Ice/earth perma hold AV


Fiery-Enforcer

 

Posted

Hello there, im trying to get a build together (using inspiration from Hirsh's ice/earth) that can perma hold and defeat AV/Heroes etc. Ive put together a build however im unsure as to wether it can firstly get the required mag to perma hold, or has the dps to actually defeat one...Basically I dont know the formula and sux and math anyways

Anyways I have put together a Build i think is heading in the right way and would appreciate anyone who does know the formula to have a quick nosey over.

Thanks in advance..

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

i eat brains: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Block of Ice -- Dev'n-Hold%(A), Lock-%Hold(3), Lock-Acc/Hold(3), Hold-I(11), HO:Nucle(13), Lock-Rchg/Hold(13)
Level 1: Stone Spears -- Empty(A)
Level 2: Chilblain -- GravAnch-Hold%(A), Dev'n-Hold%(5), GravAnch-Immob/EndRdx(5), GravAnch-Immob/Rchg(9), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(11)
Level 4: Stone Mallet -- Empty(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15)
Level 10: Hurdle -- Jump-I(A)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(19)
Level 14: Assault -- EndRdx-I(A), EndRdx-I(15)
Level 16: Health -- Panac-Heal/+End(A), Mrcl-Rcvry+(17), Numna-Regen/Rcvry+(17)
Level 18: Power Boost -- RechRdx-I(A), RechRdx-I(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(39), P'Shift-End%(46)
Level 22: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(25), FtnHyp-Sleep/EndRdx(25)
Level 24: Heavy Mallet -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(36)
Level 26: Maneuvers -- LkGmblr-Rchg+(A)
Level 28: Seismic Smash -- Lock-%Hold(A), C'ngImp-Acc/Dmg(29), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 30: Glacier -- Lock-%Hold(A), UbrkCons-Hold(31), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(34), UbrkCons-EndRdx/Hold(34)
Level 32: Jack Frost -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 35: Mud Pots -- FotG-ResDeb%(A), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/EndRdx(37), M'Strk-Dmg/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), Sciroc-Dam%(46)
Level 38: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(43)
Level 41: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 44: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(46)
Level 47: Summon Seer -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 49: Dark Embrace -- HO:Ribo(A), HO:Ribo(50), HO:Ribo(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 91% Enhancement(Accuracy)
  • 92.5% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 5% FlySpeed
  • 42 HP (4.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 7.2%
  • MezResist(Sleep) 6.65%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 5%
  • 24% (0.4 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 12.6% Resistance(Fire)
  • 12.6% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 5% RunSpeed


 

Posted

You can't (insofar as I know) perma-hold an AV due to the Purple of Triangle of Doom. However, you can perma-sleep one or multiple with a Mind dom.

I'd focus on as much as recharge as you can get, to spam holds, but focus on slows for survivability.

my .02


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

It's certainly possible to perma-hold AVs, but I'm not sure if the ability to do so is restricted to fire/ and mind/, due to their rapidly animating ST holds. I've soloed a few AVs with Lobo, it takes forever though as he doesn't have any pets and has to slowly chew through their health while hoping that drain psyche doesn't miss repeatedly.

Speaking of which, not having a source of -regen will put a major damper on your ability to defeat any AVs which you do manage to hold. I believe it requires around 90 dps just to beat an AVs regeneration, so unless you can bottom it out, the already glacial speed at which a /psi dom kills AVs will look blisteringly fast.


 

Posted

Don't be so quick to shoot down the idea, guys. There was a thread about this back in December, and it was even Ice/Earth:

/Earth: SOLO AV Killer!


 

Posted

Welp, completely forgot about Seismic Smash.


 

Posted

Yes this is the thread I had read, its just the number side of things I dont/cant understand. mainly the amount of mag this thing chucks out and wether the dmg is enough.thanks for all replys so far tho


 

Posted

I'm not trying to knock the build, or the idea.

I just thought that it wasn't possible to perma-hold, which is different than soloing an AV. The "PTOD" grants AVs periodic immunity to holds, doesn't it? *runs off to ParagonWiki*

Quote:
Originally Posted by Paragonwiki on the subject of the PTOD
Refers to a graphic which is a visual cue for a special Mez protection possessed by most Archvillains and Heroes, including those who have been downgraded to Elite Boss status due to a lower Notoriety setting. The triangles appear, pointing upwards, and circle the NPC for a period of time (the triangle up period), during which they have significantly enhanced mez protection; they then appear once, pointing downwards, and disappear for a period of time. As reported by Castle, the mez protection during the "triangles up" period adds 50 magnitude (stacking with inherent protection and any possible toggles or buffs), and covers Hold, Knockback, Confuse, Repel, Disorient, and Fear effects, but does not cover Sleep nor Immobilize effects. During the "triangles down" period it is 3 for Archvillains and Heroes, the same as a typical boss, and 6 for Elite Bosses, the same as a regular Elite Boss. Player experiments have measured the "triangles up" period to be 50 seconds, and the "triangles down" period to be 25 seconds. For a short time during Issue 9 testing immobilize protection was added in, since its omission was considered a bug, but the change was removed due to player protest.
http://paragonwiki.com/wiki/PTOD

So, in theory yes you can perma-hold an AV when the PTOD isn't cycling. But as a point of clarification, the PTOD does not defend against sleep. When I hear "perma-hold" I expect to bypass the PTOD and permanently lock down an AV as a result...

Is that actually possible? I'll be rethinking my gameplan vs AVs if you're implying that overcoming the PTOD is a reality. And I'll stand corrected too, because that is awesome.


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

Quote:
Originally Posted by RedSwitchblade View Post
I'm not trying to knock the build, or the idea.

I just thought that it wasn't possible to perma-hold, which is different than soloing an AV. The "PTOD" grants AVs periodic immunity to holds, doesn't it? *runs off to ParagonWiki*



http://paragonwiki.com/wiki/PTOD

So, in theory yes you can perma-hold an AV when the PTOD isn't cycling. But as a point of clarification, the PTOD does not defend against sleep. When I hear "perma-hold" I expect to bypass the PTOD and permanently lock down an AV as a result...

Is that actually possible? I'll be rethinking my gameplan vs AVs if you're implying that overcoming the PTOD is a reality. And I'll stand corrected too, because that is awesome.
You can overpower the PTOD if you stack enough hold Mag. It's 50+ IIRC.

You need enough recharge for permadom, well slotted ST hold and having a fast-animating hold (Fire and Mind) helps too.


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Posted

Ice/Earth can overpower the PToD. You need to build for reliable holds with long duration, and fast recharge. Focus on:

  • Global Recharge, the more the better, I'd aim for 100%+ and Hasten.
  • Well slotted Block of Ice - 95% recharge, 95% hold duration.
  • Seismic Smash - 95% recharge, 95% damage, 95% hold duration if you can.
  • Power Boost - 95% recharge
  • Jack Frost - 95% damage, 95% hold duration if you can.

From your build, I would:
  • Remove Lockdown and Devastation %Hold, and replace with hold duration enhancements, they just aren't reliable enough.
  • Slot Stone Mallet, it's critical for your damage output.
  • Consider Mace Mastery for the -Res power, and the chance to slot more LotG.
  • Slot Glacier for maximum recharge and duration, and use it as a fill in for when Block of Ice misses.

Have fun


 

Posted

Quote:
Originally Posted by RedSwitchblade View Post
Is that actually possible? I'll be rethinking my gameplan vs AVs if you're implying that overcoming the PTOD is a reality. And I'll stand corrected too, because that is awesome.
It's a reality, bubby! Certain permadom builds can consistently slap over 50 magnitude of Hold power on a single target, which is enough to incapacitate Arch-villains even while the Purple Triangles are up.


Quote:
Originally Posted by Liliaceae View Post
Jack Frost - 95% damage, 95% hold duration if you can.
Jack tends to get into "Ice Sword mode" when up against any given single target. He'll cycle through Ice Blast, Freezing Touch and Greater Ice Sword once at the start, then it's nothing but Ice Sword over and over. If this is corrected, he'll be much better both for holds and damage output.


Quote:
Originally Posted by Liliaceae View Post
Slot Glacier for maximum recharge and duration, and use it as a fill in for when Block of Ice misses.
Don't forget Accuracy. Glacier has an utterly unreasonable 0.8X Accuracy to start with.


 

Posted

Quote:
Originally Posted by RedSwitchblade View Post
Is that actually possible? I'll be rethinking my gameplan vs AVs if you're implying that overcoming the PTOD is a reality. And I'll stand corrected too, because that is awesome.
It's a lot easier to do with confuse than with holds, at least for a Mind/ Dom. Since the confuse duration lasts so much longer. My Mind/Psi hit 50 a few days ago, and I just defeated my first AV solo (no temps/insp) yesterday. Was able to perma-confuse Stheno and never get touched.

Once I'm finished, I should be able to perma-hold AV's as well, but it will be a much smaller margin of error. That is a nice goal of mine, to do that safely while still putting out enough damage.


 

Posted

Permaholding with Earth Assault shouldn't be very hard since you get Powerboost and Seismic Smash. Fire/ and Mind/ are the best choices for this, but Ice can do it especially with the help from /EA. Although, some AV's are impossible to permahold because some get extra mez protection and resistance on top of the purple triangles.


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