RV EM/WP/Mako Stalker with Fight Pool?(no stamina)


once_solo

 

Posted

Decided to make yet another stalker =)

I didn't know Willpower Stalkers (only) get Reconstruction. That's awesome.

Ok, so running a SEVEN toggles with no stamina seems kinda crazy but I slotted for +recovery (25%) and I am slightly above my consumption rate. Also Strength of Will has some +recovery.

Is the Tough and Weave worth it?

According to Mids (is this right?) we're looking at these Resists:
60% smash/lethal
71% Psi
44% Fire
36% the rest

Defenses:
15% Smash/Lethal
33% Fire/Cold
26% Energy/Neg Energy
23% Psi
11% Melee/Ranged
14% AoE (without Hide)


Any advice on this build is much appreciated =)

Thanks!

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

TAC VOID: Level 50 Technology Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Barrage -- Acc-I(A)
Level 1: Hide -- DefBuff-I(A)
Level 2: High Pain Tolerance -- ImpArm-ResDam(A), ImpArm-ResPsi(3), Numna-Regen/Rcvry+(3), Mrcl-Rcvry+(40)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Rchg(7), Dct'dW-Heal(7)
Level 6: Assassin's Strike -- HO:Nucle(A), HO:Nucle(43), HO:Nucle(43)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(15), AdjTgt-Rchg(15), Rec'dRet-Pcptn(21)
Level 10: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(11), Aegis-ResDam/EndRdx/Rchg(11), ImpArm-ResDam/EndRdx(13), ImpArm-ResPsi(13)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(39), Range-I(39), Range-I(40)
Level 14: Kick -- Empty(A)
Level 16: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx/Rchg(17), ImpArm-ResDam/EndRdx(19), ImpArm-ResPsi(19)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 20: Super Speed -- EndRdx-I(A), EndRdx-I(21)
Level 22: Weave -- Ksmt-Def/EndRdx(A), Ksmt-Def/EndRdx/Rchg(23), GftotA-Def/EndRdx(23), GftotA-Def/EndRdx/Rchg(25), GftotA-Def(37)
Level 24: Indomitable Will -- Ksmt-Def/EndRdx(A), Ksmt-Def/EndRdx/Rchg(25), GftotA-Def/EndRdx(27), GftotA-Def/EndRdx/Rchg(27), GftotA-Def(37)
Level 26: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 28: Heightened Senses -- Ksmt-Def/EndRdx(A), Ksmt-Def/EndRdx/Rchg(29), GftotA-Def/EndRdx(29), GftotA-Def/EndRdx/Rchg(31), GftotA-Def(39)
Level 30: Super Jump -- EndRdx-I(A), EndRdx-I(31)
Level 32: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Stealth -- Ksmt-EndRdx/Rchg(A), Ksmt-Def/EndRdx(36), GftotA-EndRdx/Rchg(40), GftotA-Def/EndRdx/Rchg(43)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Invisibility -- Ksmt-EndRdx/Rchg(A), Ksmt-Def/EndRdx(42), GftotA-EndRdx/Rchg(42), GftotA-Def/EndRdx/Rchg(42)
Level 44: Spirit Shark -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Range-I(46)
Level 47: Spirit Shark Jaws -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50), Range-I(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
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[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]6.25% Defense(Fire)[*]6.25% Defense(Cold)[*]3.13% Defense(AoE)[*]4.5% Max End[*]32.5% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]23% Enhancement(Accuracy)[*]54.2 HP (4.5%) HitPoints[*]MezResist(Immobilize) 9.9%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]25% (0.42 End/sec) Recovery[*]8.76% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]11.8% Resistance(Psionic)[*]10% RunSpeed[/list]


 

Posted

I personally wouldn't add fighting pool but YMMV =/


 

Posted

this looks like an i13 build, have you been away for a while?

i would slot for damage and hp, then recharge, and add in some(alot) of -kb ios.