FF/Rad Looking for build fine-tuning assistance


Adeon Hawkwood

 

Posted

I've had this FF/rad for years and now that there is a new incentive to play level 50s, I decided to blow off the dust. He had SOs slotted everywhere, so I'm basically starting from scratch, but I mostly tried to slot for +def(ranged) and +hp, in an attempt to max out his survivability. I'd also like to not be totally inept at solo content, so I have a bit of effort into damage slotting. I am currently using the +damage / +defenseDebuff alpha slot.

Build copied below. I tried for something versatile. I like to play in pickup groups, but also have a group of friends with whom I play regularly. I also want to be able to survive alone.

Some choices I really struggled on:
I skipped vengeance. I already cap defense for other players, and I have tactics well slotted, plus people really tend to get their own accuracy in pretty good shape. Instead, I took assault - constant 18% damage bonus is better than 35% damage bonus only when people die.

I took hover. I didn't need to, but it lets me eek out a little more personal defense, plus I can stick an extra blessing of the zephyr set in it for additional ranged and aoe defense.

I slotted my deflection and insulation shields with luck of the gambler. This gets me regen and hp, and the difference in protection the shields provide is all of 0.44%.

I dropped atomic blast. Alas. It is fun to have, but just didn't seem justifiable, either alone or in groups. Even though my single target shields are still up when my mana is down, without leadership and dispersion bubble, my group contribution is greatly reduced. Something like assault seems like it would allow me to contribute more evenly over time. Plus, atomic blast takes slots.

I also skipped detention field, which I fantasize will some day be useful, but I just don't see myself using it enough to really justify.

I also considered grabbing recall friend for convenience, or combat jumping for a little additional free defense, but in the end I opted not to.

Lastly, I waffled on whether to put interrupt rdx into aid other or aid self. I pretty much just use aid self inside pff for the most part, so I can survive without rdx there, and when other people are getting hurt, usually I am not, so I skipped the int rdx there as well.

Without further delay:

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Fission Wall: Level 50 Science Defender
Primary Power Set: Force Field
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Def(A), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx(33)
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(27)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 4: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Insulation Shield -- LkGmblr-Def(A), LkGmblr-Def/Rchg(7), LkGmblr-Def/EndRdx(33)
Level 8: Fly -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(33)
Level 10: Force Bolt -- Acc-I(A)
Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(23)
Level 14: Personal Force Field -- DefBuff-I(A)
Level 16: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(17), RedFtn-EndRdx(17), RedFtn-Def/Rchg(21)
Level 18: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
Level 20: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(21)
Level 22: Aid Other -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(36), Numna-Heal/Rchg(42)
Level 24: Aid Self -- Heal-I(A)
Level 26: Repulsion Bomb -- Posi-Acc/Dmg(A), Stpfy-Acc/Stun/Rchg(34), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Stpfy-Acc/Rchg(43), Posi-Acc/Dmg/EndRdx(46)
Level 28: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 30: Resuscitate -- RechRdx-I(A)
Level 32: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(42)
Level 35: Neutron Bomb -- Posi-Dmg/Rchg(A), Ragnrk-Knock%(36), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg(37), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(46)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(40)
Level 41: Power Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(42)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(46)
Level 47: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(34)



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Posted

1 quick suggestion for you:

Take the Rag chance for kd out and throw a steadfast 3% def in temp invuln, this will get you more def for your aoe and melee. If you do this, you can also relook at your ranged bonuses and see if there is something better to slot.


~*~Madame Pistacio~*~
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Newest event- The Great Makeover

 

Posted

This is what im using, softcapped to all positions and not that far off all types too (within 5). Id like to fit in forcebolt, but tbh i dont feel i really need the extra mitigation it offers.


Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Anne Droid: Level 50 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), Krma-ResKB(9)
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(33)
Level 2: Personal Force Field -- LkGmblr-Rchg+(A)
Level 4: Irradiate -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Acc/Dmg(19)
Level 6: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), Krma-ResKB(34)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Electron Haze -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(11), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/Rng(34), Det'tn-Acc/Dmg/EndRdx(34)
Level 12: Dispersion Bubble -- LkGmblr-Rchg+(A), HO:Enzym(13), HO:Enzym(13)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(15), HO:Enzym(15)
Level 16: Kick -- Empty(A)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(19)
Level 20: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 22: Weave -- LkGmblr-Rchg+(A), HO:Enzym(23), HO:Enzym(23)
Level 24: Aid Other -- Empty(A)
Level 26: Aid Self -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(43)
Level 28: Repulsion Bomb -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 30: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(31), Zephyr-ResKB(31)
Level 32: Force Bubble -- EndRdx-I(A), EndRdx-I(33)
Level 35: Neutron Bomb -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(36), Det'tn-Dmg/Rchg(36), Det'tn-Acc/Dmg/EndRdx(36), Det'tn-Dmg/Rng(37)
Level 38: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Dark Embrace -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45)
Level 47: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Panac-Heal/+End(A), Mrcl-Rcvry+(3), Numna-Regen/Rcvry+(3)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(5)
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 11% Defense(Smashing)
  • 11% Defense(Lethal)
  • 11.63% Defense(Fire)
  • 11.63% Defense(Cold)
  • 15.38% Defense(Energy)
  • 15.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Melee)
  • 17.25% Defense(Ranged)
  • 17.25% Defense(AoE)
  • 50% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 58.75% Enhancement(RechargeTime)
  • 18% FlySpeed
  • 19.08 HP (1.876%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 30% (1.274 HP/sec) Regeneration
  • 2.835% Resistance(Fire)
  • 2.835% Resistance(Cold)
  • 3.75% Resistance(Energy)
  • 3.125% Resistance(Negative)
  • 18% RunSpeed
  • 2% XPDebtProtection


 

Posted

Looks like a very solid build, Duneytron, as befitting someone with such an awesome surname

I'd echo Madame P and advise you to get the Steadfast IO.

You're one slot short of the good set bonuses in Manouvers. I'd maybe change that for 4 LotG's to get the extra HP. My rule of thumb for defence powers is Red Fortune if you six slot, LotG otherwise.

Maybe also take an End slot out of Force Bubble (or Assault even) and put th eextra slot into recharge for PBU?


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
My rule of thumb for defence powers is Red Fortune if you six slot, LotG otherwise.
It's sometimes worth doing 5 Red Fortune + 1 LotG if you're going for an ultra-high recharge build but in general I agree.


 

Posted

Thanks for the feedback! I totally forgot about Steadfast Protection. Also, good advice about LOTG in maneuvers. I figured I might as well go for the +recharge in there too. Since Steadfast Protection pushes my ranged over the cap, I swapped total focus from Mako's Bite to Touch of Death. This makes me sad, as Mako had a higher damage bonus, but I think the extra 3.75% melee defence from ToD plus the 3% from SP should make a big difference!

I'll paste the new build at the bottom and talk about my experience with the previous build.

Generally, I'm very happy with the setup. I've experimented with actually using force bubble and it has been pleasantly useful with ranged defense capped. It seems like some enemies are still uncannily good at hitting me anyway, but generally I like it. I also like hover much more than I expected I would. Being able to zip around missions and score extra defense at a low end cost is pretty excellent.

Lastly, I've found assault to be more useful than I expected. I always imagine the power as impotent, but the steady +18.75% damage bonus, combined with set bonuses and the solo defender bonus and a musculature alpha and soloing isn't half bad! In a team, the 18.75% may not be overtly appreciated as much, but I think it has been making a difference.

I miss a little more slotting in Aid Self, particularly the interrupt. It'd be nice to get an interrupt into resuscitate as well, but what can you do. I actually like Aid Other better without the interrupt reduction in it, and with its current slotting, it actually heals a good amount. Hover + aid other works very well - hover stops much more precisely than running or flying, so I rarely misfire the heal attempt.

All in all, I'm pleased. Sometimes I have a pining for Vengeance, Atomic blast, or Detention Field, but I think the trade offs are worth it.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Fission Wall: Level 50 Science Defender
Primary Power Set: Force Field
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Def(A), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx(33)
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(27)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 4: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Insulation Shield -- LkGmblr-Def(A), LkGmblr-Def/Rchg(7), LkGmblr-Def/EndRdx(33)
Level 8: Fly -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(33)
Level 10: Force Bolt -- Acc-I(A)
Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(23)
Level 14: Personal Force Field -- DefBuff-I(A)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def(17), LkGmblr-Def/EndRdx(21)
Level 18: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
Level 20: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(21)
Level 22: Aid Other -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(36), Numna-Heal/Rchg(42)
Level 24: Aid Self -- Heal-I(A)
Level 26: Repulsion Bomb -- Posi-Acc/Dmg(A), Stpfy-Acc/Stun/Rchg(34), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Stpfy-Acc/Rchg(43), Posi-Acc/Dmg/EndRdx(46)
Level 28: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 30: Resuscitate -- RechRdx-I(A)
Level 32: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(42)
Level 35: Neutron Bomb -- Posi-Dmg/Rchg(A), Posi-Dam%(36), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg(37), Posi-Acc/Dmg/EndRdx(39)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(40)
Level 41: Power Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(42)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-Psi/Status(45), Aegis-EndRdx/Rchg(46), S'fstPrt-ResDam/Def+(46)
Level 47: Total Focus -- T'Death-Dmg/EndRdx(A), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg(48), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(34)