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Posts
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Bite, Maul, Hamstring, melee attacks; damage with immob and -res
Upgrade 1: frickin' laser beams on their heads
Upgrade 2: Rabid Pack, all 6 dogs execute a Shield Charge clone
honestly, I'd wish for something more interesting than dogs. If it were animals, then perhaps a Beast Tamer theme, get some big cats in there.
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The base to-hit of critters in incarnate trials is greater than 50%...I think it's 64%. So, to be softcapped vs. iCritters, you need 59% defense.
I finally reworked my ice/fire tank to be iSoftcapped vs. s/l/e/n this past week, along with max HP and 59% global recharge. I have yet to bring him into any trials to test it out, but I'm looking forward to it. Waiting for the new 21.5 to drop to work him into the Agility alpha. -
Here's what I've been running for the past few months.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Villain Profile:
Level 1: Single Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13), Achilles-ResDeb%(42)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 2: Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17), LdyGrey-%Dam(48)
Level 4: Combat Training: Defensive -- Ksmt-ToHit+(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Heavy Burst -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(19), Det'tn-Dmg/EndRdx/Rng(19), HO:Centri(21), HO:Centri(21), LdyGrey-%Dam(46)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25), RechRdx-I(40)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Wide Area Web Grenade -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(37), GravAnch-Acc/Rchg(37), GravAnch-Immob/EndRdx(40), GravAnch-Hold%(42)
Level 18: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dam%(29), Posi-Acc/Dmg/EndRdx(29), FrcFbk-Rechg%(40)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A)
Level 22: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
Level 24: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 26: Bayonet -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(42)
Level 28: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(43), ShldBrk-Acc/Rchg(43), ShldBrk-DefDeb/EndRdx/Rchg(43), ShldBrk-Acc/EndRdx/Rchg(45)
Level 30: Mental Training -- Run-I(A)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 35: Tactical Training: Assault -- EndRdx-I(A)
Level 38: Call Reinforcements -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), RechRdx-I(45)
Level 41: Boxing -- EndRdx-I(A)
Level 44: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46)
Level 47: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(48), RedFtn-Def(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-Def/Rchg(50), RedFtn-EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(3), P'Shift-EndMod/Acc(5)
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For me, my Bane build is there to give me a fun change of pace from my, overall, more versatile Huntsman build. Faster animations + range = a very safe, sleek killer.
That being said, it is hella fun, and delivers astounding ST damage, and competitive AOE dmg/debuff through Crowd Control/Venom 'nade/Web Envelope (for a guy with a mace, anyways). He feels like a covert striker, the CRUNCH is satisfying, and stacked leaderships let me team support with no effort.
My recent try on a pylon had it down between 6 and 7 minutes, which i was pretty pleased with. Had reactive T4 slotted. -
On my ss/fire brute, on whom I have the glad -res proc slotted in Burn, I see the -res shield on stuff I'm fighting, so I assume it's working fine. That is in solo play, and he has no other -res procs on him.
I also have a beloved fire/shield scrapper, with a full oblit set in shield charge, and I see the smashing proc from that set fire all the time. And I've seen lockdown hold procs fire off from friend's Earth Control -> Volcanic Gases. I'm pretty sure that procs work in pseudopets, racking my brain right now to think of an exception...
Edit: Procs that affect the user, like say, a Perf. Shifter +end proc in Short Circuit, won't function properly, if i remember right. Gives end back to the mobs targeted. Different than an offensive proc, though, which for me work fine in pseudopets. -
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it's always good to read a guide or two about sets you're posting a guide on.
Drop swipe (or strike...strike's a better attack, but not as pretty), and add in focus. It is indeed knockDOWN, and with little slotting effort can keep a boss on its butt for the ENTIRE FIGHT. It's air superiority on steroids.
Please take Dull Pain, its a long recharge, but a key part of /invuln's layered mitigation and staying power.
I recently returned to my claw/inv/body scrapper, respecced her, and got some incarnate powers. I added in Shockwave, and i'm finding that i really enjoy the utility it offers. It is a great tactical option, not something i use in my aoe attack chain (follow-up, spin, evisc is much simpler), but fun and useful in a variety of ways. Softcap to s/l/e/n with 1 foe in range makes it less detrimental to use for the short time i may not be next to a foe.
Spiritual alpha/rebirth destiny is a great choice here, too.
Here's my current build; there's some pricey stuff in it, but Hecatomb can be replaced with Crushing Impact. The Glad Armor 3% def could go, and another set of Kinetic Combat could go in Slash instead of Hecatomb, too.
Dropping Shockwave for Taunt is a nice option, too.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(46), Achilles-ResDeb%(48)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9), RctvArm-EndRdx(9)
Level 6: Spin -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-%Dam(11), C'ngBlow-Acc/Dmg(13), C'ngBlow-Dmg/EndRdx(13), C'ngBlow-Dmg/Rchg(15)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), P'ngS'Fest-Acc/Dmg(25), P'ngS'Fest-Dmg/Rchg(27)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(29), Dct'dW-Rchg(31)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33), RctvArm-EndRdx(34)
Level 18: Focus -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), ExStrk-Dam%(48)
Level 20: Resist Energies -- ResDam-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Knock%(37)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39), RctvArm-EndRdx(39)
Level 26: Eviscerate -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Dmg/EndRdx(42)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(43)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(43), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50)
Level 35: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(50)
Level 44: Resist Elements -- GA-3defTpProc(A)
Level 47: Focused Accuracy -- EndRdx-I(A), Rec'dRet-Pcptn(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Heal(17), Mrcl-Rcvry+(17), RgnTis-Regen+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(19), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21)
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Webnade would prevent a single mob from being knocked around for 15 seconds. Caltrops is a 1-slot wonder that creates a small fear/slow patch (ow ow ow owie ow ow ow), but won't do anything to prevent knockback.
If it fits the concept, go for it.
You could also drop Crane Kick in favor of Cobra Strike; they both do the same dmg/end/rech, but Cobra has a 75% chance to stun. -
What the Build Workshop forum clearly needs is AT-specific subforums to avoid confusion.
I kid, I kid!! -
Quote:Energy Drain, if it is indeed exactly like Ice Armor's Energy Absorption, will stack. I easily maintained 2 (and briefly, 3) castings worth on my IO'ed Ice tank throughout any mission.EA does have an advantage when it comes to the incarnate cap, as it is "fairly" easy to get a at least a couple positions up to 59%. On my uber-ed out build I'm looking at being incarnate capped to at least smashing/lethal/energy/fire/cold, and I may even get neg pretty high if energy drain stacks (which I'm guessing it doesn't). Combine that with decent resists and 90 hps, and it is about as good as anything a scrapper can put out.
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High recharge all-positions softcapped Huntsman!
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Depending on the build and what you're doing with it, it can be worth seeking 32.5% ranged def on a typed defense toon. That would help you mainly against psi and pure fire ranged attacks (and maybe toxic? not sure if toxic attacks have a positional tag). As always, YMMV.
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Quote:You will never see self-hard-capped res except through a defensive powerset's T9 (Unstoppable, Power Surge, Force of Nature which all crash), or some corner cases like an Invuln/ tank's s/l res, or Elec Armor's or Fire Armor's energy and fire resist, respectively. Or by using orange inspirations. There are extremely few IO options to increase resistance, and they generally aren't worth chasing.What i mean by cap is to get them to the def or res cap or as close as I can.
In the example I have with 3 level 40 IOs in them, WP is 21.3% to F/C/E/N, 17.7& to Psi and only 9.8% to S/L. It has 53.1% S/L Res, and 32.5% Psi res with the rest being 8.9%.
Can it get the defenses up to soft cap along with S/L resist and maybe Psi resist without spending the hundreds of millions of inf I don't have?
Or could I do it easier with EA? I would assume that getting the def to soft cap will be easier. There was a post somewhere that is eluding me, the says you can do it by level 24, but can I also get the resists up where I need them to be without having to spend hours farming up inf with my 50 who only has 50 something million?
Looking at /wp in Mids right now, it looks like you could temporarily hard-cap your s/l res if you slotted all your res powers (HPT, MoB, tough, SoW) up to the ED point, and took Cardiac alpha. That's only for every 120 seconds out of 300, with a -50 endurance crash at the end.
Your best option is to get whatever you choose to the 45% defense soft-cap, and on your budget, its probably easiest to do that on /EA. You will have some resist to soften the hits that come through, along with a good heal.
Whichever you enjoy playing more is the best choice, though; you'll get inf and rewards as you go, and you can build up your toon over time. -
Quote:I've been playing my StJ/inv scrapper a lot over the past couple days; lvl 27, and so gotten most of the goodies. StJ is totally a smashy-smashy set with a mishmash of secondary effects, but they're layered on thick enough in the 2 AoE powers that I'd actually rank its mitigation as quite good. The targeted AoE, Spinning Strike, especially; I think at combo level 3 it has a 75% chance to KD and a 30% chance for a mag 3 fear. Though the radius is small, in a packed crowd it's kinda jaw-dropping.OK, here are some guesses with Street Justice. I assume it's a smashy smashy set like Martial Arts or Super Strength with a mishmash of secondary effects that provide a lot less mitigation than you might hope. I'm going to assume it's a low-mitigation primary. I also assume it has no heal?
While leveling at least, some secondaries are happier with some mitigation or a heal from your primary. You're not really getting that, so for leveling purposes, you may want to limit yourself to secondaries that provide a more complete package.
In that regard, I think Willpower or maybe Energy Aura would be best, at least for survivability. Then there are a bunch of secondaries that would like a heal, but greens are usually sufficient, and you can always pick up aid self. I'd put Super Reflexes, Shield Defense and Invulnerability in that boat, and would probably pick Shield Defense to boost your damage, and because Shield Charge is also smashy, so is consistent in that way. Then there are secondaries that I think do best with decent mitigation from your primary, which is something you don't (?) have a lot of, so these are the ones I'd be more cautious about choosing - Dark Armor, Electric Armor, Fiery Aura and Regeneration.
As I said, I don't have any experience with Street Justice, and I also haven't studied Energy Aura, so take my recommendations (particularly for the Street Justice/Energy Aura combo) with a grain of salt. A really big grain of salt. Maybe a salt lick. Maybe a "why am I even posting" sized salt lick.
Building combo levels is no problem, as every attack is lightning-fast. So fast, the set chews through endurance like crazy. Like, a lot. Build for that in mind.
I think it's a good choice for any secondary. I'm going to try it on a /dark brute next, though leveling up /dark armor toons is...not my favorite thing, haha, but I'm willing to give it a shot because i got a great name for it, and i still don't have a high-level /DA. -
Planning a StJ/dark brute named Shadow Boxing.
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Traps is a favorite set of mine. I play traps aggressively (i.e., I am nipping the heels of the lead melee, and solo x4-x8 as appropriate to the strength of the build), and there are 2 things that really help that playstyle: stacked def from pools and IOs, and stacked stealth any way you get it. I usually prefer SS + a stealth proc in sprint.
Hell, with Seekers, i am often the one leading teams on my trappers. -
My psi/time corr is lvl 23, and aside from predictable lowbie endurance use woes, it's been a great success. Fortunatas have been my only other experience with psi blast, and I was nonplussed with the slower animations then....but it feels much more 'right' on a /time corr. Everything is slowed, and recharge debuffed, and nothing has a chance to go anywhere as you work them over.
I'm looking at /psy mastery for the epic, for theme, but also for Dominate to stack with Time Stop, and the epic armor. That build has 44.5% ranged def, ~41% aoe, and only 30% melee, before the pbaoe debuff is figured in. Anything that wants to melee me will have to wade into the zone of doom(TM), and the ranged def will help with anything that is out of that range, with ~50% s/l and 28% psy res to back it up.
The same effect could be gotten with mu or elec mastery, but with a more applicable energy resist, instead of psy. And, hmm, powersink. Choices choices. -
I'll add that his secondary build is a full melee Bane with no pets, Web Envelope, Shatter armor, double Maneuvers and Assault, and just 1 gun attack: Venom Grenade, because it's just Too Good.
I find that the melee Bane is generally at more risk for having to go into melee, with less aoe, and slower animating attacks. That said, it's quite effective even against large groups (webnade figures in largely for me in those situations, to stop runners), and i honestly feel sorry for any boss I target. Survellance + build up + cloaked Shatter + Shatter Armor + Venom 'Nade + Poisonous Ray is just so.......satisfying, hehehe. -
Here's my current Huntsman build, for comparison. Redlynne, i credit your guides as an incredible resource to start from; I love your Heavy Burst slotting, highly recommended.
I used tough/weave to get some extra s/l res (a noticable help), and to be able to devote more set bonuses to recharge and less to defense. Just one purp set in the immob.
Quote:YESSSSSSS.I just stand ankle deep in brass casings and mow down everything in range ... grinning like an idiot the whole time.
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Villain Profile:
Level 1: Single Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13), Achilles-ResDeb%(42)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 2: Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17), LdyGrey-%Dam(48)
Level 4: Combat Training: Defensive -- Ksmt-ToHit+(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Heavy Burst -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(19), Det'tn-Dmg/EndRdx/Rng(19), HO:Centri(21), HO:Centri(21), LdyGrey-%Dam(46)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25), RechRdx-I(40)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Wide Area Web Grenade -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(37), GravAnch-Acc/Rchg(37), GravAnch-Immob/EndRdx(40), GravAnch-Hold%(42)
Level 18: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dam%(29), Posi-Acc/Dmg/EndRdx(29), FrcFbk-Rechg%(40)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A)
Level 22: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
Level 24: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 26: Bayonet -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(42)
Level 28: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(43), ShldBrk-Acc/Rchg(43), ShldBrk-DefDeb/EndRdx/Rchg(43), ShldBrk-Acc/EndRdx/Rchg(45)
Level 30: Mental Training -- Run-I(A)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 35: Tactical Training: Assault -- EndRdx-I(A)
Level 38: Call Reinforcements -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), RechRdx-I(45)
Level 41: Boxing -- EndRdx-I(A)
Level 44: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46)
Level 47: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(48), RedFtn-Def(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-Def/Rchg(50), RedFtn-EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(3), P'Shift-EndMod/Acc(5)
------------
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1549;709;1418;HEX;| |78DA6594594F135114C7EFCCDC82B494B6144AD9A158CBD6029177828A44050316D| |1E0D24CE8844ED2B4CDB426FAE8835F40137179757D41E3125C1FF80026C6EFA1B8| |3C1B3CBDE7DF52E9A4EDEFCE59FFF7DC992E5E3FD1BC357F734668A1E359B3584CC| |D3AE67A26972FA692F96CDAB69CC6B366E99A63660D4157237DA307238A896366CE| |4A250B76DA722AC6E88A63DA393BB7919A37D31B56E9FFA08A33702A97B11C2B574| |A5416EEA57C3E9B48162C2BDDAC960B9659A0485FE586D28B19BBE055F727ED8D4C| |89BCA1B982BD9E589D9B5D492D9AEB16FD144B9673234C724745EDB5E7129B84981| |487EE81F799CD0FC087CC911D5D88A0145B1EBAD754AE263A68D12B453CCCD42B2E| |AAABA16E0BEAB6A0AE1F75FDA83BF185B2A6A4D8A6BA06D715C65FA1EA4568BE2EB| |6E9AE31A1E21A0E50E218CA3D1BBFEA2AAFF51BF88A63DAA689D2A8328E9EEFA967| |13EA37F9356573B781EDBCA706F27A50DFF39AEB85DE806F99E16DF01D33066D432| |4CCCBB9C2DB6D285BF9B9F1B14DFA9659C7E1736092195B618E9C6796F717808600| |347441431734F4A0770FB4C46E716E889283986BB0BCA788141F6943ED6C73B53FE| |2B8C1C7CCA127E053F019B43D67BEA0DC0ED6A27760667D98591F66E6226F27F476| |AEF139F75D620E5C660E5E01AFE2F94A315F52FD6ECCA75B3354BD511D3440C91C7| |7313F514E2FF6D81BE7FD0768DFFD38DB7EE81C80CE01E8FC407911E4450639EF33| |D9A2E81FFDC37B3EB20BFE027F33C771CE1AF51AC6390FA38E41B631F41F1BE5BEE| |371663CC1941493C03924CA9AC2F43EB8D937D1C29CF2821ED0C76CA5DC49689F44| |CF1E597DAFE943174DEAA065B2CE325567395A6799AEB39C91D5FF81BD853AEF92A| |CFE13084D599AFC423DFBE580EF6EF26AB5DEDD7D8BA6AD623AA735F544FCA88BFE| |B96F31B4DB7C16FA1D709329EF3297DD4A95EA7BA1667DB166BD56B39E09521AD6F| |F00FC57FDDD| |-------------------------------------------------------------------|
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my Huntsman is my favorite toon right now, teamed and solo. Melee/ranged/aoe softcap, perma-reinforcements, cardiac/rebirth/reactive/arachnos lore. He *feels* like a sleek killer, spitting a physically impossible amount of bullets. The gun animations are very fast, generally faster than crab, and it's beautiful. I also really enjoy the stealth and extra debuff from the bane tree.
Ive never done crab, and have a baby one in the works; it'll be great! -
I'm running a Psy/Time corr, currently level 23. I'm really enjoying Psy/, it feels like a middle-of-the-pack damage set (especially lacking Aim) that gets the bonuses and penalties of being the most exotic dmg type in the game, besides Toxic. When it's resisted, it's resisted heavily, but it's also real nice to murder CoT ghosts, and will be nice to do full dmg through, say, a Cyclops' T9.
The best part about it is -recharge synergy. With everything slowed, its very easy to position for Psy Scream, and Psy Tornado has a great 20ft radius.
Between Elec/ and Rad/, i'd probably go Rad/. Excellent pbaoe ease of play with /Time with Irradiate and Neutron, excellent proc slotting options, and Cosmic Burst. Take either Xray or Neutrino, depending on if you can stand Neutrino....it's a great proc blast (i like to slot it 3 thunderstrike triples, Achilles' -res, Lady Grey dmg proc, and a shield breaker dmg proc), but otherwise it's an anemic little pew pew pew. -
I've been building an ice/thorn as well; i have a really hard time sticking with dominators, but the aesthetics of this one are really really pleasing, even if there is very little hard control in Ice/ to speak of. I have a feeling that once she gets her s/l def, she'll be much more my style, and once kitted out she'll even exemplar quite well.
Here's the build i was considering:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Thorny Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Thorny Darts -- Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(21), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(27)
Level 2: Skewer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 4: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19)
Level 6: Arctic Air -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(9), CoPers-Conf/EndRdx(11), CoPers-Conf%(11)
Level 8: Shiver -- Acc-I(A)
Level 10: Impale -- Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(15)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(40)
Level 14: Fly -- Empty(A)
Level 16: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(33)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 20: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(50)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
Level 26: Glacier -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 28: Assault -- EndRdx-I(A)
Level 30: Frostbite -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(40), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(46)
Level 32: Vengeance -- LkGmblr-Rchg+(A)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 38: Sleet -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40)
Level 41: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42), S'fstPrt-ResDam/Def+(42)
Level 44: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(48), Dct'dW-EndRdx/Rchg(50)
Level 49: Hibernate -- Heal-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Acc(37)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1432;674;1348;HEX;| |78DA6593696F12511486EF30201668810242E906745F40887BFC604C6B931A506A8| |D1A13C5493B29243843064CEC377F82D6A5AEBFC2F5BBBFC1E54FB87C77C133E7BD| |30182621CF99332FEF3DE7DC7B4B77570342DC3B2394E04A5D6B362BABE6ED9AA1B| |54CCB53D2766A5BC22B8418EF262B2BA6D1B2CC7A6E7D4BEFC429E7EBD96653BB53| |6FE52E574DCBD8EDBC86D78DAA6EE9462BD709FC65933CD6EAB59D6ACBC7F16643D| |7B7031C1675AD513376829D976DDD6A566B8DE4B9466D8BD72D69CD966EED3AA526| |A8C645FA1D53857CDAAAF8E4A2C285EB33F085E1FECA08393AB7786A3728A2FB8C4| |3CF80E78CE40B4698E48AB455CA9C726F300E5C023619C3A453A5ADFA9A53A137C0| |5B08DE01EF192748EB5120F7DCA0C20AE2E04DA0C2F0DD0234C649927BE12EBC497| |688506A402E38803E02E823803E86D0C710FA3845723FE48A7F895373360AC24FC6| |83D27BB04D8F88923628B5C197544044A45E3132A40DE38B2B0C9789FF10536D190| |B3C915F3CF0E46FC6D81FE02F63A2CD28D833A391936D0CD310313BA0B9532A8E94| |2B1EE254220A40709AFE3922376604FB9DC27EA7B1DF69ECF730198D4AEFD134177| |99C174591E3F7D96DEE0163710F78083C62641F33A2643429E734891AE264949146| |19743B856EA7D0ED14BA9D46B759749BA009CEC89D9BC11999C58999C55199C5199| |9FBC01825F93C1A50E73189054C6201552CC41963A45B92B64BF05B86FB326C9761| |9B856D92E43979027317D8E17009B808941985226384E479D97D7E9A1DC6DC3D370| |E57238AAB91C2D528E06A641C5D7BD189ED573A6CF9BE4CA12F73A42F73B42F53B4| |334A6FA6ECEE5E5DA1706620D4BDA4ED6F3EFAAAF47EFDE16414E50A779D3ECFF8D| |EA7FDE9645CCA3E36790F78C2D8F07121BCD4D59EF85A4F7CBD27FE18B6EF22E27F| |A425F69C| |-------------------------------------------------------------------|
edit: this is an I21 build with sleet at 38. I'd probably even put it at 35. its just too good. -
Here's what I'm looking at for my bane for I21. Hasten at 4, and dropping Wolf Spider Armor. Includes Venom Grenade for it's awesomeness.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResKB(A)
Level 2: Combat Training: Defensive -- Krma-ResKB(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit(46)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(39)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 12: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dam%(17)
Level 14: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27), Achilles-ResDeb%(48)
Level 16: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 18: Shatter -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(33)
Level 26: Boxing -- Empty(A)
Level 28: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(40), ShldBrk-Acc/Rchg(42), ShldBrk-DefDeb/EndRdx/Rchg(42), ShldBrk-Acc/EndRdx/Rchg(42)
Level 30: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34), RechRdx-I(50)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), FrcFbk-Rechg%(37)
Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(37), S'fstPrt-ResDam/Def+(48)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx(39), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(46), LkGmblr-Rchg+(48)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A)
Level 44: Shatter Armor -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(46)
Level 47: Tactical Training: Assault -- EndRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 0: Born In Battle
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
------------
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hm; active mitigation brute...lots of options. You might vibe with a /fire, /dark, or after I21, /regen brute. maybe a claw/oneoftheabove brute, very active mitigation with the click heals and focus/shockwave.
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Quote:Thanks for the input, I figured as much. That's ok, I loves me some Cardiac alpha.Telperion your build is almost identical to mine. And yes the Cardiac Core is needed because he is an endurance piggie. One thing though, this build will out damage my BS/Shield Scrapper in terms of dps.
And thanks Mondo for confirming the lack of redraw from mace mastery - now to wait for I21 to realize that build!