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Posts
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Joined
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Nin is as good (better imo) than SR and it is 1000x more fun.
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Running Shadow Meld and then MoG gives a */Regen/Ghost stalker ~30 seconds of scrap time doesn't it?
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My Grav/FF/Ice has really good defense (dispersion+ice), PFF+Aid Self + 2 Cages (1 AoE, great for ganks in progress) + Hibernoob + the Singularity who annoys people sometimes -
He's a very fun disruption toon in Zone -
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...You cant AS storms or bubblers. And barrier is wrong....hurdle and swift are awesome on stalker in the new city of suppression. ...
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A Regen can fire off MoG then you can AS storms/bubbles.
Can you explain why swift/hurdle have value in the new city of suppression please? -
Why Grav over Mind? The cage?
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Get Barrage and Energy Punch 6 slotted with some recharge and you can skip Bone Smasher (esp if you have Sands of Mu)
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I prefer my staminaless wp over my staminaless regen in pvp. The wp gets more kills but the regin never dies. In the end it really comes down to more offensive or more defensive playstyle and which you prefer.
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how much +recovery do you have slotted Conflict? -
Just wondering if there's a guide out there on where they are and what they give.
thanks! -
Decided to make yet another stalker =)
I didn't know Willpower Stalkers (only) get Reconstruction. That's awesome.
Ok, so running a SEVEN toggles with no stamina seems kinda crazy but I slotted for +recovery (25%) and I am slightly above my consumption rate. Also Strength of Will has some +recovery.
Is the Tough and Weave worth it?
According to Mids (is this right?) we're looking at these Resists:
60% smash/lethal
71% Psi
44% Fire
36% the rest
Defenses:
15% Smash/Lethal
33% Fire/Cold
26% Energy/Neg Energy
23% Psi
11% Melee/Ranged
14% AoE (without Hide)
Any advice on this build is much appreciated =)
Thanks!
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
TAC VOID: Level 50 Technology Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Barrage -- Acc-I(A)
Level 1: Hide -- DefBuff-I(A)
Level 2: High Pain Tolerance -- ImpArm-ResDam(A), ImpArm-ResPsi(3), Numna-Regen/Rcvry+(3), Mrcl-Rcvry+(40)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Rchg(7), Dct'dW-Heal(7)
Level 6: Assassin's Strike -- HO:Nucle(A), HO:Nucle(43), HO:Nucle(43)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(15), AdjTgt-Rchg(15), Rec'dRet-Pcptn(21)
Level 10: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(11), Aegis-ResDam/EndRdx/Rchg(11), ImpArm-ResDam/EndRdx(13), ImpArm-ResPsi(13)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(39), Range-I(39), Range-I(40)
Level 14: Kick -- Empty(A)
Level 16: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx/Rchg(17), ImpArm-ResDam/EndRdx(19), ImpArm-ResPsi(19)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 20: Super Speed -- EndRdx-I(A), EndRdx-I(21)
Level 22: Weave -- Ksmt-Def/EndRdx(A), Ksmt-Def/EndRdx/Rchg(23), GftotA-Def/EndRdx(23), GftotA-Def/EndRdx/Rchg(25), GftotA-Def(37)
Level 24: Indomitable Will -- Ksmt-Def/EndRdx(A), Ksmt-Def/EndRdx/Rchg(25), GftotA-Def/EndRdx(27), GftotA-Def/EndRdx/Rchg(27), GftotA-Def(37)
Level 26: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 28: Heightened Senses -- Ksmt-Def/EndRdx(A), Ksmt-Def/EndRdx/Rchg(29), GftotA-Def/EndRdx(29), GftotA-Def/EndRdx/Rchg(31), GftotA-Def(39)
Level 30: Super Jump -- EndRdx-I(A), EndRdx-I(31)
Level 32: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Stealth -- Ksmt-EndRdx/Rchg(A), Ksmt-Def/EndRdx(36), GftotA-EndRdx/Rchg(40), GftotA-Def/EndRdx/Rchg(43)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Invisibility -- Ksmt-EndRdx/Rchg(A), Ksmt-Def/EndRdx(42), GftotA-EndRdx/Rchg(42), GftotA-Def/EndRdx/Rchg(42)
Level 44: Spirit Shark -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Range-I(46)
Level 47: Spirit Shark Jaws -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50), Range-I(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
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[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]6.25% Defense(Fire)[*]6.25% Defense(Cold)[*]3.13% Defense(AoE)[*]4.5% Max End[*]32.5% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]23% Enhancement(Accuracy)[*]54.2 HP (4.5%) HitPoints[*]MezResist(Immobilize) 9.9%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]25% (0.42 End/sec) Recovery[*]8.76% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]11.8% Resistance(Psionic)[*]10% RunSpeed[/list] -
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Just a thought maybe go Prye instead of Earth. More so if you go Fire/SS Rage+firey Imbrace= nasty damage out of Char, fireball, and fire blast.
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Go Fire/SS/Pyre.
Skip Char the damage is low and the Recharge is high, take Ring of Fire.
Here's what I run (I took the self-rez because I hate the downtime at the hospital in Zone)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
TAC BLAST IO 7: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- S'fstPrt-ResKB(A), HO:Ribo(3), HO:Ribo(3), HO:Ribo(5)
Level 1: Jab -- Dmg-I(A)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(9)
Level 4: Haymaker -- Dmg-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 8: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(34)
Level 10: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(11), Mocking-Acc/Rchg(11), Mocking-Taunt/Rchg/Rng(13), Mocking-Taunt/Rchg(15), Mocking-Taunt(17)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), HO:Ribo(13), HO:Ribo(15), HO:Ribo(17)
Level 14: Super Jump -- ULeap-EndRdx(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(19), HO:Micro(19), Winter-ResSlow(25)
Level 16: Temperature Protection -- S'fstPrt-ResKB(A)
Level 18: Swift -- Run-I(A)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23), Mako-Acc/EndRdx/Rchg(25)
Level 22: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27), RgnTis-Regen+(43)
Level 24: Stamina -- EndMod-I(A), EndMod-I(29)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Rage -- HO:Membr(A), HO:Membr(29), HO:Membr(31), Rec'dRet-Pcptn(31)
Level 30: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(46)
Level 32: Rise of the Phoenix -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg(40)
Level 35: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), Zinger-Dam%(37)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Ring of Fire -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), TotHntr-Dam%(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Build%(46)
Level 47: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(48), AnWeak-Acc/Rchg(48), AnWeak-DefDeb/EndRdx/Rchg(48), AnWeak-Acc/Rchg/EndRdx(50), Achilles-ResDeb%(50)
Level 49: Super Speed -- HO:Micro(A), Clrty-EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]11.5% DamageBuff(Smashing)[*]11.5% DamageBuff(Lethal)[*]11.5% DamageBuff(Fire)[*]11.5% DamageBuff(Cold)[*]11.5% DamageBuff(Energy)[*]11.5% DamageBuff(Negative)[*]11.5% DamageBuff(Toxic)[*]11.5% DamageBuff(Psionic)[*]2.5% Defense(Smashing)[*]2.5% Defense(Lethal)[*]3.13% Defense(Fire)[*]3.13% Defense(Cold)[*]1.25% Defense(Melee)[*]1.56% Defense(AoE)[*]8.55% Max End[*]4% Enhancement(Heal)[*]36% Enhancement(Accuracy)[*]58.8% Enhancement(RechargeTime)[*]105.4 HP (5.63%) HitPoints[*]Knockback (Mag -16)[*]Knockup (Mag -16)[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 10.5%[*]MezResist(Stun) 6.6%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]1.5% (0.03 End/sec) Recovery[*]20% (1.56 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]1.26% Resistance(Fire)[*]6.26% Resistance(Cold)[*]1.58% Resistance(Toxic)[*]1.58% Resistance(Psionic)[/list] -
I need a Cyborg toon so I'm going with a EM/WP Stalker.
Anyone have build suggestions?
I really would like to fit Tough/Weave in below but I don't see where I could, drop stamina maybe and go with Miracle/Numina +recovery (in fast healing?) and slot end reducers?
something like?
(*edit* crap Placate needs 3 more slots 2 rech/2range, and I need Hibernate =/)
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
TAC VOID: Level 50 Technology Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Barrage -- Empty(A)
Level 1: Hide -- Empty(A)
Level 2: High Pain Tolerance -- ResDam-I(A), ResDam-I(3), Empty(3), Empty(5), Empty(7)
Level 4: Reconstruction -- Empty(A), Empty(5), Empty(7), Empty(39), Empty(40), Empty(40)
Level 6: Assassin's Strike -- HO:Nucle(A), HO:Nucle(43), HO:Nucle(43)
Level 8: Build Up -- Empty(A), Empty(9), Empty(9), Empty(15), Empty(15), Rec'dRet-Pcptn(21)
Level 10: Mind Over Body -- EndRdx-I(A), EndRdx-I(11), ResDam-I(11), ResDam-I(13), Empty(13)
Level 12: Placate -- Empty(A)
Level 14: Kick -- Empty(A)
Level 16: Tough -- EndRdx-I(A), EndRdx-I(17), ResDam-I(17), ResDam-I(19), Empty(19)
Level 18: Hasten -- Empty(A), Empty(46)
Level 20: Super Speed -- EndRdx-I(A), EndRdx-I(21)
Level 22: Weave -- DefBuff-I(A), DefBuff-I(23), EndRdx-I(23), EndRdx-I(25), Empty(37)
Level 24: Indomitable Will -- DefBuff-I(A), DefBuff-I(25), EndRdx-I(27), EndRdx-I(27), Empty(37)
Level 26: Energy Transfer -- Empty(A), Empty(31), Empty(34), Empty(36), Empty(36), Empty(37)
Level 28: Heightened Senses -- EndRdx-I(A), EndRdx-I(29), DefBuff-I(29), DefBuff-I(31), Empty(39), Empty(39)
Level 30: Super Jump -- EndRdx-I(A), EndRdx-I(31)
Level 32: Total Focus -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Stealth -- EndRdx-I(A), EndRdx-I(36), Empty(40), Empty(43)
Level 38: Strength of Will -- Empty(A)
Level 41: Invisibility -- Empty(A), Empty(42), Empty(42), Empty(42)
Level 44: Spirit Shark -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Spirit Shark Jaws -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
Level 49: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
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[u]Set Bonus Totals:[u]<ul type="square">[*]20% Perception[/list] -
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I'd skip Power Push (even after the PvE damage buff it still does no damage in PvP)
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Oh, that's a big bummer that Power Push does no damage in PvP -
Question: What would the respective attack chains be for Mind/Elec and Mind/Energy?
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Power Push: Increased this powerÂ’s damage scale from .4 to 1.64.
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Holy [censored].
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lol too funny.
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16.6 Knockback too... -
MIDs builder shows Stalkers' Spirit Shark Jaws BASE damage is 168, that's 30 MORE than Impale... is that right?
Yea the recharge sucks but hey trow snarks is were it's at right? -
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If you Zone PvP keep RotP, it saves you all the boring downtime at the hospital =) I use it in place of Phase
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Guess what baddo, if you had phase you wouldn't need RotP.
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Yea 6 out of 7 of my pvp toons have Phase but not my Fire/SS/Fire Tank, I have no room for the Stealth Pool.
and besides who cares if you get killed in Zone PvP? maybe they'll get a PvP IO drop and thank me for it
and there is always TEMP Phase...
baddo
If you're talking ARENA, then yea, Get Phase -
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I wanted to tell you this b4, but forgot...thats the best avatar I think I've seen. It always makes me lol on the inside
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Hey thanks! Got bored at work and wanted to give creating GIFs a go. I wanted to emulate an EM AS.
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haha that avatar is awesome -
If you Zone PvP keep RotP, it saves you all the boring downtime at the hospital =) I use it in place of Phase
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/Rad? What about the constant de-toggles of RI and EF?
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yea yea, well he's the only 50 dom i have...
This is a low budget franken slotted for accuracy, damage, range and recharge.
My main concern is power selection, is there anything I should just DROP?
PFF and Phase by 30
No pets
All Damage attacks have a range of 112-130
Flares has the chance for build up proc (should I put this in Fire Blast?)
Chilblain is also slotted for damage
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
TAC I14: Level 50 Technology Dominator
Primary Power Set: Ice Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Chilblain -- Acc-I(A), Enf'dOp-Acc/Rchg(3), HO:Centri(3), HO:Centri(5), Thundr-Dmg/Rchg(11), RechRdx-I(34)
Level 1: Flares -- Acc-I(A), HO:Centri(5), Thundr-Acc/Dmg(7), Dev'n-Acc/Dmg(37), Decim-Build%(40), Range-I(43)
Level 2: Block of Ice -- HO:Endo(A), HO:Endo(7), RechRdx-I(9), G'Wdw-Hold/Rng(9), HO:Centri(11), HO:Centri(34)
Level 4: Incinerate -- Acc-I(A), Dmg-I(13), Mako-Acc/Dmg(13), C'ngImp-Acc/Dmg(36)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Shiver -- P'ngTtl-Rng/Slow(A), TmpRdns-Acc/Slow(15), TmpRdns-Rng/Slow(17), Acc-I(17), RechRdx-I(34), Range-I(36)
Level 10: Fire Blast -- Acc-I(A), HO:Centri(19), Thundr-Acc/Dmg/Rchg(19), Decim-Acc/Dmg/Rchg(21), HO:Centri(21), RechRdx-I(23)
Level 12: Combat Jumping -- Krma-ResKB(A), Winter-ResSlow(25)
Level 14: Super Speed -- Run-I(A), Run-I(23)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(25)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(27)
Level 24: Super Jump -- EndRdx-I(A), EndRdx-I(27)
Level 26: Stealth -- EndRdx-I(A), EndRdx-I(29), RechRdx-I(29), RechRdx-I(31)
Level 28: Invisibility -- EndRdx-I(A), EndRdx-I(31), RechRdx-I(31), RechRdx-I(33)
Level 30: Phase Shift -- RechRdx-I(A), RechRdx-I(33)
Level 32: Acrobatics -- EndRdx-I(A), EndRdx-I(33), KBDist-I(46), KBDist-I(46)
Level 35: Ice Slick -- RechRdx-I(A), RechRdx-I(36), Range-I(37), Range-I(37)
Level 38: Blaze -- Acc-I(A), HO:Centri(39), HO:Centri(39), Thundr-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(40), RechRdx-I(40)
Level 41: Poisonous Ray -- HO:Lyso(A), DefDeb-I(42), RechRdx-I(42), AnWeak-Acc/DefDeb(42), AnWeak-Acc/Rchg(43), Achilles-ResDeb%(43)
Level 44: Scorpion Shield -- EndRdx-I(A), EndRdx-I(45), DefBuff-I(45), DefBuff-I(45), RedFtn-Def/EndRdx(46)
Level 47: Personal Force Field -- DefBuff-I(A), DefBuff-I(48), RechRdx-I(48), RechRdx-I(48), RedFtn-Def/Rchg(50)
Level 49: Consume -- Efficacy-EndMod/Acc(A), P'Shift-EndMod/Acc(50), Efficacy-EndMod/Acc/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
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[u]Set Bonus Totals:[u]<ul type="square">[*]11.4 HP (1.13%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]1.5% (0.03 End/sec) Recovery[*]10% (0.42 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[/list]