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Posts
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I was thinking /Psi would be a good choice. It doesn't look like many of Elec/'s powers have much consistent -recovery, and Drain Psyche would fill that hole. For normal spawns, no it's not that big of a deal. But for trying to drain AV's/GM's, probably EB's as well, it is essential, IMO. Then again, while teaming it's not that useful to try to sap tougher enemies, while solo it can be fun.
I think I'll roll an Elec/Psi/Mu dom, and also an Elec/Kin troller once GR hits. I might change my mind and go Elec/Earth dom though, since I just got done playing a Mind/Psi to 50. -
Wow, great contest!
I hope the winner enjoys his/her purpled 'shade as much as I do. -
Quote:It's a lot easier to do with confuse than with holds, at least for a Mind/ Dom. Since the confuse duration lasts so much longer. My Mind/Psi hit 50 a few days ago, and I just defeated my first AV solo (no temps/insp) yesterday. Was able to perma-confuse Stheno and never get touched.Is that actually possible? I'll be rethinking my gameplan vs AVs if you're implying that overcoming the PTOD is a reality. And I'll stand corrected too, because that is awesome.
Once I'm finished, I should be able to perma-hold AV's as well, but it will be a much smaller margin of error. That is a nice goal of mine, to do that safely while still putting out enough damage. -
Quote:I was about to say that you can respec out of Mental Blast once you get Subdue (the immob is better than the -rech, IMO), but then I realized that my experience is from a Mind/Psi, where Subdue is the only Immob, and there are plenty of ST attacks giving you leeway to skip Mental Blast. On a Plant/Psi, I guess I can really see it being useful for a steady chain.The only powers in Psi that I think are essential are Mind Probe, Mental Blast, Drain Psyche, Subdue and Psy Shockwave. Psy Scream doesn't mesh well with having to be in melee range of mobs and the cast time seals the deal as a not-worth-it power. There's also plenty of other powers to slot 6.25% recharge IOs in so there's no slot-mule reason to take it either. TK Thrust while nice for knocking things back ends up knocking things out of Mind Probe range when I'm in melee and forget to hit Roots before using it. It's actually pretty decent in PvP though.
People who want to try and softcap S/L usually pick up Mace Mastery, which is what I usually do.
People who want extra end and burst damage pick up Soul Mastery, the long cooldowns aren't too bad once you build for perma-dom.
Some people really like Hibernate, so they pick up Levi Mastery, which I think is a great oh-crud button.
Heh, I was even questioning your advice on skipping the cone, but once again I pair it with Terrify on my Mind/Psi, so once again I'd agree that it could be skipped. I really wish it had a tad faster animation. -
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I have Repulsion Bomb on my Fire/Elec, and really wish that you could use it first and not get immediate retaliation before the mobs are knocked up. If it worked so that you could use it as a safe opener, it'd be so much better.
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Warshade was my hands-down most fun levelling a toon, and then even enjoying the time spent to slowly IO him out.
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I use 1-5 for short recharge normal attacks, anything on a longer recharge will go to tray 2 and I will manually click it.
f Ninja Run
v Sprint
c any PBAoE
~ most used offensive toggle or PBAoE
t offensive toggle or AoE attack
F1-F4 for click powers, usually pet summons
Warshade is a whole 'nother thing - I use numpad keys to switch forms, so powers are binded there as well.
So for my mind/psi atm, I have T with Psy Scream, C with Shockwave, ~ with Drain Psyche, 1-4 with Mes/Dom/Subdue/Mind Probe.
On 2nd tray is Confuse/Poisonous Ray/AoE controls that I can just click when needed. -
Quote:On my Fire/Elec, I usually have no problem running the damage aura on teams, and don't have Thunder Strike, so that's a non-issue.I don't have the numbers to crunch in front of me - obviously - but I'd be willing to allow for the sake of argument that, in a vacuum, solo, fire may beat out sonic for dps, if only because of how fast the tier 2 power recharges. I would think that high recharge builds would actually favor Sonic though. Keep in mind that its not Sonic vs. Fire however - its Sonic + Energy vs. Fire + Electric, meaning that you have to compare Electric's attacks at normal damage with Energy's attacks benefitting from -Res. And again, every possible buff, whether its defiance, inspirations, team damage buffs, Build-Up + Aim, etc. all end up benefitting the sonic/energy more than the fire/electric.
I really like the way Stun and Screech can stack with all of the inherent disorient in /Energy not to mention the total mob shut-down ability of every spawn with Siren's Song - particularly a Range-Boosted, Power-Boosted Siren's Song. On any kind of team, even duoing, the -Res will result in more damage than Fire/Electricty does and soloing you get far more mitigation. All of Fire/Electric's AoE damage (assuming you use it) puts you in tremendous jeopardy from aggro as a Blapper in my opinion, when you're better off killing things one at a time very, very fast. In my Blapper build I don't have Howl or even Dreadful Wail for that very reason (though I am considering reworking Wail back in as a panic button of sorts - having BU + Aim is just too good not to have an outlet for).
Anyway, not an easy way to "prove" anything here, so I'll just back out and let the OP make up his own mind - any blapper is a fun ride. This really makes me want to finish my fire/elec actually, only three levels to go. Looking at Mid's at a possible chain of Flares/Blaze/Flares/Charged Brawl looks like a lotta fun. -
Quote:I still don't think Sonic will overtake Fire. For defenders, sonic's -res is a whopping 20% each time, and if fire were to be ported over to them, sonic would probably be better. But on blasters where the -res is only 14%, I have still always heard that Fire beats out Sonic in terms of DPS - at least when high-recharge builds are taken into account. Fire/Elec will also have that satisfying burst damage - Sonic takes time to build up it's -res.Did you factor in all of the -Damage Resistance? People don't realize how incredibly effective -Res is, much, much more so than damage bonuses. -Res stacks with damage buffs, even inspirations AND benefits every other person attacking the foe as well. Also, I have to again pimp the safety provided by your controls - Sleep to take out every group, and enough stun to shut down an Elite Boss when it comes to single-target.
-Res is huge.
For the record, Fire/Ice is my favorite blaster to team or solo with... favorite thematic combo as well, but I never considered her as a blapper.
Yes, the -res does help teams out quite a bit.
/Elec will beat /Energy I'm fairly sure - having a third melee (Shocking Grasp) that does alright is a lot better than the long animating Total Focus. At least in terms of DPS. Maybe someone could compare a Son/Elec with a Fire/Elec. -
A Fire/Elec will bring you the most damage out of a blapping (and pretty much will have the highest single target DPS available anyway for blasters overall). If I redid mine I might go Fire/Ice, less damage potential, but much safer and with the same feel.
Just in case you were still looking for ideas other than Son/Energy. -
Looks like a solid build.
I'd put the purple proc in Shadow Blast somehow though, I love 'em, and they tend to be a tad cheaper (I could be wrong) than the normal purple IO's. -
I'm not a human-only expert, so take my advice however you will.
You are close to perma-Eclipse levels. I tell people that with 3-slotted Hasten, a well-slotted Eclipse (meaning well slotted for recharge at least - mine is in low 90%) and around 86% global recharge, you will have Eclipse perma. You've got 81% global recharge, and 84% recharge in Eclipse, so I'm guessing that you'll have a few seconds of it off before it is recharged to use again.
Now, if you are planning to simply leave your shields on when using Eclipse, I would change the slotting to 2 Res/Rech and 2 Acc/Rech. This will bump up the Accuracy and Recharge (by about 3 seconds) but will now mean that you'll have to hit 6 targets (with no shields on) to cap resistance, as opposed to 5 bodies that you would have before (with no shields on). So, if you plan to keep the shields on, that difference doesn't matter, and the 2 Res/Rech and 2 Acc/Rech route will save you a couple of slots.
If you use the shields anyway, the 2/2 route will require 4 bodies to hit to be capped to all except Toxic/Psi (which you don't get in the shields). You're slotting now, it would take 3 bodies hit. IMO, not a big enough difference to spend 2 slots on. I regularly hit 5+ easily while teaming. (I don't use Eclipse often enough while solo)
So. There's 2 free slots if you want them.
Also, you could take off the recharge IO on Stygian Circle. All it's doing is giving it to you 1.2 seconds earlier. I doubt that's going to make any sort of difference in play. So there's another free slot - up to 3 now if you want them.
Take off an End redux from Orbiting Death, and you'll be spending .06 more end per second, but you can have a 4th free slot.
For me, I've always gotten by with 1 -KB IO. 1 will do you fine for 99% of the game, and 3 will make sure you can stand up against, I dunno, Mary the AV and her hurricanes. So if you want to save 2 more slots, you could take a couple out.
Anyway, there's 5/6 free slots that can be taken easily from your build that won't impact it much at all, and you could add more recharge using a set (to help ensure perma-Eclipse) or go do something else with if you'd like. Build looks good otherwise.
*One other thing. You could switch the sets used in Inky and Gravitic Em - if you put the purple set in Gravitic Em, you get it's recharge to 13.2 and duration to 27.5. With the Stupefy set in it, it's recharge is 15.1 and duration 23.7. That's a 6-second gap that you could widen Gravitic Em by switching those sets.
(Switching out purple set in Inky for the Stupefy will lower it's duration by 2 seconds, not as big a difference as widening Gravitic's by 6 seconds.)
Hope this helps.
Also, you could replace the Hecatomb Dam for the Hecatomb proc. According to Mid's, at least, this will increase average damage in Gravity Well. If you are fine with endurance, I'd take out the Dam/End and put in the proc, for even higher avg. damage. -
Claws + any secondary with a damage aura, simply because Spin has such an awesome recharge time. The damage aura's damage could be upped with Follow Up as well.
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Quote:Could work, I haven't used that proc in ages though.Well, I'm not opposed to having them in there, it's just I don't want Eclipse being permanent to be dependent solely on 5 LotG and 5 purple sets, lol.
I was actually thinking of toying around with Force Feedback in Gravitic Emanation. Since it hits more than one target, it's likely that I'll get at least one activation off of each firing, which could seriously help getting Eclipse down to a reasonable recharge, so that, even if it isn't perma, I don't have to wait 30s or more for it to come back. Thoughts? -
Not going to be easy to do if you don't want to spend at least several hundred million. LotG's will help a lot - if you can use Merits to get them, I would look into that.
You need around 87% global recharge (provided you have 3-slotted Hasten) and adequately slotted Eclipse for it to be perma.
If you max out the number of 6.25% bonuses and 5% bonuses, and use Basilisk's in Gravity Well, and Mocking Beratement in the dwarf taunt (each 7.5%), you'll end up with 71.3% global recharge. From there, you'll have to either do some funky slotting extremes with Kinetic Crash or go for the 3.75% +recharge IO's if you want to stay cheap - and that might not make it.
I'd just go and get a couple LotG's to finish it off.
Example:
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I actually just started a Kin/Son a few days ago. Kin/ with anything will play like an offender. I considered /Ice because of Ice Storm's AoE - it would for sure bump up solo AoE damage by a ton, but then I remembered that spamming Howl will do a lot more AoE damage for the team through the -res.
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How do -damage effects on the target and resistance buffs on yourself work together?
Say that you apply a -25% dam power on a mob that can do a 100 damage attack. And you have 50% resistance to that type of attack. Is it as simple as they now do 75 damage to you, and then you resist 50% of that for a final damage of 37.5?
Is it that simple?
(I'm looking at this in the context of a Kin/Sonic 'fender using Siphon Power and Fulcrum Shift against a hard target for 50% -dmg, while also having some high resistances himself) -
For an all-human WS, I'd try to copy it with a Claws/Dark scrapper.
Shockwave = Gravitic Emanation-esque KB and mitigation/damage
Dark Regen = Stygian Circle
Focus = Human WS ranged attacks/ST mitigation like Gravity Well
Oppressive Gloom = Inky Aspect
Death Shroud = Orbiting Death
Rez is similar in leeching from enemies
Follow Up will be more similar to the Mire's (especially the dwarf one) than Build Up, I'd think.
Resistance based just like a WS.
Grab an APP hold and you've got another ST hold just like Gravity Well. Make it a brute instead and have pets just like a WS would have. -
Quote:These levels of "raw power" definitely will come on a Warshade, it will just take some time to get there. Combine Eclipse with Nova, and you've got a 85% resistance capped artillery platform flying around with good AoE's, buffable from the Mires. Slot out Gravitic Emanation, and you've got a perma mag 3 AoE stun without any IO bonuses needed. Walk away from every spawn with full health/endurance thanks to Stygian Circle. Have the most damaging pets available blueside (well, for now) while you're doing all this.Well, seeing the requests for a more specific "What do you enjoy?"-type question, it is probably fair to answer it, hm?
I think that the bottom line for me, a guy who has so far most enjoyed his Blasters once they reached the high-end levels, is that feeling of raw power that comes from being able to "sweep" a number of minions at a time. Now, having never played a Kheldian at all, I am unsure whether something like this is even possible, but if there was any way to do this whilst avoiding the territory of "Glass Cannon" I would be immeasurably happy.
I guess what I'm after, as with every archetype I play, is something which can do a decent amount of damage whilst still being self-sufficient - is this a reasonable request from the Warshade, or should I tweak my desires a little to better suit what is possible for the Archetype?
"Self-sufficient" is a good term I'd throw at my 'shade.
In the beginning, I'd also recommend going tri-form. Nova will be your source of damage early on, and the controls/buffs in human will help it out. TP-foe, Gravity Well both fairly early will help. Going all-Nova itself isn't a bad way to engage spawns early on. It gets better from there as you get Dwarf, more human control/buffage, pets. Team quite a bit, you will start to see what kind of roles you can fill out as a WS.
Hope you enjoy it if you decide to try it out. -
Quote:Can you explain this more? DPS usually isn't used when talking about AoE damage.Slotted up Orbiting Death is ridiculously effective, efficient and deadly to your opponents ... especially if someone else can grab (and hold) aggro. Orbiting Death is also strongly enhanced by Mire(s) and in large groups can easily reach towards 200+ DPS for literally less than 1 End/sec.
Looking at a build of mine on Mid's, OD in it has 67% Damage enhancement, and when both Mire's are activated for 7 mobs each (large mob, and say you just double mired), it lists OD as doing 27 Damage per tick, or ~13 damage a second.
Do you mean that it is doing, say, 130 DPS to a 10-mob group as a whole? -
While I don't have really much experience with either Ignite or Total Focus, I'd take Ignite, especially since you're teaming with someone with an immobilize.
Using 2 Dam IO's in either one, Ignite will recharge twice as fast, do over twice the damage, has 1/5th the endurance cost, and only animates .7 seconds longer. More available slots would help TF out, since that means it'd be up faster and the stun could be enhanced, but with only 2/3 slots, I'd go with Ignite. -
Quote:You can pass on the shields.Hello all. My tri-form Warshade hit 35 last night, and I'm liking it so far. But today, I ran a mish in Cimerora at +0/3 and got whallopped. I must have died 7 or 8 times. Now I've got a few questions.
First, my general battleplan: Group the enemies together, Gravitic/Inky for disorient. Sunless Mire, Grav Well lieutenant. Start firing human blasts at minions. At this point, I'm usually taking damage. The enemies have either wandered out of Inky's range or Inky has missed a couple tics (I have 2 acc IO's in it...). Now I get to go lobsterform and slowwwwly kill the mob.
What am I doing wrong? Should I have the human form shields? 'cause I don't.
Here's something that you could do differently. For Cimerorans, if you give them alpha-strike time, they'll put up their mez protection pretty quickly. So if you spend time to group them up, they will be immune to your Gravitic Em and Gravity Well and Inky. Instead, position yourself with Superspeed + Stealth (or just get close enough with the WS stealth alone/super speed alone) and fire Gravitic as an opener. Try to clump them up, but don't be angry if they don't clump up, it's ok. At least they're all stunned, and now you can either Nova them into pieces or continue with Human attacks, albeit your Hold and Inky now actually working.
Nova form works wonders even if you just start blasting away, don't let yourself get stuck into a habit of only using human because it feels safer, and then resorting to Dwarf when things get dicey. At least that's IMO. -
Thanks for the advice, Frost. I switched some sets to get some +Hold bonuses, which should bump the leeway from 2 to 3 holds allowed to be missed, but barely. That puts it close to the natural 5% miss rate - missing once every 20 seconds since the chain is ~4.5 seconds. Well, it's a bit better than that, but not by much.
Aw well, at least I got my answer - TK and its 6 points of mez will help a lot if I try this chain. I think I'll experiment a bit with it, see how capped S/L defense + high regen will help if the AV gets loose for a bit. :P