Obsidian_Force2

Cohort
  • Posts

    372
  • Joined

  1. Obsidian_Force2

    Q on Virtue?

    I have no problem getting past the Q, but after that it lists all my characters zone locations as "Unknown" and when I try to log them in it jumps me back to the PW/Log in screen saying the map cannot be found.


    Damn Rikti hackers...
  2. [QUOTE=AlienOne;3033011]Which is why there simply can't be "one build to rule them all." QUOTE]

    I stopped reading here, for a few reasons...

    1) This statement applies to all At's and WS/PB's are nothing special in this reguard.

    2) Playstyle is a factor in every single At as well, and playing really really badly or really really well shouldnt be factored into performance. Ever.

    3) I already said what I quoted you as saying, I just added the the part everyone else leaves out. The fact that no matter how many combinations, there is always (yes always) one that will outperform the others given equal players at the helm. The fact you do not like this is not important.




    We have been over this many times and it's time consuming when you refute everything that has been used in every other AT forum as a means of evaluating efficiency of builds and simply keep restating over and over " But the playstyle man, it's all about the playstyle."

    I wont bother debating anyone who feels simple mathmatics cannot be trusted to evaluate performance of an AT in a game BASED on mathmatics... Activation times, recharge rates, damage per attack. It's all there and easily (ok not easily) figured with a calculator.

    I'm bored but not THAT bored.
  3. Quote:
    Originally Posted by Justaris View Post
    This is an AT where there is no "one right way" to build for best effect.
    I should just shut up, I really should.

    alas....

    No, Every AT and set in the game has no "one right way" to build. The difference is the players of the other AT's are thick skinned enough to be able to admit some specific combinations of powers and slotting will in almost all cases work better than other less optimal choices.

    The Kheldian AT's have alot more choices and options, thus making it "harder" to pin down a "one right way" to build (which doesnt really exist in any of the AT's anyways) but not impossible by any means. it's simply unpleasant for some to even think that their masterpiece of kheldian design might not be as good as it could possibly be.

    don't get me wrong Justaris is totaly on the ball with his advice, i simply cannot agree that doubling or even trippling the choices alllowed makes finding a half dozen optimum builds impossible to determine...harder yes...impossible...no.

    Sorry for the derailment, and again excellent advice was given.
  4. I think its good.

    I only really dislike the slotting of gravity well with pure holds sets as it is the only real heavy damage option in human form outside of nuking.

    Yes this includes the human blasts and especialy the consistantly overated pbaoe damage field most commonly (and correctly) called Orbiting Debt.
  5. Thats not bad at all, It keeps the damage up for fast body creation.

    I still prefer Hecatome 5 slotted.
  6. Don't forget to deduct the endurance cost of the power when used.

    Thats 20x3=60-15.6=44.4 on three mobs 64.4 on four mobs, 84.4 on 5 mobs and finaly 104.4 or capped on 6 mobs, endurance reduction on your heal set will probably let you drop the last mob and cap on 5.

    Slotting for endurance mod I feel is the much better choice but hey, i'm also the one who thinks slotting the only heavy hitter attack in human form with a hold set is crazy so make your own choices.
  7. Obsidian_Force2

    Warshade help

    Quote:
    Originally Posted by Square_One View Post
    there's usually bodies around to Stygian from. If there's not, then I wasn't using the endurance I had very effectively, was I?
    I Have the fitness pool, not because I need it, just because I wanted to have swift and to eat up a few power picks with Numina's/Miracle Procs.

    But what he said abouve is exactly, perfectly correct. If your not making bodies fast enough your not playing agrressively enough. Bodies are a WS resource you actually have to create.
  8. Obsidian_Force2

    Warshade blues

    Quote:
    Originally Posted by DrMike2000 View Post
    Hmmm....

    On my PeaceBringer (who got to 50), I pretty much ended up staying in human form most of the time, with the odd drop into Dwarf when I got into trouble. I'd got the Nova and human single target and AoE blasts slotted, but basically found the switch to Nova form too slow and irritating a lot of the time to make it really worth using.

    That was on a PeaceBringer...
    On a Warshade, things are different. The human form has less innate firepower, making Nova more valuable. Nova form can also get boosted by powers like the two Mires and eventually Eclipse.

    Is it fair to say that Warshades require a bit more shapeshifting than PeaceBringers? Its starting to look that way
    My intention was to mainly respond to this in my previous post.

    I do infact have a hammi acc/dam in both initial blasts and i do use then to finish off a mob with a tiny bit of life left.

    He/She inquired about the amount of shapeshifting involved and I replied as to my own views on it, as well as demonstrated the benefit of squid blasts over human ones.

    He/She can take and use (or not) this as he/she wishes.

    Not trying to be argumentative, just pointing out why I said what I said.

    *Edit: I was also interested in showing why I dont slot the human blasts, as you seemed curious.
  9. Obsidian_Force2

    Warshade blues

    Quote:
    Originally Posted by Jade_Dragon View Post
    I can't understand taking attacks and then not slotting them. I mean, sure, you don't need most powers that are duplicated in your forms (as a Tri-Former) and you do have to take SOMETHING. But why take blasts? I would think something "useless" like Orbiting Death or Nebulous Form would be a better use of a power pick, and would see the occasional use even with only one slot.

    At the very least, the melee attacks can be taken, and used as a heal and a hold respectively, not to deal damage. But in my case, my Tri Former takes Ebon Eye as his only blast, fairly well slotted so he can use it to complement his melee attacks. Then for his alternate Human/Dwarf build he takes the rest of the blasts.
    I get your confusion, but at the same time I don't know how many people actually slot up kick when their trying to get tough and weave, it's a waste of slots better (usually) put elsewhere.

    You are forced to take at least one of the blasts and two if you don't take Orbiting Debt ( I never do, to me it's a slow tick, low damage attack that really only becomes valuable when slotted with at least 2 damage procs and even then you can destroy entire groups of mobs from squid form in less time than waiting out the debt monger).

    As for why specificly I will not slot up the human attacks, here is why.

    (Unslotted attacks) (Damage) (Recharge) (Range) (Endurance used)
    ---------------------------------------------------------------------------
    Shadow Bolt-Human 26.7 1.5 80' 3.12
    Nova Bolt-Squid 58.1 1.5 100' 3.12

    Ebon Eye-Human 44.5 4 80' 5.2
    Nova Blast-Squid 96.8 4 100' 5.2

    Shadow Blast-Human 73 8 80' 8.53
    Nova Emmanation 95.8 AoE 12 60' 11.9

    Dark Detonation-Human 58.1 AoE 16 80' 16.2
    Nova Detonation-Squid 87.1 AoE 16 100' 15.2


    Slotting will not change this nor will Sunless Mire, you get more survivability if your in human form with shields on but once you have Eclipse (especialy perma) the shields are only sucking endurance and muling sets.

    I believe the key is rapid constant shapeshifting to fire off mire/eclipse/nukes/stygian circle/dwarf mire/unchain essence/extracted essence to keep your buffs stacked to high heaven.

    Staying in one form or another for long periods of time is like stopping the rollercoaster every 30 feet to make sure everyone is ok. Sure their ok but they didn't hop on a rollercoaster to play it safe.
  10. Obsidian_Force2

    Warshade blues

    Honestly if your getting and slotting the squid form (and I think you should 1.2 damage scaler and +45% damage boost in squid vs I think between .85 and 1.0 on human blasts with no +damage) then all your doing is double slotting basicly the same attacks except worse damage in human.

    I NEVER slot any of the human blasts beyond the initial slot. This is IMHO one of the reasons alot of people come up with the idea that Kheldians are more slot starved than they truely are. The second being the weirdo idea that all powers have to be 5 or 6 slotted to be "good".

    Use the respec trick I "think" Joe mentioned abouve.

    *Edit This is not to say don't slot up any human form attacks but simply not slot ones duplicated by your other forms with the exception of Mire.
  11. Quote:
    Originally Posted by Eislor View Post
    You don't have enough slots to really go for set bonuses, except maybe the 2 or 3 item bonuses.
    I beg to differ...

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Obsidian Force: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping

    Hero Profile:
    Level 1: Shadow Bolt
    • (A) HamiO:Nucleolus Exposure
    Level 1: Absorption
    • (A) Steadfast Protection - Knockback Protection
    Level 2: Ebon Eye
    • (A) HamiO:Nucleolus Exposure
    Level 4: Gravity Shield
    • (A) Aegis - Psionic/Status Resistance
    Level 6: Dark Nova
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Swift
    • (A) Run Speed IO
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 12: Sunless Mire
    • (A) Obliteration - Accuracy/Recharge
    • (21) Obliteration - Accuracy/Damage/Recharge
    • (23) Obliteration - Damage/Recharge
    Level 14: Shadow Cloak
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Health
    • (A) Miracle - +Recovery
    • (23) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Gravity Well
    • (A) Hecatomb - Accuracy/Recharge
    • (25) Hecatomb - Accuracy/Damage/Recharge
    • (25) Hecatomb - Damage/Recharge
    • (27) Hecatomb - Damage
    • (27) Hecatomb - Chance of Damage(Negative)
    Level 20: Black Dwarf
    • (A) Titanium Coating - Resistance/Endurance
    • (29) Resist Damage IO
    • (29) Resist Damage IO
    • (31) Performance Shifter - Chance for +End
    Level 22: Stygian Circle
    • (A) Efficacy Adaptor - EndMod
    • (31) Efficacy Adaptor - EndMod/Endurance
    • (31) Efficacy Adaptor - EndMod/Recharge
    • (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 24: Stamina
    • (A) Endurance Modification IO
    Level 26: Gravitic Emanation
    • (A) Absolute Amazement - Accuracy/Recharge
    • (33) Absolute Amazement - Accuracy/Stun/Recharge
    • (33) Absolute Amazement - Stun/Recharge
    • (34) Absolute Amazement - Stun
    • (34) Absolute Amazement - Endurance/Stun
    Level 28: Unchain Essence
    • (A) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Range
    • (36) Positron's Blast - Chance of Damage(Energy)
    Level 30: Nebulous Form
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 32: Dark Extraction
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (45) Expedient Reinforcement - Accuracy/Damage
    • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (45) Expedient Reinforcement - Endurance/Damage/Recharge
    • (46) Soulbound Allegiance - Damage
    • (46) Soulbound Allegiance - Chance for Build Up
    Level 35: Quasar
    • (A) Armageddon - Accuracy/Recharge
    • (46) Armageddon - Accuracy/Damage/Recharge
    • (48) Armageddon - Damage/Recharge
    • (48) Armageddon - Damage
    • (48) Armageddon - Chance for Fire Damage
    Level 38: Eclipse
    • (A) Efficacy Adaptor - Accuracy/Recharge
    • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (50) Aegis - Resistance/Recharge
    • (50) Titanium Coating - Resistance/Recharge
    Level 41: Stygian Return
    • (A) Healing IO
    Level 44: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Dark Sustenance
    Level 4: Ninja Run
    • (A) Empty
    Level 10: Shadow Recall
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    ------------
    Level 6: Dark Nova Bolt
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Accuracy/Damage/Recharge
    • (3) Decimation - Damage/Recharge
    • (17) Decimation - Accuracy/Endurance/Recharge
    • (17) Decimation - Chance of Build Up
    Level 6: Dark Nova Blast
    • (A) Apocalypse - Accuracy/Recharge
    • (5) Apocalypse - Accuracy/Damage/Recharge
    • (5) Apocalypse - Damage/Recharge
    • (15) Apocalypse - Damage
    • (15) Apocalypse - Chance of Damage(Negative)
    Level 6: Dark Nova Emanation
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Accuracy/Damage/Endurance
    • (7) Positron's Blast - Damage/Range
    • (13) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Chance of Damage(Energy)
    Level 6: Dark Nova Detonation
    • (A) Ragnarok - Accuracy/Recharge
    • (9) Ragnarok - Accuracy/Damage/Recharge
    • (9) Ragnarok - Damage
    • (11) Ragnarok - Damage/Recharge
    • (11) Ragnarok - Damage/Endurance
    Level 20: Black Dwarf Strike
    • (A) Touch of Death - Accuracy/Damage
    • (37) Touch of Death - Accuracy/Damage/Endurance
    • (37) Touch of Death - Damage/Recharge
    • (37) Touch of Death - Chance of Damage(Negative)
    Level 20: Black Dwarf Smite
    • (A) Touch of Death - Accuracy/Damage
    • (39) Touch of Death - Accuracy/Damage/Endurance
    • (39) Touch of Death - Damage/Recharge
    • (39) Touch of Death - Damage/Endurance
    Level 20: Black Dwarf Mire
    • (A) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 20: Black Dwarf Drain
    • (A) Touch of Death - Accuracy/Damage
    • (42) Touch of Death - Accuracy/Damage/Endurance
    • (42) Touch of Death - Damage/Recharge
    • (43) Touch of Death - Damage/Endurance/Recharge
    • (43) Numina's Convalescence - Heal/Recharge
    • (43) Numina's Convalescence - Heal
    Level 20: Black Dwarf Step
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 20: Black Dwarf Antagonize
    • (A) Perfect Zinger - Accuracy/Recharge
    ------------
    Set Bonus Totals:
    • 20.5% DamageBuff(Smashing)
    • 20.5% DamageBuff(Lethal)
    • 20.5% DamageBuff(Fire)
    • 20.5% DamageBuff(Cold)
    • 20.5% DamageBuff(Energy)
    • 20.5% DamageBuff(Negative)
    • 20.5% DamageBuff(Toxic)
    • 20.5% DamageBuff(Psionic)
    • 2.25% Max End
    • 87% Enhancement(Accuracy)
    • 110% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 116.5 HP (10.9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 13.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 2.5%
    • 22.5% (0.38 End/sec) Recovery
    • 54% (2.41 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 13.2% Resistance(Fire)
    • 13.2% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 5% RunSpeed
  12. Quote:
    Originally Posted by Smiling_Joe View Post
    Sorry. Color customization doesn't work for Khelds, either.

    EDIT - yeah. I couldn't resist that.
    Funny, sad, and annoying all at the same time. :/
  13. Quote:
    Originally Posted by Lobstar View Post
    But that's the issue. Secondary Mutation does not carry over to dwarf or nova form. Check your numbers the next time you use it. Powers like mystic fortune, build up, and hasten do carry over. But this one, Secondary Mutation, doesn't.

    Consider for a moment if secondary mutation did not work for, say, a stone tank in granite form, but then worked for everyone else. That would be a bit odd wouldn't it?

    I do not believe that those who are asking, are seeking any special treatment, simply equal treatment. We don't need to be able to use Secondary Mutation while in a form, but it would be nice if the power acted as every other self buff did and persisted through the various forms a Kheldian has at their disposal.
    This is the short and very well said form of what I was trying to say in reguards to this particular power, and carries over to things such as power customization and some of the new temp powers like recovery serum.
  14. Quote:
    Originally Posted by White Hot Flash View Post
    If you've played Khelds as much as you claim, you know the unreasonableness you're exhibiting by expecting all powers to work equally for Khelds as well. There's always going to be powers that just don't play well with them, and there's nothing Castle can do about it.
    "If" I had played Kheldians as much as I "claim" I would simply accept that something that will not work well (or hardly at all) on my Kheldian is just an acceptable fact of the game, while the same something that didnt work for say scrappers would hold up the release of a booster pack or a power set or an expansion indefinantly until it was fixed because one is popular with a majority of players and the other is not to be a perfectly fine situation?

    No, the amount of time I "claim" to have spent on Kheldians would in no way impact my opinion that all AT's should be of equal importance, not sorted into more important and less important catagories based on popularity, as this simply creates a self fullfilling prophecy of it's not popular so it gets less development time which in turn makes it less popular which in turn gives it less development time..ect...ect..

    Would fixing this be hard and an inefficient use of developer time? Yes it would.

    But at some point you have to get it done, you have to bring the outliers on the low end of the spectrum up to meet the more popular AT's or it continues to become less and less popular as more and more features become unavailable to that AT.

    Will the game crash and CoH come to a halt without bringing some of the newer features to the Kheldians? Hell no, the game might not even notice if Khelds vanished enmass overnight.

    The fact remains that hard to do or nearly impossible, the people who truely love and enjoy Kheldians deserve all these new features just as much (and maybe just a bit more for their long suffering) as all the people who enjoy scrappers defenders tanks and every other AT that plays this game.

    I never thought I would say it but it has finaly gotten to the point where I say "either bring us up to speed with the other AT's as far as features and neat stuff or get rid of the Kheldians alltogether."
  15. Quote:
    Originally Posted by Debt_Magnet View Post
    Are you really gonna question the man that holds the ban and nerf hammers??

    On matters of game knowledge/rules/how things work...hell no...

    On the reasonableness of having one AT that recives little to no benifit for a $10 booster pack Temp power?

    You bet your tenticles I will.
  16. Quote:
    Originally Posted by Castle View Post
    Temporary Powers do not function in Crab or Squid form.


    If the Mystic Fortune buffs carry over to the forms (and they do) then the mutation buffs should as well, unless you perfectly happy with just one AT in the game for which this power proves nearly worthless.

    In which case carry on, as I am somewhat used to the philosophy of "Eh, it's just the Khelds, who cares."

    Yes, I am tired of new features being inaccessable to my main character for reasons both legitimate and otherwise.
  17. Nearly every problem I encounter reguarding binds somehow seems to occur to people using bind_load files. I really do not understand the reason to use bind_loads as I have never had problems using simple plain old binds.

    "The more complicated the plumbing, the easier it is to stop up the drain."

    ...and yes this was a pointless post and of no help what-so-ever. Sorry...
  18. Try switching to toggle_off and toggle_on instead of toggleoff/toggleon and see if that fixes it.
  19. Obsidian_Force2

    Warshade help

    I have posted this many times before, but I will again, if you see anything you like better in this build feel free to use it. I suggest checking both the set bonuses and the powers stats themselves and see if the numbers agree with what you might be willing to settle for.

    Your build looks solid btw I'm just adding this as something to concider on slotting and sets


    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Obsidian Force: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping

    Hero Profile:
    Level 1: Shadow Bolt
    • (A) HamiO:Nucleolus Exposure
    Level 1: Absorption
    • (A) Steadfast Protection - Knockback Protection
    Level 2: Ebon Eye
    • (A) HamiO:Nucleolus Exposure
    Level 4: Gravity Shield
    • (A) Aegis - Psionic/Status Resistance
    Level 6: Dark Nova
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Swift
    • (A) Run Speed IO
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 12: Sunless Mire
    • (A) Obliteration - Accuracy/Recharge
    • (21) Obliteration - Accuracy/Damage/Recharge
    • (23) Obliteration - Damage/Recharge
    Level 14: Shadow Cloak
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Health
    • (A) Miracle - +Recovery
    • (23) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Gravity Well
    • (A) Hecatomb - Accuracy/Recharge
    • (25) Hecatomb - Accuracy/Damage/Recharge
    • (25) Hecatomb - Damage/Recharge
    • (27) Hecatomb - Damage
    • (27) Hecatomb - Chance of Damage(Negative)
    Level 20: Black Dwarf
    • (A) Titanium Coating - Resistance/Endurance
    • (29) Resist Damage IO
    • (29) Resist Damage IO
    • (31) Performance Shifter - Chance for +End
    Level 22: Stygian Circle
    • (A) Efficacy Adaptor - EndMod
    • (31) Efficacy Adaptor - EndMod/Endurance
    • (31) Efficacy Adaptor - EndMod/Recharge
    • (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 24: Stamina
    • (A) Endurance Modification IO
    Level 26: Gravitic Emanation
    • (A) Absolute Amazement - Accuracy/Recharge
    • (33) Absolute Amazement - Accuracy/Stun/Recharge
    • (33) Absolute Amazement - Stun/Recharge
    • (34) Absolute Amazement - Stun
    • (34) Absolute Amazement - Endurance/Stun
    Level 28: Unchain Essence
    • (A) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Range
    • (36) Positron's Blast - Chance of Damage(Energy)
    Level 30: Nebulous Form
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 32: Dark Extraction
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (45) Expedient Reinforcement - Accuracy/Damage
    • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (45) Expedient Reinforcement - Endurance/Damage/Recharge
    • (46) Soulbound Allegiance - Damage
    • (46) Soulbound Allegiance - Chance for Build Up
    Level 35: Quasar
    • (A) Armageddon - Accuracy/Recharge
    • (46) Armageddon - Accuracy/Damage/Recharge
    • (48) Armageddon - Damage/Recharge
    • (48) Armageddon - Damage
    • (48) Armageddon - Chance for Fire Damage
    Level 38: Eclipse
    • (A) Efficacy Adaptor - Accuracy/Recharge
    • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (50) Aegis - Resistance/Recharge
    • (50) Titanium Coating - Resistance/Recharge
    Level 41: Stygian Return
    • (A) Healing IO
    Level 44: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Dark Sustenance
    Level 4: Ninja Run
    • (A) Empty
    Level 10: Shadow Recall
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    ------------
    Level 6: Dark Nova Bolt
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Accuracy/Damage/Recharge
    • (3) Decimation - Damage/Recharge
    • (17) Decimation - Accuracy/Endurance/Recharge
    • (17) Decimation - Chance of Build Up
    Level 6: Dark Nova Blast
    • (A) Apocalypse - Accuracy/Recharge
    • (5) Apocalypse - Accuracy/Damage/Recharge
    • (5) Apocalypse - Damage/Recharge
    • (15) Apocalypse - Damage
    • (15) Apocalypse - Chance of Damage(Negative)
    Level 6: Dark Nova Emanation
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Accuracy/Damage/Endurance
    • (7) Positron's Blast - Damage/Range
    • (13) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Chance of Damage(Energy)
    Level 6: Dark Nova Detonation
    • (A) Ragnarok - Accuracy/Recharge
    • (9) Ragnarok - Accuracy/Damage/Recharge
    • (9) Ragnarok - Damage
    • (11) Ragnarok - Damage/Recharge
    • (11) Ragnarok - Damage/Endurance
    Level 20: Black Dwarf Strike
    • (A) Touch of Death - Accuracy/Damage
    • (37) Touch of Death - Accuracy/Damage/Endurance
    • (37) Touch of Death - Damage/Recharge
    • (37) Touch of Death - Chance of Damage(Negative)
    Level 20: Black Dwarf Smite
    • (A) Touch of Death - Accuracy/Damage
    • (39) Touch of Death - Accuracy/Damage/Endurance
    • (39) Touch of Death - Damage/Recharge
    • (39) Touch of Death - Damage/Endurance
    Level 20: Black Dwarf Mire
    • (A) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 20: Black Dwarf Drain
    • (A) Touch of Death - Accuracy/Damage
    • (42) Touch of Death - Accuracy/Damage/Endurance
    • (42) Touch of Death - Damage/Recharge
    • (43) Touch of Death - Damage/Endurance/Recharge
    • (43) Numina's Convalescence - Heal/Recharge
    • (43) Numina's Convalescence - Heal
    Level 20: Black Dwarf Step
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 20: Black Dwarf Antagonize
    • (A) Perfect Zinger - Accuracy/Recharge
    ------------
    Set Bonus Totals:
    • 20.5% DamageBuff(Smashing)
    • 20.5% DamageBuff(Lethal)
    • 20.5% DamageBuff(Fire)
    • 20.5% DamageBuff(Cold)
    • 20.5% DamageBuff(Energy)
    • 20.5% DamageBuff(Negative)
    • 20.5% DamageBuff(Toxic)
    • 20.5% DamageBuff(Psionic)
    • 2.25% Max End
    • 87% Enhancement(Accuracy)
    • 110% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 116.5 HP (10.9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 13.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 2.5%
    • 22.5% (0.38 End/sec) Recovery
    • 54% (2.41 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 13.2% Resistance(Fire)
    • 13.2% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 5% RunSpeed
  20. All good advice here. Nothing at all I dissagree with.

    I am at 180% global recharge with 3 slotted hasten (hasten is exactly perma) and I wouldnt trade a single percent of that for anything.

    The performance shifter proc is well worth the investment for dwarf form.

    Gravitic Emmination first then Unchain Essence for power picks, I would'nt skip either as what most people complain about with the "real" WS nuke is it doesnt quite kill everything. Mire + Unchain + Quasar = all dead with no exceptions aside from EB's and AV's.

    If well built you can also add a fair amount of +damage +acc +recovery and +regen to your build while maintaining an insane amount of +recharge. My advice?

    Go nutz on your shade, you will not regret the money you spend.
  21. Obsidian_Force2

    Warshade help

    The four things that keep my Dwarf form viable are...

    #1: Very high global recharge rate.

    #2: 4 slots of ToD focusing on acc, recharge, and damage along with 2 slots of Numinas focusing on healing and recharge on the dwarf heal power.

    #3: A single performance shifter chance for +endurance slotted into the Dwarf form itself.

    #4 Obliteration 5 slotted into Black Dwarf Mire for faster recharging aoe damage and improved overall damage. (Warning this itself will eat alot of endurance but you will finish fights faster and save endurance through shorter combat)

    Even with all four of these (or perhaps because of it meaning more recharge = more endurance used) I find myself running low on endurance after a couple minutes but thats when I drop to human to throw out Eclipse for the endurance recovery (I have it slotted with 2 efficacy adapters acc/recharge and acc/recharge/end mod I believe).

    Good luck.
  22. Try to read too quickly and this is what happens.

    I see what your saying now and retract my statement.

    I was under the impression you were intending to use this slotting in both squid AOE's.

    Skimming is never good.
  23. This is what I'm currently using. I concider it my universal build. Good for everything from street sweeping to tanking ITF's and everything in between.

    Great soloing build and excellent on teams.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Obsidian Force: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping

    Hero Profile:
    Level 1: Shadow Bolt
    • (A) HamiO:Nucleolus Exposure
    Level 1: Absorption
    • (A) Steadfast Protection - Knockback Protection
    Level 2: Ebon Eye
    • (A) HamiO:Nucleolus Exposure
    Level 4: Gravity Shield
    • (A) Aegis - Psionic/Status Resistance
    Level 6: Dark Nova
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Swift
    • (A) Run Speed IO
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 12: Sunless Mire
    • (A) Obliteration - Accuracy/Recharge
    • (21) Obliteration - Accuracy/Damage/Recharge
    • (23) Obliteration - Damage/Recharge
    Level 14: Shadow Cloak
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Health
    • (A) Miracle - +Recovery
    • (23) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Gravity Well
    • (A) Hecatomb - Accuracy/Recharge
    • (25) Hecatomb - Accuracy/Damage/Recharge
    • (25) Hecatomb - Damage/Recharge
    • (27) Hecatomb - Damage
    • (27) Hecatomb - Chance of Damage(Negative)
    Level 20: Black Dwarf
    • (A) Titanium Coating - Resistance/Endurance
    • (29) Resist Damage IO
    • (29) Resist Damage IO
    • (31) Performance Shifter - Chance for +End
    Level 22: Stygian Circle
    • (A) Efficacy Adaptor - EndMod
    • (31) Efficacy Adaptor - EndMod/Endurance
    • (31) Efficacy Adaptor - EndMod/Recharge
    • (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 24: Stamina
    • (A) Endurance Modification IO
    Level 26: Gravitic Emanation
    • (A) Absolute Amazement - Accuracy/Recharge
    • (33) Absolute Amazement - Accuracy/Stun/Recharge
    • (33) Absolute Amazement - Stun/Recharge
    • (34) Absolute Amazement - Stun
    • (34) Absolute Amazement - Endurance/Stun
    Level 28: Unchain Essence
    • (A) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Range
    • (36) Positron's Blast - Chance of Damage(Energy)
    Level 30: Nebulous Form
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 32: Dark Extraction
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (45) Expedient Reinforcement - Accuracy/Damage
    • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (45) Expedient Reinforcement - Endurance/Damage/Recharge
    • (46) Soulbound Allegiance - Damage
    • (46) Soulbound Allegiance - Chance for Build Up
    Level 35: Quasar
    • (A) Armageddon - Accuracy/Recharge
    • (46) Armageddon - Accuracy/Damage/Recharge
    • (48) Armageddon - Damage/Recharge
    • (48) Armageddon - Damage
    • (48) Armageddon - Chance for Fire Damage
    Level 38: Eclipse
    • (A) Efficacy Adaptor - Accuracy/Recharge
    • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (50) Aegis - Resistance/Recharge
    • (50) Titanium Coating - Resistance/Recharge
    Level 41: Stygian Return
    • (A) Healing IO
    Level 44: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Dark Sustenance
    Level 4: Ninja Run
    • (A) Empty
    Level 10: Shadow Recall
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    ------------
    Level 6: Dark Nova Bolt
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Accuracy/Damage/Recharge
    • (3) Decimation - Damage/Recharge
    • (17) Decimation - Accuracy/Endurance/Recharge
    • (17) Decimation - Chance of Build Up
    Level 6: Dark Nova Blast
    • (A) Apocalypse - Accuracy/Recharge
    • (5) Apocalypse - Accuracy/Damage/Recharge
    • (5) Apocalypse - Damage/Recharge
    • (15) Apocalypse - Damage
    • (15) Apocalypse - Chance of Damage(Negative)
    Level 6: Dark Nova Emanation
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Accuracy/Damage/Endurance
    • (7) Positron's Blast - Damage/Range
    • (13) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Chance of Damage(Energy)
    Level 6: Dark Nova Detonation
    • (A) Ragnarok - Accuracy/Recharge
    • (9) Ragnarok - Accuracy/Damage/Recharge
    • (9) Ragnarok - Damage
    • (11) Ragnarok - Damage/Recharge
    • (11) Ragnarok - Damage/Endurance
    Level 20: Black Dwarf Strike
    • (A) Touch of Death - Accuracy/Damage
    • (37) Touch of Death - Accuracy/Damage/Endurance
    • (37) Touch of Death - Damage/Recharge
    • (37) Touch of Death - Chance of Damage(Negative)
    Level 20: Black Dwarf Smite
    • (A) Touch of Death - Accuracy/Damage
    • (39) Touch of Death - Accuracy/Damage/Endurance
    • (39) Touch of Death - Damage/Recharge
    • (39) Touch of Death - Damage/Endurance
    Level 20: Black Dwarf Mire
    • (A) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 20: Black Dwarf Drain
    • (A) Touch of Death - Accuracy/Damage
    • (42) Touch of Death - Accuracy/Damage/Endurance
    • (42) Touch of Death - Damage/Recharge
    • (43) Touch of Death - Damage/Endurance/Recharge
    • (43) Numina's Convalescence - Heal/Recharge
    • (43) Numina's Convalescence - Heal
    Level 20: Black Dwarf Step
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 20: Black Dwarf Antagonize
    • (A) Perfect Zinger - Accuracy/Recharge
    ------------
    Set Bonus Totals:
    • 20.5% DamageBuff(Smashing)
    • 20.5% DamageBuff(Lethal)
    • 20.5% DamageBuff(Fire)
    • 20.5% DamageBuff(Cold)
    • 20.5% DamageBuff(Energy)
    • 20.5% DamageBuff(Negative)
    • 20.5% DamageBuff(Toxic)
    • 20.5% DamageBuff(Psionic)
    • 2.25% Max End
    • 87% Enhancement(Accuracy)
    • 110% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 116.5 HP (10.9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 13.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 2.5%
    • 22.5% (0.38 End/sec) Recovery
    • 54% (2.41 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 13.2% Resistance(Fire)
    • 13.2% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 5% RunSpeed
  24. My only opinion on this slotting is the fact that on 2 sets ( 1 for each AOE) of positrons your losing 18% Global Acc and 12.5% Global recharge, which for a WS building for perma Eclipse is HUGE (something you already pointed out yourself.).

    I simply wanted to point out the fact when your talking about two AOE's your actually doubling the global losses.

    I find this not a bad build idea for PB's and WS's not concerned with reaching super high levels of global recharge, but would never concider it on my own WS build due to the fact my current 180% global recharge is exactly enough to keep hasten perma thus making perma eclipse easier to maintain.

    Just my 2 cents.
  25. Much as abouve, I whipped this up in about 5 minutes, so buyer beware. Also, the levels powers are taken are screwy, I just wanted to get all the powers in there and didnt take note of what levels they should be taken.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    PB build: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Glinting Eye
    • (A) HamiO:Nucleolus Exposure
    Level 1: Incandescence
    • (A) Steadfast Protection - Knockback Protection
    Level 2: Gleaming Blast
    • (A) HamiO:Nucleolus Exposure
    Level 4: Essence Boost
    • (A) Harmonized Healing - Heal/Recharge
    • (25) Harmonized Healing - Heal/Endurance/Recharge
    • (27) Numina's Convalescence - Heal/Recharge
    • (27) Numina's Convalescence - Heal/Endurance/Recharge
    Level 6: Bright Nova
    • (A) Performance Shifter - Chance for +End
    • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Radiant Strike
    • (A) Touch of Death - Accuracy/Damage
    • (46) Touch of Death - Accuracy/Damage/Endurance
    • (46) Touch of Death - Damage/Recharge
    • (46) Touch of Death - Damage/Endurance
    • (48) Touch of Death - Damage/Endurance/Recharge
    Level 10: Shining Shield
    • (A) Aegis - Psionic/Status Resistance
    Level 12: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 14: Quantum Shield
    • (A) Steadfast Protection - Knockback Protection
    Level 16: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 18: Swift
    • (A) Run Speed IO
    Level 20: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (21) Miracle - +Recovery
    Level 22: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy
    • (25) Performance Shifter - Chance for +End
    Level 24: White Dwarf
    • (A) Titanium Coating - Resistance
    • (40) Impervium Armor - Resistance/Endurance
    • (40) Aegis - Resistance/Endurance
    • (42) Performance Shifter - Chance for +End
    Level 26: Reform Essence
    • (A) Harmonized Healing - Heal/Recharge
    • (29) Harmonized Healing - Heal/Endurance/Recharge
    • (29) Numina's Convalescence - Heal/Recharge
    • (31) Numina's Convalescence - Heal/Endurance/Recharge
    Level 28: Solar Flare
    • (A) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Damage
    • (33) Obliteration - Damage/Recharge
    Level 30: Conserve Energy
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 32: Dawn Strike
    • (A) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Damage
    Level 35: Restore Essence
    • (A) Healing IO
    Level 38: Light Form
    • (A) Impervium Armor - Resistance/Recharge
    • (42) Aegis - Resistance/Recharge
    • (42) Titanium Coating - Resistance/Recharge
    Level 41: Incandescent Strike
    • (A) Touch of Death - Accuracy/Damage
    • (45) Touch of Death - Accuracy/Damage/Endurance
    • (50) Touch of Death - Damage/Endurance/Recharge
    • (50) Touch of Death - Damage/Recharge
    • (50) Touch of Death - Damage/Endurance
    Level 44: Boxing
    • (A) HamiO:Nucleolus Exposure
    Level 47: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Cosmic Balance
    Level 4: Ninja Run
    • (A) Empty
    Level 10: Combat Flight
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    ------------
    Level 6: Bright Nova Bolt
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Accuracy/Damage/Recharge
    • (9) Decimation - Damage/Recharge
    • (11) Decimation - Accuracy/Endurance/Recharge
    • (17) Decimation - Chance of Build Up
    Level 6: Bright Nova Blast
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    • (11) Decimation - Damage/Endurance
    • (17) Decimation - Damage/Recharge
    Level 6: Bright Nova Scatter
    • (A) Positron's Blast - Accuracy/Damage
    • (5) Positron's Blast - Accuracy/Damage/Endurance
    • (7) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Chance of Damage(Energy)
    Level 6: Bright Nova Detonation
    • (A) Positron's Blast - Accuracy/Damage
    • (5) Positron's Blast - Accuracy/Damage/Endurance
    • (7) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Chance of Damage(Energy)
    Level 24: White Dwarf Strike
    • (A) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (34) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Mako's Bite - Damage/Endurance
    Level 24: White Dwarf Smite
    • (A) Mako's Bite - Accuracy/Damage
    • (34) Mako's Bite - Accuracy/Endurance/Recharge
    • (36) Mako's Bite - Damage/Endurance
    • (36) Mako's Bite - Damage/Recharge
    Level 24: White Dwarf Flare
    • (A) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Damage
    • (37) Obliteration - Chance for Smashing Damage
    Level 24: White Dwarf Sublimation
    • (A) Harmonized Healing - Heal/Recharge
    • (39) Harmonized Healing - Heal/Endurance/Recharge
    • (39) Numina's Convalescence - Heal/Recharge
    • (39) Numina's Convalescence - Heal/Endurance/Recharge
    Level 24: White Dwarf Antagonize
    • (A) Perfect Zinger - Accuracy/Recharge
    • (40) Perfect Zinger - Chance for Psi Damage
    Level 24: White Dwarf Step
    • (A) Winter's Gift - Slow Resistance (20%)
    ------------
    Set Bonus Totals:
    • 20% DamageBuff(Smashing)
    • 20% DamageBuff(Lethal)
    • 20% DamageBuff(Fire)
    • 20% DamageBuff(Cold)
    • 20% DamageBuff(Energy)
    • 20% DamageBuff(Negative)
    • 20% DamageBuff(Toxic)
    • 20% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 42.5% Enhancement(RechargeTime)
    • 45% Enhancement(Accuracy)
    • 10% FlySpeed
    • 128.5 HP (12%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 17.6%
    • MezResist(Stun) 6.6%
    • MezResist(Terrorized) 2.75%
    • 12% (0.2 End/sec) Recovery
    • 36% (1.61 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 10% RunSpeed