This is a low budget franken slotted for accuracy, damage, range and recharge.
My main concern is power selection, is there anything I should just DROP?
PFF and Phase by 30
No pets
All Damage attacks have a range of 112-130
Flares has the chance for build up proc (should I put this in Fire Blast?)
Chilblain is also slotted for damage
TAC I14: Level 50 Technology Dominator Primary Power Set: Ice Control Secondary Power Set: Fiery Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fitness Power Pool: Concealment Ancillary Pool: Mace Mastery
yea yea, well he's the only 50 dom i have...
This is a low budget franken slotted for accuracy, damage, range and recharge.
My main concern is power selection, is there anything I should just DROP?
PFF and Phase by 30
No pets
All Damage attacks have a range of 112-130
Flares has the chance for build up proc (should I put this in Fire Blast?)
Chilblain is also slotted for damage
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
TAC I14: Level 50 Technology Dominator
Primary Power Set: Ice Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Chilblain -- Acc-I(A), Enf'dOp-Acc/Rchg(3), HO:Centri(3), HO:Centri(5), Thundr-Dmg/Rchg(11), RechRdx-I(34)
Level 1: Flares -- Acc-I(A), HO:Centri(5), Thundr-Acc/Dmg(7), Dev'n-Acc/Dmg(37), Decim-Build%(40), Range-I(43)
Level 2: Block of Ice -- HO:Endo(A), HO:Endo(7), RechRdx-I(9), G'Wdw-Hold/Rng(9), HO:Centri(11), HO:Centri(34)
Level 4: Incinerate -- Acc-I(A), Dmg-I(13), Mako-Acc/Dmg(13), C'ngImp-Acc/Dmg(36)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Shiver -- P'ngTtl-Rng/Slow(A), TmpRdns-Acc/Slow(15), TmpRdns-Rng/Slow(17), Acc-I(17), RechRdx-I(34), Range-I(36)
Level 10: Fire Blast -- Acc-I(A), HO:Centri(19), Thundr-Acc/Dmg/Rchg(19), Decim-Acc/Dmg/Rchg(21), HO:Centri(21), RechRdx-I(23)
Level 12: Combat Jumping -- Krma-ResKB(A), Winter-ResSlow(25)
Level 14: Super Speed -- Run-I(A), Run-I(23)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(25)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(27)
Level 24: Super Jump -- EndRdx-I(A), EndRdx-I(27)
Level 26: Stealth -- EndRdx-I(A), EndRdx-I(29), RechRdx-I(29), RechRdx-I(31)
Level 28: Invisibility -- EndRdx-I(A), EndRdx-I(31), RechRdx-I(31), RechRdx-I(33)
Level 30: Phase Shift -- RechRdx-I(A), RechRdx-I(33)
Level 32: Acrobatics -- EndRdx-I(A), EndRdx-I(33), KBDist-I(46), KBDist-I(46)
Level 35: Ice Slick -- RechRdx-I(A), RechRdx-I(36), Range-I(37), Range-I(37)
Level 38: Blaze -- Acc-I(A), HO:Centri(39), HO:Centri(39), Thundr-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(40), RechRdx-I(40)
Level 41: Poisonous Ray -- HO:Lyso(A), DefDeb-I(42), RechRdx-I(42), AnWeak-Acc/DefDeb(42), AnWeak-Acc/Rchg(43), Achilles-ResDeb%(43)
Level 44: Scorpion Shield -- EndRdx-I(A), EndRdx-I(45), DefBuff-I(45), DefBuff-I(45), RedFtn-Def/EndRdx(46)
Level 47: Personal Force Field -- DefBuff-I(A), DefBuff-I(48), RechRdx-I(48), RechRdx-I(48), RedFtn-Def/Rchg(50)
Level 49: Consume -- Efficacy-EndMod/Acc(A), P'Shift-EndMod/Acc(50), Efficacy-EndMod/Acc/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
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[u]Set Bonus Totals:[u]<ul type="square">[*]11.4 HP (1.13%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]1.5% (0.03 End/sec) Recovery[*]10% (0.42 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[/list]