Ideas on a good Blapper?


B SIP

 

Posted

Would somebody mind giving me advice on a good Blapper AT? I've always been more of a melée guy so a blapper would be very fun and different for me. And how well do they compete in pvp?


 

Posted

I wouldn't PvP with a pure blapper. It can work, but the true potential of blasters lies in its fast, raw, ranged damage. Usually melee powers like Energy Transfer and Total Focus are finishers.

However, you can never go wrong with Fire, Ice or Sonic primaries paired with Energy or Electric secondaries. Those are good blappers and very decent PvPers.

Myself, I'd rather try something less common like a Rad/Elec (haven't seen one yet). If you ditch PvP, Elec^3 are awesome, crazy and safe blappers.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

I don't consider there to be PvP in this game anymore, so I can't answer the second part of your question. However for the first, there are a couple good Blapper sets.

/Nrg is the "go to" blapper set, and has a couple good utility powers, as well as good blaps like Bonesmasher and Total Focus.

/Elec has similar Blaps to nrg, but rather then stuff like Boost Range and Power Boost, Electric has Power Sink, which gives it some really, really good endurance management.

/Fire is Blapping for crazy people. It's single target damage is not as good as Elec or Nrg, but it has AoE Blaps, which do very, very good damage. Firesword Circle is one of the most powerful attacks in the game. Fire is also great because you get all your good powers by level 16!


Now for primaries that mesh well with Blapping...

Nrg-Good all-around damage, and the knockback is fantastic for keeping you alive.

Fire- Fast activating, highly damaging. Fire is just good. Little damage mitigation, but great damage.

Sonic- Good single target damage, and some nice utility stuff, as well as -Resistance.

Ice- Good single target damage, and has holds.

Radiation- Has both good AoE and Single target, and meshes pretty well with blapping, especially since Irridate is a PBAoE.


I don't recommend any weapon sets that require redraw. Electric Blast is decent, but really only when paired with /Elec manipulation. Psi blast ain't bad either.

My favorite Blapper right now? Rad/Fire. Melee AoE blapper. It's not for the faint of heart.


 

Posted

Awesome guys thanks.
I'm going to try and create a build that would be unique to the blapping community. So I might roll with that rad/elec. So now what set bonuses should I go for? I would guess plus hp, resistance and defense and plus recharge. No need for 45 kb protection sine I won't really pvp with it. And should I go with the power pools fitness, fighting, leaping, medicine? And the ancillary power pool ice , fire, or bubble?


 

Posted

If I'm rolling out a blapper I try to get S/L Def capped first then sprinkle in Recharge where there is room. Don't bother trying to slot for resistance set bonuses, defense is always going to give you more bang for your buck (set bonus wise.) My personal preference for power pools is Fighting/Fitness/Leaping/Speed(Hasten) on blappers. For the APP, Ice has the +Defense shield, an Oh SHI.... power (hibernate), and Hoarfrost for +HP.


 

Posted

Quote:
Originally Posted by B SIP View Post
Awesome guys thanks.
I'm going to try and create a build that would be unique to the blapping community. So I might roll with that rad/elec. So now what set bonuses should I go for? I would guess plus hp, resistance and defense and plus recharge. No need for 45 kb protection sine I won't really pvp with it. And should I go with the power pools fitness, fighting, leaping, medicine? And the ancillary power pool ice , fire, or bubble?
I would seriously reccomend you consider Sonic/Energy. Think about this:

You Siren an entire group into sleep, then step in and begin blapping them to death one at a time, opening each attack cycle with either Stun or Screech (or both if its a Boss). There's not a safer more effective blapper out there - especially solo.

Oh - and Sonic's -Res will maximize your damage output. Hit 'em hard, kill 'em fast.


 

Posted

Quote:
Originally Posted by Wiggz View Post
I would seriously reccomend you consider Sonic/Energy. Think about this:

You Siren an entire group into sleep, then step in and begin blapping them to death one at a time, opening each attack cycle with either Stun or Screech (or both if its a Boss). There's not a safer more effective blapper out there - especially solo.

Oh - and Sonic's -Res will maximize your damage output. Hit 'em hard, kill 'em fast.
I guess I will hit up the Mids then and see which one I like best because I already have a lvl 50 sonic/rad ruptor and that really didn't do it for me.


 

Posted

Quote:
Originally Posted by B SIP View Post
I guess I will hit up the Mids then and see which one I like best because I already have a lvl 50 sonic/rad ruptor and that really didn't do it for me.
Night and Day, trust me. There's not a safer blapper - or blaster - out there. Blapping can be a nightmare solo until you load up on expensive sets - Sonic/Rad eases the pain considerably.

Keep in mind that your primary attacks are the melee ones... Sonic's benefit comes from its ability to stack stuns, put entire groups into a long lasting sleep and boost your damage output considerably through -Res.


 

Posted

Quote:
Originally Posted by Wiggz View Post
Night and Day, trust me. There's not a safer blapper - or blaster - out there. Blapping can be a nightmare solo until you load up on expensive sets - Sonic/Rad eases the pain considerably.

Keep in mind that your primary attacks are the melee ones... Sonic's benefit comes from its ability to stack stuns, put entire groups into a long lasting sleep and boost your damage output considerably through -Res.
Ya good point. So what power pools are necessary?


 

Posted

Quote:
Originally Posted by B SIP View Post
Ya good point. So what power pools are necessary?
It kind of depends on what you want to do. Some might tell you that the fighting pool is good, along with Combat Jumping to get your defense as high as possible, but ultimately to do that you're going to need to blow some money on Thunderstrike and Touch of Death sets which are not cheap. Whats nice is that you have room for a couple of Razzle Dazzle sets as well.

I went without a travel pool power, sticking to Swift, Hurdle and the Ninja Run expansion pack to handle my travel needs, along with things like Mission teleport, WW's teleport, Ouroboros Portal, etc. to get around. At the moment I have only Fitness and Fighting which has left me room and slots for all the goodies I want from this tight build. Stealth might be a good option, to get you close enough to use Sirens effectively, but keep in mind you'll eventually have Boost Range up often enough to extend Siren's range to a crazy 80'. Late game I so with Force Mastery for Temp Invul and Force of nature, but a very good argument can be made for Cold and its defensive shield. Just didn't fit me thematically.


 

Posted

How much am I looking at if I go with a good expensive build? A couple billion? And ya I was planning to go with fighting pool defiantly, fitness, leaping, and cold APP. And just get a stealth IO. So I can slot in the speed pp for hasten.


 

Posted

A decent Blapper build doesn't need to cost billions, but you will definitely need to pick up a few sets of Kionetic Combat which are expensive.


 

Posted

If your gonna cap sm/leth defense, then you'll need ice epic..actually ice is pretty much the way to go on any blaster..


something like this?

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Neutrino Bolt -- Empty(A), Empty(5), Empty(17), Achilles-ResDeb%(19)
Level 1: Electric Fence -- Empty(A)
Level 2: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(40)
Level 4: Irradiate -- Empty(A), Empty(21), Empty(23), Empty(23), Empty(25), Achilles-ResDeb%(25)
Level 6: Swift -- Empty(A)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(34)
Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Nucle(42)
Level 12: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 14: Tough -- Empty(A), Empty(36), Empty(36), S'fstPrt-ResDam/Def+(43)
Level 16: Build Up -- Empty(A), Empty(29), Empty(31), Empty(34)
Level 18: Combat Jumping -- Empty(A), Empty(19)
Level 20: Weave -- DefBuff-I(A), DefBuff-I(21), Empty(34), Empty(42), Empty(42)
Level 22: Health -- Empty(A), Empty(37)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-End%(40), EndMod(40)
Level 26: Hasten -- Empty(A), Empty(27)
Level 28: Super Jump -- Empty(A)
Level 30: Super Speed -- Empty(A), Empty(37)
Level 32: Thunder Strike -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(36), Empty(43)
Level 35: Power Sink -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(46)
Level 38: Shocking Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(48), Mako-Acc/EndRdx/Rchg(50)
Level 41: Flash Freeze -- FtnHyp-Acc/Rchg(A), FtnHyp-Plct%(43)
Level 44: Hoarfrost -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46)
Level 47: Frozen Armor -- DefBuff-I(A), DefBuff-I(48), Empty(48), Empty(50), Empty(50)
Level 49: Acrobatics -- Empty(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run


perma jump is ---> /up 1

 

Posted

Well when said I was going with cold mastery I was planning to take hibernate. And with a blapper is it really that necessary to 6 slot brawl?


 

Posted

Quote:
Originally Posted by B SIP View Post
Well when said I was going with cold mastery I was planning to take hibernate. And with a blapper is it really that necessary to 6 slot brawl?
Its only four-slotted. The idea is that the Ice/Shield is S/L rather than positional (like melee) and Kinetic Combat is the only melee set that gives you S/L defense to add to it. The more chances you have of slotting it the better.


 

Posted

I'd cap ranged defense and take tough and an epic resist shield for roughly 45% s/l resist + whatever other elemental resists that gets sprinkled in. Sounds counter-intuitive for a "blapper" I know, but it's more layered mitigation, and you don't have to stay in melee just because you have a few punches.


 

Posted

Quote:
Originally Posted by Wiggz View Post
Its only four-slotted. The idea is that the Ice/Shield is S/L rather than positional (like melee) and Kinetic Combat is the only melee set that gives you S/L defense to add to it. The more chances you have of slotting it the better.
Ah okay


 

Posted

Quote:
Originally Posted by B SIP View Post
Well when said I was going with cold mastery I was planning to take hibernate. And with a blapper is it really that necessary to 6 slot brawl?
This is the build I'm currently working towards and it shouldn't cost billions. Apart from Kinetic Combat, its actually pretty inexpensive. Once you get here, then you can start really playing around with the big ticket items (like the Luck of the Gambler or purple sets) to maximize your potential.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Shriek -- Acc-I(A), Acc-I(3), Dmg-I(7), Dmg-I(27), Dmg-I(37), Decim-Build%(50)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Dmg/EndRdx(46)
Level 2: Scream -- Acc-I(A), Acc-I(3), Dmg-I(7), Dmg-I(17), Dmg-I(37), RechRdx-I(42)
Level 4: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(17), F'dSmite-Acc/Dmg(37), F'dSmite-Acc/Dmg/Rchg(43)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13)
Level 8: Shout -- Acc-I(A), Acc-I(9), Dmg-I(9), Dmg-I(15), Dmg-I(36), RechRdx-I(42)
Level 10: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), F'dSmite-Acc/Dmg(36), F'dSmite-Acc/Dmg/Rchg(42)
Level 12: Amplify -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13)
Level 14: Swift -- Run-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Sirens Song -- Acc-I(A), Acc-I(19), Acc-I(19), Sleep-I(23), Sleep-I(23), RechRdx-I(25)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(40)
Level 22: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 24: Stun -- Acc-I(A), Acc-I(25), Dsrnt-I(29), Dsrnt-I(34), RechRdx-I(34), RechRdx-I(34)
Level 26: Screech -- Acc-I(A), Acc-I(27), Dsrnt-I(29), Dsrnt-I(33), RechRdx-I(33), RechRdx-I(33)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(43)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), F'dSmite-Acc/Dmg(40), F'dSmite-Dmg/Rchg(40)
Level 41: Snow Storm -- EndRdx-I(A)
Level 44: Frozen Armor -- EndRdx-I(A), RedFtn-Def/EndRdx(45), DefBuff-I(45), DefBuff-I(45), Ksmt-ToHit+(50)
Level 47: Weave -- EndRdx-I(A), RedFtn-Def/Rchg(48), DefBuff-I(48), DefBuff-I(48)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run


Note: No travel power. But your S/L defense is at about 44%, and keep in mind, you'll be using Sirens and Screech/Stun to mitigate most of your incoming damage anyway. This is what Dominators wish they were.

Edit: Updated.


 

Posted

Mind sending me the code for mids for that?


 

Posted

Quote:
Originally Posted by B SIP View Post
Mind sending me the code for mids for that?
Hit the datalink.


 

Posted

Quote:
Originally Posted by Wiggz View Post
Its only four-slotted. The idea is that the Ice/Shield is S/L rather than positional (like melee) and Kinetic Combat is the only melee set that gives you S/L defense to add to it. The more chances you have of slotting it the better.
Not true. Both Touch of Death and Smashing Haymaker also give S/L defense. They give less than Kinetic Combat (about half) but KC is NOT the only S/L set out there.

Personally, I like to slot Smashing Haymakers while levelling because they are so plentiful and cheap that I don't have the temptation to respec just to pull them out and sell. I can slot over them freely. If you buy them crafted you might not feel that way, but rolling them on your AE tickets, or buying the recipes is really affordable.

Touch of Death is almost always a bad idea, only worth it if you specifically need the extra accuracy and damage it outputs, since you're spending 6 slots instead of 4 and getting only half as much defense out of the extra investment. Usually you're better off going KC and two from another set with good Accuracy pieces and/or a decent proc if you're already over 95% damage enhancement.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

A Fire/Elec will bring you the most damage out of a blapping (and pretty much will have the highest single target DPS available anyway for blasters overall). If I redid mine I might go Fire/Ice, less damage potential, but much safer and with the same feel.

Just in case you were still looking for ideas other than Son/Energy.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Not true. Both Touch of Death and Smashing Haymaker also give S/L defense. They give less than Kinetic Combat (about half) but KC is NOT the only S/L set out there.

Personally, I like to slot Smashing Haymakers while levelling because they are so plentiful and cheap that I don't have the temptation to respec just to pull them out and sell. I can slot over them freely. If you buy them crafted you might not feel that way, but rolling them on your AE tickets, or buying the recipes is really affordable.

Touch of Death is almost always a bad idea, only worth it if you specifically need the extra accuracy and damage it outputs, since you're spending 6 slots instead of 4 and getting only half as much defense out of the extra investment. Usually you're better off going KC and two from another set with good Accuracy pieces and/or a decent proc if you're already over 95% damage enhancement.
Both of the ones you mention offer less than a 2% defensive benefit. For my money, that's not worth the slots you use up. Just something to keep in mind - with Kinetic Combat you get twice the benefit in four slots. there's a reason that its much preferred (and admittedly more expensive).


 

Posted

Quote:
Originally Posted by Square_One View Post
A Fire/Elec will bring you the most damage out of a blapping (and pretty much will have the highest single target DPS available anyway for blasters overall). If I redid mine I might go Fire/Ice, less damage potential, but much safer and with the same feel.

Just in case you were still looking for ideas other than Son/Energy.
Did you factor in all of the -Damage Resistance? People don't realize how incredibly effective -Res is, much, much more so than damage bonuses. -Res stacks with damage buffs, even inspirations AND benefits every other person attacking the foe as well. Also, I have to again pimp the safety provided by your controls - Sleep to take out every group, and enough stun to shut down an Elite Boss when it comes to single-target.

-Res is huge.

For the record, Fire/Ice is my favorite blaster to team or solo with... favorite thematic combo as well, but I never considered her as a blapper.


 

Posted

Quote:
Originally Posted by Wiggz View Post
Did you factor in all of the -Damage Resistance? People don't realize how incredibly effective -Res is, much, much more so than damage bonuses. -Res stacks with damage buffs, even inspirations AND benefits every other person attacking the foe as well. Also, I have to again pimp the safety provided by your controls - Sleep to take out every group, and enough stun to shut down an Elite Boss when it comes to single-target.

-Res is huge.

For the record, Fire/Ice is my favorite blaster to team or solo with... favorite thematic combo as well, but I never considered her as a blapper.
I still don't think Sonic will overtake Fire. For defenders, sonic's -res is a whopping 20% each time, and if fire were to be ported over to them, sonic would probably be better. But on blasters where the -res is only 14%, I have still always heard that Fire beats out Sonic in terms of DPS - at least when high-recharge builds are taken into account. Fire/Elec will also have that satisfying burst damage - Sonic takes time to build up it's -res.

Yes, the -res does help teams out quite a bit.

/Elec will beat /Energy I'm fairly sure - having a third melee (Shocking Grasp) that does alright is a lot better than the long animating Total Focus. At least in terms of DPS. Maybe someone could compare a Son/Elec with a Fire/Elec.