Elec/Psi/Ice v. Elec/Psi/Psi
Ice is really only picked for sleet and the armor for those slotting for defense. If you want to go //psi then go for it. You can essentially make link minds perma OR take it and IW to use as LotG mules and use those slots elsewhere while you also get Psi'Nado to get more AoE damage. Equal amounts of recharge in Psi'Nado and PSW would let you chain them with your other AoEs in melee range. In addition to those slots, I'd rip out the ones in Psi'Dart, too. I just put a Range IO in it and the only time I've really used it is pulling AVs. One more option for you - rearrange your powers a bit and pick up subdue instead of mental blast. You could either keep the slotting the same or frankenslot it with 2 Hold procs (devastation and grav. anchor) and then fill in whatever you need to bring the attack up how you like it. If you prefer the -rech in MB then by all means, keep it.
Finally, your data link wasn't working for me. Could you repost it or the data chunk and I could take a closer look at things, if you'd like.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Thanks for your reply, Infini. I like your suggestions, but I'm not at my home computer to really play with Mid's, so I'm having trouble picturing it.
I would love to see a sample build, if you have one. Because I'm at work, I can't post the Data Chunk, but I can give you the link to a post I made a while ago, where I looked for feedback on my build.
http://boards.cityofheroes.com/showt...00#post3510900
Anyway, thanks a lot for checking this out! I'm looking forward to seeing how everything shapes up!
Alright... just threw this together. Sacrifices all Def for max recharge to get lots of things perma. This particular arrangement has 196.25% recharge (w/ hasten on), 58% Acc, and 29.25% Damage. Perma Hasten, Domination, not even 1 second off of perma Drain Psyche, and perma Link Minds. One thing you could play around with is the slotting of Subdue and Chain Fences. I use a Mind/Psi so I don't have an AoE immob, which is why I double hold-proc'd subdue. Since you can put the Purple proc in Chain Fences, I though this would be the better bet. However, you could put it in subdue in place of the BU proc and then slot another damage proc into fences. There is a bit of flexibility for you to play with as this build doesn't have an Alpha slot chosen. I would start with Spiritual and play with your recharge numbers to keep it perma and maybe then play with some different IO bonuses.
Now, when you're able to look at this build in Mids, note that there are 3 powers with Alt. slottings: Mind Probe, PSW, and Psionic Tornado. The Alt. slottings are purple sets, which bring your recharge up to 210% with Hasten run. This is perma everything except IW, which you don't realllly need to even use except when you think you want a bit of psi defense or don't have dom up.
Anywho, enjoy. I'll be able to read further comments tonight at work, but won't be able to make replies until tomorrow morning.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(34), Dmg-I(42), Dmg-I(46)
Level 1: Psionic Dart -- Range-I(A)
Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Dmg/EndRdx(42)
Level 4: Chain Fences -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(31), Posi-Dam%(42), GravAnch-Hold%(50)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/Rchg(34), Decim-Dmg/EndRdx(43)
Level 8: Conductive Aura -- Heal-I(A), EndMod-I(37)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Static Field -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/Rchg(13), FtnHyp-Sleep/EndRdx(23), FtnHyp-Plct%(43)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(25), Posi-Dam%(45)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(37)
Level 20: Drain Psyche -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal(21), Dct'dW-Rchg(23), Dct'dW-Heal/EndRdx(37), Acc-I(40)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(25)
Level 26: Synaptic Overload -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(27), CoPers-Conf/Rchg(27), CoPers-Conf/EndRdx(31), CoPers-Conf%(43)
Level 28: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(29), Dev'n-Hold%(31), Decim-Build%(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(45)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Dam%(36), Mantic-Dmg/EndRdx(40)
Level 38: Psychic Shockwave -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Dmg(40)
Level 41: Link Minds -- LkGmblr-Rchg+(A), HO:Membr(46), HO:Membr(50)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
------------
Set Bonus Totals:
- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 5.938% Defense(Energy)
- 5.938% Defense(Negative)
- 4.375% Defense(Ranged)
- 2.25% Max End
- 58% Enhancement(Accuracy)
- 126.25% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 4% Enhancement(Confused)
- 45.78 HP (4.502%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 7.45%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 4.7%
- 19.5% (0.326 End/sec) Recovery
- 36% (1.529 HP/sec) Regeneration
- 8.505% Resistance(Fire)
- 8.505% Resistance(Cold)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1391;671;1342;HEX;| |78DA6593596F125114C7EF302065DF4A4B174A99D24241B6E8932FC6B47D3042243| |1758DD2094CE824C81006137DF35BB83E989AA8EF6AF45BA8B12E5F425B6BDDE232| |1ECEB92C3A24E437F73FFF7B967BEE94AFAEBA19BB7E9409BE95A6ACEBD555EDB2D| |A92BB5AC756961B6A8DD91963D240ACAE68AD6E476BE6D69A4AADDB516B7D213EB4| |1CD375F94AB39BABE8AAD602075F078EB736958ED2EAE6FA0FCE8A06914EB515A5E| |EC6C79222B7D556C3D75FD4958EBEA9B6FF5FC7D6DA6A6D10BE2CEB5DA5738D0A6F| |F42A8840C98BF0DFF333FE336C6CDBC2589459DE20C6DE23E2EF10CB51B01459966| |01707BB184BA3340692409255D840C952A33775445C412CCB88CF9057E479C5C728| |599F119E22E69E90FD39A2B86EE9611F76D97812DB0D40921DB84DB88388DF42A46| |F22BE80DD4E76C19EC04089798404B203CB352C8E0C4ACE7FF015B6BA7826D7594C| |EE3E47388398388F485FA015C4F3503CE609C34384B9A03D1F8FE0A30EFDD4A19F3| |A8C508707A9C36F9030407631408308D220823488C45B841BC286F0A40D5BA824F4| |B68E97092711131544E20422398DD103505F980F2C4CF585409AA49285C92DEC227| |20FF11D4A99E2954F5D4269BA4AB88898DBA0DE6584072A9AE1A39CB98FE9661F10| |1ED2281F51A3777128D92D5C05217D94A78FC6C940F801E963FC24623B98627E97B| |047F884F0425E899729BDC0AD0BAF08AF09DB88E44B844FA41BDFB32FFEC2084B7F| |0806E13722F91321C1305264B7A4E8C4B247606515599173012C197EA819B22C819| |4E3497234F43C0D3D4F43CFD3D08B34F4713884028F50A008B3D6914FCB801F9386| |8A9136BD2D9894A2493964520E9B949249A958075F341350710C3F5AE38313DEF21| |B2F64B19B9DA12408A785DE6DF5AEE32DFC386A4EA17977D44C1FA597F017BF8FF1| |68| |-------------------------------------------------------------------|
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
OK, so I tried some things out. Is this a decent build?
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Dynomind: Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Range-I(A)
Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Chain Fences -- P'Shift-End%(A), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(13), GravAnch-Acc/Rchg(15), GravAnch-Immob/EndRdx(15), GravAnch-Immob(17)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(7), Decim-Build%(7), Decim-Dmg/EndRdx(17), Decim-Acc/EndRdx/Rchg(19), Dev'n-Hold%(19)
Level 8: Conductive Aura -- EndMod-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(27)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Acc/Rchg(25), FtnHyp-Sleep/EndRdx(27)
Level 14: Maneuvers -- LkGmblr-Rchg+(A)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 18: Paralyzing Blast -- RechRdx-I(A), BasGaze-Acc/Hold(21), BasGaze-Acc/Rchg(33), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-Rchg/Hold(42)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(23), Nictus-Acc/EndRdx/Heal/HP/Regen(34), P'Shift-EndMod/Rchg(34), Efficacy-EndMod/Rchg(37), RechRdx-I(37)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(39), CoPers-Conf%(39)
Level 28: Subdue -- Dmg-I(A), Dmg-I(31), Dmg-I(33), Immob-I(34), GravAnch-Hold%(39), Dev'n-Hold%(46)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 32: Gremlins -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(36), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Dmg/EndRdx(42)
Level 35: Assault -- EndRdx-I(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
Level 41: Link Minds -- RedFtn-Def/Rchg(A), LkGmblr-Def(42), LkGmblr-Def/Rchg(43), LkGmblr-Rchg+(43)
Level 44: Indomitable Will -- RedFtn-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 4: Ninja Run
Overall, it's good. Hopefully someone else will chime in and discuss the merits of slotting for defense bonuses on a permadom. There's another thread that discusses it. My opinion is that if you want to softcap s/l (easier to do) then do it while getting the a comfortable recharge to maintain permadom. Otherwise, go for extreme levels of recharge in order to get your controls back as quickly as possible. Hence the first build I posted as softcapping s/l is nigh impossible with psionic mastery as an epic.
That said, you've got softcapped psi defense with link minds and ind. will up. Suppose I should ask you exactly what you want out of your build (should have asked off the bat - my apologies). I know I've suggested a melee-centric playstyle for your character to get the most out of its powers. With that in mind, a combo softcap/permadom build might be the best, after all. However, that would require you to swap epics, which I know could be problematic for you, conceptually. Ice Mastery is amazing due to Sleet and Frozen Armor would help on the defense front. Since your character is an inventor you could make it fit. Or, you could even say that Sleet is a powerful illusion and the armor is more like a mental barrier.
Alternatively, also possibly playing up the inventor aspect, would be Mace Mastery. Its defense shield you can get right off the bat and looks a bit better than Ice's. You could take the armor and any of the other Mace powers to use as "inventions", as well.
Let me know what you think and I can help ya from there. I do love playing around in mids. Just remember it is your character and if you're happy with it, then stick to what you're doing.
Note about the 2nd build you posted. Swap the slotting on subdue to the one I used in that first build (swapping out the BU proc for the purple hold proc). Devastation gives nice regen/hp/damage bonuses from 4 slots, then you just add in whatever you think it needs in the 6th slot - I went with a dam/end/rech IO.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Thanks again, Infini. I really appreciate your feedback, and I see what you're saying about Ice Mastery. I think that I will give it a try - I'm sure that I will be able to explain the ice away, somehow.
Generally, I've been playing Dynomind as a melee Dominator. It's just the way that I've gotten used to him, so I definitely see the benefit of softcapped Defence.
So, I'm going to work on a new build that uses //Ice instead of //Psi, and I'll post it after work today. I may also play around with //Mace, and see how that stacks up for me. I would appreciate any feedback you can give.
By all means, if anyone else has something to add, I'd love to hear your thoughts, as well!
Thanks again! I really do appreciate all of the work you've put into this!
Soooo I think Mids gets as much play time from me as CoX does... Dunno if that's a good or bad thing. Anyways I made both builds for you to ponder over. I'll post them in separate posts and then make comments in a third.
Here's the Elec/Psi/Ice:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(23), Dmg-I(37), Dmg-I(46)
Level 1: Psionic Dart -- Range-I(A)
Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(42)
Level 4: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/EndRdx(5), Enf'dOp-EndRdx/Immob(34), Posi-Dam%(46), TotHntr-Dam%(50)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/EndRdx(34), Decim-Build%(43)
Level 8: Conductive Aura -- EndMod-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Static Field -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/Rchg(13), FtnHyp-Sleep/EndRdx(25), FtnHyp-Sleep(37)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(25), Posi-Dam%(40)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(36)
Level 20: Drain Psyche -- Acc-I(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Rchg(23), Dct'dW-Heal(36), Dct'dW-Heal/EndRdx(48)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Synaptic Overload -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(27), CoPers-Conf/Rchg(27), CoPers-Conf/EndRdx(31), CoPers-Conf%(37)
Level 28: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(29), Dev'n-Hold%(31), GravAnch-Hold%(40), Thundr-Dmg/EndRdx/Rchg(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(43)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), S'bndAl-Build%(50)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(43)
Level 38: Psychic Shockwave -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-%Dam(40)
Level 41: Sleet -- UndDef-DefDeb/Rchg/EndRdx(A), UndDef-Rchg/EndRdx(42), LdyGrey-Rchg/EndRdx(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
------------
Set Bonus Totals:
- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Confused)
- 33% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 101.25% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 99.19 HP (9.753%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 10.75%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 4.7%
- 14.5% (0.242 End/sec) Recovery
- 54% (2.293 HP/sec) Regeneration
- 5.355% Resistance(Fire)
- 5.355% Resistance(Cold)
- 1.875% Resistance(Negative)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1380;680;1360;HEX;| |78DA6593594F135114C7EF74B1D0855268A1500AB4804029A58DBE1B03981069AC1| |27049B44ECA0426A96DD319137DF323A831D1884F9AA8EF6AF403E893AF6E5F4259| |DCA3713CF33F170A994926BFB9FF7BD67BE616AFCD0585B8714C28E1D9AA6A18E5B| |9FA15BDA69AF5A6B7A8AEE915E11342A4F7C4F26CBD6636EBD5DC7C55AB984DBDB2| |2BA45A26C70D43BD5A35732543AFD7C842AE230BB575ADA9D5CCDCEE87BF54A7484| |B0D4D5B0DE27351531B7A6D2D84C5097D6DDDA45578776B556B1AEB7AA37FBEA157| |720B15AD5C540D536B5E6F951CA75AC7E8DDE914F2B1BCE29D4B88A470BD07DA3E0| |13D1F81D1249914C434C3E7DEF3122203A98D2485258F52B24F42B84E036D6780D4| |1230B90AF3AF94D72DF3BA6F2AB6E4B9C3B80DA46E01D3AF605ED8C0EA1B7979651| |2EF5DC2B838749FB101A4EE019907C07732F7C9327DC30894A6753BEAB45CED5390| |FC07F0837C023245E09CCB9682E7196781F805607405E8A178218E274231FA888B0| |0F5159611C2CF10B4F325E305107F0E8C736B3F296184CDDD119E40174FA08B2730| |F2010852D86E1CB1E5EDEE876B7411A7122D023D2560E41430731250A8BE988C1EE| |3B164792CD33C96191E8B9BEC7AE551F5F62A76C25F54589FECA3EF12BAED2F332E| |028397F924542044F525E444138F50DFC063C61360F029B7BD0CF3C243AC3C94372| |9E791E4F31BEC44E59928F09BAA1892550C6DC275788BB1C3D8E678B34084E2A565| |BC34C71B39102FECE61FDF8E37F6173E87FF312CC61F60DCFE3D6956349A0936774| |DBCC6CEE41BC65B2041065332E11427CC72C22C27ECA28A726CA0E452687A8611A5| |9DBC3CF33CBB0E78F65D2C8B1E91B61576B7328EDDBC43293894230EE5A84359742| |825CFDE7D160A94F6D695B53EFB6957D9BFBBD9521465059D772C035F1CB65BFB6D| |F95E7630FE03D4EAEE5E| |-------------------------------------------------------------------|
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Aaaaand here's the Elec/Psi/Mace:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(23), Dmg-I(37), Dmg-I(46)
Level 1: Psionic Dart -- Range-I(A)
Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(42)
Level 4: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/EndRdx(5), Enf'dOp-EndRdx/Immob(34)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/Rchg(31), Decim-Build%(43)
Level 8: Conductive Aura -- EndMod-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Static Field -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/Rchg(13), FtnHyp-Sleep/EndRdx(25), FtnHyp-Sleep(40)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(25), Posi-Dam%(50)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(36)
Level 20: Drain Psyche -- Efficacy-Acc/Rchg(A), P'Shift-Acc/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(36)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Synaptic Overload -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(27), CoPers-Conf/Rchg(27), CoPers-Conf/EndRdx(34), CoPers-Conf%(40)
Level 28: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(29), Dev'n-Hold%(31), GravAnch-Hold%(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(37)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(37)
Level 38: Psychic Shockwave -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-%Dam(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
Level 44: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(46)
Level 47: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
------------
Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 3% Enhancement(Immobilize)
- 4% Enhancement(Confused)
- 42% Enhancement(Accuracy)
- 108.75% Enhancement(RechargeTime)
- 129.71 HP (12.75%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 13.5%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 17% (0.284 End/sec) Recovery
- 66% (2.802 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 1.875% Resistance(Negative)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1408;691;1382;HEX;| |78DA6D94D96F127110C77FCB217781B61C95420BB496FB88BE1BD3D6C4A44DB0B4F| |54814096C6013DC25EC9AD837DFD4278F683CDF4CD47735FA8778FD05BE696BBDA3| |711D667E40096EC27E76E737FB9DF9CDCC8FD58B4B4EC62E1D66827BB15555D5CA9| |2725E92AB9AD2B1AF8BB5A6ACB494C616B330C662FD95CAA2226B1DA5955B6E8935| |AD23D57A86E8C0E588AA562FB4B45C499514193CF8BBF798DC143BA2ACE57A0FF69| |2024AE5B628D69DF8B82256DB92DC70E1CB51A9D1D4E0CDDD5BAA8B1DB529B543CB| |6DA9961B845BADD644B8A99AD8D90A42B249F8ED7A18BF74337B6D602CCC0C6F10D| |6F708FF3BC45C185C8A2C4BB018FB5F31964293154C02994C42A95B0A66388EB0AE| |21A26544B28EEE5F202E89E846E375A16B32DD22DC44446F20BE829F99CB9AEF001| |6D8BEFB840788C83D44EA21E21BB85B300F9D596631520CFA62C3CC74832D8D26FB| |10BEC3370E1EC271D2D035394F114E2082A7110B9B083FE8B9488FB97CF010640ED| |8899B2BB89FA1A8E725E10522F81C517C85F80101BD7CEF5EAAF938D57C9C6A1E7F| |8B7082EC046DC634710D834FDE2694B138FE75447C032140623E2EEBA30EA4A8035| |9EA40913A6004BF006F5E20207423FD848CA6F806A6CE6288FD15C21944F41C95A0| |8A70416221EE1E7A847B9A7E4C7882883C45A436D0DD0401C3BC0361AA58C48329C| |F4D227E41F8199EF9CC367E33BB43D8257C46784128C6856224141F12724362F33C| |B1F93FF8CD81BF049DF09BF6D19DBD22BB02F704D74B905E92F492A477191CD25C2| |F4DD397A1E9CBD0F46568FAB2771157C13DC7DD733407799A833CCD417E680E3EC0| |9F4A8137A240E1A74D7B0E960E178B752D94A39E1A592D8C588A239683239643239| |695114BC9D43FCF4C408B6D7064F58F7658E58740C8E26EB6072641D8C4F28DD160| |7EDAEB9C40E79DBDCE744EC708FA7FAE7F974101D1| |-------------------------------------------------------------------|
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Okay. After building both, I've gotta admit I'd go with the /Mace build. While both builds have softcapped s/l defense, the /mace build also has perma hasten, which the /ice build hasten hasten just a couple seconds off perma. In addition, the /mace build has more hp, regen, and recovery. It did not require delving deeper into the Leadership pool to get another LotG mule (Vengeance) - instead you get PFF for emergency situations or stealthing on top of another decent ST attack that debuffs def/res (not as well as Sleet) and another AoE. The /mace AoE accepts knockback IOs so if you can squeeze another slot into it, you could get a force feedback to put in it.
The /ice build would have to be reworked and sacrifice a little more recharge in order to get Ice Storm. Easiest way would be to drop veng and assault, but you'd lose out on 7.5% recharge. You'd still be able to maintain permadom, and be able to pick up hoarfrost and ice storm. Hoarfrost is a big heal and hp buff that will enhance the performance of CA and DP (from the higher HP).
Anyway, think I've been awake too long. Damn overnight shifts. Enjoy looking over things and again my vote is for the /mace build.
EDIT: By the way, neither build has an Alpha picked.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Wow. Thank you. I never expected that, at all. It'll take me a while to really look over these, and I can't believe that you were so helpful.
Thanks again!
I went for this, permadom, perma hasten and softcapped to S/L
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 1: Psionic Dart -- Empty(A)
Level 2: Chain Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Hold%(13), GravAnch-Acc/Rchg(46)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 8: Conductive Aura -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(13), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(15), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(25)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(19)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Kick -- Empty(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(17)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 20: Drain Psyche -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(45)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(23), LkGmblr-Rchg+(23)
Level 24: Tactics -- HO:Cyto(A), HO:Cyto(33)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(29)
Level 28: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(31), FtnHyp-Sleep/EndRdx(31), FtnHyp-Acc/Sleep/Rchg(31), FtnHyp-Acc/Rchg(33)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 32: Gremlins -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(37), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Acc/ActRdx/Rng(37), Mantic-Dmg/EndRdx/Rchg(39)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Sleet -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), Achilles-ResDeb%(43)
Level 44: Frozen Armor -- HO:Enzym(A), HO:Enzym(45), LkGmblr-Rchg+(45)
Level 47: Ice Storm -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(50)
Level 49: Hoarfrost -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
------------
Set Bonus Totals:
- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 11.63% Defense(Smashing)
- 11.63% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 11.94% Defense(Energy)
- 11.94% Defense(Negative)
- 6% Defense(Psionic)
- 11.63% Defense(Melee)
- 10.38% Defense(Ranged)
- 6% Defense(AoE)
- 2.25% Max End
- 63% Enhancement(Accuracy)
- 126.25% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 49.6 HP (4.877%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 25.5% (0.426 End/sec) Recovery
- 32% (1.359 HP/sec) Regeneration
- 9.135% Resistance(Fire)
- 9.135% Resistance(Cold)
I went for this, permadom, perma hasten and softcapped to S/L
Villain Plan by Mids' Villain Designer 1.92 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Electric Control Secondary Power Set: Psionic Assault Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Ice Mastery Villain Profile: Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(34) Level 1: Psionic Dart -- Empty(A) Level 2: Chain Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Hold%(13), GravAnch-Acc/Rchg(46) Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11) Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9) Level 8: Conductive Aura -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(13), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(15), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(25) Level 10: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(19) Level 12: Combat Jumping -- LkGmblr-Rchg+(A) Level 14: Kick -- Empty(A) Level 16: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(17) Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46) Level 20: Drain Psyche -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(45) Level 22: Weave -- HO:Enzym(A), HO:Enzym(23), LkGmblr-Rchg+(23) Level 24: Tactics -- HO:Cyto(A), HO:Cyto(33) Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(29) Level 28: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(31), FtnHyp-Sleep/EndRdx(31), FtnHyp-Acc/Sleep/Rchg(31), FtnHyp-Acc/Rchg(33) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 32: Gremlins -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36) Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(37), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Acc/ActRdx/Rng(37), Mantic-Dmg/EndRdx/Rchg(39) Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40) Level 41: Sleet -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), Achilles-ResDeb%(43) Level 44: Frozen Armor -- HO:Enzym(A), HO:Enzym(45), LkGmblr-Rchg+(45) Level 47: Ice Storm -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(50) Level 49: Hoarfrost -- RechRdx-I(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Domination Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(11) ------------ Set Bonus Totals:
|
Posi's Blast is wasted on sleet. Rearrange and 5 slot Hoarfrost instead with Doctored Wounds. Drain Psyche doesn't 'need' endmod enhancement. Regen is better so 5 slot with Doctored Wounds to keep your 5% and put an ACC IO in the 6th slot. Conductive Aura is also questionably slotted, but the end drain seems to pretty substantial now at -20 end per tick.
Going for extreme levels of recharge is great and all, but you certainly have some wiggle room to better enhance your powers and STILL maintain perma hasten.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Tbf perma hasten wasnt a aim just a bi-product of the build. However that said your suggests are spot on. I jiggled the build around and this is the result.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 1: Psionic Dart -- Empty(A)
Level 2: Chain Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Hold%(13), GravAnch-Acc/Rchg(42)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 8: Conductive Aura -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(13), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(15), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(25)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(19)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Kick -- Empty(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(17)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 20: Drain Psyche -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(25), Acc-I(42), Dct'dW-Rchg(43)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(23), LkGmblr-Rchg+(23)
Level 24: Tactics -- HO:Cyto(A), HO:Cyto(33)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(29)
Level 28: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(31), FtnHyp-Sleep/EndRdx(31), FtnHyp-Acc/Sleep/Rchg(31), FtnHyp-Acc/Rchg(33)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 32: Gremlins -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(37), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Acc/ActRdx/Rng(37), Mantic-Dmg/EndRdx/Rchg(39)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Sleet -- RechRdx-I(A), Achilles-ResDeb%(42)
Level 44: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(45), Dct'dW-Rchg(46)
Level 47: Ice Storm -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Frozen Armor -- HO:Enzym(A), HO:Enzym(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
------------
Set Bonus Totals:
- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 11.63% Defense(Smashing)
- 11.63% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 11.94% Defense(Energy)
- 11.94% Defense(Negative)
- 6% Defense(Psionic)
- 11.63% Defense(Melee)
- 10.38% Defense(Ranged)
- 6% Defense(AoE)
- 2.25% Max End
- 54% Enhancement(Accuracy)
- 125% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 4% Enhancement(Confused)
- 38.15 HP (3.751%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 6.9%
- 21.5% (0.359 End/sec) Recovery
- 22% (0.934 HP/sec) Regeneration
- 10.08% Resistance(Fire)
- 10.08% Resistance(Cold)
Still not sure on Jolting Chains tho, tis abit overkill. Considering switching it out to pick up Psychic Scream.
Tbf perma hasten wasnt a aim just a bi-product of the build. However that said your suggests are spot on. I jiggled the build around and this is the result.
Villain Plan by Mids' Villain Designer 1.93 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Electric Control Secondary Power Set: Psionic Assault Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Ice Mastery Villain Profile: Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(34) Level 1: Psionic Dart -- Empty(A) Level 2: Chain Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Hold%(13), GravAnch-Acc/Rchg(42) Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11) Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9) Level 8: Conductive Aura -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(13), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(15), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(25) Level 10: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(19) Level 12: Combat Jumping -- LkGmblr-Rchg+(A) Level 14: Kick -- Empty(A) Level 16: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(17) Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46) Level 20: Drain Psyche -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(25), Acc-I(42), Dct'dW-Rchg(43) Level 22: Weave -- HO:Enzym(A), HO:Enzym(23), LkGmblr-Rchg+(23) Level 24: Tactics -- HO:Cyto(A), HO:Cyto(33) Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(29) Level 28: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(31), FtnHyp-Sleep/EndRdx(31), FtnHyp-Acc/Sleep/Rchg(31), FtnHyp-Acc/Rchg(33) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43) Level 32: Gremlins -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36) Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(37), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Acc/ActRdx/Rng(37), Mantic-Dmg/EndRdx/Rchg(39) Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40) Level 41: Sleet -- RechRdx-I(A), Achilles-ResDeb%(42) Level 44: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(45), Dct'dW-Rchg(46) Level 47: Ice Storm -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50) Level 49: Frozen Armor -- HO:Enzym(A), HO:Enzym(50), LkGmblr-Rchg+(50) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Domination Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(11) ------------ Set Bonus Totals:
Still not sure on Jolting Chains tho, tis abit overkill. Considering switching it out to pick up Psychic Scream. |
Lastly, your debate between Jolting Chains and Psi Scream... Depends on your playstyle. If you play up to the combo's strengths of static field+conductive aura+drain psyche, you can stay in melee and use jolting chain. If you prefer to fight ranged or don't mind jumping out of a spawn to use it, grab psi scream as it does more damage.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Hey everyone! I am currently running a level 41 Elec/Psi Dominator, and I need some advice regarding ancillary power pools. My original build was Elec/Psi/Ice, and is below:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Dynomind: Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9), Apoc-Dam%(39)
Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Chain Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(13), GravAnch-Acc/Rchg(15), GravAnch-Immob/EndRdx(15), GravAnch-Hold%(17)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19), Decim-Build%(21), Dev'n-Hold%(37)
Level 8: Conductive Aura -- EndMod-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(27)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Acc/Rchg(25), FtnHyp-Sleep/EndRdx(27)
Level 14: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(42)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-Rchg/Hold(42)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(23), Nictus-Acc/EndRdx/Heal/HP/Regen(34), P'Shift-EndMod/Rchg(34), Efficacy-EndMod/Rchg(37)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(39), CoPers-Conf%(39)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 32: Gremlins -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(36), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Dmg/EndRdx(42)
Level 35: Assault -- EndRdx-I(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
Level 41: Sleet -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg/EndRdx(43), LdyGrey-Rchg/EndRdx(43), LdyGrey-%Dam(46)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 4: Ninja Run
Now, I like the build, though I would probably end up taking slots from Psionic Dart, and redistributing them. The only problem I have with the build is thematic. My character is sort of a former evil-genius inventor, so Electric Control and Psionic Assault are perfect for him, thematically. Ice, however, doesn't work with the concept. Psi Mastery would be much better for the character itself, but I don't know how the two Ancillary Pools compare. At level 41 I took Mind Link as my power, but I have a few respecs saved up that I can use.
Will I be losing out, using Psi Mastery instead of Ice Mastery? What are the benefits and drawbacks of each? What powers are good from each?
I really need help with this problem of mine. I'm not very good at crunching numbers, or seeing outside the box when it comes to builds.
Thank you all very much!