SkySplitter
I think it does and doesn't need to be debuffed/buffed so I am displeased by the myriad paucity of options presented or omitted in the OP.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Well that was pointless nevermind.
Dirges
Its long activation time keeps it out of the top chain for stalkers, which is a little unsatisfactory for a tier 9, even with its possible res buff.
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Its long activation time keeps it out of the top chain for stalkers, which is a little unsatisfactory for a tier 9, even with its possible res buff.
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Damage should be increased or activation time decreased. Also I think it should get a small cone like Headsplitter or Shatter or Golden Dragonfly.
Concentrated Strike is firmly stronger than Skysplitter, and has a gimmick involved with it WORTH using. It is a very, very solid attack, and is actually top DPA aside from AS in Stalker KM. So, no. CS and SS are two different beasts. One of them sucks.
Yes, definitely.
As a T9 damage dealer (Even if it can give you a few buffs) it should not be behind other single-target damage dealers in the same set. It performs worse than Serpent's Reach!
.. Granted, of course, by consuming perfection, it does deal increased damage. This puts it on par with the T2, Precise Strike, which activates much.. much faster. (250%!)
-Proud leader of Captain Planet's Magical Friends
I agree that it needs..something. In fact, I made a thread saying so, about 5 minutes after my staff toon hit 32. Out of all my melees (a lot) it is EASILY the one who I use the tier 9 the least on..including a stone melee brute with tremor.
The animation rocks, the bonus damage is nice, the alt effects are decent..but.. I think it is about half a second two slow. Perhaps front loading the damage more would also improve its apparent performance.
They are unlikely to lower the activation time as they would have to alter the animation. The best thing to lobby for is increased damage and maybe a golden dragonfly-esque cone.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Concentrated Strike is firmly stronger than Skysplitter, and has a gimmick involved with it WORTH using. It is a very, very solid attack, and is actually top DPA aside from AS in Stalker KM. So, no. CS and SS are two different beasts. One of them sucks.
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The reason I brought up CS was the post I quoted said it was the cast time that killed SS in an attack chain. Both powers have the same cast time and CS did not have the same reputation. Now you brought up damage, and yes CS is a bigger attack, and much better for burst damage. But you can cast 4 SS in about minute, but only 3 CS. That means SS does 614 damage to CS doing 594, which is pretty balanced overall. Now things change in IO builds, but as it has been said many times most of the game is not balanced around IOs.
Now gimmicks yes having build up recharge is much better then a little resistance, but SS still has full crit damage as well, so the gimmick is not as big of a factor. Also someone else has mentioned that the lost of the damage buff, I will point out that SS does and extra 30 damage if used at level 3. I know it doesn't make up for the loss of damage on aoes, it does for single target attacks.
Now I am not against change to the power, it is just some people are blowing things out of proportion, and not considering the whole game.
Dirges
I'm sure they'll get right on it, Microcosm, what with this air-tight case for buffs.
"What the... a power is unsatisfactory?"
"It's worse than that, Synapse, it clearly says here that this power sucks."
"We've not a moment to lose, Arbiter Hawk! Lives are at stake!"
Hah, yeah I personally will not hold out for a buff anytime soon. There are many other things that need fixing more than this power...plus the set as a whole functions well enough.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Now gimmicks yes having build up recharge is much better then a little resistance, but SS still has full crit damage as well, so the gimmick is not as big of a factor. Also someone else has mentioned that the lost of the damage buff, I will point out that SS does and extra 30 damage if used at level 3. I know it doesn't make up for the loss of damage on aoes, it does for single target attacks.
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Especially true for Stalkers. You're far better off using those ATE crits on Precise Strike than Sky Splitter. Sky Splitter is a terrible attack.
But you can cast 4 SS in about minute, but only 3 CS. That means SS does 614 damage to CS doing 594, which is pretty balanced overall.
Now I am not against change to the power, it is just some people are blowing things out of proportion, and not considering the whole game. |
If you consider the REST of other powersets, and what you can do in the mean time, I think you'll find staff will be outperformed. That is, maybe the two skills aren't so radically different compared to one another, but look at an entire powerset, Staff has a lack of both high DPS and DPA powers.
My question is... are the buffs worth dealing moderate damage, and on a SMASH set, at that? You can easily build an unkillable SS machine*, so why go for Staff beyond looking cool?
(No, I'm not saying HAHAHA SUPER STRENGTH!! just illustrating the point: what separates Staff Fighting?)
-Proud leader of Captain Planet's Magical Friends
Actually, no. I personally tested Form of the Body with and with out the use of Sky Splitter. Sky Splitter being used is not an insignificant damage loss. It is detrimental to the damage performance of the set to use Sky Splitter with 3 stacks of Form of the Body, and you should avoid using it as much as possible.
Especially true for Stalkers. You're far better off using those ATE crits on Precise Strike than Sky Splitter. Sky Splitter is a terrible attack. |
I've looked at the damage potential of staff as a whole, and it's quite a bit lower than that.
If you consider the REST of other powersets, and what you can do in the mean time, I think you'll find staff will be outperformed. That is, maybe the two skills aren't so radically different compared to one another, but look at an entire powerset, Staff has a lack of both high DPS and DPA powers. My question is... are the buffs worth dealing moderate damage, and on a SMASH set, at that? You can easily build an unkillable SS machine*, so why go for Staff beyond looking cool? (No, I'm not saying HAHAHA SUPER STRENGTH!! just illustrating the point: what separates Staff Fighting?) |
Dirges
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
Does anyone feel that SkySplitters needs to be buffed at all across all or Melee AT's? Why or why not?