Secondary Mutation and forms


Adeon Hawkwood

 

Posted

Unless I've missed something, It seems that the new Secondary Mutation power in the Mutant Booster set is not carrying over to kheldian forms. I tried this a few times in both nova and dwarf form. Each time the power icon disappeared upon entering either of the forms and the reappeared when returning to human form. I hope this is not working as intended.


@Phillon
Twitter @FiveIronBrony

 

Posted

Quote:
Originally Posted by Lobstar View Post
Unless I've missed something, It seems that the new Secondary Mutation power in the Mutant Booster set is not carrying over to kheldian forms. I tried this a few times in both nova and dwarf form. Each time the power icon disappeared upon entering either of the forms and the reappeared when returning to human form. I hope this is not working as intended.
Temporary Powers do not function in Crab or Squid form.


 

Posted

Quote:
Originally Posted by Castle View Post
Temporary Powers do not function in Crab or Squid form.
Interesting. That makes things like Recovery Serum a bit less appealing for many Kheldians.


Dr. Todt's theme.
i make stuff...

 

Posted

Bleh, too many things don't work with the Kheldians forms. Far too many things.


 

Posted

Quote:
Originally Posted by Castle View Post
Temporary Powers do not function in Crab or Squid form.
With respect (and a little bit of apprehension) I have to point out that Mystic Fortune does carry over to both Nova and Dwarf form. (please, oh please, dont take that away).


@Phillon
Twitter @FiveIronBrony

 

Posted

Quote:
Originally Posted by Castle View Post
Temporary Powers do not function in Crab or Squid form.
Not sure where you're geting your information from, but the Secondary Mutation works perfectly fine on my Crab. But I belive the OP was refering to both the nova and dwarf forms of the kheldians, as in the PeaceBringer and WarShade Arch-Type's.


 

Posted

Quote:
Originally Posted by Morbid Star View Post
Not sure where you're geting your information from, but the Secondary Mutation works perfectly fine on my Crab. But I belive the OP was refering to both the nova and dwarf forms of the kheldians, as in the PeaceBringer and WarShade Arch-Type's.
Dwarf = Crab
Nova = Squid

It's pretty common slang (although personally I prefer Lobster to Crab for the Dwarf form).


 

Posted

Quote:
Originally Posted by Morbid Star View Post
Not sure where you're geting your information from, but the Secondary Mutation works perfectly fine on my Crab. But I belive the OP was refering to both the nova and dwarf forms of the kheldians, as in the PeaceBringer and WarShade Arch-Type's.
I'm pretty sure Castle knew what he said ;p


 

Posted

Quote:
Originally Posted by Castle View Post
Temporary Powers do not function in Crab or Squid form.
Most click buffs do work after shifting forms, Hasten being a prime example. Also, Secondary Mutation is an inherent power, not a temporary.


 

Posted

Quote:
Originally Posted by Castle View Post
Temporary Powers do not function in Crab or Squid form.
Unable to activate, but they do persist if they are of a duration


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Posted

Quote:
Originally Posted by Castle View Post
Temporary Powers do not function in Crab or Squid form.


If the Mystic Fortune buffs carry over to the forms (and they do) then the mutation buffs should as well, unless you perfectly happy with just one AT in the game for which this power proves nearly worthless.

In which case carry on, as I am somewhat used to the philosophy of "Eh, it's just the Khelds, who cares."

Yes, I am tired of new features being inaccessable to my main character for reasons both legitimate and otherwise.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

This is my assumption because I don't play my Khelds enough:

Secondary Mutation doesn't require another player, which is why Mystic Fortune still works when you change to Nova/Dwarf Form.


 

Posted

I've always had to drop a form if i wanted to Mystic Fortune someone else, i assumed it'd be the same for the new mutation power though i havent been on my kheld since i bought the pack.

Also Castle, most of us call Dwarf form Lobster not Crab, we sound too much like an arachnos soldier calling us crab XD


--------------------------------------
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Posted

That's pretty bad. I've bought every other booster shortly after they were released, but with this one... I only really wanted the tacked-on fluffy tail and the mutation buff.

But my main is a Warshade, so in the end I'd be paying $10 for a tacked-on fluffy tail? :P

No, I think I'll be waiting until this changes.


 

Posted

Quote:
Originally Posted by Morbid Star View Post
Not sure where you're geting your information from,
He's a redname. He IS the source of our information! You lose!


 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
I don't have this pack yet, so let me ask this: If my PB accidentally mutates into a Rikti Monkey and has all the powers grayed out (if that's even how it works) will he be able to switch forms at all?
probably not, but it only lasts for a minute compared to the buffs which are 20 minutes


 

Posted

Quote:
Originally Posted by Morbid Star View Post
Not sure where you're geting your information from, but the Secondary Mutation works perfectly fine on my Crab. But I belive the OP was refering to both the nova and dwarf forms of the kheldians, as in the PeaceBringer and WarShade Arch-Type's.
Are you really gonna question the man that holds the ban and nerf hammers??


 

Posted

Quote:
Originally Posted by Debt_Magnet View Post
Are you really gonna question the man that holds the ban and nerf hammers??

On matters of game knowledge/rules/how things work...hell no...

On the reasonableness of having one AT that recives little to no benifit for a $10 booster pack Temp power?

You bet your tenticles I will.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

Quote:
Originally Posted by Obsidian_Force2 View Post
On matters of game knowledge/rules/how things work...hell no...

On the reasonableness of having one AT that recives little to no benifit for a $10 booster pack Temp power?

You bet your tenticles I will.
If you've played Khelds as much as you claim, you know the unreasonableness you're exhibiting by expecting all powers to work equally for Khelds as well. There's always going to be powers that just don't play well with them, and there's nothing Castle can do about it.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

That's a bit crazy...I was going to post about this and then bam I see this thread. Not to much of an issue with me though.



 

Posted

Human Form PB's are going,"there's a problem?"


 

Posted

Quote:
Originally Posted by White Hot Flash View Post
If you've played Khelds as much as you claim, you know the unreasonableness you're exhibiting by expecting all powers to work equally for Khelds as well. There's always going to be powers that just don't play well with them, and there's nothing Castle can do about it.
"If" I had played Kheldians as much as I "claim" I would simply accept that something that will not work well (or hardly at all) on my Kheldian is just an acceptable fact of the game, while the same something that didnt work for say scrappers would hold up the release of a booster pack or a power set or an expansion indefinantly until it was fixed because one is popular with a majority of players and the other is not to be a perfectly fine situation?

No, the amount of time I "claim" to have spent on Kheldians would in no way impact my opinion that all AT's should be of equal importance, not sorted into more important and less important catagories based on popularity, as this simply creates a self fullfilling prophecy of it's not popular so it gets less development time which in turn makes it less popular which in turn gives it less development time..ect...ect..

Would fixing this be hard and an inefficient use of developer time? Yes it would.

But at some point you have to get it done, you have to bring the outliers on the low end of the spectrum up to meet the more popular AT's or it continues to become less and less popular as more and more features become unavailable to that AT.

Will the game crash and CoH come to a halt without bringing some of the newer features to the Kheldians? Hell no, the game might not even notice if Khelds vanished enmass overnight.

The fact remains that hard to do or nearly impossible, the people who truely love and enjoy Kheldians deserve all these new features just as much (and maybe just a bit more for their long suffering) as all the people who enjoy scrappers defenders tanks and every other AT that plays this game.

I never thought I would say it but it has finaly gotten to the point where I say "either bring us up to speed with the other AT's as far as features and neat stuff or get rid of the Kheldians alltogether."


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

I play a Dwarf/Nova form PB and i have the new pack. Really it's not too bad to drop out of a form, hit secondary mutation, throw a team mate a mystic then hit a form button. Secondary Mutation goes over to your form like a mystic fortune does and the +hp power and the end reduct power (not ingame atm so can't recall what the names are) so really, whats the big deal?

Get on with it and enjoy what you have. The new pack isn't just Secondary Mutation it's got a lot of other cool stuff in too.

My 2 cents.

EDIT: ok, just been on my pb and yup seems like im wrong, secondary mutation don't carry over to a form (*slaps self due to tiredness/illness when writing this post originally)


--------------------------------------
Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383

DevArt Page: http://tamedragon.deviantart.com/

 

Posted

Quote:
Originally Posted by TameDragon View Post
I play a Dwarf/Nova form PB and i have the new pack. Really it's not too bad to drop out of a form, hit secondary mutation, throw a team mate a mystic then hit a form button. Secondary Mutation goes over to your form like a mystic fortune does and the +hp power and the end reduct power (not ingame atm so can't recall what the names are) so really, whats the big deal?Get on with it and enjoy what you have. The new pack isn't just Secondary Mutation it's got a lot of other cool stuff in too.
My 2 cents.
But that's the issue. Secondary Mutation does not carry over to dwarf or nova form. Check your numbers the next time you use it. Powers like mystic fortune, build up, and hasten do carry over. But this one, Secondary Mutation, doesn't.

Consider for a moment if secondary mutation did not work for, say, a stone tank in granite form, but then worked for everyone else. That would be a bit odd wouldn't it?

I do not believe that those who are asking, are seeking any special treatment, simply equal treatment. We don't need to be able to use Secondary Mutation while in a form, but it would be nice if the power acted as every other self buff did and persisted through the various forms a Kheldian has at their disposal.


@Phillon
Twitter @FiveIronBrony