Virusman

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  1. I'm not sure if I could really recommend Sonic/Sonic for a solo build... but you'll do great on Teams, for sure.


    I'd try to fit in Maneuvers, Hasten (maybe not, though? Weave is a good power to shoot for, and Hasten won't help your pri much.).. maybe swap SS for SJ, and pick up Acrobatics. *NM on Acrobatics, I was thinking Sonic Dispersion was Resistance, for a sec. You'll definitely want some KB reduction IOs, though.

    If you're not opposed to swapping to Villains, Scorpion Shield would make a good toggle to pick up.
  2. I slot for survivability.

    Damage can be capped fairly easily, if you're able to be in the thick of it, a nice fulcrum shift will finish you off. Plus... potentially strong melee attacks!

    I find that when I pick up enough attacks, they're all strong enough that I don't really need to kill myself shooting for perma hasten. * That said, when I'm satisfied with the defense, I do shoot for recharge. LOTG +recharge in applicable powers should be assumed for (almost) anything, I feel.



    Though, granted, with the addition of so many AoE shields, it's not unusual to have enough resistance or defense to survive at range and still have a high damage output. To each their own, though I've not known a straight up damage blaster who hasn't died from time to time!
  3. Virusman

    SkySplitter

    Yes, definitely.

    As a T9 damage dealer (Even if it can give you a few buffs) it should not be behind other single-target damage dealers in the same set. It performs worse than Serpent's Reach!

    .. Granted, of course, by consuming perfection, it does deal increased damage. This puts it on par with the T2, Precise Strike, which activates much.. much faster. (250%!)
  4. So I've heard mixed opinions about Staff fighting, mostly negative, but I have wanted it for so long.. I just.. WANT it.


    I compared the damage capability with some other sets and sadly did find it to be quite lacking.

    My questions are.. am I missing something, or is it actually pretty low damage?

    I do actually like the idea of 7.5% res/all or Regen/Recovery from my Primary, do you feel these defensive/buffing abilities make up for the lack of damage, if so?


    Finally, just how much of a difference does the bonus damage from Combo levels with Form of the Body make? Mid's does not reflect this bonus, though I feel it will likely be something to easily disregard.
  5. Virusman

    Radiation Armor

    I've contemplated more armor sets like this for a long time, Radiation being one of my favorite Defender sets.

    I've long though that by tweaking Support sets a bit, you'd end up with pretty good armor sets. Combinations of self buffs and PBAOE debuffs to grant you your protection. You might end up with more of an active defense like Regeneration than just the "I WIN" most people prefer with Willpower.

    Kudos for you for putting it out there! Maybe I should get to it and post my idea for Kinetic Defense. Yes I know the name is similar to something we've already got, but hey, it's based on everyone's favorite.. Kinetics! Pseudo-Fulcrum Shift on a Tanker anyone?!?



    Anyway, I might recommend making a tweak- instead of doing -DMG, +RECH (both sound pretty familiar) maybe consider something like -RES. That'll increase your damage.. and the damage of your team!
  6. This is interesting.

    We were just talking about how the AI has become dumber outside of AE.


    Like, I always had problems with the followers in Praetoria - but in perfectly open rooms, some of them look like they're OCD - is the burner off over there? okay, oh wait is it really off? okay, oh wait is it really off? seriously, they run towards me - run back the exact same way they came from, etc... sometimes they don't even get closer each time, but on average, they do.

    Can not make heads nor tails of that.

    I've seen a few dudes get stuck in the middle of the abandoned tunnels, as well. They kind of flip out, back and forth, very quickly in the same spot - kinda like enemies used to do in those trashcans. Except there's nothing there, it's right on completely flat ground.
  7. I had enough experience testing these on.. well.. test to know that I will not use them under any circumstance until a much-needed significant price drop - or, if they manage to function to also improve globals and procs.

    Can't really improve their effectiveness much more without overpowering them, but they are seriously overpriced.

    As it stands I am pretty hesitant to ever use any of them (or buy 90x, since I know that would cover me for life) the bonus is just too insignificant for me to invest real money into.


    I was thinking, as others said, use them on quads - maybe use them on Kinetic Combat to bring up the effectiveness - yeah, it just doesn't make a difference you'll notice outside of the enhancement screen.
  8. Virusman

    Missuse of /hc ?

    Quote:
    Originally Posted by BackFire View Post
    This would make sense on any server except Exalted, which has no F2P players...
    Exalted has a lot of completely new players.

    They follow the examples of others, as some believe that the VIP server will have a lot of veterans. Some may have had doubts that "Help" = "Global Chat about what you had for breakfast" but they follow examples put forth.

    As you can see this tends to spiral out of control very quickly, as a couple of very loud long-time players who should know better can bring a lot of players who simply don't know any better into the /help chat very quickly to debate who, exactly, would have jurisdiction on the moon for hours at a time.

    With that said I have yet to see a question go unanswered in an eventual helpful manner, so while there may be "lolnoob" responses and a lot of chatter when somebody is trying to ask a question - the only time I've seen somebody get mad over not getting an answer, people were actually already helping somebody else who had asked a complicated question prior to the other guy, who also eventually got help.
  9. Virusman

    Why LotG?

    I'm actually seeing huge spikes on all the LOTG pieces, and as I recently put together several sets for well under "daytime" market value prices, I would say that that holds true.

    With that said, they have been more stable than usual, but as of a couple weeks ago (before the 1st Who Will Die? arc) they were pretty consistently hovering near 200 mil. The price on them dropped to nearly 70 million when that arc was introduced - I don't think it's too hard to picture why. Now that people got the front-load and over-saturation out of the way, we're at a point where supply is likely still a touch over what it was prior, and as the VIP head start is over and farming for the little man has been curbed to an extent, demand is lower. Add that to the fact that probably a lot of the LOTGs picked up <100 mil are going back into the market, this is probably why we're seeing the price as being stable. I would wager that it will eventually gravitate a little higher, but not too much. Eventually I'd estimate they'll be as valuable on the market as many other expensive/rare 2-merit recipes.

    So, in short: Supply right now DOES NOT exceed demand. There are fewer LOTGs being produced than are being locked into toons. However, with that said, after the huge price crash, there are hundreds being reintroduced into the market, and these people have an idea of how much they want from them. This is why the price has been relatively steady and lower than prior.
  10. To answer the question: pretty much, yes.

    There may or may not be some invisible line at which things begin to disappear (there is) as to what constitutes something that goes over, there is absolutely no way of knowing as it doesn't make any sense whatsoever.


    Now allow me to cry "Waah waah I like farming, you don't, I'm taking my ball and going home":
    Quote:
    Originally Posted by Seldom View Post
    Secondly, the devs made the architect to be a place to supply supplemental content, that is stories for players to play along to when they did not feel like doing a dev arc again. A similar/alternate path of progression. The straight up streamlined reward systems present in many cases faster progressions, whether it's to leveling or to become wealthy. The devs have often mentioned their discomfort with accelerated progressions, particularly ones that bypass their desired progression speed and bypass content.

    Third, the above mentality to find the most streamlined rewards has often found means to create heightened rewards through bugs/loopholes or just in ways the devs did not intend, which gave far more rewards for far less danger. These were termed 'exploits,' and are seen as a threat to the devs.

    I don't think you'll get a flat "Farming is fine!" from the devs.
    I can understand their intentions to create MA to be supplemental content - but initially, it was completely and utterly doomed to fail in this regard.

    Enemies do not scale down at all. This means that to make a supplemental arc that lower-level players could contribute, you'd have to cap THE ENTIRE THING at a lower level, or risk overwhelming underdeveloped toons. This also meant that anybody above that line would cease to get XP from it. Unless you had a higher level friend, and ran arcs that they were capable of doing.. in which case, you would also have been fine to go and farm some dev-provided missions, which are still the best way to farm. Add this to the fact that most "non-farm" arcs that I've ever played (since I farm a lot in AE, I had to try some. You're welcome, people who hate farms.) are incredibly and ridiculously difficult, they become one of the worst ways to get XP that I am aware of. There's your alternate progression! The solution, I think, would be to add an enemy group modifier - when people design an arc that includes EVERY FRIGGIN DAMAGE TYPE IN A SINGLE GROUP it should not be worth a simple 100% fire-farm-everything-does-fire-lol. Hell, a lot of the enemies I see with psionic and even friggin HOLDS aren't even worth 100%. /rant

    I will grant you, on your third statement, that things like the hamidon farm were wrong. Would you consider utilizing game knowledge and setting up an environment that is beneficial to your chosen build - i.e. "Exploitation" of knowledge and/or ability, to be an exploit worthy of nerfing in some fashion? But, I must say, I have yet to hear it stated definitively that any type of fire farm, S/L farm, etc - are wrong, or bad, or frowned upon by anybody of any importance. Sure, they've received nerfs, some aimed at them, but nothing specifically was ever stated along the way along the lines of "Hey, we're nerfing this guys, don't let us see you doing this again." in fact I pretty much get the message "Well it looks good enough to me, proceed with what we've done to it." I'm not 7 like last year, I'm pretty sure I'm old enough to handle it if the devs say "NO, bad guy, no farming!" so you know all around a pretty cool kid.

    And this is the problem- we're not getting anything from the devs, other than "Well, MARTy isn't aimed at any particular playstyle" so unless that's a blanket statement that just means "Except we're trying to curb anybody who farms through any gameplay means" and separating farmers in AE, farmers in regular missions, people who kill very quickly in TFs into their own categories, I don't see how that's a true statement, when people refer to MARTy as attempting to kill farming.


    Quote:
    Originally Posted by Hyperstrike View Post
    Farming isn't a frowned upon activity.

    Farming EXPLOITS is a frowned upon activity.
    Where is this miniscule line?

    I can not design an AE arc which is "the equivalent of one-shotting the entire zone of Perez Park" (Unless you're talking terms of relative XP, in which case, how much XP is the Kraken worth?) but I was still able to trip MARTy last I checked.

    MARTy was not aimed at any one specific playstyle, and yet we've basically seen the removal of revive powers in AE. Does utilizing knowledge of your build and high AoE damage constitute "Exploiting" and then, how? Are you exploiting your knowledge, or exploiting broken game mechanics? How long have these mechanics been broken?

    Quote:
    Originally Posted by Jagged View Post
    Talking is a good thing, even talk about farming

    I'd like to see the Devs talking about farming as well. In fact I would like to see the Devs give a Dev's Choice to a farm. If a Dev came out and said, "This here mission here, is absolutely the best fire farm ever. Don't bother creating your own, just use this one." then we might see a lot less of the useless things cluttering up the AE.
    Jagged for Paragon City President.

    Well said.


    Quote:
    Originally Posted by Xanatos View Post
    If farms did not exist, people would still use the forums to find decent peer-reviewed storyarcs. .... In fact I am sure there are some farmers who, having grown bored of farming, decided to check out some storyarcs in the AE. I remember a thread recently where a couple members said that were it not for farming drawing them to the AE...that they wouldn't have bothered with the storyarcs there.

    Farming is driving traffic to the place your stories are located. It's a good thing.

    If you want people to play your arcs then promote them heavily. Just like in the real world, you can't expect the system to do the work for you.
    Here we will have to disagree. The forums would be used just as much as they are currently for non-farm arcs, undoubtedly even LESS so.

    I don't think anybody appreciates the VOLUME of players farms bring into AE. They are people you hate, and yet, I can tell you personally of at least 30 players who now play the ARCS in AE, after farms brought them there. That's like orders of magnitude over the amount of people who actually post on the forums about them. And yet "serious AE authors" hate these people. I myself belong in that category, though I rarely play the arcs because most of them are less creative than farms. Like, seriously - one of the ones that was near the top was like "sum counsul got ure hat" for the mission intro dialogue. At least some of the farms are very in-depth about stopping "Crey's new line of flame-tech battle suits.."

    Quote:
    Originally Posted by Megajoule View Post
    Your question has still not been answered by someone in a position to do so officially. Assuming for the moment that it was sincere, and not rhetorical or disingenuous, I advise you to wait for an official ruling before you proceed.
    .. and it will be a very long time before he gets one that meet YOUR Criteria. Thanks for trying to get the OP to conform to your standards. Did you even read his post?

    Quote:
    Originally Posted by Liz Bathory View Post
    Basically using the exploits or oversights in the game to go faster in xp or gain more inf then ever meant to be! And that includes a fire farm where you make enemies doing the damage you are good against.
    Hold on now. Using the system as it was intended is now exploiting? It seems like you're creating the dividing line here - it's okay to use the enemy creation tool if you purposefully make the enemy groups more difficult than regular enemies, possibly even directly opposed to your armor set - but it's not when you make them something you can handle? That's realistically the only exploit here, and it's really just an exploit of your armor set.. don't really think that counts, or else stone tankers should be really worried right about now.

    Quote:
    Originally Posted by Megajoule View Post
    Which is why I choose not to be silent, even though I doubt it will change anything or convince anyone.

    My brother, who applied similar logic to the real world, was never convinced by any sort of moral argument that his behavior was wrong. The only thing that finally got him to modify it was losing his freedom and other privileges (i.e., jail time) - something which directly affected him, the only entity about which he cared.
    Well aren't we jaded?

    Your brother sounds like he's basically a psychopath, so thank you for considering nearly everybody who actively uses AE to be mentally disturbed via your comparison.

    Also - choosing to remain silent might have actually been the right answer here, as you're not contributing anything to the topic at hand or seemingly attempting to actually debate any point. I understand the underlying irony in that you wish us to not debate, because it's pointless to do so as nobody in an official position has yet come forth to reinforce either one side, but acknowledge that this was not the original intent of the thread.
  11. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I've only played lightly on Exalted but I have a different take on this situation as I have experienced it on other servers, from the position you're speaking against. Just to be fair, quitting a league because you don't want to put up with wasting time street sweeping/taking out turrets in a Lambda (as opposed to just clearing around the building and going in) isn't something I would file under "superiority." The fact is that Incarnate trials feel like a bit of a grind for a lot of people who are just trying to build t4's and have played the trials to death already. Now, many of those people (myself included) join leagues for the purpose of finishing as quickly and efficiently as possible.

    It is a bit of a difficult situation, because that can be perceived as "elitism" for new players who are still getting to know the trials, but for others it's seen as a waste of time that, if it weren't wasted, could overall lead to being able to get another trial or two in for the day and maximize reward opportunities.

    For a lot of us,even doing trials efficiently can feel like a grind without the hassle of shaking your fist at the screen every time someone wants to kill turrets during Lambda, or spread out to each door during BAF's escaped prisoners because they don't understand how choke points work. This might be misinterpreted as a feeling of superiority, but I think the feeling of frustration/short tempers is a pretty reasonable thing in a lot of cases.
    The problem from this person was not "it's a waste of time" his problem was "we do it in the correct order on freedom" - he WANTED to kill the guns, but thought that the leader was stupid for killing them "in the wrong order" and said as much before he left.

    Personally I do not like killing turrets, no matter the order or situation. But I understand that people do, and tolerate it. I also point out the irony that these speed demons are leaving bosses (worth the same as turrets, which have 2x the health) at 1/4 HP, where they may be AoEd with other bosses, in the facilities.

    It's not logical to quit a trial over inefficiency in such a way - if you want to run a speed trial, you form it yourself and recruit people with similar intentions. This is never an issue of "well, darn, he started forming a regular run 30 seconds before I could have started my speed run, I guess my only recourse is to join his and then quit, stating my displeasure that he is not running things the way that I would like to run them, after never having opened my mouth." yes this will certainly show him.


    Quote:
    Originally Posted by TwoHeadedBoy View Post
    Well that's your opinion and you're certainly entitled to it. Ideally I would agree with you, in a perfect world where the strategy offered by your fearless league leader during an Underground Trial isn't "U HAV 2 YELL IF U SEE A GIANT ROBOT WE HAV 2 KILL IT OR WE FAIL"

    I think it's completely reasonable to become annoyed/disenchanted/grumpy with a league (especially one where the majority of the participants are perfectly content with this caliber of leadership- And yes, this is something I've personally experienced.)
    I would agree with that - when your leader is actually detrimental to your success rate at the trial, and not simply asking people to do what is a pet peeve of yours, with no prior knowledge of that being a factor.

    Quitting because you do not like killing turrets is not the equivalent of quitting because the leader is ruining the trial by his (or her. it's.) lack of coherent and logical directions.


    Quote:
    Originally Posted by Aneko View Post
    That seems unlikely, with the number of people who said they would be transferring established characters to that server.
    These people, in my experience, are actually the problem. They are, at the very least, undoubtedly the cause of this thread existing.

    I'm not saying it's everybody who has transferred - but a few bad apples spoil the bunch.
  12. Quote:
    Originally Posted by Its_Me_Matt View Post
    9pm Eastern for both MSR and Cathedral of Pain. We will be forming up the teams at 8:20pm Eastern to start exactly at 9pm ET.
    Ahh, I'll have to get in on it next week - had to take off shortly before the MSR began.

    Had I put two and two together, I probably could have figured it out and found a way to stay.

    (For some reason, when I read it on the forums, I was thinking it was a MO run of some SF - but I am also dead tired, so you know.)
  13. Quote:
    Originally Posted by Its_Me_Matt View Post
    We'll be hosting weekly Cathedral of Pain Trials, along with MSRs on sunday.
    I'm curious what time zone this is - are you running one Sunday 10/2?

    If so, what time?


    Was the Sat. 10/1 run just a warm-up?
  14. It would be nice if everybody on the server roleplayed as people who didn't complain about everything incessantly, worked as a team, and actually helped out all of the newer & returning players who need some help understanding the content like the bulk of people I've seen. Most of you are great and I have a lot of respect for you, but I guess I've just got a knack for finding the loudmouths out there and they've got a way of standing out.

    So basically the, "we just do whatever we want and people are nice to each other" server.


    Edit: I pretty much like to do all of the content the game has to offer and don't care how I get there. It's sickening, really.

    Quote:
    Originally Posted by TriAngel_EU View Post
    Edit: The topic of "my build is more uber than yours and any on your server" seems be a close runnerup..
    I have actually encountered at least 6 people like this - the number would be closer to 9, but I think a few of them were actually the same person talking about different builds.

    I don't doubt that they actually do have hundreds of billions of inf slotted on inactive toons but, really, who cares at this point?
  15. Virusman

    Role Players

    I've only seen a couple people that I'd consider to be serious "role-players" they were all in the same TF, two were in the same SG, and I couldn't tell if the third was actually RPing with them, or not. Anyway it was one of those "awkward" types of RP. Didn't really slow down the killing but it kind of weirded a few of us out.

    Then I had what I would PERSONALLY consider to be a troll tonight get angry, basically raging, and then tried to play it off like he was RPing his toon, he was some sort of a corruptor, but he was saying he was "like teh hulk? u no?" after he realized it probably wasn't a good idea to get on everybody's bad side. That was my interpretation of that, anyway, I really am not entirely sure...


    Don't really care what people do so long as they pay attention and it doesn't lead to significant reductions in group efficiency, chatter of any kind passes the boredom. Explaining my bio and sometimes how my character SHOULD act is as RP as I get, though.
  16. Quote:
    Originally Posted by James_Donner View Post
    No, it wasn't you. I expect a little bit from any trial leader working with a new group of people. On this particular Lam the leader called for the guns after the street. No problem, its how I do it as well. When the "group" ignored him and went through the door and started clearing the mob he started yelling about leaving the door shut. It was a downhill slide from there.
    Ahha! You know I think I may have actually been on that one, or one similar.

    I do remember a run where people were essentially ragequitting for that reason, but it wasn't because the leader threatened to kick them, it was another one of those, "We do it the right way on Freedom," moments.

    Quote:
    Originally Posted by Fainche_Skysong View Post
    I admit it I haven't been on much but only rude I saw was griefers that specifically nuked any chance of the badges on the sewer trial.
    Ahha! Yes I have seen this as well, there was a Stalker that I grouped up with twice, who ignored people attempting to explain the badges to him - on the vahz boss, he always killed a minion (on a STALKER? .. use that strike on the boss!) and then went on the boss, and he'd use a bunch of reds and just pummel the Lost boss, next. I called him a troll on the second run after seeing that and he said "lol" and that was it.

    I can understand people killing a minion via Disintegration but single-target damage like that? And it's not like he didn't already know, it was his routine to kill a vahz minion, and then ignore minions on The Lost - no reason for that unless you're causing grief. >_<
  17. I have, PERSONALLY, seen quite a bit of this. But I have also played for nearly 70 hours so far, mostly in groups, from 1-50. :P

    It's not as widespread as the OP would lead you to believe. I hear a lot of it second-hand, like people posting in help like "OMG THIS GUY IS BEIN RUDE" but I think most of those people are actually trolls since they also seem to rage out when people attempt to help them.


    Generally the attitude has been very positive, even moreso than any other server I've been on.


    The server does, however, have a large ratio of newer players, and many people are intolerant of this, they are of the opinion "THIS IS THE VIP SERVER, I AM VIP!" as to why so many newer players picked up this server, I can't say for sure. Perhaps they wanted to team with experienced players who are also making alts, but I have seen players chewed out for not knowing what "those enhancement thingies" are, and when I first started, somebody seriously and horribly raged at somebody who didn't know about the badges in the sewer trial, and killed a vahz, along the lines of "THEY DONT EVEN GIVE EXP WTF" without ever having mentioned anything about a badge, or even really said anything, prior to that outburst.

    So, pretty much what others have said - it's that they feel entitled to group with people who need no explanations about anything, ever, and instantly know how to do things their way - they're little hate machines who need something to hate. If not one thing, it'll be another.

    Some people just don't understand that so long as everybody follows the plan and it gets done in a reasonable amount of time, there's not really a WRONG way of doing it. Like, don't quit a group because somebody doesn't want to kill GW first. Yes I've seen that.

    Can't count the amount of times I've heard, "WE DO IT RIGHT ON FREEDOM," on that note.


    Quote:
    Originally Posted by James_Donner View Post
    First, there are some people who just refuse to try something a new way. Lots of captains all in the same boat.

    Second there are others who insist that their way is the ONLY way and screw anything else. I had one of my worst experiences ever on a trial when the Leader started attacking the league for not following his direction to the letter. He really showed his !@# to everyone in the league and I doubt most of us will ever choose to follow him anywhere ever again.
    I can't help but wonder if that was me (Frank Horrigan) in my defense, I have yet to lead a failed trial, even with no incarnate powers on the league whatsoever. CG to all of you new folk!

    with that said, I give people ample time to interject their own strategies (and even ask for them) and as you say - lots of captains in the same boat. There should be one captain (the LEADER) and you should do it his way, if you disagree, mention it to him but do not interject other strategies or commands, contrary to the leader's wish, as things are happening. This leads to simply confusing people, which is never good. With that said if something he plans is obviously going to fail, and you notice that it is, go ahead and correct the issue you see personally. If, however, everybody attempts to lead on a trial with 3 actual incarnates, it's going to fail, and thus has been in my experience.

    Couldn't have said it better than this guy, though:
    Quote:
    Originally Posted by Fugacity View Post
    There are many different players from many different servers, all with their own different strategies to do TF's and Trials, and all with their own opinion as to what works best.

    The one rule I always follow when joining a group is this: If I'm not the one who put the team together, then it's not my place to lead or to question the leader's strategies.

    If I think a leader is being a jerk to the team, then I have no qualms about just leaving the group and finding something better to do. When things go sour I will offer advice, but only if I have experience with the task at hand and a reasonable new strategy to try.

    I've done quite a few iTrials on Exalted the past few nights, BAF's and Lam's. They were all new to me 3 nights ago, so I tried to ask strategy questions before entering the trial. That way I could get some sort of grasp on what I'd be up against, where I'd need to go, even when facing the unknown(to me). Every time the leaders were good about explaining not only how we'd be doing things, but why we'd be doing them. So far I've a blast, through successes and failures alike, I've had nothing but a good time and can give nothing but props to those who have led me through them.
  18. Sorry if I missed it - lots of reading, short on time... but what's up with Fast Healing getting the "Ignores buffs and enhancements" flag for the regen resistance?? 26% is garbage better than nothing, but a lot of debuffs out there are still gonna negate the primary source of your healing.


    Also here's the set as I see it. It's something I'm going to play, it's something I'm ENJOYING. With that said, it really DOES suffer where other sets excel, and that's a shame. But equivalent builds for /regen only suffer TO A POINT. When you reach the level of "ultra-build" /regen really really outshines other picks. It's at the point where pretty much EVERY set rules, but that's beside the point, Regen has more potential than any other armor set!

    Why? Because once you've reached a good level of defense there's nothing left to build for but max HP and regen (at least, that's what I've been doing on my tanks) and Regen already has that in spades, with a click heal to boot. Okay, WP has an auto that increases their HP and early-on this is going to make 'em outperform /regen but once dullpain becomes perma (and then, stackable) nothin is gonna have an easy time taking you out.

    Plus, you've got to look at it from a team play perspective. Regen literally stands to gain everything from grouping with anyone. Somebody else to soak up some damage (I'm still tanking AVs over most other armor sets, it seems..) and res and def buffs go a LONG FREAKING WAY with /Regen. Most of my other toons, I pop purples as necessary, and keep a reserve of greens and chew through em as needed. /Regen? A tray of Oranges will get you through a TF as the main tank WITHOUT a buffer! Not even necessary with something like sonic, thermal, and my fav: cold domination! Mmmm and Frostwork is delicious.


    Anyway it's going to underperform in a side-by-side test with an "average" build, like most people would put together, but it doesn't take much to make it awesome in a team-situation, and it's got GREAT potential for IOs, even moreso than WP which is just basically more of the same. Don't forget all that +rech will make your good attacks come up way fast too.

    /2 cents
  19. Virusman

    MARTy and AE

    Quote:
    Originally Posted by Staccato View Post
    I personally believe the community grossly overestimated the impact that MARTy would have on AE. I've yet to see him trigger on anything I've done, and I doubt anyone else has (excluding the resurrecting custom critter in AE thing).

    As Bubbawheat said, I believe MARTy was meant to target actual exploits and cheats (such as blowing up half a map simultaneously, millions upon millions of inf pouring in every second, etc) rather than aggressive farming.
    It was triggering crazy mad on the beta server, I myself managed to trigger it not only with somebody in my group and not doing anything, but also in about 20-30 seconds solo after a lengthy cooldown period.

    I'm ASSUMING the MARTy threshold was increased considerably, as some quick numbers were tested before I21 launch.
  20. I read through the thread and while I did see that it was changed for a technical reason, and not specifically a nerf, I didn't see it mentioned that they've said that when the tech is there to support it, it will be supported again.

    Basically, the market loads EVERY SINGLE ITEM and synchronizes it on multiple servers (your mission instance server) and even before the patch which made it available to almost everyone, they were seeing some server strain. So, they had to take out that functionality for technical reasons, and are looking at getting it working properly again in the future.

    Ideally the solution would be to make a more efficient market which can easily be accessed through multiple servers, which would improve overall performance over what we currently see. (huge lag spikes at times)



    Also I'm pretty sure price on a lot of IOs will go up as supply dries up. Most people do not bother to make common IOs, and there's a pretty big amount that are entering the market through badge grinding. Even more are simply deleted, though, so the impact would probably be limited to IOs such as taunt, which are cheap to create and already have a low demand.

    I mean you can get nearly any kind of common IO for less than it costs to create - even 50's - currently. There's realistically nowhere for the price to go but up as systems which would impact price are changed.

    With that said it's not a big deal and nobody should be concerned about it either way.

    A solution might be to make the cooldown of the skill dependent upon how many toons you've got on your account with it unlocked so that the desire to continue to unlock it is still there, but that seems like a completely new tech with no real future.
  21. Quote:
    Originally Posted by UberGuy View Post
    Uhh... they said this in what I considered the equivalent of 48-point, bright red font, way back in issue 14.

    I say this as someone who has no issues with people farming the thing ... how could anyone have missed what they've said before?
    They've also, basically, said that it's inevitable that people are going to be doing it, and that they were alright with it once all of the bugs and exploits (I.E. Hami farm ban wave) were dealt with.

    I'm talking about their recent statement that MARTy was not aimed at AE farming, or "any playstyle," in regards to exploitative and cheating behavior.

    Their stance is that anything that goes beyond what they feel we should be getting is a cheat and/or an exploit, even if it's completely within the design to accomplish it.

    This has already begun to encroach on non-farm territory and will continue to do so, and yet farmers will always be generating more inf and drops than those who do not wish to farm. Everybody should be angry about MARTy... we're all playing in the same pool here.
  22. To anybody who thinks the solution to farming is nerfing AE.. you're wrong.

    AE pumps more supply into the market than it does actual INF.


    And whoever says goldfarmers use AE? They use actual dev created farm missions for purples, and play the market. They don't even necessarily care about GENERATING goods to the market, just getting what's available to sell. Any rate, the potential to make cash is far and above outside of AE.


    Anyway it's nice to get some honesty from the devs for once. They don't want us to use AE for farming. Thanks for coming out and saying it!


    Edit: Also, there's no way this was anything but an attempt to slow down leveling. The addition of MORE mission instances to the server over a short period of time isn't going to be increasing performance.
  23. Virusman

    Regen ??

    The new Resilience is great (10% resistance to EVERYTHING) and Brutes keep the same scales as Scrappers, only with more total health to regen!

    Seems like it'd be pretty solid.


    Quick question, though. I didn't get a chance to see if Regen got Regen Resistance. I know that even with 23% resistance, Willpower gets torn up by it, and with less constant regen in crowds than WP, I imagine that'll be the Regen killer as well without that stat. Anyone know?
  24. Most brutes work pretty well..

    Ask yourself a question, though: do you want to spend a lot of time/money building the character out?

    If not, you probably want to go with a more standard armor set, so you can be alive to do damage.

    A lot of the super farm builds rely a lot on expensive/rare IOs to survive. Brutes do a lot of damage to begin with, so if you're Invulnerability, and you're not completely decked out, you'll probably do a whole lot better than a similarly build Shield character, regardless of the offensive Shield powers, since you'll be dead.

    Personally I'm a fan of Electric Armor, and would probably recommend that to a beginner who's looking to survive and do damage. It's endurance efficient, has a +Recharge passive, a good self-heal, good resistances, and a damage aura! Decent middle-ground.

    In fact, TopDoc recently posted a thread, "Cebr," (Claws electric Brutes Rule!) which shows that you don't even really NEED a super pumped SS/Shield build to farm. I can also state that Electric Armor does VERY well, even slotted for farming, in Incarnate Trials.
  25. You'll want to drop burn in the middle of the southern chokepoint-hear me out!

    You hit 4x the amount of enemies at that point. There is a little bit of buggy-ness at the doorway where they'll stand still, but the enemies coming from that door aren't the problem, it's typically the runners from the far east door, which turn the corner and proceed to the exit.

    It is INCREDIBLY easy to focus AoEs (especially patches) at that junction, and with area buffs flying out to increase the damage even further, incinerate even LTs coming from the southern door.

    Everyone wants the most fire time on the enemies, etc, but really for team effectiveness, chokepoints are the way to go! By increasing the # of targets you get to HIT with the AoE, you increase the amount of damage that you deal overall!