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Quote:I agree with your point about the Axe. I've never heard of a guitar or bass being called a War Mace.Stretch? Wanting an Axe for an Axe is a stretch?
I think this is a cool idea, but I don't see it really as a necessity. The game's not so bad that you can't run it and itunes at the same time (I usually have The Cape playing), and I really don't see a wide appeal in musician costume pieces.
Simply put, while I like the idea, I don't think it's a good decision for the company.
If it happens, then let's get some drum sticks for Dual Blades as well.
Like /drum and /drumlow, I could easily see emotes for other musical instruments.
Since you can already select songs and play them from the emote list, I don't see any reason for song commands. Essentially, we already have access to the ones in the game - including their names. -
Quote:I guess there will be no "smoke and mirrors" for me....Ultra Mode will allow you (as long as your computer can handle it) to experience City of Heroes® in a completely different light...
I kind of doubt it would be a good idea to slow down my system by running in this so-called Ultra-mode could handle it - I'm guessing it can not.
I won't be buying a new computer any time soon and this is what I would really need to do first before (or more likely at the same time) getting a new graphics card.
I'm sure many other players are in the same boat that I am in.Quote:- New badges, new missions and new player emotes
- Epic Archetypes now available at level 20
- Improvements and additions to Mission Architect
- Enhancements to UI and game systems
- And more
Quote:...Well, you have the opportunity to get access to the Dual Pistols and Demon Summoning power sets in March and April, if you pre purchase City of Heroes Going Rogue (MSRP $29.99 USD)! You will also be able to get your hands on an exclusive item pack if you get the City of Heroes Going Rogue: Complete Collection (MSRP $39.99 USD), that will be available when Going Rogue releases in July!
- Do you get to use Dual Pistols and Demon Summoning after release if you don't buy CoHGR?
- Do you get to use the Dual Pistols and Demon Summoning pre-release if you buy the CoHGRCC?
I can't say that I'm super excited about CoHGR. If/when I end up having the money for it, I'll probably get it just to support the game because I really do love this game.
(I'm still not likely to get the Ninja Pack. Seriously, it looks like half the City's Heroes have been crippled by some debilitating disease. They are all hunched over and can't stand up strait!) -
Is your bases rent paid up?
- If not go pay your base rent.
- Base rent paid and still nothing?
If you are still showing no power or control and you have both power and control items [This is a bug that sometimes hits bases out of the blue.] ::- Go into base edit mode.
- There are control and energy bars on the bottom right.
- Do you have enough power and control?
- If you have bars showing some progress and aren't red, then you need to raise the control or energy until you have enough to power the base. You can do this by adding more powerful devices or adding aux devices to main control or power units.
- Go into place item mode
- pick up and rotate and slightly move each control and energy device in the base until the control and energy activate. You must rotate and move the item. Use R to rotate the item.
- If you still think you are lacking control or energy, do this to each control or energy producing item in the base.
If there is something else that you were trying to get answers to, please rephrase your questions. I'm not really clear on exactly what is going on based on the information that you have given. -
Quote:I have never really minded the first 20 levels. I do remember when level 11-16 were kind of bear - way back in i1 - i2 days.One of the (many) unanswered questions about Going Rogue, and by far the biggest for me, has to be will Praetoria only cover levels 1 to 20 (and some 'endgame' ?)
Right off I'll say I won't mind (much) if it does. I love the low level game, and spend most of my time on it, but I sometimes suspect I'm in the minority in this, especially as far as forumites go, and I admit that I wince at the thought of the reaction if it is confirmed that the new shiny is only the first 20 levels.
But this isn't intended as a GR speculation thread as such. I'm just wondering if the impression I get is correct, or if it's skewed by a vocal minority?
So do you like those first 20 levels, or do you regard it as a tiresome pre-travel power, pre-stamina, pre-interesting enemies grind?
This being said with all the leveling curves, "no debt until level 10", faster leveling through level 15 - what is the point of releasing GR with only the first 20 levels?
I can't believe that it is true. It really makes no sense.
It wouldn't take more than several hours to hit 20 with a good team.
I would be really surprised if they didn't release it with level 1-40 content the way that was done with CoH and CoV. Why break what has worked in the past?
I can get a travel power at level 1 now - Raptor Pack in the Shadow Shard or Grandville.
As a vet, I unlock travel powers at level 6 - I've only used this feature once because I can get a travel power at level 1 now.
Part of the "suffering" of not having Stamina before level 20 is the fact that it gives you that great feeling of liberation when you finally get it. Maybe some of us don't enjoy that rush and just dread the journey to the goal.
I like level 1-20 more than I like level 40-50. -
Quote:Clear Mind - and similar powers the prevent debilitating debuffs - an ability I've found to be extremely valuable. Keeping this ability on every team-member possible is a great thing to do, except for the person who actually has to do it.
Why? Because they have to reapply this buff to every team member every 90 seconds. And when you're also expected to be healing people, it becomes a real pain.
I'd like to propose two alternative ways to handle Clear Mind - or similar powers, not including Stimulant:
1) Make it a longer lasting buff. Like 5 or 10 minutes. Ideally, the Defender throws it up at the start of the mission, and it lasts until the end.
2) Make it simply counteract debilitating debuffs, and remove the duration. The idea being that a Defender will see someone get held/stunned/immobilized/whatever, hit them with this, and it frees them without any longer-lasting effects.
EDIT: 3) Make it an Aura. If team-members are within X-distance of the Defender, apply the benefits of the buff.
I'm wondering if anyone else feels the same way I do, and what reactions to the proposed alternatives are.
Shields last for 4 minutes. I can't see any reason why Clear Mind shouldn't last for at least that long.
Otherwise, if the duration of Clear Mind should be increased, then so should the effects of other buffs. Defenders and Controllers often get caught in a loop of needing to support the team and not getting a chance to fight - so you sort of have to take that into account when you are deciding what sort of archetype that you would like to play (or, as I see it, which archetype(s) would I like to play today?)
I agree that Clear Minding others is time consuming. You don't need to use it on the whole team however as most Scrappers or Tanks usually already have Mez protection. Concentrate on the other Controllers and Defenders first and then apply to the Blasters and Kheldians as you have time or if they yell "zzzz".
It isn't imperative to have the whole team Clear Mind-ed all the time, but I agree it is useful to try to keep it going - I know that I try to keep all the squishes Clear Mind-ed if I'm playing a character with Clear Mind. -
I would have to say this would vary depending on each character. I'm a character-conception player and not a mini-maxer.
If it weren't for Stamina, many characters would probably also not take swift/hurdle or health (I tend to take swift or hurdle and health in route to stamina) which would give me 3 more powers to choose instead of just 1 (for not picking Stamina).
Quote:-Standard answer might be "More from my primary and secondary"...yes, but what about builds where you don't have a use for any more primary/secondary powers or already took almost all of them anyway? What pool powers would you consider that you normally wouldn't?
Quote:-Would you still take Swift/Hurdle/Health? What if the entire fitness pool disappeared?
If Stamina was replaced with something else (I don't really know what else would fit in that wouldn't over-lap too much with another pool. My only guess would be some kind of def/res hybrid), it would depend on the character.
If I could only get swift/hurdle/health, that would also be character dependent. Roughly, I would say that my Natural Origin characters would take at least 2 of them.
Quote:-I am NOT an endgame player.
Quote:-Another minor question: What is the most FUN (not *best*, most *FUN*) build you've ever played without stamina?
I would like to say Dominators, but I always take Stamina and Hasten for Dominators in order to make sure Domination builds up quickly and can stay useful as long as possible once it is up and running.
I would guess an Empathy/Electric or Kin/Rad Defender. Both would still have RA for an Endurance Recharge boost as part of their builds, but they seem to be able to get away with End issues a bit better because of Defiance (if the team is starting to hurt because the Defender doesn't have enough end, then suddenly their end recharge rate starts to increase to make up for it - at least a little bit. -
Quote:I'd alter this to say Freedom is the most Farming-focused. It has been called Freedumb, Farmdumb, etc. If you want to be on a team that tends to have no tactics, only sees red, and acts like a bull-in-a-china shop while possibly ending up with a group of players that want to run the same mission ad naseum, then Freedom is the server for you. I highly discourage any new player from playing on this server unless you have come from WoW, etc.I'm pretty sure it's either Freedom or Virtue, and they both cater to different playstyles. Freedom is more game focused, while Virtue tends to be more RP centric, but you should note that these are both huge generalizations; there's plenty of overlap between the servers.
Virtue is the unofficial RPG server. It isn't all about RPG, but there are a lot of people hanging out in the Pocket D chatting it up in RPG-like fashion. (I have never run into a situation where anyone called me on my RPG-lite form of play on this or any other server.) This players are often willing to adapt to different styles of play.
Justice is the unofficial Oceanic Server and usually ranks 3 for the most populated server. Lots of new players to this server recently. Pretty helpful community of players. Open to different play dynamics for the most part. I don't have a problem finding a team here even though it is Rank 3 population wise.
Infinity was once known as the unoffical PvP server. I don't know what the status is on that point. It is usually in the 4th or 5th slot. Pretty helpful community of players. Open to different play dynamics for the most part. I don't have a problem finding a team here even though its rank is below 3 population wise.
After that, the servers generally jump around for population status determined by the time of day or day of the week.
Triumph, Pinnacle, and Protector are generally in the 4 lowest population slots.
Triumph used to be one of the higher ranking population servers (while I used to play on it more often). I' not going to be so bold as to say it has dropped down the population list since I haven't been playing there so much, but it still has a pretty good core of players (ran an Reishman's TF there on Friday).
Pinnacle is known as the drunken server (once because it came up slowly after rebooting, now because - well - there are a lot of drinking references at least and probably a lot of drinkers on the sever) and, if you really want to be on the "in" on this server, you have to join the jello shooters or some such global channel. Check the forums it's listed. I don't use globals, so I really don't care. But I still can find teams - sometimes - when I'm the one running a team.
Protector. I don't know what to say. Sometimes I can get a really cool team over there, but most of the time there isn't much going on and not many that are in a level-range that I want to run a team with (due to my characters level) - usually this is because I don't want to invite characters that are above my level.
All NA servers -
There are apparently a lot of players that stay in /ghide.
There tend to be sg's that won't play with anyone that isn't in their sg; I'm not saying that all sg's are like that, but there are definitely some that are like that.
Each server definitely has a different flavor of players. I would check out each one and get a feel for the kind of play on each one before making a decision to stick to just one - heck - I say don't stick with just one anyway and just keep jumping characters/sides/servers, but I'm an alt-oholic after all. -
Quote:There are pre-programmed controller/game pad functions already set-up in City of Heroes.I got a Logitech PS2-style controller that comes with software to work specifically with City of Heroes (among other games) and I mapped L2 and R2 to switch between power trays- with the buttons mapped to specific numbers, I can effectively switch control modes at will to access all my powers as I need them.
Not sure how good this system really works, but it's pretty fun so far.
You can change the way that the controller/game pad buttons operate in two ways; using the Options window in game or using the LogiTech Profiler outside of the game.
The advantage of using the LogiTech Profiler outside of the game is that you can map mouse buttons to the controller.
The disadvantages of using the LogoTech Profiler include
- needing to alt-tab to the LogoTech Profiler screen and click on it once CoH is running
- sometimes updates or some other system events may suddenly disable the controller requiring you to alt-tab back to the Profiler and click on it before returning to the game.
Here's what my LogoTech Profiler looks like ::
I programmed commands (ie Strafing, Forward/Back, Flight/Jump, Power Slot 1, etc.) and then selected a command for each button.
This sets me up so that
This means that the main tray that I control by the controller/game pad look like this for all my characters :- the left stick controls forward/backward and strafing (aka left/right movement) - (no slot/programmed) - and the left stick button toggles on and off my indoor travel power - linked to main tray slot 9
- the right stick controls up/down and right/left turning - (no slot/programmed) - and the right stick button toggles on and off my outdoor travel power (or Taunt or as a wildcard) - linked to main tray slot 0
- The face buttons - 1-4 - correspond to macro slots on my primary tray. I set this up a bit strangely as I want it to work like I'm used to a PS2 controller to work in a platform game.
- Button 1 = slot 1 - main fast attack
- Button 4 = slot 2 - main secondary attack
- Button 3 = slot 3 - main slow-recharge attack
- Button 4 = slot 6 - the "Oh! NO!"/escape power, AOE heal, tray flip (ie /macro prev "prev_tray" or /macro next "next_tray")
- Left upper shoulder/button 5 = (no slot/programmed) next target
- right upper shoulder/button 6 = (no slot/programmed) nearest target
- left lower shoulder/button 7 = slot 4 - Primary AoE or single target heal or Follow (/macro flw "follow")
- right lower shoulder/button 8 = slot 5 - Secondary AoE, etc.
- D-pad Left = slot 7 - snipes, melee character ranged/pulling attack, taunt, etc.
- D-pad Right = slot 8 - Heal Insp (/macro heal "inspexec_name respite")
- Button 9 - left mouse button
- Button 10 - auto run
slot 1 - main fast attack (prev_tray - primary buff)
Using the try flip (prev/next), you gain the ability to access a second tray. For controllers/defenders/corruptors, I use the first tray for attacks and heals and the second tray for buffs or long recharge powers. For melee characters the second tray is filled with alternate attacks (I tend to use a small group of attack powers more often than I do the others) and Follow (/macro flw "follow") allows them to stay with their target.
slot 2 - main secondary attack (prev_tray - secondary buff)
slot 3 - main slow-recharge attack (prev_tray - etc)
slot 4 - Primary AoE or single target heal or Follow (/macro flw "follow")
slot 5 - Secondary AoE, etc.
slot 6 - the "Oh! NO!"/escape power, AOE heal, tray flip (ie /macro prev "prev_tray" or /macro next "next_tray")
slot 7 - snipes, melee character ranged/pulling attack, taunt, etc.
slot 8 - Heal Insp (/macro heal "inspexec_name respite")
slot 9 - my indoor travel power
slot 0 - outdoor travel power (or Taunt or as a wildcard)
It may seem odd to set it up this is set up, but I set up the left stick so that you can have the right hand free and still be able to move in combat easily and keep the enemy in front of you. This allows you to use the right hand for hitting the face buttons or control the mouse while still being able to navigate with your left hand.
This set-up works very well for me, and I find it easy to switch between my multitude of characters and being able to just jump in and start playing on-the-fly as all my characters trays are configured in roughly the same manner.
[ I have 4 trays always open. The main tray which I usually set up to be able to toggle between 2 trays (this may vary as I have some where I have human/squid, human/dwarf, and dwarf/squid tray pairs set-up). Tray 2 is usually toggle powers that I always leave on and don't need to access with the controller/game pad. Tray 3 is very long recharge powers that would waste space in the controller/game pad that could be used for powers that recharge quickly. I also have another tray set-up with the various teleports (base tp, pd vip tp, mission tp, O-portal, WW tp'r, etc), a team search macro (/macro SFT "t $target, Hello. I'm a level $level $archetype running a level $level missions team. If you would like to join, send a tell.", and some character emotes.]
[* main tray - this is always the default tray that remains open when the others are collapsed. You can change which tray # this is, but it is always the tray that is activated by using the number keys at the top of the keyboard. Also known as active tray or primary tray.]
[EDIT - fixing "heal" macro. I find that I have to first enter the macro with the commands just to active a respite and then go back and edit to add the other tiers of heal insps such as "dramatic improvement". Edit the macro and add $$inspexec_name "dramatic improvement", etc.] -
Quote:The only "timer" that you can set in an AE mission is the "mission timer" aka how long the players have to complete the mission or how long it takes for a click item to complete interaction.I need to create a timer for the Mission Architect. Something that will take between 30 and 90 seconds to auto-complete. Is there a Mission Architect document out there somewhere with how to create a timer?
There are no "time" event triggers.
The closest thing you can really get to this is a boss being defeated. You could possibly put a Patrol near a Boss that was able to beat the boss - then hinge the triggering of one of those two events on some player action or even the start of the mission. You could then use hp loss levels or defeat to trigger one or more event.
I haven't tested to see if the completion of Battles can be used as triggering an event, that might be another option.
At least that's my best guess at an attempt. Of course, none of that can be used for an exact amount of time. I doubt that they could be completed within 30-60 seconds - possibly a boss being injured to 3/4 health which can be used for an event trigger.
So you could set up this kind of thing in the back of the mission to go on while players are still in the front part of the mission. -
Quote:This is the same argument against it that was brought up before.That was my initial thought but then I realized that it's very unlikely to be licensed stuff just because of copyright issues.
That's exactly what would happen. People would immediately upload music that would infringe copyrights of others that would immediately sue our beloved game.
I'm really at a loss as to how anyone would want to do this, but people still make Marvel Characters so there is just no explaining to some people why this is wrong in general and completely against the EULA and Codes of Conduct.
Do I even need to add the fact that there are over 350k arcs and each one could have at least one different sound track per mission? So 700k more songs/data added to the AE and extra download time every time you wanted to run an AE arc?
Look at the size of the AE files. How much room of that file size should be allowed to be eaten up by sound track?
Well, I completely against the idea - still. It was a bad idea before. It's still a bad idea now. -
And the thing to do with bugs is to report them.
Use the /bug command in game. Make sure to give reply info to the e-mail you get. They may deflect you to the forums, so you can post here too. It's probably best to report the bug both ways.
Replying to the e-mail from the /bug report is very necessary. The first e-mail tends to be a "sweeping it under the mat" reply. Then you will get a second e-mail that will say "we swept it under the mat, you should have reported this in the forums", but, when you come to the forums, you'll generally only find player help and be referred to using the /bug report in game.
Don't let this get you down. Just keep up with it until the situation is resolved.
If you are having an issue, others probably are as well. If no one reports it, nothing will be done about it.
So report bug issues even if it may seem like nothing is happening, enough players reporting the same issue will help get the bug resolved.
OP ::
The proper forum for bugs is in the Development>Technical Issues & Bugs area of the forum.
Have fun in the City err...Isles ... sorry you are having problems naming your pets/ -
Welcome to the City!
I've played on all the servers, but, recently, I've been playing a lot on Justice. It's a pretty friendly server. I think that you will have fun on Justice.
If you have any question in game remember to use the [Help] channel. Unfortunately, you need to use the /hc [message] format to send chat on the [Help] channel as players from other game complained because they were too jaded to go to the options menu and click on help. So /help now brings up a help menu. I strongly suggest using the [Help] channel by using /hc [message]. There are plenty of us willing to help people with practically any issues that they are having in game.
I hope you have a great time.
I love this game. -
Which game pad/controller did you get?
I think that the LogiTech Dual-Action controller is the way to go. It has two sticks, 4 shoulder buttons, d-pad, button pad, 2-face button, and a mode switching button. (12 buttons and the d-pad which I split into 2 buttons left-right, because the d-pad can be a bit over sensitve and prone to trigger a l-up, l-down, r-up, r-down instead of just a l, r, up, or down).
I've been using a LogiTech Dual-Action controller for over 4 years now for CoH. It works great. It is pretty much a PS2 controller - with out the rumble feature.
I greatly suggest getting it. You can program it outside of the game, and, by accessing the Profiler once CoH is running, the functions that you program it for outside the game are the ones that you will be using while you are running CoH.
I play about 90% with the game pad. I just use the keyboard and mouse to chat, trigger mouse-click powers in my 3 alternate trays, target cursor target-able powers (ice slick, etc.), activate insps, yell F7, or type up macros.
I mostly lay-out my trays in game the same way for each character so I can jump to any of my 140 characters and just start playing. Most of the time, I have a tray flip built into my two main trays so I can toggle them back and forth - which turns one tray of 10 actions into two trays of 18 which I really use as 16 because I use the sticks to control one travel power each and they tend to be set the same way in both trays. To wind it all out, I use one of the face buttons for auto-run and the other as a left mouse button and the two top shoulder buttons as a nearest-target and next-target.
I've posted my configurations several times, but I don't know if I've posted them since the forum merger. -
Quote:http://boards.cityofheroes.com/showthread.php?p=2591550
Translation:
Get your pre-GR/i17 respecs tested NOW, because the Training Room is going to Praetorian Earth SOON(tm) and will be unavailable for those of us not blessed with beta access.
DOOM!
No! It won't be GR. It will be a test of the Ultra-mode or new story content. Either to be released as i17 entitled "What Players Want"
It will include no costume parts nor will it have any new power customization options.
It will, however, include special appearances of Dr. Aeon and Television in cut-scenes.
DOOM!
DOOM, I say!
!!!
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Quote:I didn't you answer your own question there?I'm guessing there's no clear cut answer since Threat determines aggro, and it's possible for a tanker's threat level to be superseded by a scrapper or other AT unless that tank uses [Taunt]?
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Quote:At least I don't have to stare at the snarky comments from people that power-leveled their rep any more.Reputation is worthless anyway. Do what I do and just disable it, like you already have. "Fixing" it at this point is not going to happen, since the mods apparently enjoy treating it as a "forum game." Which is just another way to acknowledge that it is completely worthless.
The Rep system is pretty much "schoolyard antics".
Obviously, some of us have been labeled as "outsiders" even though we post plenty of constructive things in the forums.
I'm not going to say that I don't stir-up the fire from time to time, but that is part of the reason that the forums are here - so we can voice our opinions.
Rep is just there to punish us for not taking time to work the Rep system and to reward the in-crowd that is taking time to PL their REPs. It's pretty standard social behavior.
As an outsider in everyday life, I just ignore it where ever I find it, and I'm glad I don't have to open my CP to bully-boy antics any more.
REP has nothing to do with credibility or helpful behavior what-so ever. It's a popularity contest - pure and simple.
Yeah, remove REP completely.
Read Lord of the Flies if you don't understand why it should be removed. -
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Quote:The game has longevity because it takes time to do things.I was respecing some IO's from my ss/shield (War Diety) to my dm/shield (Darklocked)brute today. I think that if Dev's made it so that enhancements were not locked so IO's could be more easily be taken off of toons we would see a decrease in demand as well as an increase in supply....
Inf sinks are built into the game to suck inf out of the economy.
Trying to avoid "wasting IO set IO's by respec" is very time consuming.
A making it easier to keep IO set enhances in the economy is eliminating both a time and inf sink in the game.
The game is playable with out IO sets. IO sets are meant to be rare. -
Quote:Unfortunately, for me and, often times the rest of the team, I have a sg mate that I team with that seems to set the thing off as soon as it's charged up. Might not be so bad if they weren't currently playing a tank!1) Does anyone actually use this power for anything other than debtless hospital trips?
I'll use it every so often.
If I'm on a Kill # of X and there are a bunch of gray around, I'll rally them up and use Self Destruct like a Nuke.
I'm pretty good about knowing when it's time to run so I'm not in situations when I'm about to fall in the middle of a large group of foes very often. I'm more likely to fall way down the hall from a DoT that had just enough ticks left to finish me off. I guess I could use Self Destruct before that last tick, but I would feel kind of cheap doing so.
Quote:2) If Self-Destruct gets the killing blow, do you get XP and Inf for it?
When I duo with them, it means I have to be ready to make a run for it as soon as I hear the thing charging up.
It is a great feeling to be fighting the enemy as a duo and suddenly you are solo because your teammate blew them self up!
I've never checked the XP. I'll be reading the rest of the thread to see the answer to that one!
Quote:I feel Self Destruct was a total waste of my $10. It doesn't do enough damage to justify using it.
I like the emotes and the costume pieces in the pack. I think that was what it was really about. -
The one I tried wasn't. I was kind of hoping for more out of the author's mission that I played with a team, but I know we don't usually name names and call people out on the forums so I won't single out the author.
All I can say is that I certainly hope that they didn't get paid.
The mission I played was a stinker. I would go into more detail, but it would give it away. I rated it what I thought it deserved - a 2. I thought it deserved a 1, but the grammar and spelling was correct.
It certainly did NOT make me want to play either of the other author's missions.
The sad part is, it seems that these missions start off with 5 stars. I don't think that votes really effect that rating. Too bad.
I expect a lot more out of guess authors, but part of the problem might be that they haven't played the game?
Maybe they don't understand that the main character(s) are the players and not the characters in their missions?
It was a waste of my time other than getting xp for running it. Honestly, I would have enjoyed it more if I had NOT read the text. And that is sad.
I'm really sorry to say that that is the case. -
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Quote:Yes. Bid for recipes and bid for built IO's on the market.SBut what to do about it, besides put up bids and hope for the best?
Also, put up bins in your base to store enhances. The sg's that I'm a part of always have at least 1 or two bins set aside to store just IO set enhances. The sg tries to craft all the drops that we can get so we can use them on the next round of new characters that can use the sets. It takes a while to build up sets and not all of our characters run sets, but we find this easier than placing recipes on the market.
Quote:Instead of recipes dropping at the same level as your hero, whenever a recipe drops, it's simply the recipe, no level. When you actually go to CREATE the enhancement, the level of the enhancement is set to either equal to your level, or possibly allow the level to be chosen within a range(+/- 3 levels).
Remember, you can still play the game with training, DO's, and SO'. I dinged my first 50 before there was any such thing as IO's, and the game was more difficult back then - yes, it has been getting easier and easier since the game was released - and that's not a mile-bare-foot-walk-to-school-through-ten-feet-of-snow story.
IO sets aren't required. They are something special to have if you can get them - and, intentionally, put into the game to be an inf sink. -
Quote:Make missions that you think are cool to play. Hopefully, someone will find it and play it.Needless to say, I'm a tad disheartened about using the system as a Creator now. The prospect of spending hours upon hours writing and costuming the entire crew (and I will ... the problem is I like to actually try to make things as epic as I can), and then begging people to play it for months doesn't exactly strike me as "awesome." Is there something I'm missing here? I was really looking forward to seeing and creating new content, but right now it just seems that if you want anything "new" you're penalized for it.
And don't feel bad about making missions that no one plays, because you can play it.
Most of my missions have custom creatures in them. I think it is cool to have customer creatures.
If you are worried about people playing your mission, just remember that there are over 369k of of MA arcs. That's arcs not missions. So let's guess that the average arc has 2 missions, which may be aiming high on the mission count. That means that there are over 700k missions to run.
Your mission or missions are in that mix. If someone picks an arc at random you have a 1-in-369,000+ chance of them playing your mission.
If you don't want to stress out because you don't want to hype your mission, don't worry about it.
If you want people to play your mission, yes - it does seem to be that you need to hype your mission, and run it - with a full team of people - as often as you want people to play it.
This is really the sad state of it.
Love your own missions and make that the reason that is wroth the time to make them and just enjoy having them posted - or - work at promoting your missions.
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Secrets of the Lake - arc 174351 - An earthquake has rocked the City! Help a scientist research suspicious activity in a remote lake. Fun for teams!
Earth Defense Sentai :: Save the Earth! - arc 304514 - Join the EDS and help save the Earth from toxic wastes! Sentai fun! Bring some friends and enjoy!
Game Issues - arc 304514 - Game Issues are always dragging down the in-game fun. Want stop LAG once and for all? It's going to take teamwork! -
Quote:Vikings are kind of like land pirates. They do have ships, and they do pillage.Let's compromise, shall we? A Viking Zone with Velociraptors, Pirates and Ninjas, set on a lost planetary shard in outer space!!
I'd be content with Ninja Dinosaurs I guess, though perhaps I would like MechaDinosaurs better.
Still not down with more fantay or mystic zones - at least on the hero side. One ancient history is enough for now. I'd rather see a Western (aka Cowboys) zone than a Viking zone - at least the weaponry varies greater than Vikings vs Romans. If it has to be another sword swinging zone, at least place it in Asia or South America - an Aztec zone could be pretty cool (if we are going to completely avoid the results of the polls), but I guess we already have that kind of landscape in on villain side...those pyramids are in Nerva? I just don't get over there that often.