Modification to inventions and recipes


Aura_Familia

 

Posted

So, I've long found myself somewhat frustrated with the market, specifically the scarcity of any number of given recipes at levels I can actually use them. Tied to this is the frustration of getting recipes at levels I can't really use them, and being unable even to foist them off for more than a pittance of monetary repense.

But what to do about it, besides put up bids and hope for the best?

My idea is to change the way recipes work entirely. Instead of recipes dropping at the same level as your hero, whenever a recipe drops, it's simply the recipe, no level. When you actually go to CREATE the enhancement, the level of the enhancement is set to either equal to your level, or possibly allow the level to be chosen within a range(+/- 3 levels). This would, I THINK, help to solve the scarcity, and sometimes complete lack, of certain recipes on the market, and make it a lot easier to get kitted out with IO's.

Now, I'm not sure if this is a good idea or not, so I'd love some other opinions and thoughts on things I might have missed.


 

Posted

While I like the idea I'm against it as is.

Mainly for the reason I tend to craft recipes in the level 30-35 range even on a level 50 character for two reasons.

1) They're cheaper.

2) When I exemp down it means I can exemp further without those IOs losing their set bonuses.

Under this scheme my level 50 would only be able to create level 47-50 IOs. How about instead of the -/+3 levels when you craft a recipe you get to select its level?


 

Posted

This is what I've always thought the receipes should do (which is pretty much the same as your suggestion):

1) Make the receipe just a receipe - only one exists per IO.

2) When crafting, allow the resulting IO level to be chosen via slider - 10 to 50.

3) Have the required salvage change depending on the IO level chosen
(I think this might be the only real sticking point, implemenation-wise)

4) Fix the drop tables so there's only one entry of each receipe.
No need for level ranges and such, just make a "Pool A" (mobs),
"Pool B" (missions), "Pool C" (TFs), and maybe a "Pool D" (special)

(changing the pool designations isn't necessary, but I think it would make a bit more sense than the current pool setups do)

This, I think, would make the supply of receipes at least slightly larger and more accessible to under-50 toons (as about the only receipes that can be found for many of them are max-level, if even then).

It would also make some of the smaller, currently low-level locked, IO sets more attractive. For instance, I'd love to use the "Far Strike" set in some of my ranged guys, but I'm totally unwilling to lock in with level 20 IOs.

It would also make the interface at WW/BM a lot smaller and more streamlined. Require less database work, and (hopefully) be generally 'better'


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

This has been up for discussion before and I pitched to a redname a few months ago. To quote myself from a recent thread in the Market section on this topic:

Quote:
I suggested something similar some time ago, and it did spark an interest with the devs. However, the essence of the answer I got was "Not before Going Rogue, if it happens". The previous suggestion was in short to allow users to choose the exact level of the finalized invention, equal to or lower than the recipe that's crafted for an additional fee decided by the number of levels deducted - reducing the exact enhancement numbers to what it should be at the crafted level.

Either rework would mean a great deal of coding, however, due to the way numbers are assigned to final inventions from recipes. It'd mean either creating lots of new recipes, or reworking the way actual enhancement numbers are imported to the finalized inventions making the crafting interface import the user-assigned IO level and from that assign the enhancement values straight from a database containing numbers for possible combinations (this was the way I was thinking it could be done - however, I'm not a software developer nor do I have an intimate knowledge of how the recipes/inventions are attached to each other).

This would be of interest since a substantial amount of players build for exemplaring to certain level ranges and the amount of level 50 characters is ever growing, drying up the supply for exemplaring builds - even random rolls are often off the preferred level range if the player is at max level. The market effect would be similar to what the OP is looking for; a larger level range of each type of invention could be used for players putting a build together meaning a lot of recipes currently deemed "off" the optimal range would get a higher turn-over rate. The additional fee would also remove some influence from the system overall.
It's good to see that more people are concerned regarding this, since it is a very noticable issue for those who build towards functioning at specific levels.


 

Posted

if io's were required to play the game then sure. since they are not, i give this a big NO.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
if io's were required to play the game then sure. since they are not, i give this a big NO.
Whether IOs are required or not is wholly irrelevant to the idea offered. The idea is an enhancement to the IO system. Someone who uses SOs wouldn't be affected either way.

What's your point with this post?

As to the idea, I think it would be good if when a recipe drops that it doesn't drop with a level. However, when crafted I think there needs to be more of a range than +/- 3.


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Posted

Quote:
Originally Posted by EvilGeko View Post
Whether IOs are required or not is wholly irrelevant to the idea offered. The idea is an enhancement to the IO system. Someone who uses SOs wouldn't be affected either way.

What's your point with this post?

As to the idea, I think it would be good if when a recipe drops that it doesn't drop with a level. However, when crafted I think there needs to be more of a range than +/- 3.
Make it 10-50 as a possibility.


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Posted

I'd had the idea myself to allow for lower levels as well, but I'd thought there might be more resistance to that, so I only included the 'tamer' suggestion. Sure showed me. Obviously it's not a new idea, but I'm glad to see I was thinking along such well-approved lines. I'd personally be all for a free level selection from 10-50.


 

Posted

I'd get behind this if we could decide what level to craft set recipes at. I try to keep my sets in the 30-38 range, depending on the power. I almost NEVER use a set at 50, unless it's a purple set. If I HAD to use only 50's on my 50's, or had to have an alternate character make them, then this suggestion would fall apart.

Having Level-less recipes would help, though, in one major regard: it would simplify those long lists, making them less daunting to newbies.

Also: sets are built toward seperate levels. as such, a recipe for a set that caps at 40 could be crafted at 40, max. Never at level 50. Likewise, you would not be able to use a 35-50 set on your level 15, as the lowest it could be crafted at would be 35.

Note: I am separating sets from generic inventions here, what with the level-based invention badges and such. The game already does this to a degree, paying higher sums for inventions at higher levels, while sets tend to be at a lower asking price.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
if io's were required to play the game then sure. since they are not, i give this a big NO.
I didn't know anything was required to play this game... Actually, come to think of it, I don't think this game is required. ...I could be spending those 15 bucks a month on nachos...

But we're not expecting the Devs to enhance the flavor of nachos. We're expecting them to add things to make the non-requirement of the game more interesting and more desirable. And as set bonuses are so much more fun and awesome than SOs, I think it would make this game a lot more fun if it was more reasonable for characters to be able to get their set bonuses at the levels they want.

...Hey, I know you... Oh, right. Ahem.

"Blasters aren't required to play this game. The devs should stop doing stuff to make blasters better. At all. No more blaster sets! No more blaster customization! Dual Pistols is a waste of effort and you don't need Dual Pistols to play the game!"


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Posted

Allowing players to select the level of their recipes has numerous advantages:

1) Reduces the market load on older computers as less recipes are loaded
2) Increases supply, which is especially helpful redside
3) Helps alleviate the demand for SK-friendly mid-range IOs.

As long as players can select a level range of 10-50, or limited by the particular IO range, this idea is /signed.


 

Posted

/signed

This idea has a *lot* of merit.

As I think about it, one problem it might solve is the reluctance of players to purchase those recipes with levels not evenly divisible by 5. Instead, you end up with a much smaller list of recipes on the market, and they're ALL equally valuable, since the crafter determines the recipe's level at the time of crafting.

This makes it much easier to get the sets you want and to offload recipes you don't want. Further, as others have noted, if the fee for crafting is a sliding scale based on how many levels of difference there are between your current level and the crafting level, it provides an additional influence sink for the devs.

All in all, a good idea. But, definitely open the full range of levels to 10-50.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
Whether IOs are required or not is wholly irrelevant to the idea offered. The idea is an enhancement to the IO system. Someone who uses SOs wouldn't be affected either way.

What's your point with this post?

As to the idea, I think it would be good if when a recipe drops that it doesn't drop with a level. However, when crafted I think there needs to be more of a range than +/- 3.
now that i have had a chance to re-read it, disregard what i said. that's what i get for posting when i first wake up... brain takes longer i guess lol.


 

Posted

I'd rather they did away with Enhancement levels overall.
Oh, look, you've gone up a level. You now need to get a new slot which is exactly the same as the old one which, because we say so, now doesn't work.

It'd also help if normal enhancements didnt cost so much. Unless you get real lucky with drops/have another character to finance you, there is no way you can afford to fully slot with DOs when they come around, or SOs at 22. It's immensely frustrating, and un-Fun.


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Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I'm all for it. I see no point in io-slotting at lvl 35 when they're just going to suck at lvl 40.
waste of inf.


 

Posted

I like the idea of eliminating levels associated with IOs. Working with that idea, make the stats provided by IOs vary according to the level at which a character is playing the game, and not the IO itself. Thus, when you exemp a level 50 character to level 15 for a Positron TF, you don't have level 50 enhancement values. Instead, you'd get level 15 enhancement values (for example, 19.2% for a vanilla accuracy IO) while doing the TF.

You still have more slots and powers available up to level 20, when exemp'd down for a Posi TF. Still, you aren't as badly overpowered as before. When you exemp down to 35 for a Manticore, you get enhancement values commensurate for that level, and so on.

A simpler-to-use market, with more liquidity in it, would be a very good thing.


 

Posted

If the level's an issue - out of left field idea - "GM-code" the enhancement to be at a specific strength at a specific level. Exemp down from 50 to 36, the IO's at level-36 strength.

As long as we're talking massive reworks, after all.


 

Posted

Quote:
Originally Posted by DeviantLogic View Post
SBut what to do about it, besides put up bids and hope for the best?
Yes. Bid for recipes and bid for built IO's on the market.
Also, put up bins in your base to store enhances. The sg's that I'm a part of always have at least 1 or two bins set aside to store just IO set enhances. The sg tries to craft all the drops that we can get so we can use them on the next round of new characters that can use the sets. It takes a while to build up sets and not all of our characters run sets, but we find this easier than placing recipes on the market.

Quote:
Instead of recipes dropping at the same level as your hero, whenever a recipe drops, it's simply the recipe, no level. When you actually go to CREATE the enhancement, the level of the enhancement is set to either equal to your level, or possibly allow the level to be chosen within a range(+/- 3 levels).
I think it works good the way it is. IO sets are supposed to be rare. They are less rare because players strive for them to be less rare. They are something special that should be cool to get that comes with that thrill of leveling up.

Remember, you can still play the game with training, DO's, and SO'. I dinged my first 50 before there was any such thing as IO's, and the game was more difficult back then - yes, it has been getting easier and easier since the game was released - and that's not a mile-bare-foot-walk-to-school-through-ten-feet-of-snow story.
IO sets aren't required. They are something special to have if you can get them - and, intentionally, put into the game to be an inf sink.