NEW Guest Author Arcs Feedback Thread


airhead

 

Posted

So, for those who haven't seen it on the main page yet, we have three new Guest Author Arcs in the MA System

I've set up this thread for any posters in this section of the forum who have run through any of these arcs and want to share their throughts on them

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Arc Name: Mystery on the Boardwalk

Author: Mercedes Lackey

Arc ID#: 369275

Arc Description: Unbelievable Man is stuck on the phone with his needy girlfriend, so the Heroic ATemps Temp Agency has sent you over to handle this. It's only a little haunting, how hard can it be?

*****

Arc Name: A Little Night Music

Author: Troy Hickman

Arc ID#: 369271

Arc Description: Citadel needs your assistance. The Fifth Column have resurrected the dreaded WWII villain Nachtmusik, and he in turn has kidnapped Jimmy Preston. Citadel needs you to enter the dreamworld and save his young friend...and hopefully the world. You say you're not afraid? You will be...

*****

Arc Name: Return of the Crime Cabal

Author: Austin Grossman

Arc ID#: 369272

Arc Description: A routine distress call leads you into the conspiracy between three oddly mismatched villains - a dark wizard, a technologically enhanced agent, and a brilliant scientist. They seek to mingle the forces of magic and science to gain control of an ancient god from deep beneath the Earth's crust. But to oppose the Cabal it is necessary to understand its story, the forces that gave three very different people their superpowers and turned them to evil. The things that brought them together, and the things tearing them apart.




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Posted

Hopefully these are better than the last ones.



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Posted

Bubbawheat and I got to run the Hickman one with Dr. Aeon and a full team on Virtue tonight.

I was not impressed to tell you the truth. First off, the story was rather hard to follow without access to the debriefings, kept feeling like I was missing something and there were not nearly enough clues. Many of the maps chosen were too big as well, not good for a five mission arc. Then there were the customs.

I would gladly take the reduced XP of Standard customs than ever fight these things again. Minions with Energy Drain. LTs with Lightning Field and Mezz Protection. Bosses with Knockout Blow, Dull Pain, and Unyielding! A whole map full of Ninjistu Minions who are nearly invisible except for us having Tactics and give crap XP for being an all minion group. And to top it off, the AV at the end of the final mission was guarded by a group entirely of those SS/Invuln bosses and there was an ambush with every damn annoying custom critter from earlier in the arc.

Overall it was only the team chatter that made the experience any fun. If I had been soloing I'd have quit in the first mission and never look back.

There were also too many instances of telling rather than showing. If I'm supposed to have seen hostages being beaten and such then there should have been hostages inside the mission, not a blurb after it telling me that I saw them.


 

Posted

So far, have run Mercedes' arc and Troy's arc... hers is fun, his is serious. I enjoyed them both (having run both solo, and then Troy's again with a nearly full team).

Michelle
aka
Samuraiko/Dark_Respite


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Posted

I just ran Mercedes' solo, and it was fun. It was definitely in her "voice."


Troy Hickman - So proud to have contributed to and played in this wonderful CoH universe

 

Posted

Ran Austin & Mercedes' arcs on Avatea's team tonight and finished up with Troy's after Avatea dropped and Samuraiko joined (for her 2nd run thru.)

Gotta say, Troy's was the best of the bunch. The missions felt more like 'missions' and we didn't have any trouble with overpowered enemies. Maybe our team mix was just better so we didn't notice any unbalance, we did have 'Ko's Mastermind, after all ;P

The customs had great costumes, but some didn't give XP. Not a big deal to us story-heads, but it'd definitely irk most casual players.

Could have done without the shameless plug for his TPB and a couple of the punny names were complete groaners, but I guess that's what you get with Troy.

As for the other 2 arcs, they were a lot harder to follow in a team setting. Almost too much dialogue at times and some of it a bit confusing (why is that computer talking about being in college?)

The details in all of them, tho are incredible. Detailed bios, creative clues, unique re-imaginings of standard enemies...big kuddos for those!

In the end, tho, it's obvious Troy has a better understanding of writing for the format that is MA.


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Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!

 

Posted

Quote:
Arc Name: Return of the Crime Cabal
Author: Austin Grossman
Arc ID#: 369272
IMO, Grossman's Soon I Will Be Invincible is definitely recommended reading for anyone on CoX, so I was eager to see what he put together on this arc. By and large I was rather pleased, although not for the reasons that I thought I would be.

"Return of the Crime Cabal" is something that the players of CoX (and particularly routine MA players) will not see often. It's a story-oriented Arc. Note that I'm not calling it a "mission arc", because the missions are almost completely extraneous to what Grossman is trying to do here. What Grossman did here was simply to write a short story using the MA interface as a medium. And as such, it's a sad, kinda bittersweet tale of friendship, disappointment, and growing up. It's a story that wouldn't seem out of place in a fiction anthology - simple and short, but with a resonance that lingers afterward.

Those looking for an action-packed epic battle between good and evil will be disappointed. The missions are fairly sparsely populated, so XP & ticket-hunters will probably be annoyed by the lack of "reward". In reality, the reward is the story being told - and Grossman appears to have packaged the story rather deftly. The missions use a few intermediate-level programming tricks and stylization conciets to highlight the action of the tale. There are a few unfortunate typos here and there in the text, but seeing how rife the MA is with these errors in normal play you may not notice anyway.

Mechanics wise, the arc is three short missions, no more than radio/paper length or complexity. I ran this on a duo team of 30 brute & 30 stalker at +0/x1 (I think boss was ON, the other player had the star) and had zero difficulty with it. The arc is highly solo-compatible, although the final EB may give some trouble as it is heavy on psi damage. Our run through the arc was approximately 30-40 mins, less time than it takes to arrange a decent ITF team.


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Posted

I ran Mercedes MArc, Mystery on the Boardwalk, twice last night. I didn't take notes but a few things stood out.

Solo friendly. I ran it on a 50 scrapper at -1/5 ( forgot I had it set that way before I started.) I thought I'd set it for -1/1 I was racing through the mobs so fast ( It's a DM/SR and not set for AOE at all.) Second time was on a duo at 1/1. Level 30 db/da scrapper and Arch/elec blaster. Again, we ran through it so fast I thought we'd set it low. The only road bump was the final boss. He actually was tough enough to make us feel like we were fighting something.

Typos/text errors. If I was noticing them, there were lots. My partner's first comment on picking the MArc was about the typos. She tends to notice things like that and I don't, but I was picking up even more on the second run.

Story. I don't want to say anything that might give away any part of it. It is a mystery and it works.

Little details. There's lots of little details that are there, as they should be. Bio's for mobs as well as characters. I liked the comments about the contact in the accept window. ( I agreed with the comment at the start of mission two very much so.)

Over all, a good MArc. Very playable for most anyone. Lower level controllers and defenders may have problems with the final boss mob, but most teams and other soloers will likely not even notice.

I look forward to running the other two MArcs.




A tip for teams running MArcs. At the end of a mission I cut/paste the debrief dialogue box into team chat so the others can keep up with everything said. I think that is the only box that only the team lead can read and no on else gets. It makes it a better experience for all the players. (Other team members, you get all the clues and opening dialogues.)


 

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Quote:
A tip for teams running MArcs. At the end of a mission I cut/paste the debrief dialogue box into team chat so the others can keep up with everything said. I think that is the only box that only the team lead can read and no on else gets.
Funny you mentioned that, when we ran it with Avatea, the debrief was included in the mission text for both Austin and Mercedes' arcs. After Avatea left and we ran Troy's it wasn't. I'll have to test it out and see if it was just because Avatea was leading or if it's actually in the text.


Craft your inventions in AE!!

Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!

 

Posted

Quote:
Originally Posted by Mirror_Man View Post

Arc Name: Mystery on the Boardwalk

Author: Mercedes Lackey

Arc ID#: 369275

Arc Description: Unbelievable Man is stuck on the phone with his needy girlfriend, so the Heroic ATemps Temp Agency has sent you over to handle this. It's only a little haunting, how hard can it be?
Oh yes. This one was DEFINITELY in Misty's "tone". New Diana Tregarde material. Excellent!

Probably NOT the best one to run my tank through on +0/x8 at L30 (completely defense capped, but damage output, solo, was in the toilet). The only thing that even hurt me was the boss at the end.

I was actually able to get up and walk away from the computer.

Not sure if this is damning of the arc or just kudos for my tank.



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Posted

Quote:
Originally Posted by xen10k View Post
Typos/text errors. If I was noticing them, there were lots. My partner's first comment on picking the MArc was about the typos. She tends to notice things like that and I don't, but I was picking up even more on the second run.
This. For an arc written by an author I enjoy and respect, this was considerably more disappointing for me than it would have been otherwise. I heartily allow that the clues, dialogue, bios and blurbs were brilliantly conceived, that the plot was solid and that the story was greatly amusing; but I'd rather delude myself that Mrs. Lackey wrote the arc details and handed them off to someone else to implement. Otherwise this is a rather poor showing of an author's skill, and the only reason it knocked the 5th star off my rating.

Also vaguely disappointed - though not altogether surprised, this being a guest author arc after all - to have written a feedback comment to this effect just to have it routed directly into the electronic void ("@Dr. Aeon is offline, and their mailbox is full. Your message will not be delivered.") so, many thanks to the OP for starting this thread.



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Quote:
Originally Posted by Rugiel View Post
This. For an arc written by an author I enjoy and respect, this was considerably more disappointing for me than it would have been otherwise.
As someone who has the...privilege of working with professional writers, most of the time they're their own worst proofreaders. And no, spellcheck doesn't always count.

OTOH, sometimes there are transcription errors by the person entering the mission (Aeon?). Also, have someone like Misty tell you EXACTLY how many drafts her first books went through (I dare ya).



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I ran Troy Hickman's arc last night. It was very good. It had difficult opponents and a believable storyline. The third mission could be killer. Stacked mobs with twilight grasp can be tough. The puns were plentiful but not in such a way to keep the story from being serious. It was well balanced, I think, between the humorous and the dramatic.


 

Posted

Quote:
Originally Posted by xen10k View Post
I ran Troy Hickman's arc last night. It was very good. It had difficult opponents and a believable storyline. The third mission could be killer. Stacked mobs with twilight grasp can be tough. The puns were plentiful but not in such a way to keep the story from being serious. It was well balanced, I think, between the humorous and the dramatic.
Thank you! Much appreciated. I take it you soloed it?

Yeah, I'm still working on understanding the gameplay aspects of mission creation, as far as balancing enemy attacks and such, but I'll get there, and I'll never go hungry again!


Troy Hickman - So proud to have contributed to and played in this wonderful CoH universe

 

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Quote:
Originally Posted by TroyHickman View Post
Thank you! Much appreciated. I take it you soloed it?

Yeah, I'm still working on understanding the gameplay aspects of mission creation, as far as balancing enemy attacks and such, but I'll get there, and I'll never go hungry again!
No, but I did have the group setting set much higher than the number of people running. (2-3 people, but set for anywhere from 5-8 people on my settings).

The warning wasn't meant to be a 'it's too hard" warning for the mission, but rather a warning to people that might run with high multiples for their settings. I should have clarified it better. I also wanted to warn without giving away any storyline. Some people would have more difficulty with the mission 2 mobs, but one group has a power that most everyone hates while the other group in the mission everyone just hates. Also, running that mission with high multiples can cause problems, but I think running it set 1/1 shouldn't be too difficult.

Overall, I really think you did strike a pretty good balance. Mission three boss rezz was annoying, and you may want to remove that power ( again, some don't mind, some hate it) but on an elite boss/av, it can be tough. ( I think it was mission three. I'd have to look at my logs to be sure.)

If I had run the entire arc at 1/1 solo , I think the mob difficulty would have been on par with most in the game. It gets hard (and well it should) when you try kicking the settings higher.


 

Posted

I've now played through all three of the new guest author arcs and here are my impressions.

Playing on a team I didn't get to experience much of the mystery of Mystery on the Boardwalk. As I wasn't seeing many of the details of the story as such it was a bit confusing. That being said, the enemies came thick and fast, in nice big clumps just the way I like 'em. The tunnel maps can be a little claustrophobic at times, but they suited the story. I plan to rerun this one solo to do it justice.

With A Little Night Music I ran solo on the Killbot (L50 FM/Inv Brute). I got to read the tale as it unfolded this time which made for a totally different experience. Without giving away details, the premise of your adventure is laid out by your contact in a clear cut way, and yet I still entered the missions unsuspecting of what horrors Hickman had waiting. The two strongest aspects of this arc are the custom critters and the story itself. The critters have intricately detailed backgrounds and nifty costumes with the trademark brand of Hickman humour. The tale leaves one with a sense of a job well done and a slight lingering doubt of your sanity.

Return of the Crime Cabal was a real stand out arc for me. I found the story compelling in a way that most arcs don't quite achieve. The use of complex mechanics, characters with some depth, and the writing all came together in just the right amounts.


Edit: Only Noobs watch the Tube. Aeon Entertainment for all your entertainment needs.


K5K - The Killbot 5000
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Quote:
Originally Posted by The_Killbot_5000 View Post
I've now played through all three of the new guest author arcs and here are my impressions.

Playing on a team I didn't get to experience much of the mystery of Mystery on the Boardwalk. As I wasn't seeing many of the details of the story as such it was a bit confusing. That being said, the enemies came thick and fast, in nice big clumps just the way I like 'em. The tunnel maps can be a little claustrophobic at times, but they suited the story. I plan to rerun this one solo to do it justice.

With A Little Night Music I ran solo on the Killbot (L50 FM/Inv Brute). I got to read the tale as it unfolded this time which made for a totally different experience. Without giving away details, the premise of your adventure is laid out by your contact in a clear cut way, and yet I still entered the missions unsuspecting of what horrors Hickman had waiting. The two strongest aspects of this arc are the custom critters and the story itself. The critters have intricately detailed backgrounds and nifty costumes with the trademark brand of Hickman humour. The tale leaves one with a sense of a job well done and a slight lingering doubt of your sanity.

Return of the Crime Cabal was a real stand out arc for me. I found the story compelling in a way that most arcs don't quite achieve. The use of complex mechanics, characters with some depth, and the writing all came together in just the right amounts.


Edit: Only Noobs watch the Tube. Aeon Entertainment for all your entertainment needs.
Thanks much, KB5K. Yeah, I think everyone should run through the mission solo at least once, as a lot of the fun is in the text.

I dug what Austin did with the writing on his arc, too. Definitely a unique approach to the MA. Very cool.


Troy Hickman - So proud to have contributed to and played in this wonderful CoH universe

 

Posted

5 stars for Mystery on the Boardwalk! It's 4 missions long but the maps are either small or very easy to navigate and the humor carries you right through until the fight with the end boss that is a perfect balance of being a real challenge while not impossible to solo. Also it was a total kick to have a contact from a novel by one of my favorite authors in the game.

The very dense text is a great read and chock full of hilarious pop culture references which really surprised me as they are somewhat of a departure from the typical Mercedes Lackey fare. There are a few typos in it but not enough to take away from the enjoyment of the story, and having been humbled by the hundreds of mistakes in my own arcs that take months for me to ferret out, I can't hold a couple of errors against an author who is after all not working with a professional editor as one does when publishing books. I need a pocket editor to keep me from making typos! Now there would be a superpower worth having!


 

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I posted my thoughts about the Mercedes Lackey arc in my One a Day thread to keep from threadjacking this one.


 

Posted

Today I played "A Little Night Music".

I played on the easiest settings and was able to solo it without too much trouble, but I did need to use inspirations. For me it was slightly too hard for the easy settings. However I was playing on a level 35 with no fancy IOs.

That being said, I really enjoyed this arc. It had a nice story, but for me its strength was the customs, the mission titles and the text. It was so full of music references from Phantom to Caberet. There were tons of details that made me smile. In short, I loved the arc, and the reason I wish it was slightly easier is so I could fully enjoy all the great details.


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Quote:
Originally Posted by ArrowRose View Post
Today I played "A Little Night Music".

I played on the easiest settings and was able to solo it without too much trouble, but I did need to use inspirations. For me it was slightly too hard for the easy settings. However I was playing on a level 35 with no fancy IOs.

That being said, I really enjoyed this arc. It had a nice story, but for me its strength was the customs, the mission titles and the text. It was so full of music references from Phantom to Caberet. There were tons of details that made me smile. In short, I loved the arc, and the reason I wish it was slightly easier is so I could fully enjoy all the great details.
So glad to hear you enjoyed it. Thanks much for the feedback. I'll keep the mish difficulty in mind more in the future (that was probably the toughest part for me in creating the arc).


Troy Hickman - So proud to have contributed to and played in this wonderful CoH universe

 

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Quote:
Originally Posted by Aisynia View Post
Hopefully these are better than the last ones.
The one I tried wasn't. I was kind of hoping for more out of the author's mission that I played with a team, but I know we don't usually name names and call people out on the forums so I won't single out the author.
All I can say is that I certainly hope that they didn't get paid.
The mission I played was a stinker. I would go into more detail, but it would give it away. I rated it what I thought it deserved - a 2. I thought it deserved a 1, but the grammar and spelling was correct.
It certainly did NOT make me want to play either of the other author's missions.

The sad part is, it seems that these missions start off with 5 stars. I don't think that votes really effect that rating. Too bad.

I expect a lot more out of guess authors, but part of the problem might be that they haven't played the game?
Maybe they don't understand that the main character(s) are the players and not the characters in their missions?
It was a waste of my time other than getting xp for running it. Honestly, I would have enjoyed it more if I had NOT read the text. And that is sad.

I'm really sorry to say that that is the case.


 

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Originally Posted by The_Alt_oholic View Post
The one I tried wasn't. I was kind of hoping for more out of the author's mission that I played with a team, but I know we don't usually name names and call people out on the forums so I won't single out the author.
All I can say is that I certainly hope that they didn't get paid.
The mission I played was a stinker. I would go into more detail, but it would give it away. I rated it what I thought it deserved - a 2. I thought it deserved a 1, but the grammar and spelling was correct.
It certainly did NOT make me want to play either of the other author's missions.

The sad part is, it seems that these missions start off with 5 stars. I don't think that votes really effect that rating. Too bad.

I expect a lot more out of guess authors, but part of the problem might be that they haven't played the game?
Maybe they don't understand that the main character(s) are the players and not the characters in their missions?
It was a waste of my time other than getting xp for running it. Honestly, I would have enjoyed it more if I had NOT read the text. And that is sad.

I'm really sorry to say that that is the case.
I thought the point of this thread was to provide useful feedback and if you don't name names and get into the details of why you didn't like something you are just not contributing anything useful to the discussion like how the guest author could improve his or her next arc. Also, deciding not to play the other two new guest authors' arcs because you didn't like the arc of the third author is the kind of highly questionable reasoning that makes me wonder if your opinion is worth anything at all.


 

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Quote:
Originally Posted by The_Alt_oholic View Post
I expect a lot more out of guess authors, but part of the problem might be that they haven't played the game?
Maybe they don't understand that the main character(s) are the players and not the characters in their missions?
It was a waste of my time other than getting xp for running it. Honestly, I would have enjoyed it more if I had NOT read the text. And that is sad.

I'm really sorry to say that that is the case.
Well, I know that Mercedes Lackey does/did play CoH (and for some time), and of course The Pantsless One plays. Not sure about Austin Grossman, to be honest.

And I agree with Irresponsible's comment - the arc author can't really improve if they don't know what's wrong. If you don't feel comfortable posting the criticism on the forums, perhaps you might ask Dr. Aeon if you can send it to HIM and let HIM forward it on to the author for consideration. Just a thought...

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)