at my 'shade.
In the beginning, I'd also recommend going tri-form. Nova will be your source of damage early on, and the controls/buffs in human will help it out. TP-foe, Gravity Well both fairly early will help. Going all-Nova itself isn't a bad way to engage spawns early on. It gets better from there as you get Dwarf, more human control/buffage, pets. Team quite a bit, you will start to see what kind of roles you can fill out as a WS.
Hope you enjoy it if you decide to try it out.
Well, seeing the requests for a more specific "What do you enjoy?"-type question, it is probably fair to answer it, hm?
I think that the bottom line for me, a guy who has so far most enjoyed his Blasters once they reached the high-end levels, is that feeling of raw power that comes from being able to "sweep" a number of minions at a time. Now, having never played a Kheldian at all, I am unsure whether something like this is even possible, but if there was any way to do this whilst avoiding the territory of "Glass Cannon" I would be immeasurably happy. I guess what I'm after, as with every archetype I play, is something which can do a decent amount of damage whilst still being self-sufficient - is this a reasonable request from the Warshade, or should I tweak my desires a little to better suit what is possible for the Archetype? |
Nova is also good in a team setting, though in my experience, PB Nova feels much weaker than WS Nova; it feels weaker than the human blasts, though the fact that you get a decent attack chain out of the box with no slotting necessary means a lot. Takes some enhancement to get that with the human blasts. Dwarf can be used as pseudo mezz protection, since it can be fired if you are mezzed. If you get in trouble, pop it, heal up (with a heal that doesn't have to hit) and punch your way out of trouble.
Honestly, PBs get a bad rap, and I think it's mainly because WSs are so awesome when played well, that PBs seem subpar. But PBs are versatile, capable of doing a pretty good job at just about anything you ask of them, be it mitigation, tanking, or dishing out red numbers.
So is Shadow Cloak + Stealth IO in Sprint (or Prestige Sprint, if you prefer). No need to spend a power slot when you've got inherent powers that can take a unique Stealth IO. Furthermore, by putting the Stealth IO into Sprint (or equivalent), you get Stealth On Demand simply by quickly toggling on and off. The Stealth IO effect lasts for 2 minutes without refresh.
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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
The above is correct, of course. Once you define a role (e.g. "Tri-Form Warshade with an emphasis on forms"), you're going to have a small handful of builds which are optimal for that purpose...
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By saying there is "one build to rule them all," you are forcing people to choose specific powers/forms/type of slotting (e.g. "for defense," "for perma-eclipse," "for recharge," etc., etc.) that may not be beneficial to how they like to play their game. It's also extremely restrictive, and not in the "spirit" of how this game was designed. Choices are there for a reason.
What if you created a "build to rule them all," and then realized that half of everyone that plays this AT doesn't like one of the forms? One of the powers? The travel power you picked out for them? What if they wanted to concentrate in S/L defense? What if they didn't? What if they wanted to stay in blaster form 90% of the time? By stating "this is the build everyone should use because it's the best for every situation," you're restricting one's individual playstyle.
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
I love the "Purple it out for extra fun!" bubble.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
[QUOTE=AlienOne;3033011]Which is why there simply can't be "one build to rule them all." QUOTE]
I stopped reading here, for a few reasons...
1) This statement applies to all At's and WS/PB's are nothing special in this reguard.
2) Playstyle is a factor in every single At as well, and playing really really badly or really really well shouldnt be factored into performance. Ever.
3) I already said what I quoted you as saying, I just added the the part everyone else leaves out. The fact that no matter how many combinations, there is always (yes always) one that will outperform the others given equal players at the helm. The fact you do not like this is not important.
We have been over this many times and it's time consuming when you refute everything that has been used in every other AT forum as a means of evaluating efficiency of builds and simply keep restating over and over " But the playstyle man, it's all about the playstyle."
I wont bother debating anyone who feels simple mathmatics cannot be trusted to evaluate performance of an AT in a game BASED on mathmatics... Activation times, recharge rates, damage per attack. It's all there and easily (ok not easily) figured with a calculator.
I'm bored but not THAT bored.
If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.
3) I already said what I quoted you as saying, I just added the the part everyone else leaves out. The fact that no matter how many combinations, there is always (yes always) one that will outperform the others given equal players at the helm.
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Why? Because the two are interdependent. A player who is exceptionally skilled at playing one build of warshade might be less than effective on another build. That other build might have more recharge, optimized slotting and all three forms, but if that player can't use that build effectively he or she would be better off on the build they know. Depending on the other build and the skill of the player, that first build - even if it is less damaging on paper - might be used to outdamage the latter build.
To put it mathematically, to say that one build is always going to be the superior build is fallacious simply because a build by itself is an incomplete equation. It leaves out the player. Just as a character in game can be mathematically defined with mathematical formulae like dpa, dps, mitigation, dpe, and [insert random Arcanaville-originated term], a human player can be quantified by looking at age, IQ, reaction time, mental stamina, etc. The fact that the latter can't realistically be measured and analyzed by someone on the boards doesn't change its effect on the former.
Now you could say, for example, that tri-form warshades out-damage human form warshades on average, and no one here - even AlienOne - would argue with you. That's a good bit different than saying one build will always outperform another. The former is a generalization, and a sound one to make. The latter is pure hyperbole.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
People have got to find for themselves what parts of playing a warshade they like most and decide whether or not they wish to concentrate on those parts. I couldn't do that I got a pure warshade which is jack of all trade but that's because I like most parts. Oh anyway it's only when a player finds their ideal build that they have a build that outperforms other alternatives should they of min/maxxed it right. Don't matter what others think, if others can't give perfection they shouldn't expect it. My idea of a perfect player is someone who gives me 2 billion inf.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
To put it mathematically, to say that one build is always going to be the superior build is fallacious simply because a build by itself is an incomplete equation. It leaves out the player. Just as a character in game can be mathematically defined with mathematical formulae like dpa, dps, mitigation, dpe, and [insert random Arcanaville-originated term], a human player can be quantified by looking at age, IQ, reaction time, mental stamina, etc. The fact that the latter can't realistically be measured and analyzed by someone on the boards doesn't change its effect on the former.
Now you could say, for example, that tri-form warshades out-damage human form warshades on average, and no one here - even AlienOne - would argue with you. That's a good bit different than saying one build will always outperform another. The former is a generalization, and a sound one to make. The latter is pure hyperbole. |
...one can't properly debate unless one pays attention to who he/she is debating with.
Someone may not like my answers or reasoning, but at least I'm not the one with my fingers in my ears going "LALALALALALALALALALALALA"
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
The statement "there's no one way to build a Warshade (and to a lesser extent, PBs)" is unique to this AT. You have to understand that the statement isn't claiming that there's only one build that's viable for the other ATs.
For example, while there are many ways to make an effective scrapper, at the end of the day, the build is still a scrapper. One may do more damage, one may be more survivable, but no matter how I build my scrapper, he is still a melee DPS character.
Warshades are in a different category entirely. One build can fill the role of a scrapper while another build focuses on aspects of a dominator. Yet another could focus on being a tank while still another builds much like a blaster.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
But why would you want to build it for anything other than DPS?
>.>
<.<
Oooook, I'll shut up.
I've reached my personally-imposed limit on taunts for the month.
*recedes to the shadows*
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
I think that your history with Blasters gives you a distinct advantage over someone who plays heavily status-resistant AT's since the Warshade has no inherent status resists.
With that said, if you play the early levels of your Warshade as though you were a Blaster, you'll probably do fine. I feel as though you may be overthinking it, and freaking yourself out. Much like any other AT, you can feel this one out. The only real difference is that there are many more choices than you're used to.
Certainly read the guides listed above, but consider everything as a very rough guide. The best universal advice I can give you is be prepared to change your playstyle with each unlocked power. If you keep the Blaster mentality for too long, you'll really sell yourself short. Have fun!
Here's what I did - played a Warshade for 5+ years.
23 respecs later and I'm a friggin badass.
PRTECTR4EVR
Don't be confused by the title, I'm not implying that Warshades are for dummies - no, no...
See, I have often heard it said that Warshades are extremely fun once you understand them, but extremely complicated to play well. As someone who has always held an interest for the Warshade, but a certain... hesitation in getting started, I would like to ask you - the people who are most familiar with them - where I should begin.
I have read a few guides which detailed combat strategies (most of which were rather dauntingly complicated, and give me cause to worry that just perhaps I am going in over my head on this one) and generally perused the threads here for a little while now. But the Warshade is a path open to me, and one which I would love to explore fully and safely regardless of the learning curve. You see, I do understand that playing this Archetype is very different to what I have done so far. Would it be a stretch to say almost a whole new game entirely?
What I am asking you, is perhaps what I might do as someone who is only getting started? What is a good way to begin my delving into this EAT? What play-style would be easiest on me in my first attempts at playing one of these, whilst still allowing me to experience much of what they have to offer?
Many thanks, The Overlord.