First Kheld in six years


AllYourBase

 

Posted

tl;dr - I have a Warshade who is awesome in teams, but less awesome solo. I want advice to improve my solo awesomeness.

I've been playing on and off since launch, and with my rather severe alt-itis I have never gotten to level 50. So now that Kheldians (oh, and the Soldiers of Arachnos) are available after level 20, I finally got around to rolling one.

After reading Dechs Kaison's wonderful write up of the life of a Warshade, I decided to make my first Kheldian a Warshade.

Needless to say, I am very impressed with the play style (yes, I'm a tri-former). This is quite possibly the first character (of hundreds) I've created that's actually lived up to the hype I've heard about it.

Anyway, I just reached level 26 last night and I'm starting to look at IOs for the near future. I plan to frankenslot for enhancement values to make the most of my scant few slots and later (probably late 30s) start slotting sets. I recently used a respec to put those first 4 slots to better use and used a slotting tip I read in one of the threads in this forum, so my Nova attacks are well taken care of and my Dwarf attacks are just over halfway slotted. My human powers still need slots (except Hasten--that's all set), but the ones I have work really well out of the box (except Unchain Essence, that needs more slots). For how I use them, anyway.

This brings me to my first question: What bonuses should I focus on? I can get pretty good +regeneration and decent +recovery with the next step up from frankenslotting (two-slotting sets), but with Stygian Circle, those are more or less unnecessary. +Damage and +toHit are...less than useful because I can often very nearly damage cap myself with both mires going, and I don't have accuracy problems (most of the time) for the very same reason. +Recharge seems like a good idea, as does +defense. Can I get any significant amount of defense from IOs to make it worth the investment? These two are only limited in that I can't put enough slots into enough powers to get enough of the 5- and 6-deep set bonuses, where +Recharge and +Defense usually hide, for it to make a significant impact.

Speaking of set bonuses; my second question: I've read a lot about some powers and IO bonuses not transferring to forms. What are the rules about which IOs/Set Bonuses transfer? Do sets in passives transfer (i.e. Absorption, Stamina, etc.)? Do IOs in powers transfer (i.e. Steadfast Protection: Resist/3% Defense, Luck of the Gambler: 7.5% Recharge, etc.)? Does the power type (Auto, Click, Toggle) make a difference, or the bonus type (IO global bonus, set bonus, proc)?

Primarily, I'm wanting something that will boost my performance when solo because I already feel pretty awesome in a team. In a team I never have endurance issues, never get near death, but when I play solo or with my SG (grand total of three people, myself included) I don't feel quite as awesome. Nova form works well (but is squishy), but in Dwarf form I find myself having endurance problems (each of my attacks is already 1-SO slotted for endurance reduction, any more and I compromise damage output) and the lack of an actual AoE attack (even though the mire is good for that, it isn't yet slotted for damage) means I have to focus on squashing my foes into dust one at a time.

I don't have access to Mid's at the moment and I'm not looking for a build, but a couple of tips and/or a general area on which to focus would be good. I rely on the forms for the majority of my play and pop into Human form just long enough to fire off Hasten, Sunless Mire, and if I need it, Stygian Circle before going back to one of the forms. For this reason I don't have Fitness. (Which reminds me: I notice that two-slotting either form with EndMods brings the form's natural +Recovery to about 25%, equal to base Stamina. Is it worth it to do so?)

So, Kheldian gurus, what are your suggestions?


"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

Posted

Quote:
Originally Posted by AllYourBase View Post
After reading Dechs Kaison's wonderful write up of the life of a Warshade, I decided to make my first Kheldian a Warshade.
Thanks! I'm glad you enjoyed the read.

Quote:
Originally Posted by AllYourBase View Post
This brings me to my first question: What bonuses should I focus on?
Recharge, then go for recharge. After that, prioritize on recharge and defense. Maybe some recharge, too.

Seriously, though, recharge is a warshade's best friend. You're not high enough to have Eclipse yet, but once you have it you'll understand the overbearing, outright need for recharge. That ability can cap your resistance (85% to ALL) and then carry over to nova form. With enough recharge, it's always up.

Recharge helps all the other stuff too. More mires, more stygian circles, more fluffy balls of doom... The only thing recharge can't give you is more bodies, but there's plenty in the game you can find.

Making sure that Eclipse is permanent takes a lot of slots, so there isn't a lot of room left for other bonuses. I grabbed a little defense and some +max endurance, which has done well for me.

Quote:
Originally Posted by AllYourBase View Post
Speaking of set bonuses; my second question: I've read a lot about some powers and IO bonuses not transferring to forms. What are the rules about which IOs/Set Bonuses transfer?
If it's a global bonus, you keep it across all forms. All set bonuses, LotG +recharge, Steadfast +def, even KB protection. The ones you won't keep are things like Miracle +recovery, but that's only because it's a proc. Technically, though, you can keep it. Every time you use the power you have Miracle slotted in, you get 120s of +recovery. Most people put it in health though, so if you took that waste of a power on a warshade, you'd have to go to human every 2 minutes to refresh it. Let's face it, it wouldn't be bad at all because you're already dropping to human often enough to mire, summon fluffies and refresh hasten, but do you really need the recovery with things like Stygian Circle and Eclipse?

I find having the performance shifter proc in my kheldian forms to be invaluable. I didn't bother to slot the forms for endurance reduction or modification, the proc does enough for me. Dwarf form is a little on the endurance heavy side, but I haven't slotted the heal for endurance reduction by mistake. I feel a respec coming...

Quote:
Originally Posted by AllYourBase View Post
So, Kheldian gurus, what are your suggestions?
I'll be honest, I had trouble soloing my warshade until I upped the difficulty to about +0/x4, but I found -1/x6 to be pretty fun too. Learn to leverage Gravitic Emanation, it's a handy power for bunching 'em up for a mire and leaving them helpless while your nova blasts melt things.

Once I had Eclipse, I could go +0/x8. Fully IO slotting and whatnot, and I could go higher.

Just remember the warshade mantra: "Must find more bodies."

Mirelock is a beautiful thing.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by AllYourBase View Post
Primarily, I'm wanting something that will boost my performance when solo because I already feel pretty awesome in a team. In a team I never have endurance issues, never get near death, but when I play solo or with my SG (grand total of three people, myself included) I don't feel quite as awesome. Nova form works well (but is squishy), but in Dwarf form I find myself having endurance problems (each of my attacks is already 1-SO slotted for endurance reduction, any more and I compromise damage output) and the lack of an actual AoE attack (even though the mire is good for that, it isn't yet slotted for damage) means I have to focus on squashing my foes into dust one at a time.
Gravitic Emanation should be extremely helpful once you take it and slot it. If you have no +recharge bonuses, you can 6-slot it with some triple/double stun IO's and it will be perma - much easier if you already have some +recharge though. It will enable you to solo safely and focus much more on your damage. Gravitic -> Nova to kill a spawn works 90% of the time, even against enemies that can mez you.


 

Posted

Quote:
Originally Posted by AllYourBase View Post
This brings me to my first question: What bonuses should I focus on? I can get pretty good +regeneration and decent +recovery with the next step up from frankenslotting (two-slotting sets), but with Stygian Circle, those are more or less unnecessary. +Damage and +toHit are...less than useful because I can often very nearly damage cap myself with both mires going, and I don't have accuracy problems (most of the time) for the very same reason. +Recharge seems like a good idea, as does +defense. Can I get any significant amount of defense from IOs to make it worth the investment? These two are only limited in that I can't put enough slots into enough powers to get enough of the 5- and 6-deep set bonuses, where +Recharge and +Defense usually hide, for it to make a significant impact.
You're onto the right idea. +Recharge bonuses are extremely helpful for Warshades to bring your Pets, Mires, Stygian Circle and, most importantly, Eclipse up faster. Eclipse is absolutely game changing. With enough targets to fuel it you can easily cap your Resistance to all damage types. Eclipse+Mires+Black Nova = ZOMGAPOCALYPTICDEATHMACHINE!!!

+Defense is a secondary thing but it does help. Generally speaking you'll be melting targets fast enough to have Stygian fuel in the event that you're taking a beating. If you want a decent level of Defense (20-30%) that's cool but don't sacrifice too much for it.

Quote:
Originally Posted by AllYourBase View Post
Speaking of set bonuses; my second question: I've read a lot about some powers and IO bonuses not transferring to forms. What are the rules about which IOs/Set Bonuses transfer? Do sets in passives transfer (i.e. Absorption, Stamina, etc.)? Do IOs in powers transfer (i.e. Steadfast Protection: Resist/3% Defense, Luck of the Gambler: 7.5% Recharge, etc.)? Does the power type (Auto, Click, Toggle) make a difference, or the bonus type (IO global bonus, set bonus, proc)?
Basically it works like this: Auto powers (Except for the inherent) and toggles don't function in forms. The effects of click powers will carry over so if you use Eclipse and then switch to Black Dwarf you'll have the +Resistance from Eclipse as well as the auto +Resistance from Dwarf.

As far as sets, bonuses transfer in almost all cases. Unique IOs that declare "Global" in their description will also function across the build regardless of what form you're in. Procs are limited to the powers they're slotted into so if a form locks you out of using that power or cancels its effect then the proc won't have a chance to go off.

Quote:
Originally Posted by AllYourBase View Post
Primarily, I'm wanting something that will boost my performance when solo because I already feel pretty awesome in a team. In a team I never have endurance issues, never get near death, but when I play solo or with my SG (grand total of three people, myself included) I don't feel quite as awesome. Nova form works well (but is squishy), but in Dwarf form I find myself having endurance problems (each of my attacks is already 1-SO slotted for endurance reduction, any more and I compromise damage output) and the lack of an actual AoE attack (even though the mire is good for that, it isn't yet slotted for damage) means I have to focus on squashing my foes into dust one at a time.
Warshades are powerful beasts but require specific circumstances to reach their inherent potential. Solo, you'll wanna focus on cranking up the number of heroes you're equivalent to as opposed to the level of your enemies. With enough baddies to fuel your various buffs you can easily take on tougher foes but against lone hard targets a Warshade is gonna struggle much more than a Peacebringer.

Here's a "pro" tip: Conventional wisdom when facing tough targets alone is to pick off the weaker ones first so you can focus your efforts on the most difficult foe. For a Warshade that strategy is very detrimental because it eliminates all your buff fuel. Leave those small fries alone and let 'em make you stronger so you can pound on the big bad.


Wanna play a Peacebringer? Don't believe the hype. Check out my guide and get the real truth:
PEACEBRINGERS SUCK!!! (Now fully up to date for i21+ )

 

Posted

Wow, lots of excellent advice.

Quote:
Originally Posted by Dechs
Thanks! I'm glad you enjoyed the read.
I've read it each time I've come across a post where you link to it, plus two extra times because I wanted to. It's very nice.

Quote:
Originally Posted by Dechs
Recharge, then go for recharge. After that, prioritize on recharge and defense. Maybe some recharge, too.
I was already planning on putting as much Recharge as I can, how much is "good enough"? I'd like to avoid spending a fortune on IOs (but thanks to my meager Market skills, I could probably afford to). I know sets with +recharge in them are popular and therefore, expensive.

Quote:
Originally Posted by Dechs
I find having the performance shifter proc in my kheldian forms to be invaluable. I didn't bother to slot the forms for endurance reduction or modification, the proc does enough for me.
Really? It makes that much difference? Do you need one in Nova too, or just Dwarf? At the moment, I can run myself quite out of endurance in a decent sized group as a Dwarf but as a Nova can blast almost all day (well, through a group or two, but with traveling between spawns and Stygian Circle, well...). I slot each attack for endurance, though. You didn't. I'll look into those.

Quote:
Originally Posted by Dechs
I'll be honest, I had trouble soloing my warshade until I upped the difficulty to about +0/x4, but I found -1/x6 to be pretty fun too.
D'oh! I've been running at +1x3 and found that either I'll scrape through or get my mandibles handed to me. -1x6 sounds like fun, now that I think of it. Heh. I'll try 0x4, see how I handle it.

Quote:
Originally Posted by Square One
Gravitic Emanation should be extremely helpful . . . . It will enable you to solo safely and focus much more on your damage. Gravitic -> Nova to kill a spawn works 90% of the time, even against enemies that can mez you.
Oh. I kind of...took Unchain Essence at 26. Oops. It sounded better in the description. For a mini-"nuke" the actual damage was kind of "meh" out of the box. I think human form Detonation would have been better. I'll get Gravitic at 28 and devote 29 and 31 to it. Thanks!

Quote:
Originally Posted by Timeshadow
Eclipse+Mires+Black Nova = ZOMGAPOCALYPTICDEATHMACHINE!!!
I've heard. I wait anxiously for 38 to arrive. Then 39 and 40.

Quote:
Originally Posted by Timeshadow
Here's a "pro" tip: Conventional wisdom when facing tough targets alone is to pick off the weaker ones first so you can focus your efforts on the most difficult foe. For a Warshade that strategy is very detrimental because it eliminates all your buff fuel. Leave those small fries alone and let 'em make you stronger so you can pound on the big bad.
Oh, yeah! I learned that in Brute Skool. Easy enough to apply it here.

_____

Thank you all for the very excellent advice, I will incorporate it into my play style. Thanks also for the information concerning IO/set bonuses. I have much tweaking to do now...


"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

Posted

Quote:
Originally Posted by AllYourBase View Post
I was already planning on putting as much Recharge as I can, how much is "good enough"? I'd like to avoid spending a fortune on IOs (but thanks to my meager Market skills, I could probably afford to). I know sets with +recharge in them are popular and therefore, expensive.
I'm right at perma Eclipse on my WS - I've got a few seconds of grace after it wears off to try to reapply. I have 88.8% global recharge, with three-slotted Hasten. My Eclipse is slotted 2 Res/Rech and 2 Acc/Rech. So there's a rough figure for you.


 

Posted

All good advice here. Nothing at all I dissagree with.

I am at 180% global recharge with 3 slotted hasten (hasten is exactly perma) and I wouldnt trade a single percent of that for anything.

The performance shifter proc is well worth the investment for dwarf form.

Gravitic Emmination first then Unchain Essence for power picks, I would'nt skip either as what most people complain about with the "real" WS nuke is it doesnt quite kill everything. Mire + Unchain + Quasar = all dead with no exceptions aside from EB's and AV's.

If well built you can also add a fair amount of +damage +acc +recovery and +regen to your build while maintaining an insane amount of +recharge. My advice?

Go nutz on your shade, you will not regret the money you spend.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

This may be a *really* stupid question, so brace yourselves. I never really caught onto the whole "IO" thing fully.

How do you "look for" set bonuses that give certain things? I mean, you can't just type in "+recharge" at the Consignment House and buy everything up. Are there certain sets that are well known to give +recharge? When does it not become expedient to go for a set bonus? (2 piece? 4 piece? 8 piece?) How does one go about doing this without completely ruining what they actually want to slot the POWER for? ("I want to slot this power for 2 acc, 2 dam, 1 rech, but if I sacrifice the 2 damage for these weird hybrid IO's I can get another 1.6% off my global recharge....")

P.S.: Is this going to cost a fortune? I don't have much influence. Around 3 mil currently.

This whole system is really confusing and frustrating. Seems to defeat the whole purpose of enhancing if all you're going for is set bonuses. Can someone explain plox?


 

Posted

Tongz,

Here is a list of enhancement sets and their bonuses.

http://paragonwiki.com/wiki/Inventio...hancement_Sets

These are a few build planners.

http://www.cohplanner.com/


Those are the tools that will help you plan your character, and yes, it will cost a bit more than three million. Check the market forum for easy ways to earn your millions.

It doesn't defeat the purpose of enhancing because in getting the set bonuses, you end up with more than 6 SO's worth of enhancement in a power, sometimes in 5 or less slots, plus all the bonuses. They are expensive in proportion to their benefit, that much is true.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Separate reply to the OP to address his points.

Quote:
Originally Posted by AllYourBase View Post
I was already planning on putting as much Recharge as I can, how much is "good enough"?
Recharge suffers from diminishing returns, simply because of formula involved. Each percent of recharge adds a little less than the percent before it.

That said, 110% global recharge will make three slotted hasten permanent. In my mind, any more than that is a waste. Eclipse can be permanent with less though, which is the real goal.

Quote:
Originally Posted by AllYourBase View Post
Really? It makes that much difference? Do you need one in Nova too, or just Dwarf?
The Performance Shifter proc grants 10 endurance with a chance every ten seconds in a toggle, which works out to be .2 endurance per second on average. One level 50 end mod IO enhancement in Nova or Dwarf form only gives you .1 endurance per second.

I also just tested this: With a performance shifter proc in both forms, you can repeatedly switch back to fill your blue bar. Every time you switch you get the chance for the proc to go off.

Quote:
Originally Posted by AllYourBase View Post
Oh. I kind of...took Unchain Essence at 26. Oops. It sounded better in the description. For a mini-"nuke" the actual damage was kind of "meh" out of the box. I think human form Detonation would have been better. I'll get Gravitic at 28 and devote 29 and 31 to it.
Human form Detonation is a waste to a TriFormShade. Unchain is great, but Gravitic is useful much more often. You can stack the stuns on top of each other.

Gravitic into a corner -> Mire -> Gravity Well a minion to kill it -> Unchain essence. The boss is now stunned (likely) and everything is almost dead.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Tongz View Post
This may be a *really* stupid question, so brace yourselves. I never really caught onto the whole "IO" thing fully.

How do you "look for" set bonuses that give certain things? I mean, you can't just type in "+recharge" at the Consignment House and buy everything up. Are there certain sets that are well known to give +recharge? When does it not become expedient to go for a set bonus? (2 piece? 4 piece? 8 piece?) How does one go about doing this without completely ruining what they actually want to slot the POWER for? ("I want to slot this power for 2 acc, 2 dam, 1 rech, but if I sacrifice the 2 damage for these weird hybrid IO's I can get another 1.6% off my global recharge....")

P.S.: Is this going to cost a fortune? I don't have much influence. Around 3 mil currently.

This whole system is really confusing and frustrating. Seems to defeat the whole purpose of enhancing if all you're going for is set bonuses. Can someone explain plox?
Most of the time (in fact, almost all of the time), a set that provides a good global bonus as its 5th or 6th set piece bonus will in fact give you good enhancement for the power.

For example, I can slot 5 pieces of Crushing Impact into one of the dwarf melee attacks, and get 68.9% Acc, 98.3% Dam, 47.7% End Redux, and 47.7% Rech, which is just fine. On top of that, I'm getting some more HP, global accuracy buff, and 5% more global recharge for all of my powers.

Also, the combination of set bonuses can help enhance your powers at the same time. On my current WS build, I have +76% Accuracy, +88.8% Recharge, +8% Damage all from set bonuses that add up - so that helps where the set themselves are lacking in enhancement.

If you don't have Mid's Hero Designer, check that out and try it. Also as noted above, I'm guessing that if you are new to IO's then you are new to the market and ways of earning the necessary amounts of inf - so check out the market subforum.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Human form Detonation is a waste to a TriFormShade. Unchain is great, but Gravitic is useful much more often. You can stack the stuns on top of each other.
Yes, I know. That was a small bit of sarcasm. I was just disappointed with the amount of damage that Unchain Essence did when I first got it.

Quote:
Originally Posted by Dechs Kaison View Post
Gravitic into a corner -> Mire -> Gravity Well a minion to kill it -> Unchain essence. The boss is now stunned (likely) and everything is almost dead.
Does Gravity Well need damage enhancement for this? I currently only have the default slot in it with an accuracy; for stopping those pesky Anti-Kheld foes in their tracks.


Quote:
Originally Posted by Tongz
This may be a *really* stupid question, so brace yourselves.
When I was in school, one of the teachers I had said to me, "The only stupid question is the one that isn't asked." Even Einstein asked questions, so don't feel bad. It's one of the best ways to learn. In response to your questions, see Dechs' and Square's posts. Paragonwiki, these forurms, and The Market are your friends.

One thing to note about Invention Sets, is that they are pretty well balanced for what would be "common" slotting anyway, plus a few perks. For example, I would generally slot an attack with 1-2 Accuracy, 3 Damage, 0-1 Endurace reduction, and 0-1 Recharge reduction (if using SOs), depending on the character and its other abilities. Often, with a full set, I can get the equivalent of ~2 Accuracy, just over 3 Damage, just over 1 Endurance reduction, and ~1 Recharge reduction. The equivalent of 7 or more SOs with a full set of Inventions, and often with 4 or 5 slots. Some powers benefit from this by exceeding SO+slot limits (I think of Touch of Fear from Dark Melee, I would LOVE to put about 10 SO enhancers in there, and with Inventions, I can!), others benefit by simply requiring less slots for maximum enhancement (such as quick recharge single-benefit powers like a self heal-3 or 4 Heal/Rech Inventions and you're good. Put those other two-three slots in other powers).

One other thing to note about Invention Sets, which I kind of hinted at just above, is that you don't have to use the whole set, you can pick and choose which kind of enhancements you want from multiple sets to get the most enhancement for the fewest slots, again I point to the self-heal type powers where you'd ideally want 3 heal/3 recharge. This is called "frankenslotting" and is quite effective, especially for slot-starved Archetypes like the Kheldians.


"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

Posted

Quote:
Originally Posted by AllYourBase View Post
Yes, I know. That was a small bit of sarcasm. I was just disappointed with the amount of damage that Unchain Essence did when I first got it.
Ah-HA! I get it now. Sorry I missed that.

Quote:
Originally Posted by AllYourBase View Post
Does Gravity Well need damage enhancement for this? I currently only have the default slot in it with an accuracy; for stopping those pesky Anti-Kheld foes in their tracks.
Yeah, it does. I forgot you're still at that "I need moar slots NAO!" phase. Gravity Well is your heaviest hitting single target attack, it activates fast, and it's a hold. I have mine slotted as a hold that does damage. Basilisk's Gaze gives a pretty rare 7.5% recharge bonus in four slots... the last two are level 50 common damage IOs.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I'm Pretty much in the same boat as the OP so figure I would just add on instead of starting a new thread.

Is there a list or a way with mids to know which powers will be available in each form. I recall that some powers are grayed out when you change forms. I just am trying to figure out which.

Mids allows me to slot for Dark Dwarf but everything is highlighted for slotting. It would be nice to know which other powers beyond Dark Dwarf I can use while in that form.

Also to the poster who asked about set bonuses.. In mids under the window tab on top there is a option called Set bonus finder. I usually click ALL when looking for a particular bonus instead of a certain value.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Mids doesn't really show you, no.

Basically, click-powers (like hasten) carry over into the form until their duration runs out. All toggles drop and all powers outside the forms aren't available.

The only things really available are the form and the form powers.

I would say what bonuses you chase are down to play style. Recharge is obviously a favorite and HP is very good too. Personally, I've never been disciplined enough to keep dropping forms to reapply eclipse the moment it's available, but that's down to my lazy play style. Because of this, I found ranged defense to be very effective and also provided a reasonable recharge rate.

Not sure how I would recommend making a shade more awesome solo. I personally found my shade very awesome and probably the easiest toon I've had to solo.

One thing I did do was fully slot my Nova blasts and Dwarf attacks as early as possible and as a priority over most other powers. Nova blasts are great for procs too as they recharge very quick and this can add quite a surprising amount of damage/utility.

Get +Endurance in Dwarf form asap too, Nova can wait as it's pretty endurance friendly and kills things very fast anyway. Dwarf I found a struggle through the 30's as you need to use it more, but the endurance drain is a killer. So slot for endurance as much as possible, even if only temporary.

Like you I found Unchained Essence very meh. In the end I gave up on it. I found that I could do just as much damage in Nova form. I've been quite amazed at the improvements to Nova blasts.

Do the Shade story arcs. These are quick and easy and give some nice merit rewards, which you can easily exchange for rare salvage or useful IO recipes.