The Central Element

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  1. Same for me had to go to that place in teh shards to complete it.
  2. ok thanks, well hopefully that is whats happening. Will keep trying once a day for a bit.
  3. Hello, I have multi accounts tied to the same masters. My old EU ones and my newer US ones. Ive subbed to the US ones but am unable to login at all to the EU ones.
    It keeps coming up that I need to sub to them. So I checked on Acc status and although they arent VIP status, it does say that they are playable.
    Is there something im doing wrong? something else I need to activate on them to play them free?
  4. The Central Element

    Demon / Storm

    Lmao forgot to slot up Stamina, will rework build. Thanks for pointing that out!

    So after some tweaking (slotting stam) how about this? Id also be picking up Ageless for the +end and extra rech

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Demon Storm: Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Chill Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/EndRdx(3), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc(5), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Dmg(34)
    Level 1: Gale -- ExStrk-Dam%(A)
    Level 2: O2 Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(9), Dct'dW-Heal(9)
    Level 4: Lash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 6: Enchant Demon -- Range-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 10: Steamy Mist -- HO:Enzym(A), HO:Enzym(11), HO:Ribo(11), ResDam-I(13), Krma-ResKB(13), LkGmblr-Rchg+(48)
    Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(19), BldM'dt-Acc/EndRdx(21), BldM'dt-Acc/Dmg/EndRdx(21), BldM'dt-Acc(23), BldM'dt-Dmg(34)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(25)
    Level 16: Freezing Rain -- Achilles-ResDeb%(A), RechRdx-I(23)
    Level 18: Hell on Earth -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(40), BldM'dt-Acc(43), BldM'dt-Dmg(43)
    Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(43), HO:Enzym(45)
    Level 22: Kick -- Empty(A)
    Level 24: Maneuvers -- HO:Enzym(A), HO:Enzym(25), Krma-ResKB(45)
    Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Acc(33), BldM'dt-Dmg(34)
    Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Abyssal Empowerment -- Range-I(A)
    Level 35: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(36), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Acc(37), BldM'dt-Dmg(37)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(50)
    Level 41: Flash Freeze -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(42), CSndmn-Acc/EndRdx(42), CSndmn-Sleep/Rng(42), CSndmn-Acc/Sleep/Rchg(45)
    Level 44: Weave -- HO:Enzym(A), HO:Enzym(46), Krma-ResKB(46)
    Level 47: Hoarfrost -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50), Dct'dW-Rchg(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), EndMod-I(33)
    ------------
    Set Bonus Totals:
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 21.75% Defense(Fire)
    • 21.75% Defense(Cold)
    • 16.13% Defense(Energy)
    • 16.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 25.5% Defense(Ranged)
    • 26.44% Defense(AoE)
    • 2.25% Max End
    • 14% Enhancement(Accuracy)
    • 42.5% Enhancement(RechargeTime)
    • 5% Enhancement(Sleep)
    • 8% Enhancement(Heal)
    • 3% Enhancement(Stun)
    • 9% FlySpeed
    • 39.15 HP (4.876%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -16)
    • Knockup (Mag -16)
    • MezResist(Immobilize) 2.2%
    • MezResist(Stun) 8.25%
    • MezResist(Terrorized) 4.4%
    • 12% (0.2 End/sec) Recovery
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 2.5% Resistance(Psionic)
    • 9% RunSpeed





  5. The Central Element

    Demon / Storm

    Is there anything wrong with this build? its capped to Ranged/Aoe with the idea of using Hurricane against mobs i may need to venture near for melee (AVs etc)

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Demon Storm: Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Chill Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/EndRdx(3), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc(5), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Dmg(34)
    Level 1: Gale -- ExStrk-Dam%(A)
    Level 2: O2 Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(9), Dct'dW-Heal(9)
    Level 4: Lash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 6: Enchant Demon -- Range-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 10: Steamy Mist -- HO:Enzym(A), HO:Enzym(11), ResDam-I(11), ResDam-I(13), Krma-ResKB(13), LkGmblr-Rchg+(33)
    Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(19), BldM'dt-Acc/EndRdx(21), BldM'dt-Acc/Dmg/EndRdx(21), BldM'dt-Acc(23), BldM'dt-Dmg(34)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(25)
    Level 16: Freezing Rain -- Achilles-ResDeb%(A), RechRdx-I(23)
    Level 18: Hell on Earth -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(40), BldM'dt-Acc(43), BldM'dt-Dmg(43)
    Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(43), HO:Enzym(45)
    Level 22: Kick -- Empty(A)
    Level 24: Maneuvers -- HO:Enzym(A), HO:Enzym(25), LkGmblr-Rchg+(33), Krma-ResKB(45)
    Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Acc(33), BldM'dt-Dmg(34)
    Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Abyssal Empowerment -- Range-I(A)
    Level 35: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(36), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Acc(37), BldM'dt-Dmg(37)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(50)
    Level 41: Flash Freeze -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(42), CSndmn-Acc/EndRdx(42), CSndmn-Sleep/Rng(42), CSndmn-Acc/Sleep/Rchg(45)
    Level 44: Weave -- HO:Enzym(A), HO:Enzym(46), Krma-ResKB(46), LkGmblr-Rchg+(48)
    Level 47: Hoarfrost -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50), Dct'dW-Rchg(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Empty(A)
    ------------
    Set Bonus Totals:
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 21.75% Defense(Fire)
    • 21.75% Defense(Cold)
    • 16.13% Defense(Energy)
    • 16.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 25.5% Defense(Ranged)
    • 26.44% Defense(AoE)
    • 2.25% Max End
    • 14% Enhancement(Accuracy)
    • 57.5% Enhancement(RechargeTime)
    • 5% Enhancement(Sleep)
    • 8% Enhancement(Heal)
    • 3% Enhancement(Stun)
    • 4% FlySpeed
    • 39.15 HP (4.876%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -16)
    • Knockup (Mag -16)
    • MezResist(Immobilize) 2.2%
    • MezResist(Stun) 8.25%
    • MezResist(Terrorized) 4.4%
    • 12% (0.2 End/sec) Recovery
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 2.5% Resistance(Psionic)
    • 4% RunSpeed
  6. Tbf perma hasten wasnt a aim just a bi-product of the build. However that said your suggests are spot on. I jiggled the build around and this is the result.

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Psionic Assault
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(34)
    Level 1: Psionic Dart -- Empty(A)
    Level 2: Chain Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Hold%(13), GravAnch-Acc/Rchg(42)
    Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 8: Conductive Aura -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(13), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(15), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(25)
    Level 10: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(19)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Kick -- Empty(A)
    Level 16: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(17)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
    Level 20: Drain Psyche -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(25), Acc-I(42), Dct'dW-Rchg(43)
    Level 22: Weave -- HO:Enzym(A), HO:Enzym(23), LkGmblr-Rchg+(23)
    Level 24: Tactics -- HO:Cyto(A), HO:Cyto(33)
    Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(29)
    Level 28: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(31), FtnHyp-Sleep/EndRdx(31), FtnHyp-Acc/Sleep/Rchg(31), FtnHyp-Acc/Rchg(33)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
    Level 32: Gremlins -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36)
    Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(37), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Acc/ActRdx/Rng(37), Mantic-Dmg/EndRdx/Rchg(39)
    Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Sleet -- RechRdx-I(A), Achilles-ResDeb%(42)
    Level 44: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(45), Dct'dW-Rchg(46)
    Level 47: Ice Storm -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Frozen Armor -- HO:Enzym(A), HO:Enzym(50), LkGmblr-Rchg+(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
    ------------
    Set Bonus Totals:
    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 11.63% Defense(Smashing)
    • 11.63% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 11.94% Defense(Energy)
    • 11.94% Defense(Negative)
    • 6% Defense(Psionic)
    • 11.63% Defense(Melee)
    • 10.38% Defense(Ranged)
    • 6% Defense(AoE)
    • 2.25% Max End
    • 54% Enhancement(Accuracy)
    • 125% Enhancement(RechargeTime)
    • 8% Enhancement(Heal)
    • 4% Enhancement(Confused)
    • 38.15 HP (3.751%) HitPoints
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 6.9%
    • 21.5% (0.359 End/sec) Recovery
    • 22% (0.934 HP/sec) Regeneration
    • 10.08% Resistance(Fire)
    • 10.08% Resistance(Cold)




    Still not sure on Jolting Chains tho, tis abit overkill. Considering switching it out to pick up Psychic Scream.
  7. I went for this, permadom, perma hasten and softcapped to S/L

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Psionic Assault
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(34)
    Level 1: Psionic Dart -- Empty(A)
    Level 2: Chain Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Hold%(13), GravAnch-Acc/Rchg(46)
    Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 8: Conductive Aura -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(13), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(15), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(25)
    Level 10: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(19)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Kick -- Empty(A)
    Level 16: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(17)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
    Level 20: Drain Psyche -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(45)
    Level 22: Weave -- HO:Enzym(A), HO:Enzym(23), LkGmblr-Rchg+(23)
    Level 24: Tactics -- HO:Cyto(A), HO:Cyto(33)
    Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(29)
    Level 28: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(31), FtnHyp-Sleep/EndRdx(31), FtnHyp-Acc/Sleep/Rchg(31), FtnHyp-Acc/Rchg(33)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 32: Gremlins -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36)
    Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(37), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Acc/ActRdx/Rng(37), Mantic-Dmg/EndRdx/Rchg(39)
    Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Sleet -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), Achilles-ResDeb%(43)
    Level 44: Frozen Armor -- HO:Enzym(A), HO:Enzym(45), LkGmblr-Rchg+(45)
    Level 47: Ice Storm -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(50)
    Level 49: Hoarfrost -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
    ------------
    Set Bonus Totals:
    • 18% DamageBuff(Smashing)
    • 18% DamageBuff(Lethal)
    • 18% DamageBuff(Fire)
    • 18% DamageBuff(Cold)
    • 18% DamageBuff(Energy)
    • 18% DamageBuff(Negative)
    • 18% DamageBuff(Toxic)
    • 18% DamageBuff(Psionic)
    • 11.63% Defense(Smashing)
    • 11.63% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 11.94% Defense(Energy)
    • 11.94% Defense(Negative)
    • 6% Defense(Psionic)
    • 11.63% Defense(Melee)
    • 10.38% Defense(Ranged)
    • 6% Defense(AoE)
    • 2.25% Max End
    • 63% Enhancement(Accuracy)
    • 126.25% Enhancement(RechargeTime)
    • 4% Enhancement(Confused)
    • 49.6 HP (4.877%) HitPoints
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 2.5%
    • 25.5% (0.426 End/sec) Recovery
    • 32% (1.359 HP/sec) Regeneration
    • 9.135% Resistance(Fire)
    • 9.135% Resistance(Cold)
  8. This is what im using, softcapped to all positions and not that far off all types too (within 5). Id like to fit in forcebolt, but tbh i dont feel i really need the extra mitigation it offers.


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Anne Droid: Level 50 Natural Defender
    Primary Power Set: Force Field
    Secondary Power Set: Radiation Blast
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), Krma-ResKB(9)
    Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(33)
    Level 2: Personal Force Field -- LkGmblr-Rchg+(A)
    Level 4: Irradiate -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Acc/Dmg(19)
    Level 6: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), Krma-ResKB(34)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Electron Haze -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(11), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/Rng(34), Det'tn-Acc/Dmg/EndRdx(34)
    Level 12: Dispersion Bubble -- LkGmblr-Rchg+(A), HO:Enzym(13), HO:Enzym(13)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(15), HO:Enzym(15)
    Level 16: Kick -- Empty(A)
    Level 18: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(19)
    Level 20: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
    Level 22: Weave -- LkGmblr-Rchg+(A), HO:Enzym(23), HO:Enzym(23)
    Level 24: Aid Other -- Empty(A)
    Level 26: Aid Self -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(43)
    Level 28: Repulsion Bomb -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
    Level 30: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(31), Zephyr-ResKB(31)
    Level 32: Force Bubble -- EndRdx-I(A), EndRdx-I(33)
    Level 35: Neutron Bomb -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(36), Det'tn-Dmg/Rchg(36), Det'tn-Acc/Dmg/EndRdx(36), Det'tn-Dmg/Rng(37)
    Level 38: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
    Level 44: Dark Embrace -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45)
    Level 47: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
    Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Panac-Heal/+End(A), Mrcl-Rcvry+(3), Numna-Regen/Rcvry+(3)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(5)
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 11% Defense(Smashing)
    • 11% Defense(Lethal)
    • 11.63% Defense(Fire)
    • 11.63% Defense(Cold)
    • 15.38% Defense(Energy)
    • 15.38% Defense(Negative)
    • 6% Defense(Psionic)
    • 16% Defense(Melee)
    • 17.25% Defense(Ranged)
    • 17.25% Defense(AoE)
    • 50% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 58.75% Enhancement(RechargeTime)
    • 18% FlySpeed
    • 19.08 HP (1.876%) HitPoints
    • 18% JumpHeight
    • 18% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Sleep) 3.3%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 9% (0.15 End/sec) Recovery
    • 30% (1.274 HP/sec) Regeneration
    • 2.835% Resistance(Fire)
    • 2.835% Resistance(Cold)
    • 3.75% Resistance(Energy)
    • 3.125% Resistance(Negative)
    • 18% RunSpeed
    • 2% XPDebtProtection
  9. The Central Element

    electric/psi/ice

    This is what im using currently, Its softcapped to S/l, Has perma dom and perma Hasten. It has Jolting Chains which if im honest, I rarely use and is probably the only thing I would alter in a future build.


    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ivan Alibi: Level 50 Natural Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Psionic Assault
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(5)
    Level 1: Psionic Dart -- Empty(A)
    Level 2: Chain Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(7), GravAnch-Immob(7), GravAnch-Hold%(9)
    Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/EndRdx(11)
    Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15)
    Level 8: Conductive Aura -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod(17), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc(19), Efficacy-Acc/Rchg(19), Efficacy-EndMod/EndRdx(21)
    Level 10: Maneuvers -- HO:Enzym(A), HO:Enzym(21), LkGmblr-Rchg+(23)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Kick -- Empty(A)
    Level 16: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(23)
    Level 18: Paralyzing Blast -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(25), BasGaze-Acc/Hold(25), BasGaze-Acc/Rchg(27)
    Level 20: Drain Psyche -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod(27), Efficacy-EndMod/Rchg(29), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
    Level 22: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(33)
    Level 24: Tactics -- GSFC-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx(33)
    Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(34), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(34)
    Level 28: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(36), FtnHyp-Plct%(36), FtnHyp-Sleep/EndRdx(36), FtnHyp-Acc/Sleep/Rchg(37)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
    Level 32: Gremlins -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Dmg(39)
    Level 35: Psionic Lance -- Mantic-Dmg/EndRdx(A), Mantic-Acc/Dmg(40), Mantic-Dmg/EndRdx/Rchg(40), Mantic-Acc/ActRdx/Rng(40), Mantic-Dmg/ActRdx/Rchg(42)
    Level 38: Psychic Shockwave -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Rchg(43), Oblit-%Dam(43), Oblit-Dmg(43)
    Level 41: Sleet -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(46), Achilles-ResDeb%(46)
    Level 44: Frozen Armor -- HO:Enzym(A), HO:Enzym(46), LkGmblr-Rchg+(48)
    Level 47: Ice Storm -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Dmg/EndRdx(50), Ragnrk-Acc/Rchg(50)
    Level 49: Hoarfrost -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
    ------------
    Set Bonus Totals:
    • 18% DamageBuff(Smashing)
    • 18% DamageBuff(Lethal)
    • 18% DamageBuff(Fire)
    • 18% DamageBuff(Cold)
    • 18% DamageBuff(Energy)
    • 18% DamageBuff(Negative)
    • 18% DamageBuff(Toxic)
    • 18% DamageBuff(Psionic)
    • 11.63% Defense(Smashing)
    • 11.63% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 11.94% Defense(Energy)
    • 11.94% Defense(Negative)
    • 6% Defense(Psionic)
    • 11.63% Defense(Melee)
    • 10.38% Defense(Ranged)
    • 6% Defense(AoE)
    • 2.25% Max End
    • 63% Enhancement(Accuracy)
    • 126.25% Enhancement(RechargeTime)
    • 4% Enhancement(Confused)
    • 49.6 HP (4.877%) HitPoints
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 2.5%
    • 25.5% (0.426 End/sec) Recovery
    • 32% (1.359 HP/sec) Regeneration
    • 9.135% Resistance(Fire)
    • 9.135% Resistance(Cold)




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  10. The Central Element

    GR on steam

    Going Rogue is on todays special on steam. (EU) Just £6.75

    http://store.steampowered.com/app/29680/
  11. Im getting this on US live servers now too, just trying this flush thing now.


    Edit: Yup worked for me thanks crashpositron !
  12. Edited 1st post to show more information.. STILL FOR SALE!!
  13. Yes this is the thread I had read, its just the number side of things I dont/cant understand. mainly the amount of mag this thing chucks out and wether the dmg is enough.thanks for all replys so far tho
  14. Hello there, im trying to get a build together (using inspiration from Hirsh's ice/earth) that can perma hold and defeat AV/Heroes etc. Ive put together a build however im unsure as to wether it can firstly get the required mag to perma hold, or has the dps to actually defeat one...Basically I dont know the formula and sux and math anyways

    Anyways I have put together a Build i think is heading in the right way and would appreciate anyone who does know the formula to have a quick nosey over.

    Thanks in advance..

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    i eat brains: Level 50 Magic Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Earth Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Block of Ice -- Dev'n-Hold%(A), Lock-%Hold(3), Lock-Acc/Hold(3), Hold-I(11), HO:Nucle(13), Lock-Rchg/Hold(13)
    Level 1: Stone Spears -- Empty(A)
    Level 2: Chilblain -- GravAnch-Hold%(A), Dev'n-Hold%(5), GravAnch-Immob/EndRdx(5), GravAnch-Immob/Rchg(9), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(11)
    Level 4: Stone Mallet -- Empty(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(19)
    Level 14: Assault -- EndRdx-I(A), EndRdx-I(15)
    Level 16: Health -- Panac-Heal/+End(A), Mrcl-Rcvry+(17), Numna-Regen/Rcvry+(17)
    Level 18: Power Boost -- RechRdx-I(A), RechRdx-I(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(39), P'Shift-End%(46)
    Level 22: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(25), FtnHyp-Sleep/EndRdx(25)
    Level 24: Heavy Mallet -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(36)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A)
    Level 28: Seismic Smash -- Lock-%Hold(A), C'ngImp-Acc/Dmg(29), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(33)
    Level 30: Glacier -- Lock-%Hold(A), UbrkCons-Hold(31), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(34), UbrkCons-EndRdx/Hold(34)
    Level 32: Jack Frost -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 35: Mud Pots -- FotG-ResDeb%(A), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/EndRdx(37), M'Strk-Dmg/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), Sciroc-Dam%(46)
    Level 38: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(43)
    Level 41: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
    Level 44: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(46)
    Level 47: Summon Seer -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50)
    Level 49: Dark Embrace -- HO:Ribo(A), HO:Ribo(50), HO:Ribo(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 16% DamageBuff(Smashing)
    • 16% DamageBuff(Lethal)
    • 16% DamageBuff(Fire)
    • 16% DamageBuff(Cold)
    • 16% DamageBuff(Energy)
    • 16% DamageBuff(Negative)
    • 16% DamageBuff(Toxic)
    • 16% DamageBuff(Psionic)
    • 91% Enhancement(Accuracy)
    • 92.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 5% FlySpeed
    • 42 HP (4.13%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 7.2%
    • MezResist(Sleep) 6.65%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 5%
    • 24% (0.4 End/sec) Recovery
    • 30% (1.27 HP/sec) Regeneration
    • 12.6% Resistance(Fire)
    • 12.6% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 4.39% Resistance(Negative)
    • 5% RunSpeed
  15. Hi got one of these for sale at lvl 50, currently it resides on Redside Freedom. lvl 50, looking for 2.5bn o.n.o. Send bids/tells to @JJ reloaded 2
  16. Congrats Archie, nice little thread