/auctionhouse - WAI or Missing the Boat?


Arbegla

 

Posted

So, I logged in last night and placed one of my tokens into the Tier 8 slot and got
the /auctionhouse power, only to discover that it doesn't work in the base; you
know, the one place where I have my salvage, vault and crafting table all conveniently
located together ... wth?

Maybe it's just me, but if it doesn't work in the base, it's about 90% worthless,
as I have 20 free tp's to the BM/WW that will take me straight to the Cap or Steel
BM/WW - within a SuperJump from the University.

In the case of Cap, the free Ouros portal (available every 5 mins) also works.

I'm hoping this is a bug with the /auctionhouse power.

Otherwise, as a tier 8 reward, count me extremely disappointed.

To me, if it's WAI, it's another perfect example of an excellent concept with a
practically useless implementation -- just like the idiotic Rocket Board (a perma
No Sale until they re-think the toggles).

Yet another head-scratcher, I guess...


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Apparently, it doesn't work in bases (or in missions) because connecting the instance server to the market server causes unusually large amounts of lag for the instance server.

It's not working as originally intended, but it is Working As Intended.

EDIT: Here is the relevant link.


@Roderick

 

Posted

As Roderick says, it's working as intended, but not working as it used to, due to lag/server performance reasons.

The only workaround I can think of is to stand in the university next to a table and use /vault as well as /ah.

The only thing you don't have in that situation is access to your base storage racks.

Personally, I currently stand in First Ward with the portable workbench out, and do my stuff from there, as I don't need much more than a workbench and auction access for my needs, and I don't then need to run around to get back to my current day job location.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

I really liked using it in my base. That said, it's hardly useless without that. I buy my salvage from the market anyway, so I can craft and sell to my heart's content anywhere in the game outside of an instance.



my lil RWZ Challenge vid

 

Posted

As above - I loved having it accessible in-base, but knew that was going away from other marketeers talking about it in global shortly after news of that planned change came out. I often /ah in RWZ now and craft at all the tables around the Itrial contact there.

RagManX


"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2

The economy is not broken. The players are

 

Posted

To compensate, they should make the crafting table accolade account-wide.


 

Posted

I really wonder why the crafting table has the duration/recharge it does. It seems severely limited compared to these other features.


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Posted

Quote:
Originally Posted by Plasma View Post
To compensate, they should make the crafting table accolade account-wide.

This ^


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Posted

Account-wide crafting tables would hugely increase the cost of crafted generic IOs.


 

Posted

Quote:
Originally Posted by seebs View Post
Account-wide crafting tables would hugely increase the cost of crafted generic IOs.
uh... how exactly? Memorization crafting tables actually cuts the price of crafting in half, so the crafting costs is only about 250k for the big ones.. normal crafting costs is about 500k.. so how would making the memorization crafting tables account wide increase the cost of crafted generic IOs?


 

Posted

Quote:
Originally Posted by Arbegla View Post
uh... how exactly?
Badging produces a lot of IOs as waste products, which the crafter has no actual interest in. So they get listed at or below the cost of making them just to clear up space.


 

Posted

Quote:
Originally Posted by Roderick View Post
Apparently, it doesn't work in bases (or in missions) because connecting the instance server to the market server causes unusually large amounts of lag for the instance server.

It's not working as originally intended, but it is Working As Intended.

EDIT: Here is the relevant link.
Interesting.

Well, here's hoping they find a workaround, but I've learned not to hold my breath
waiting for them fix those kinds of issues.

Having finally gotten it, I was excitedly looking forward to the added convenience,
but under these circumstances, meh.

Pity.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by seebs View Post
Badging produces a lot of IOs as waste products, which the crafter has no actual interest in. So they get listed at or below the cost of making them just to clear up space.
So how would that 'increase' the cost of them? If they are listed at, or below the crafting costs, wouldn't that lower the cost of them overall?


 

Posted

Quote:
Originally Posted by Arbegla View Post
So how would that 'increase' the cost of them? If they are listed at, or below the crafting costs, wouldn't that lower the cost of them overall?
If the crafting table was account wide, then there would be a lot fewer people out there crafting like mad and dumping them on the market for cheap. That's what he meant.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Quote:
Originally Posted by Quasadu View Post
If the crafting table was account wide, then there would be a lot fewer people out there crafting like mad and dumping them on the market for cheap. That's what he meant.
But what IOs they are crafting will be at 1/2 the normal crafting price. As prices hover at about 75% the crafting costs now (about 350k will buy any level 50 common IO, and they take about 500k to craft) prices will go even lower then they are now...


 

Posted

Quote:
Originally Posted by Arbegla View Post
So how would that 'increase' the cost of them? If they are listed at, or below the crafting costs, wouldn't that lower the cost of them overall?
If the accolade is an account wide unlock then there will be less people doing it on Alts so less junk IO's generated


 

Posted

Quote:
Originally Posted by Arbegla View Post
But what IOs they are crafting will be at 1/2 the normal crafting price. As prices hover at about 75% the crafting costs now (about 350k will buy any level 50 common IO, and they take about 500k to craft) prices will go even lower then they are now...
I only craft common IOs in order to get the accolade. Generally, the level 20 and below IOs I generate get deleted. The levels 25-50 IOs get listed for 1 inf.

I do not craft commons for resale. There is very little profit in it. I would suspect many others take that same approach.

Keeping my sale habits in mind, if I were to get an account-wide accolade, that would mean that something like 500 crafted IOs, per character, would not be hitting the market and therefore, would not be contributing to the supply aspect.

Because the supply is dwindling, and there will still be demand, it will cause the overall value to increase.




Thank you, Champion.

 

Posted

Quote:
Originally Posted by Arbegla View Post
But what IOs they are crafting will be at 1/2 the normal crafting price. As prices hover at about 75% the crafting costs now (about 350k will buy any level 50 common IO, and they take about 500k to craft) prices will go even lower then they are now...
The point is that they WON'T be crafting common IO's.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Quote:
Originally Posted by Arbegla View Post
But what IOs they are crafting will be at 1/2 the normal crafting price. As prices hover at about 75% the crafting costs now (about 350k will buy any level 50 common IO, and they take about 500k to craft) prices will go even lower then they are now...
Economics does not work that way. The supply of common IOs will fall, while the demand will remain roughly constant (the number of players with the accolade is a tiny fraction of those who want common IOs). As a result, the prices will rise as people increase their bids to insure that they, rather than someone else, gets the few IOs that are on the market.


 

Posted

Quote:
Originally Posted by Quasadu View Post
The point is that they WON'T be crafting common IO's.
Quote:
Originally Posted by Katie V View Post
Economics does not work that way. The supply of common IOs will fall, while the demand will remain roughly constant (the number of players with the accolade is a tiny fraction of those who want common IOs). As a result, the prices will rise as people increase their bids to insure that they, rather than someone else, gets the few IOs that are on the market.
Eh, while economics may not work that way, what else are you going to do with all those common salvage drops you get? I know I turn them all into common IOs and throw them on the market, especially on toons who don't have niches in other places. its cheap, easy, and a nice way to make a few 100k inf with very little work. Plus i've gotten lucky enough with common IOs to get a few at 5 million, from misclicks.

now, while i don't want the crafting table to be account wide, the negatives of common IOs going up in prices, especially when they really shouldn't ever get higher then 1 million per (500k recipes cost, 500k crafting costs, basically nothing for the common salvage) I'm not seeing it as that much of a big deal.


 

Posted

Quote:
Originally Posted by Arbegla View Post
Eh, while economics may not work that way, what else are you going to do with all those common salvage drops you get?
I sell 'em for 6 inf, same as literally everything else I get in game.


 

Posted

Quote:
Originally Posted by Plasma View Post
To compensate, they should make the crafting table accolade account-wide.
oh yeah. Also if possible revamp the cooldown so I may be more productive in-game.

can only use the table for 5 minutes? wait an hour? useful heh... but I'm sure I'd get alot more use out of it if I could...use... it... more...

wow... I sound just...wow...


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Eh, while economics may not work that way, what else are you going to do with all those common salvage drops you get? I know I turn them all into common IOs and throw them on the market, especially on toons who don't have niches in other places. its cheap, easy, and a nice way to make a few 100k inf with very little work.
Exactly what I do with my common salvage on my Field Crafters, though I check first to see if the IO in question is selling at all. "Power 5" are almost always worth listing.

As for /auctionhouse and instances, frankly I thought it was abusive for it to work in missions. Too easy to grab inspirations. I do wish they'd find a way for it to work in bases, though.


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Posted

Quote:
Originally Posted by Venture View Post
As for /auctionhouse and instances, frankly I thought it was abusive for it to work in missions. Too easy to grab inspirations. I do wish they'd find a way for it to work in bases, though.
The only problem lies in that fact that a base IS an instance, just like an iTrial is an instance, just like a mission is an instance.

There's a persistent and annoying bug that will occasionally label people in a SG base as 'On Mission Map' and vice-versa. This is because the instance server has issues in distinguishing between different instance types and the devs have not yet devised a way to solidly differentiate between them in a way that will not cause other systems to throw fits. Even then, they said that it's an issue of how the AH system pulls data that is the true problem since a single /auctionhouse in any instance causes a lag spike for the entire instance server.


 

Posted

Quote:
Originally Posted by Arbegla View Post
So how would that 'increase' the cost of them? If they are listed at, or below the crafting costs, wouldn't that lower the cost of them overall?
Seebs comment was "Account-wide crafting tables would hugely increase the cost of crafted generic IOs." That's because fewer characters would need to earn the crafting badges. Specifically, if I wanted the crafting table on 4 of my characters, I would only need to earn it on 1 character by crafting and selling low huge numbers of IOs. As such, fewer characters would be selling IOs just to get rid of them. A larger percentage of Common IO Enhancements would be sold by crafters looking to make a profit.

While I agree in principle, I don't think the numbers are really there. This only applies to people who want Field Crafter on multiple characters on their account. It's a nice shiney for badgers, and I have it on both my hero and villain badger, but there probably aren't a huge number of people like me. Plus all the hardcore badgers have long since earned this, so I don't think badgers are a big contribution to the Common IO Enhancement pool these days. With gleemail you only need a single character who has memorized everything to supply all of your own characters. People who want extra Salvage and Recipe storage will still need to craft and dump, and I suspect that's the major supplier of low priced Common IO Enhancements these days. That won't change.

All that said, I don't see it happening. They'd probably put it up for sale on the Paragon Market for $5 or $10 rather than making the badge account wide.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304