Telekinesis for building mag on an AV?


Antoinette

 

Posted

Hey all, I'm getting close to 50 on my Mind/Psi dom, and have a build about halfway done that should be able to take down AV's fairly handedly. I'm pretty sure I calculated the build out a while back to be able to hold AV's with Dominate through the PToD.

Question is, for those who have fiddled with it, will TK help build/ensure mag on an AV, and if so, is it more of an added insurance, or does it really help when you start out attacking in that window when the triangles are down?

I'm struggling deciding between Assault and TK...I really like to play around with the AoE repel whenever the opportunity shows itself (rarely, unfortunately).

*here's my planned build, has capped S/L defense (halved Stealth values get it there, I believe). Any comments on the build itself would also be helpful. Perhaps slotting on Poisonous Ray could be improved, I dunno...

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault

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Posted

I have tried it many times, it works but you have to lock them down first, using sleep and holds. When you put enough hold then you can use TK. TK only adds small amount of hold but if you do it right it will be effective.

If ever you missed with your chains and the AV starts to fight back, detoggle TK and use sleep.

Do not use any fear powers because they will mess (suppress) with your holds.


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Posted

You are aware how low your damage will be with a hold strategy yes?

TK isn't really useful when the triangles are down because a single dominate will hold them. It is useful to help overpower their mag when you hit ~50.

You want to know a secret to solo'ing AV's with mind doms that requires no defense/resistance at all? Confuse. that way you can take out AV's that use non s/l attacks, which are numerous.

Not only can you stack way higher mag of confuse easier than holds its duration means you can actually maintain some semblance of an attack chain rather rather than the hold>attack>hold>attack that is necessary with a hold strategy.

You can very likely use confuse>and then 3 attacks>repeat and maintain enough mag.

If you are adamant about using a hold stategy then at least use some dam/mez HO's in dominate so you still do ok dps.

Antoinette, you want to avoid using terrorize because it is useless against an AV not because it interferes with mez suppression which doesn't exist in pve.


 

Posted

Quote:
Originally Posted by Frosticus View Post
You are aware how low your damage will be with a hold strategy yes?

TK isn't really useful when the triangles are down because a single dominate will hold them. It is useful to help overpower their mag when you hit ~50.

You want to know a secret to solo'ing AV's with mind doms that requires no defense/resistance at all? Confuse. that way you can take out AV's that use non s/l attacks, which are numerous.

Not only can you stack way higher mag of confuse easier than holds its duration means you can actually maintain some semblance of an attack chain rather rather than the hold>attack>hold>attack that is necessary with a hold strategy.

You can very likely use confuse>and then 3 attacks>repeat and maintain enough mag.

If you are adamant about using a hold stategy then at least use some dam/mez HO's in dominate so you still do ok dps.
Man I keep forgetting about Hami's on my builds. Switched the End/Hold to a Dam/Mez. It's a start. Might later switch out the Basilisk's set with something else to get more Damage if need be.

My plan has been to use a chain of Dominate->Subdue->Mind Probe. Cycles in 3.96 s, 636.5 dmg for a DPS of 160.5. (simple calculation, nothing fancy, so I'm not sure about accuracy. The 18% -res from the Ray should help bump it up a bit, and then there's pet damage also.) Combined with Drain Psyche, I was thinking that'd be more than enough to take an AV down quickly.

I saw on another thread that it takes 9(?) applications of the hold to perma hold an AV, and Domination's duration is long enough. Am I right about this?

I had looked at Confuse, but didn't think it was that much easier to insert damage attacks into. Might give it a look. Course, confusing AV will wind up with more Drain Psyche fodder dead, so not as much Endurance available...but maybe that's not a big issue at all.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Antoinette, you want to avoid using terrorize because it is useless against an AV not because it interferes with mez suppression which doesn't exist in pve.
This.


 

Posted

Quote:
Originally Posted by Frosticus View Post
You are aware how low your damage will be with a hold strategy yes?

TK isn't really useful when the triangles are down because a single dominate will hold them. It is useful to help overpower their mag when you hit ~50.

You want to know a secret to solo'ing AV's with mind doms that requires no defense/resistance at all? Confuse. that way you can take out AV's that use non s/l attacks, which are numerous.

Not only can you stack way higher mag of confuse easier than holds its duration means you can actually maintain some semblance of an attack chain rather rather than the hold>attack>hold>attack that is necessary with a hold strategy.

You can very likely use confuse>and then 3 attacks>repeat and maintain enough mag.

If you are adamant about using a hold stategy then at least use some dam/mez HO's in dominate so you still do ok dps.

Antoinette, you want to avoid using terrorize because it is useless against an AV not because it interferes with mez suppression which doesn't exist in pve.
I have to try the confuse method sometime if it's really effective. I have done the hold/dmg many times and it is very delicate. I'm up for improving my dom's skills. :P

I know terrorize is useless specially for solo. But I think with enough fears it could work (not solo for sure). My only concern with confuse is the activation/animation time, but it does not matter anyway if it has long duration.

I guess I was wrong with the supression, but I never use fear when fighting AV's solo... and if I have used it, I use it on a rush-in RSF.


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Posted

Quote:
Originally Posted by Square_One View Post
Man I keep forgetting about Hami's on my builds. Switched the End/Hold to a Dam/Mez. It's a start. Might later switch out the Basilisk's set with something else to get more Damage if need be.

My plan has been to use a chain of Dominate->Subdue->Mind Probe. Cycles in 3.96 s, 636.5 dmg for a DPS of 160.5. (simple calculation, nothing fancy, so I'm not sure about accuracy. The 18% -res from the Ray should help bump it up a bit, and then there's pet damage also.) Combined with Drain Psyche, I was thinking that'd be more than enough to take an AV down quickly.

I saw on another thread that it takes 9(?) applications of the hold to perma hold an AV, and Domination's duration is long enough. Am I right about this?

I had looked at Confuse, but didn't think it was that much easier to insert damage attacks into. Might give it a look. Course, confusing AV will wind up with more Drain Psyche fodder dead, so not as much Endurance available...but maybe that's not a big issue at all.
I get an activation time of 4.49 for the chain you mentioned.
dom = 1.32
mind probe = 1.32
subdue = 1.85

Which means (using the build you supplied) you are going to have 11.73 holds stacked. 7.81 of which will be mag 6, you of course can't have a fraction of a hold so 7 @ mag 6 and 4 @ mag 3.
So mag 54 assuming you never miss.
TK adds another mag 6.

I think that would be dicey. If you miss with dominate like twice in one minute you are probably going to lose control of it.

You mention keeping fodder around for DP, which is fine, but you also mention using the pet for added dps. You can't have it both ways though. If multiple targets are out your pet will not focus on the AV.

I dunno, I'm sure you can get it to work though. I know when I was looking at my mind/fire confuse made more sense, but then blaze, incin, and fireblast are all really good attacks and they recharge much slower than the /psi attacks so finding a way to draw out the chain worked out to be better. The other aspect I liked about it was no need for defense in the build which I've found is generally the case for mind as it is so good at pausing the game so extending that to AV's is nice. Just a thought though. gl.


 

Posted

Thanks for the advice, Frost. I switched some sets to get some +Hold bonuses, which should bump the leeway from 2 to 3 holds allowed to be missed, but barely. That puts it close to the natural 5% miss rate - missing once every 20 seconds since the chain is ~4.5 seconds. Well, it's a bit better than that, but not by much.

Aw well, at least I got my answer - TK and its 6 points of mez will help a lot if I try this chain. I think I'll experiment a bit with it, see how capped S/L defense + high regen will help if the AV gets loose for a bit. :P