Claws/Invuln Brute


bloodyboots

 

Posted

I just hit 50 with this build yesterday and I have to say it was so much fun to play that I decided to share it. I guess you can call this a 'guide' of sorts..though I am sure some people will disagree with many of my choices.

Overview: The concept behind my choice in powersets was a character who could jump into the middle of a huge pack, and just hack away until nothing was left. I also wanted a Brute tank/off tank. This combination hit that expectation perfectly. The claws/invuln brute lacks any sort of finess at all. Picture the obvious mustard-color suited villian with a bad fur collar, and you get the idea

Obstacles: Things I noticed early on that had to be corrected in the build to get it to do what I wanted, were problems with endurance, fury generation, and the speed of attacks. While claws base damage is not horrible, it is not over the top either. I wanted over the top.

The Build:
I use slotting priority in order to give people a choice on how to build things. Less cookie cutter that way and it allows people to tailor to thier own playstyles. Also, the priority system is how I make slotting choices while leveling. It just makes sense to me.

Powerset Choices: Claws

Swipe - Nice, clean basic attack. It is quick, which is its attraction.
Slotting Priority: Recharge Reduction, Endurance Reduction, Damage

Strike - As with Swipe, and a bit more damage.
Slotting Priority: Recharge Reduction, Endurance Reduction, Damage

Slash - Two attacks with one button push. Also shreds defense by 7.5%. Each slash increases fury. What's not to like?
Slotting Priority: Recharge Reduction, Endurance Reduction, Damage

Spin or Eviscerate - The AoE. I say choose one or the other depending on how you like to play. The endurance cost and damage from each are close enough to make it an either/or choice. I chose spin becaus I prefer to be in the middle of the pack (because that's me, and because of the bonuses in Invul for multiple attackers.) I also hate cone attacks
Slotting Priority: Recharge Reduction, Endurance Reduction, Damage

Follow-Up: This power was not chosen for pure damage. Instead it is for the To-Hit buff and the small damage buff. With To-Hit capped at 95%, one attack from this gets you close. It also stacks, so two hits from it make the rest of your attacks -almost- autohits. 30% dam buff, while small, isn't too bad..its just a little short of a single Dam IO.
Slotting Priority: Recharge Reduction, Endurance Reduction, To-Hit Debuff

Taunt - Originally was not going to take this, due to the jump in the middle playstyle, until I discovered it is AoE with a radius of 15. It has two uses..one to call a pack over, and another to hold aggro. When tanking for a group, I use it when I pull to get a taunt duration on all mobs in the pack. This helps a great deal especially when folks just pick thier own targets
Slotting Priority: Taunt Duration

Focus and Shockwave were not taken because I detest knockback in melee characters that can take punishment, and because I really did not see the need for a ranged power. Focus -could- be used to handle the odd runner here and there, or other uses..but it is really situational.


Powerset Choices: Invulnerability

Resist Physical Damage: Some folks dont take this because they turn up thier nose at the small resistance it offers. I say every little bit helps.
Slotting Priority: Resist Damage

Temp Invulnerability: A must have resistance power
Slotting Priority: Resist Damage

Resist Elements: Same as resist physical
Slotting Priority: Resist Damage

Unyielding: Whats not to like about res all but psi?
Slotting Priority: Resist Damage

Resist Energies: Same as resist physical
Slotting Priority: Resist Damage

Invincibility: Grand daddy of the +Def powers. You get a bonus to your DEF for each attacker you engage at once up to 10.
Slotting Priority: Defense Buff

Tough Hide: Defense Auto Power. Not much to say about it.
Slotting Priority: Defense Buff

Unstoppable: Take it or leave it, your choice. It is a good panic button and good when running into things that drain your endurance. I like it better then Dull Pain, so I chose it.
Slotting Priority: Recharge Reduction


Pool Powers:
This is always your choice, and some folks choose what fits thier concept. I am no exception.

In this case, I took the following:
Boxing: A small attack to use here and there. Most times I don't.
Tough: Damage Resistance
Weave: Defense
Combat Jumping: Defense
SuperJump: *Boing*
Hasten: Slotted with two recharge reduction, you can hit this often. As one of the needs of this build is a rapid recharge, this is actually useful. It can however get to the point where you cannot click the buttons fast enough It also helps in recharging Unstoppable so it can be used more often.

Epic Pool: Energy
Superior Conditioning: Slotted with 2 end mod, it gives an extra 10% endurance.
Physical Perfection: Required for offsetting the endurance problem.
FocusedAccuracy (Not really needed, but useful from time to time.)
Spring Attack

Strategy:
As you can see above, I am big on slotting claws to lower the recharge as much as possible. Not only does this raise fury faster, which gives you more damage, but also more attacks equals more damage For example, on the build below, the recharge for my Swipe power is 0.97 sec. Normally, this power is a 2.4 sec recharge. Getting recharge down to 50% or less is a major part of all my claws attack powers.

Attack Priority: I use a priority system for attacks, rather then a defined chain. Follow the priority and just push whatever is not on recharge.

1: Follow Up. It stacks and you can apply 2 to 3 stacks before the first one wears off. I keep this on auto attack so I dont have to think about it.
2: Slash: -Def buff and double fury buildup. Also, there seems to be extra threat generated when an attack with a debuff occurs.
3:Strike
4:Swipe
5:Spin (Only if two or more opponants)


My Build is below. I am actually playing this right now, and really enjoy it. The damage is awesome, and he takes ome serious punishment. If he does get hit or damaged, regeneration is fast enough to barely notice.

I welcome feedback on tweaking the build to work better or generate better numbers. Enjoy and have fun.


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Posted

I tinkered on your build a little, see what ya think:


Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(46)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), S'fstPrt-ResDam/Def+(36), RctvArm-ResDam/EndRdx/Rchg(39)
Level 2: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx/Rchg(15)
Level 4: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(48)
Level 6: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(48)
Level 8: Spin -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(23), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(48)
Level 10: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/EndRdx/Rchg(50)
Level 12: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(29)
Level 14: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Acc/Dmg(31), KntkC'bat-Dmg/EndRdx(43)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 18: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 20: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
Level 24: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Rchg(36), Mocking-Taunt/Rng(42), Mocking-Taunt/Rchg(43), Mocking-Taunt(46), Mocking-Acc/Rchg(46)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 30: Invincibility -- HO:Cyto(A), HO:Cyto(40), HO:Cyto(42)
Level 32: Super Jump -- Winter-ResSlow(A)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 38: Unstoppable -- TtmC'tng-ResDam/Rchg(A)
Level 41: Superior Conditioning -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(42)
Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(45), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(45), RgnTis-Regen+(50)
Level 47: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Dull Pain -- Dct'dW-Heal/Rchg(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(36)



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Posted

Focus is Knockdown not back, and the best single target attack in the set...


 

Posted

it's always good to read a guide or two about sets you're posting a guide on.

Drop swipe (or strike...strike's a better attack, but not as pretty), and add in focus. It is indeed knockDOWN, and with little slotting effort can keep a boss on its butt for the ENTIRE FIGHT. It's air superiority on steroids.

Please take Dull Pain, its a long recharge, but a key part of /invuln's layered mitigation and staying power.

I recently returned to my claw/inv/body scrapper, respecced her, and got some incarnate powers. I added in Shockwave, and i'm finding that i really enjoy the utility it offers. It is a great tactical option, not something i use in my aoe attack chain (follow-up, spin, evisc is much simpler), but fun and useful in a variety of ways. Softcap to s/l/e/n with 1 foe in range makes it less detrimental to use for the short time i may not be next to a foe.

Spiritual alpha/rebirth destiny is a great choice here, too.

Here's my current build; there's some pricey stuff in it, but Hecatomb can be replaced with Crushing Impact. The Glad Armor 3% def could go, and another set of Kinetic Combat could go in Slash instead of Hecatomb, too.

Dropping Shockwave for Taunt is a nice option, too.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(46), Achilles-ResDeb%(48)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9), RctvArm-EndRdx(9)
Level 6: Spin -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-%Dam(11), C'ngBlow-Acc/Dmg(13), C'ngBlow-Dmg/EndRdx(13), C'ngBlow-Dmg/Rchg(15)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), P'ngS'Fest-Acc/Dmg(25), P'ngS'Fest-Dmg/Rchg(27)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(29), Dct'dW-Rchg(31)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33), RctvArm-EndRdx(34)
Level 18: Focus -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), ExStrk-Dam%(48)
Level 20: Resist Energies -- ResDam-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Knock%(37)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39), RctvArm-EndRdx(39)
Level 26: Eviscerate -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Dmg/EndRdx(42)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(43)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(43), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50)
Level 35: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(50)
Level 44: Resist Elements -- GA-3defTpProc(A)
Level 47: Focused Accuracy -- EndRdx-I(A), Rec'dRet-Pcptn(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Heal(17), Mrcl-Rcvry+(17), RgnTis-Regen+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(19), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21)



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50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!