Regen ??


Arbegla

 

Posted

I could not get on beta so thought I would ask has anyone had a regen brute level bumped ?

How are they working out


 

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It feels like a regen scrapper, only, brute-ish



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

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The new Resilience is great (10% resistance to EVERYTHING) and Brutes keep the same scales as Scrappers, only with more total health to regen!

Seems like it'd be pretty solid.


Quick question, though. I didn't get a chance to see if Regen got Regen Resistance. I know that even with 23% resistance, Willpower gets torn up by it, and with less constant regen in crowds than WP, I imagine that'll be the Regen killer as well without that stat. Anyone know?


-Proud leader of Captain Planet's Magical Friends

 

Posted

Quote:
Originally Posted by Virusman View Post
Quick question, though. I didn't get a chance to see if Regen got Regen Resistance. I know that even with 23% resistance, Willpower gets torn up by it, and with less constant regen in crowds than WP, I imagine that'll be the Regen killer as well without that stat. Anyone know?
If the scrapper forums are correct it is getting some -regen resistance. Apparently you can enhance it and get it up to about 50%.

Still not sure if thats really going to do anything though.....

http://boards.cityofheroes.com/showt...=268201&page=2


 

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Brutes do get the -Regen Resistance, I just don't see how people are getting 50%. On both my Scrapper and the Brute I threw together on Beta, Fast Healing is slotted well into ED and I'm only managing a little more than 25%.


 

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Quote:
Originally Posted by Psychic_Bedlam View Post
Brutes do get the -Regen Resistance, I just don't see how people are getting 50%. On both my Scrapper and the Brute I threw together on Beta, Fast Healing is slotted well into ED and I'm only managing a little more than 25%.
It scales with level. My katana/regen on beta (straight port from live) has about 50.1% -regen resistance, with all his slotting. Hes also level 50.. it might make that much of a difference.


 

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Quote:
Originally Posted by Arbegla View Post
It scales with level. My katana/regen on beta (straight port from live) has about 50.1% -regen resistance, with all his slotting. Hes also level 50.. it might make that much of a difference.
Both mine are at 50 and are sitting at 29.95%.


 

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Quote:
Originally Posted by Psychic_Bedlam View Post
Both mine are at 50 and are sitting at 29.95%.
/bug it. If your ED capped on heal enhancements in fast healing it should be closer to 50%, possibly even 55%. Especially if you have spiritual adding to it as well.


 

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Played a StJ/Regen Brute to the mid-30s then bumped to 50. With Tough the set is very solid on just common IOs. Easily can do some light tanking (went up to +1x4 on commons) before it gets tight.

After bumping to 50, I tricked it out with Sm, Le & Ranged defense and it was pretty darn good. With Mids support I could probably tweak out a bit more power from it. I used Dull Pain solely as a health buff, and was able to tank just fine without buffs.

It's not for everyone, but it's solid for DPS and Tanking.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Quote:
Originally Posted by Psychic_Bedlam View Post
Both mine are at 50 and are sitting at 29.95%.
You have to enhance Fast Healing to enhance the debuff resistance. If you're one of those players that didn't bother slotting it because you felt adding more regeneration was pointless, then your debuff resistance is going to suffer as well.

I believe the 50% resistance available at 50 will be enough to take enough of the edge off the monster debuffs that hit you to allow Instant Healing to counteract it. (currently those debuffs kill IH too)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Actually currently the brute version doesn't have enhanceable -regen resistance in fast healing, so the 29.95% is just base... not sure if its intended or not though.


 

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Originally Posted by ClawsandEffect View Post
You have to enhance Fast Healing to enhance the debuff resistance. If you're one of those players that didn't bother slotting it because you felt adding more regeneration was pointless, then your debuff resistance is going to suffer as well.
I knew that much, I just didn't remember my Scrapper values correctly, but both are slotted well into ED values. As Arbegla stated above, the Brute version is currently flagged to ignore Enhancements.


 

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It was yummy with broadsword. Anyone try it with SS?


 

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Quote:
Originally Posted by Arbegla View Post
Actually currently the brute version doesn't have enhanceable -regen resistance in fast healing, so the 29.95% is just base... not sure if its intended or not though.
I would think it is intended, if it had the same amount of regen resistance it would, imo, be a little OP.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

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Quote:
Originally Posted by ultrawatt View Post
I would think it is intended, if it had the same amount of regen resistance it would, imo, be a little OP.
I disagree.

You wouldn't give Tanker SR less debuff resistance because it would be overpowered to be unable to debuff a tank's defense, would you?

If an aspect of a set is enhanceable for one AT that it is available for, it should be enhanceable for ALL ATs it is available for.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Quote:
Originally Posted by ClawsandEffect View Post
I disagree.

You wouldn't give Tanker SR less debuff resistance because it would be overpowered to be unable to debuff a tank's defense, would you?

If an aspect of a set is enhanceable for one AT that it is available for, it should be enhanceable for ALL ATs it is available for.

Tanks are supposed to be crazy tough compared to scrappers/brutes while lacking dmg. Brutes are supposed to slightly tougher than scrappers with slightly lower dmg. With regen they are...more than slightly tougher. Considering they can VERY easily run with 600+ more HP than the scrapper, run at about 10 more hp/sec at all times, heal at least 100 more HP every 15 or so seconds, and reach (as far as i know) as much as 70 more hp/sec with IH. Oh, and they can reach 90% res rather than 75% with MoG, which can get down to about 70 second rech without too much trouble. In MoG them means when they get hit they take what? 250% less dmg?


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

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Quote:
Originally Posted by ultrawatt View Post
In MoG them means when they get hit they take what? 250% less dmg?
I agree with you, but to be fair, I don't know many encounters that can take down a Regen using MoG, Scrapper or Stalker.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Quote:
Originally Posted by EvilGeko View Post
Quote:
Originally Posted by ultrawatt View Post
In MoG them means when they get hit they take what? 250% less dmg?
I agree with you, but to be fair, I don't know many encounters that can take down a Regen using MoG, Scrapper or Stalker.
Same deal with on the survivability side with:
* Invuln (more hp, and they can have perma 85%+ s/l res, Unstoppable, note the def resistance is identical for all 3 ATs, Tankers included)
* Electric Armor (90% energy, Power Surge, stronger heal/regen)
* Fiery Aura (90% fire, stronger heal)
* WP (It looks like WP Brutes can hit ~81% s/l before IOs/Incarnate abilities with SoW up)
* Stone Armor (but Scrappers don't have access to that)
(Not mentioning that Fury buffs damage auras, while they cannot crit.)


As I've said before, I think caps are becoming more important than they have been in the past. I think Brutes' 90% res cap is going to raise issues again down the line.


[edit: Of course, Brutes don't get access to Shadow Meld or Hibernate (which I still don't understand why Scrappers got).]