SkySplitter


Aett_Thorn

 

Posted

Does anyone feel that SkySplitters needs to be buffed at all across all or Melee AT's? Why or why not?


 

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I think it does and doesn't need to be debuffed/buffed so I am displeased by the myriad paucity of options presented or omitted in the OP.


 

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Originally Posted by PleaseRecycle View Post
I think it does and doesn't need to be debuffed/buffed so I am displeased by the myriad paucity of options presented or omitted in the OP.
I disagree with 25% of this.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Well that was pointless nevermind.


 

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Originally Posted by _Hush_ View Post
Well that was pointless nevermind.
Go not to the forums for counsel, for they will say both yes and no.


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by _Hush_ View Post
Does anyone feel that SkySplitters needs to be buffed at all across all or Melee AT's? Why or why not?
So what do you see wrong with Skysplitter? I only looked at scrappers and stalkers, but the power seems inline for its tier. There are powers that did more damage, but had higher recharge and end use, and powers that did less damage with lower recharge and end use. Its cast time was a little high, but I wouldn't say it was enough to break the power.


Dirges

 

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Originally Posted by Microcosm View Post
Its long activation time keeps it out of the top chain for stalkers, which is a little unsatisfactory for a tier 9, even with its possible res buff.
Wow I didn't know kinetic melee sucked, that is good to know.


Dirges

 

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Quote:
Originally Posted by Microcosm View Post
Its long activation time keeps it out of the top chain for stalkers, which is a little unsatisfactory for a tier 9, even with its possible res buff.
Micro's right. In fact it is the long activation time plus that it consumes perfection (taking away your 3-stack damage buff).

Damage should be increased or activation time decreased. Also I think it should get a small cone like Headsplitter or Shatter or Golden Dragonfly.


 

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Concentrated Strike is firmly stronger than Skysplitter, and has a gimmick involved with it WORTH using. It is a very, very solid attack, and is actually top DPA aside from AS in Stalker KM. So, no. CS and SS are two different beasts. One of them sucks.


 

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Yes, definitely.

As a T9 damage dealer (Even if it can give you a few buffs) it should not be behind other single-target damage dealers in the same set. It performs worse than Serpent's Reach!

.. Granted, of course, by consuming perfection, it does deal increased damage. This puts it on par with the T2, Precise Strike, which activates much.. much faster. (250%!)


-Proud leader of Captain Planet's Magical Friends

 

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I agree that it needs..something. In fact, I made a thread saying so, about 5 minutes after my staff toon hit 32. Out of all my melees (a lot) it is EASILY the one who I use the tier 9 the least on..including a stone melee brute with tremor.

The animation rocks, the bonus damage is nice, the alt effects are decent..but.. I think it is about half a second two slow. Perhaps front loading the damage more would also improve its apparent performance.


 

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Originally Posted by Reppu View Post
Concentrated Strike is firmly stronger than Skysplitter, and has a gimmick involved with it WORTH using. It is a very, very solid attack, and is actually top DPA aside from AS in Stalker KM. So, no. CS and SS are two different beasts. One of them sucks.

The reason I brought up CS was the post I quoted said it was the cast time that killed SS in an attack chain. Both powers have the same cast time and CS did not have the same reputation. Now you brought up damage, and yes CS is a bigger attack, and much better for burst damage. But you can cast 4 SS in about minute, but only 3 CS. That means SS does 614 damage to CS doing 594, which is pretty balanced overall. Now things change in IO builds, but as it has been said many times most of the game is not balanced around IOs.


Now gimmicks yes having build up recharge is much better then a little resistance, but SS still has full crit damage as well, so the gimmick is not as big of a factor. Also someone else has mentioned that the lost of the damage buff, I will point out that SS does and extra 30 damage if used at level 3. I know it doesn't make up for the loss of damage on aoes, it does for single target attacks.


Now I am not against change to the power, it is just some people are blowing things out of proportion, and not considering the whole game.


Dirges

 

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I'm sure they'll get right on it, Microcosm, what with this air-tight case for buffs.

"What the... a power is unsatisfactory?"

"It's worse than that, Synapse, it clearly says here that this power sucks."

"We've not a moment to lose, Arbiter Hawk! Lives are at stake!"


 

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Quote:
Originally Posted by Dirges View Post
Now gimmicks yes having build up recharge is much better then a little resistance, but SS still has full crit damage as well, so the gimmick is not as big of a factor. Also someone else has mentioned that the lost of the damage buff, I will point out that SS does and extra 30 damage if used at level 3. I know it doesn't make up for the loss of damage on aoes, it does for single target attacks.
Actually, no. I personally tested Form of the Body with and with out the use of Sky Splitter. Sky Splitter being used is not an insignificant damage loss. It is detrimental to the damage performance of the set to use Sky Splitter with 3 stacks of Form of the Body, and you should avoid using it as much as possible.

Especially true for Stalkers. You're far better off using those ATE crits on Precise Strike than Sky Splitter. Sky Splitter is a terrible attack.


 

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Originally Posted by Dirges View Post
But you can cast 4 SS in about minute, but only 3 CS. That means SS does 614 damage to CS doing 594, which is pretty balanced overall.

Now I am not against change to the power, it is just some people are blowing things out of proportion, and not considering the whole game.
I've looked at the damage potential of staff as a whole, and it's quite a bit lower than that.

If you consider the REST of other powersets, and what you can do in the mean time, I think you'll find staff will be outperformed. That is, maybe the two skills aren't so radically different compared to one another, but look at an entire powerset, Staff has a lack of both high DPS and DPA powers.

My question is... are the buffs worth dealing moderate damage, and on a SMASH set, at that? You can easily build an unkillable SS machine*, so why go for Staff beyond looking cool?


(No, I'm not saying HAHAHA SUPER STRENGTH!! just illustrating the point: what separates Staff Fighting?)


-Proud leader of Captain Planet's Magical Friends

 

Posted

Quote:
Originally Posted by Reppu View Post
Actually, no. I personally tested Form of the Body with and with out the use of Sky Splitter. Sky Splitter being used is not an insignificant damage loss. It is detrimental to the damage performance of the set to use Sky Splitter with 3 stacks of Form of the Body, and you should avoid using it as much as possible.

Especially true for Stalkers. You're far better off using those ATE crits on Precise Strike than Sky Splitter. Sky Splitter is a terrible attack.
You tested it, if so could you link your test because I have yet to seewhere you posted them, especially since numbers from CoD disagree with you. At the third level of perfection you lose a 12.75% damage buff. Now using Serpent reach, Precise strike, and Guarded spin, staffs next 3 biggest attacks besides AS, which if damage was that big of a deal a person would use it before SS. Serpent reach without perfection at level 3 loses a whopping 12.76 damage, guarded spin only loses 7.23 damage since you PoB1, and precise strike loses 3.74 since it is at you will be at PoB2. Added up they come ton 23.73 and you are back to PoB3, and last I checked 30 was higher then 23.73, and that isn't even considering that damage slotted in SS increases the 30 bonus damage, but will not have any effect on the loss of PoB since it is effects base numbers.



Quote:
Originally Posted by Virusman View Post
I've looked at the damage potential of staff as a whole, and it's quite a bit lower than that.

If you consider the REST of other powersets, and what you can do in the mean time, I think you'll find staff will be outperformed. That is, maybe the two skills aren't so radically different compared to one another, but look at an entire powerset, Staff has a lack of both high DPS and DPA powers.

My question is... are the buffs worth dealing moderate damage, and on a SMASH set, at that? You can easily build an unkillable SS machine*, so why go for Staff beyond looking cool?


(No, I'm not saying HAHAHA SUPER STRENGTH!! just illustrating the point: what separates Staff Fighting?)
Yeah as a whole I agree staff could use some tweaks, the OP was commenting on just the one power though. Looking at the one power, the only thing wrong I see was a higher then normal cast time. Otherwise it looks like a middle ground power, far from the best, but no where near as gimped as total focus.


Dirges

 

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Quote:
Originally Posted by Virusman View Post
what separates Staff Fighting?
Staff stands out for its utility, especially while leveling and playing at mid-lvls. End issues? Covered. Need +rech? No problem. Good on everything else? Dmg boost. Plus, it is a champ in AoE for a melee set (at least in my anecdotal experience, I do not have numerical data to back this up). It also provides various buffs/debuffs based on the perfection mechanic that should be taken into account.


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