Help on a bane build
Honestly I don't understand why Placate is marked as a skippable power. Aside from being an useful toy for its added stealth strike, it has a nice to hit bonus embedded, thus giving you a great mix of extra raw dmg and acc. But it's ok as a matter of personal preference.
My advices: drop mace blast, it's just horrible. Just pick web envelope, way more useful to pack targets together for your crowd control and take instead poisonous ray for a ranged attack, way better and with a def debuff in.
I see your ranged and aoe def are not softcapped: be aware that cloaking device def is halved when not hidden, so you must subtract his def value from the total (just see your combat attributes in game).
Check some build in the section, there a few posts with good build in.
that's quite true, and my lack of being softcapped has actually had me considering getting Nerve incarnate to get that massive def boost (t2 moves me like to 60% across the board), but doing that gives up my musculature...
Addendum: Of course, I am kinda considering just doubling up on maneuvers.
take a look at my build
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Hmm, I think I could work with that one, tweak it a bit and suit my purposes. Thank you very much
Here's what I'm looking at for my bane for I21. Hasten at 4, and dropping Wolf Spider Armor. Includes Venom Grenade for it's awesomeness.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResKB(A)
Level 2: Combat Training: Defensive -- Krma-ResKB(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit(46)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(39)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 12: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dam%(17)
Level 14: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27), Achilles-ResDeb%(48)
Level 16: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 18: Shatter -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(33)
Level 26: Boxing -- Empty(A)
Level 28: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(40), ShldBrk-Acc/Rchg(42), ShldBrk-DefDeb/EndRdx/Rchg(42), ShldBrk-Acc/EndRdx/Rchg(42)
Level 30: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34), RechRdx-I(50)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), FrcFbk-Rechg%(37)
Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(37), S'fstPrt-ResDam/Def+(48)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx(39), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(46), LkGmblr-Rchg+(48)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A)
Level 44: Shatter Armor -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(46)
Level 47: Tactical Training: Assault -- EndRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 0: Born In Battle
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
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50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!
Hi, everyone. Was hoping to get a critique of my build.
I am NOT experienced with this kinda thing, but was given some random suggestions (Like making sure to boost defense and recharge, to skip placate, and a few other things)
Come i21 I'll be dropping Super jump, and maybe Super speed, depending on what I want to do with travel powers. Any other suggestions?
(I have a bit over a billion to work with as my budget, plus anything I'd sell from changes here)
Please and thanks for the help
Addendum: I've never had trouble with this build, but it's hard to not want to be better.