I would pay $19.99 for a Permatemp Power "Go to mission" recharge 5 min
Me too but not every month like that jet pack thingy, if it was a one time fee i would be all over that.
Considering that I, along with many other players (and probably even including you) already paid "$19.99 for a Permatemp Power 'Go to mission'" with a 2 hr recharge, I don't see it happening.
Also, if you've got 2 builds, Mission Transporter only has a 15 min recharge.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I'd rather they rig it so you had to wade through hordes of foes (where applicable) to even get to the mission door. The journey to the place should be part of the mission.
...no.
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Isn't this what the Valkyrie pack [Mission Transporter] does anyway..?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Isn't this what the Valkyrie pack [Mission Transporter] does anyway..?
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i do think 2 hours is a tad long for the mish tp, since all the other tp powers you can get (base tp, pocket d tp, assemble the team), all have 30 min recharges (which is as long as most accolade powers).
i could understand the issues of the power recharging in 30 min, but if mish tp had a shorter recharge than 2 hours it would be a bit more useful.
It doesn't even have any hint of justification other than "I can't be bothered to play, hand me xp NAO!"
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Count me in on the "no" side. Given that this would create a two-tier game where those with more cash to spend have a great advantage over those that don't, all this suggestion would do in the end is cause NCsoft to lose customers.
It doesn't even have any hint of justification other than "I can't be bothered to play, hand me xp NAO!" |
Unless you mean, you lose the risk of travelling to a mission.
Personally, I'd just be happier with a reduced time on the current mission transporter.
Reduce it to 1 hour. THat would make it more handy. Currently, I pretty much use it for TFs I know will have a long travel time, at least once.
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There's little to no risk traveling to a mission in most cases, just travel time and sight-seeing.
Five, or even fifteen minutes recharge means that it would be available at almost every mission completion. Might as well just have all the missions take place in one building at that point.
Two hours means that, for me, it's available once per play session. Might as well be twelve hours.
I think that thirty minutes is a reasonable recharge.
There's little to no risk traveling to a mission in most cases, just travel time and sight-seeing.
Five, or even fifteen minutes recharge means that it would be available at almost every mission completion. Might as well just have all the missions take place in one building at that point. Two hours means that, for me, it's available once per play session. Might as well be twelve hours. I think that thirty minutes is a reasonable recharge. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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o.O It's just a mission transporter. Sounds a bit different to me.
Unless you mean, you lose the risk of travelling to a mission. Personally, I'd just be happier with a reduced time on the current mission transporter. Reduce it to 1 hour. THat would make it more handy. Currently, I pretty much use it for TFs I know will have a long travel time, at least once. |
- Ouroboros hub zone.
- Green & Yellow lines
- Rogue Island Ferries
- Pocket D TP
- WW & BM teleporters
- Pillars of Ice & Flame if you know what contacts are in what zone.
- Base TP power and they can send you to almost any zone.
- Mac/Valkyrie pack mission transport power.
I have a good guess as to why the recharge is 2 hours: there are a number of 2 hour timed missions in CoH. It would also make a farce of the travel needed during the Shadow Shard Task Forces. Another abuse I could see is Radio or Paper missions:
- Select a defeat boss mission.
- Stealth to end to defeat boss.
- Profit with the end of mission bonuses.
Additionally, there is the fact that at 5 minutes (or even 30 minutes) you could do endless PVP missions with zero risk (do mission exit, call it in, get new mission, TP to new mission within 30 seconds).
So take your time enjoy the scenery, DPS isn't everything. If it is too much effort to go to another mission stay in the AE and never leave.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Has anyone mentioned MA. Seriously, you want strings of missions without travel time, it's been given to you.
Asking to be ported to every mission (or even every other mission) seems to make a farce of the entire game and MMO genre. You play to adventure and *explore*. And it's not as if it's forced exploration, we're given powers that make travel a breeze. Why even have such powers if we're just going to slash the game at the knees?
Seriously.