Tyger

Legend
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  1. And that's why everyone forgets Halle Berry was in a Marvel and DC franchise before Reynolds.

    Plot 3: do a Joker (Nicholson not Ledger) and make an entire line that alone does nothing but combined with other products makes a deadly maguffin (Smilix in the 90s Batman movie). Much harder to trace that way.
  2. Quote:
    Originally Posted by Ms. Mesmer View Post
    Apparently, this was it for season one, but the series has been picked up for another. Who knows when that will debut. They're starting over from episode one tonight, so it's a good time to catch up for those that have missed it. It's better than the original in every way, in my opinion.
    Having got all 200+ 1985-era episodes, I can agree that being a lot shorter is definitely working for the show. On the old series it's a bit like Star Trek where they get the same plans being used against them but in slightly different ways.

    To use the Yahtzee analogy; they're both like Branston Pickle but the old one has it spread too thinly.

    Now comes the waiting time till we find out what happens next.... meantime I'll just keep singing 'Tygra and Cheetara, sitting in a tree'
  3. Well I'm glad Moff came out and put the kybosh on this latest rumour (or rather someone's desire to get ahold of the Who franchise that got turned into 'FACT').

    Doctor regens: didn't he himself get offered a full set during the Tom Baker era? The Master got them for the Time War and Rassilon had been brought back too (although I was never sure in Five Doctors if he was just being preserved).

    Plus it's Who. No doubt someone will have the tech or more Time Lords will have survived or they'll be someone using Unobtanium to power the Technical Maguffin that makes unlimited regenerations. Least they don't have to worry about it just yet.
  4. Tyger

    Is "Gratz" dead?

    Quote:
    Originally Posted by Siolfir View Post
    I rarely ever say "gratz" - and if I do, it was a typo. I may say "grats" occasionally, but the most common is "congo rats".
    Tango Mice is another cry over here on Union. We try to mix it up so at least we're trying to make it less automatic. We'll add the gratzer's name, we notice several at once and go double- or twin-gratz (triple, quad, quint right up to the very rare Octo-gratz), sometimes we'll just pre-empt if it's a multi-levelling map we know of like Atta's cave and I myself have added letters beforehand to indicate varying species of gratz: i for Incarnate, b for Badge, etc.
  5. Quote:
    Originally Posted by Jagged View Post
    Curiously I also did 3 side missions. I thought you only got 2 at a time?
    In Atlas you only get two but as you head up the roster of missions; more side-missions are available. Steel gets 3 with Independence Port, then 4 for Bricks and Talos with 5 for Founders and Peregrine.

    As for the temp power; that sounds like a bug to me.
  6. Quote:
    Originally Posted by DeviousMe View Post
    Oh, I see how it is. Other flavors of insanity ain't good enough for ya, hmm?

    Well, take care. Looking forward to when you come back - and you will come back. They all come back...
    Except for now. Now no-one leaves.... ever!

    Just remember to keep the client updated AL to make the relog easier... or if you feel like dropping in for a chat.
  7. Tyger

    Chuck Norris

    Quote:
    Originally Posted by BrandX View Post
    I actually hate the whole Chuck Norris meme/jokes that go about, maybe because it's become so overdone, but for this ad, it makes them funny.
    I agree. The meme itself is done to death, mostly because it's done by internet nerds riffing off one another (I said RIFFING) but to actually get the man himself to do it is just awesome. Because, you know, it's Chuck Norris doing a Chuck Norris joke.
  8. Quote:
    Originally Posted by ShoNuff View Post
    Thundercats - man.. if you have not started watching this series.... YOU NEED TO START!!! OMG PANTHRO NOOOOOOOOOOOOO!!!!
    Don't worry, they released the pictures for the series 2 toy line: he's getting some cybernetic ones.

    Quote:
    Originally Posted by Unknown_User View Post
    Loved the Thundercats episode, but could you really call what happened at the end of the episode a betrayal committed by Tygra?
    Having watched the previous ep again; that's not quite what the elephant said. He said
    Quote:
    By evening bell tomorrow, you will know a betrayal from your brother like you have never known
    A very clever play on words with Lion-O quickly assuming Tygra would betray him, not that he would simply feel it from Tygra just being himself.

    Now we're 13 episodes in; I'd say this is a wonderful revamp to the series and I look forward to the continuing adventures of the new Thundercats.
  9. Quote:
    Originally Posted by Hobbes View Post
    He's talking about the auction house. The recipe can be traded like any other recipe.
    I think in that context it was the reference to other costume parts only being available via iTrialing not being purchasable in the Paragon market as an incentive to run the iTrials to obtain said recipe for sale/consumption.


    And I have to agree with it being a monumentally stupid idea for only one hand to be unlocked by one recipe but then again the rarity of the players that can use it will balance it out with those obtaining it.
  10. Quote:
    Originally Posted by The_Spad_EU View Post
    In addition to the above, when CoH *was* on Steam they neglected it massively to the point that when they switched to requiring the NCSoft launcher those of us with Steam copies of the game were left unable to play it through Steam and never got a satisfactory response from support about it.
    Which is quite a shame given that Valve has since added a F2P game section which has TF2 and the competitions.
  11. Quote:
    Originally Posted by starphoenix View Post
    Seem to be missing the most important issue. How does it taste?
    I don't know but the plant owner, Senór Montere Burno, lost his election prospects when he spat it out.


    And mutations happen all the time. How many two-headed, multi-faced or abnormal-limbed make those lovely wierd-world type articles? Just recently saw a three-eyed, two-mouthed cat make the local news.
  12. Quote:
    Originally Posted by Zombie Man View Post
    The one and only 'forced-teaming' part of the Winter Event, a mini-trial that was originally made for multiple teams, remains a multi-team mini-trial. It's access interface was changed. That is all.
    Wrong. There is now a forced minimum on the Winter Lord's Realm "Holiday Trial". Last year I entered with a single team on my widow and we just kicked his butt. No-one else was interested as it was early hours of the morning. We won, we kicked butt, we wiped out as many of the Horde as we could before it kicked us out at the end of the timer. Hell I even entered a WL Realm solo just so I could nab as many candy canes as I could and maybe tease Lord Winter.

    So there's one less choice/opportunity.
  13. Tyger

    Batman gets meds

    Quote:
    Originally Posted by 2short2care View Post
    Don't ya know by now that sex and violence is ok, but profanity is a no no, I blame Canada. :P
    I blame that Jewish ***** Shiela Broflovski

    Shame there's only two comics about Batman's fix, first one is hilarious though
  14. Quote:
    Originally Posted by Snow Globe View Post
    Allow the leader to assign Desdemona to a player. The leader is supposed to be the one in charge of her "security" team, so let them do their job.
    There is tech in-game that already exists: Warburg Scientists. You can pick up and drop them simply by clicking on them. Not sure how much work would be involved in porting that over for an active healthbar escort but it's possible.
  15. Quote:
    Originally Posted by AmazingMOO View Post
    So, very seriously, can get duplications of items in 'Detail 2', 'Shoulders' and 'Chest Details' to make these items available to a wider array of costumes? We'd still only be able to select 3 different items total.
    Quote:
    Originally Posted by Serpine View Post
    Better yet, duplicate them all into Detail 1 as well: 4 different items total.
    This would solve the problem of using more hooks for additional details. In the older stuff you can't have horns and wear glasses at the same time becuase they are in the same category: detail 1. Cat ears were moved because people wanted them to be ears rather than a superficial detail.


    Quote:
    Originally Posted by AmazingMOO View Post
    How much work would this entail for the developers? Is it a matter of cutting and pasting into lists or would there some more serious code-work required to get it off the ground?
    Well they've moved stuff before and just recently merged the mask w/hair and standard head into one.


    So first they need to duplicate all the parts which is probably easy in itelf but the code will no doubt need to be shifted, assuming each detail uses different 'hooks' on the player model. Although it might be as simple as each part is a filetree reference and it's simply the tedium of changing each 'new' part to be /head/detail2/deathmask instead of head/detail1/deathmask.

    Then to cut down on any potential griefing they might want to add code to stop people wearing four of the same detail at once; a mutual exclusion script of some sort like with the bridal vale, trenchcoat, capes and wings one-back-detail-only deal.

    It's never easy is it?
  16. Simplest workaround would be getting someone to help you out either by joining them on their Freedom Cracker mission or helping you start the arcs in Ouro and they can either stick with you or quit and you'll have the arc to yourself.
  17. It's inconsistant both in and of itself.

    The simple gameplay problem of never dying, the lack of any decent objetive beyond what we learned from Mario way back on the NES (run in one direction, jump, hit things) and the location itself being manufactured so dramatically different to the actual Galaxy City.

    A little while ago a thread was brought up about the Twinshot arc's return visit to Galaxy and the best part is it WAS Galaxy. That same NE segment of streets with proper battle damage where various meteors had struck except that all the buildings mentioned as 'gone' had literally vanished from existence. Now while the hospital location can only be gleened properly through demo editing; you can easily see the AE building location adjacent to the Arena which has a replacement high-rise much the same as the one that replaced the Hospital.

    Later I saw this link about "Telling Stories" and while it's not about architecture it is about retcons and revamps. One of the replies goes on to state:
    Quote:
    The problem with retconning established lore is that then you have a royal mess on your hands when things you’ve established… become unestablished, and your long-term players are left feeling like you’re leaving them on shifting sands.
    Despite what people might assume: Galaxy was a much-used City zone. It was much quieter than Atlas for all its happenings from missioning to broadcast. People knew it, people loved it and like many fans we will poke holes in the consistency of how its 'death' was handled. And it's not consistant. As that last thread showing all the various locations; the "tutorial" doesn't bear relation to the actual location either in Twinshot's arc or in the Echo. It's closer in Twinshot's arc because it does use the actual map but the changes are surfaceble. The AE and hospital have literally been cut out and the Echo has them exactly right. Then we have the "Destroyed Galaxy City" which isn't even a middle ground between the two.

    And as for the progression: worthless. What you learn is go here, kill this, go here, click this, go here, train up, go here, kill this, kill the bigger this, BUY NOW, go here. Maybe it's because I have Pop Help disabled and the sound turned off. Which brings me to the other inconsistency: voices. City has long been considered the living comic book but now we get a comic at the start to avoid a cutscene and then we get voices afterwards turning it into a cartoon. And all I can hear (when I heard it) was "the competition did this first".

    So it's not a tutorial, it's an interactive cutscene.
  18. Indeed. It is still 440PP when the entire pack including it is only 400PP.
  19. Quote:
    Originally Posted by Ms. Mesmer View Post
    Well, that pretty much explains it. For some reason, those collectors edition capes are tied to the unlock mission. Sounds like an oversight in the purchased unlocks.
    They came before vet rewards and other starter capes. This has been fixed now.

    Still missing those shiney beam rifles and did anyone have a problem getting the scarf details on shirts?
  20. Quote:
    Originally Posted by Nyx View Post
    And this is the reason I hate people like you...just saying
    I've done it too but I went with Kinetic Weapon which people get so many of and just dump on the market in the vain hope it will sell. I had an alt which needed a boost of inf to cover tailor costs. Managed to get a few thousand to cover it by buying a few kin weapons and selling them at the vendor in Oakes.

    Quote:
    Originally Posted by bromley View Post
    Wait, so is there any reason to do this other than make salvage more expensive for other people?
    Quote:
    Originally Posted by The_Spad_EU View Post
    To make money. People selling common salvage for less than 250inf are doing so at a loss to themselves (because you can sell them to a vendor for 250inf without the market fees). It's not efficient, but it works.

    The same can be done with "rare" recipes selling for less than 10,000inf and soforth.
    I imagine most just dump their 'junk' salvage on the market because it's easier than carefully clicking in the vendor. In the above example I bought about a thousand kin weapons. The next day I logged in there were 2000 more.
  21. Quote:
    Originally Posted by Megajoule View Post
    You seem to be arguing that since the game can now present us with a choice of two or more responses, and text that varies based on those responses, that it (or the creators thereof) should anticipate and implement all possible responses. I am sure that you are intelligent to understand why this is not possible, let alone practical.
    I think Sam is just asking for a middle ground option rather than selfless duty to uphold the law or kill him where he stands.

    It actually has been done before. There's the Hero/Vigilante tip where you either save people from Arachnos (Hero) or tackle Westin Phipps directly (Vigilante). Taking the Vigilante option; you get to Phipps where you are given three choices: force him to admit his guilt where he protests his innocence, convince him to reveal himself willingly, both of which are understadably fruitless or option 3: cut the talking and just beat the crap out of him. You know he's a monster, you want him to get beaten so there's the choice.

    I must admit to wanting him keel over in pain having facepunched/crotch-kicked him. Smug git that he is.
  22. We need a "kick 'em in the jimmies" option, Saint's Row 3 style. Suffering an ungodly level of pain second only to childbirth. Shame they left that out of Street Justice
  23. Why are the Silence trying to kill the Doctor? "Silence will fall when the question is answered" so maybe 'the' Silence will fall (being a religious order) which is why they're trying so hard to eliminate him.


    More than the story itself: I enjoyed seeing old faces return instead of fading out and never being mentioned again - the blue guy from the mid-series finalé, the Tesselecta and of course Caeser Winston Churchill