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Posts
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Quote:This pretty much says it for me.no... where else can you get empowerment buffs, pick up salvage, craft enhancements and store them for later use within hopping distance of each other?
I agree the combined train stations have reduced the need of some teleporters the ones to steel and talos are still used more than the train
Bases need some love. But it's a single point for me to go and buff up, craft some stuff, burn some extra salvage on buffs, get inspirations and get to whatever zone I'm going to. And dont forget the nerva teleporter dropping you right where you need to be to drop off salvage for a costume slot! -
Quote:I like this. And its not like it isn't in game now. Sure, it's guaranteed, but it could take a little longer overall - kind of like using merit/hero merits to get a specific recipe instead of waiting for it to drop. Different way to get the same thing.I support this idea.
It seems that a repeatable, soloable mission arc which awards X shards at the end and is able to be run every Y hours would alleviate, if not eliminate, most of the complaints. I would suggest that the TF awards 1-2 shards and be 8-10 missions long, mainly to prevent it from becoming "another ITF".
At the very least this would put a "minimum cap" on the number of shards a soloist can get over a period of time without impacting upon other methods of earning shards. -
Add me to those saying "Don't change it." I like it right now because of all the choice I DO have with it. I don't find it "tedious and boring" in the least - and you have to stop putting that in like it's a fact that it is. That's a preference or an opinion.
Also, if you'd stop ignoring or just brushing off the complaints, maybe you wouldn't have irritated him to the point where he put it in inch high bright yellow letters. Just a thought. You ask to be treated with respect, don't just dismiss the oposing point of view like it reads like you have been. It doesn't sound like you've really thought through what this change would do past "I would like it, so everyone else obviously would," tbh. -
Quote:I'd suggest reading through this thread and separating yourself from what you've said. I hopped on to get a few ideas, and when i see all this including an expereinced kheld player saying "I deleted my PB because my blaster is better," that doesn't exactly encourage anyone to keep going or give them a try in the first place. That's not even talking about voids, but both PB and WS have to deal with them.Not remotely. There is a difference between peacebringers needing improvement and peacebringers being fun, and if anything we've posted has led you to want to delete your peacebringer then please remember the binary nature of internet forums before typing in the name of that peacebringer for the final time:
If we demonstrate in no uncertain terms where peacebringers are falling behind, then people think we're trashing on the archetype. If - as I've done previous to this - we talk about these same things in the context of "they're falling short, but here's how you can get around it" then the false impression is given that there are minor issues at best.
I might appear to be coming down hard on peacebringers in this thread, but make no mistake about it - I'm a peacebringer player. I play the archetype to the exclusion of most others, including warshades (although I do have a warshade, too). I like the self-contained buffs and the self-reliant nature of the lighter side of squiddiness; I just think the price is too high. Just after posting last night in this thread I jumped over in game and hunted a few incarnate shards on my PB and had a great time doing it. In fact, I'm betting that once more incarnate slots are released you're going to see more than a few PB's come off the shelf.
But that doesn't mean they don't need fixing.
Even the PB guide sounds like "well, nothing really works together."
And if someone here trys to bring up something their PB can do, it looks like it's immediately shot down, or they're told "that doesn't matter." And we get a weak "well, you might have fun with them" thrown in here and there. That sounds more like throwing a bone than actually trying to convince someone they might.
I don't think I've ever seen a group come down so hard on their own AT and discourage people from playing it. Yeah, masterminds complain about ninja ai and mercs, but even there it doesn't sound as bad as it's getting painted here for PBs. You have two powersets, that's it, and one's basically being pointed at and being said "Don't bother."
Intent or not, that's exactly how it's coming off.
So let me turn it around - without bringing up the points that have already been pooh-pooed as not mattering, why SHOULD I bother making or continuing to play a PB instead of deleting it and making a blaster or something else? -
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Nice!
And yeah that piece is great. Power cables, extra detail, breathers, it works in so many places! -
So reading through all this, it comes across as:
"There's no point to playing a Peacebringer. Delete it and save yourself the trouble." -
Quote:I'm sorry, that's complete BS.This.
Personally I'd rather have them adding new zones to fill in the gaps between factions (like zones for levels 20-50 goldside) than waste it on revamping old zones.
Yes, there are places new zones are appropriate. Praetoria. Villainside, just for someplace that doesn't look so run down and gives an alternate path, which is part of why I don't make new villains that often (though I'm starting them in Praetoria now.) But there are lots of old zones that need revamping, from Atlas and Galaxy getting content spruced up like they did to the hollows to Dark Astoria and Creys Folly that have no real reason to exist other than the occasional hunt mission.
Both are needed. -
Depends on the class. late teens-early 20s on a mastermind? Ugh.
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Quote:We have the gun/sword combo? Since when?By that logic, Rikti can also already be made as is. They're just missing costume options. You've already got broadsword and psionic blasting fun, and the options to unlock the rikti weapons.
And part of what makes epics epics is the story, however loose or tight it is. Hopefully whatever they do make has a better story than the soldiers and widows do at the end.
Quote:Originally Posted by Techbot AlphaHuman Ignorance: Clear
Rikti Pr0n: Non-existant
Puny Human Mind: Incapable of Understanding: Complex Rikti geneology
Innocent Clarification: Underneath of Bed: Status: Empty
Hidden Panel: Non-existant. Search: Futile
Repetition: Puny Humans! Despariging comments: Futile!
Attention: Female.
Attractiveness: high
Mutation vat: nice.
Request: accompaniment: my place. Intention: hanky-panky.
...
Empathic request: cessation: slapping! -
Quote:Playing, I've hit within the first 30 minutes:I've been trick or Treating for hours--with costume active--Still have yet to have the Halloween tip drop once. It only took me 5 minutes on test...
EDIT: 3 hrs 20 min in, first tip
Four pieces of halloween salvage
2 costumes
1 halloween tip (and run the mission. Went for the recipe the first time.)
It's random. *shrug* -
Quote:Positron supports gaming under the influence! Someone tell a politician!You absolutely MUST be under the influence of a Costume Power (gained either from the Halloween event or via a game-code handed out at the many Cons.) in order to receive the Halloween mission Tip.
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I don't care if that is his name, you're going to give him a big ego answering like that.
"Yes, Master!"
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Quote:...Sonic. Hands down. I had a level 50 Sonic and deleted it. Sonic just plain sucks. It is basically a FF clone with resistance instead of defense.
There's no power in FF that debuffs defense on an enemy like Sonic Siphon.
There's no power in FF that debuffs defense in an AOE when attached to a teammate.
There's no fire-and-forget mez protection in FF.
There's no "attach to teammate" KB in FF.
There's no hold power in FF.
There's sonic cage, the two ally bubs and the large PBAOE bub. That's not "a FF clone with resist instead of defense." You might as well call Radiation an Empathy clone for as much as they have in common. -
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No. Extra slots at 50 maybe to round them out I could go for.
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Quote:I would love to see this. They kind of do this with Crey (not very well) blueside, and I'd like to see them and the Paragon Protectors out earlier as "friendlies," too.This is always part of my problem with Longbow. If I had it my way I would revise the group to be a bit more obviously good guys, at least in the beginning.
Have the ones you see in Mercy yellow box so they don't attack you, they'd be doing things like offering relief to the civilians living in the gutters of the Isles.
For the original post, though, I don't think Tyrant ever took a superhero name for one simple reason. I think he wanted the publicity, the "good name," and keeping a nice, "everyday" name like Marcus Cole would help the people in general see him as coming from them, instead of being a figure like Statesman set apart from everyone.
It's just done to make them feel more comfortable when they put "Emperor" in front of his name. -
Quote:Um, no. Brutes get fury by being attacked and attacking. Hitting has nothing at all to do with it.Forge isn't just a Damage Boost. It is also a To-Hit boost. Brutes drive Fury not only by being hit, but by hitting enemies. Increasing a Brute's to-hit enables them to land more hits and drive higher amounts of Fury.
Proof?
I logged in by the black market with my energy brute. iv'e got my combat numbers up showing damage boost. I hit whirling hands. Nothing is shooting at me, there's nothing for me to hit.
Guess what happened? Damage boost (10%.) Fury built.
To-hit has as much to do with fury as it does with my lunch. -
This makes my sonics sad.
But yeah. I don't think I've run across a lot of sonics (and even fewer sonic/sonic.)
I wonder if part of it's from the old "it gives people headaches" graphics or rep. -
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We already HAVE our "kryptonite." Maybe not the ones the poster's talking about, but if I take a control set, I'm going to have problems against stuff that resists it (like Arachnos, Cimerorans with that shout and stuff.) Psi blaster? Robots. Other sets have holes to knockback or psi or get trashed with various debuffs.
The information's there when you take the set. Choose what you want. -
And put it back in PI? Farming is going to occur wherever. People farm Dark Astoria for salvage/recipes with nice, flammable zombies.
And what, exactly, is the defintion of "farming" that they're going to use?
AE is not farming.
Farming is not PLing.
What, *exactly,* are you against, and how do you propose to remove it without impacting everyone else?
(FWIW, unless I'm on Freedooom, I don't really see "farming" of any sort encouraged in Atlas. It's one of the reasons I've migrated from there.) -
Thanks. Yeah, I've kind of gotten the hang of Ninjas (and already have Medicine. It became an obvious early pick.
) Just have to keep a leash on them so they don't go too crazy. Assault's a good point, and should be easy to work into the build (what else am I going to take, snap shot? Heh.)
Thanks again! -
I'm working, on and off, on a Nin/TA build. Yes, I've heard TA isn't the best and Nin is squishy, but it's been fun so far (except for scrapyarders. Stupid demolitionists.)
With the upcoming inherent stamina, too, I'm looking at the build and thinking it's already slot-light. And this set doesn't seem to have a lot of set-worthy slotting (sleep? Really?) to where this almost seems fine on common IOs right now.
But I want to play around a bit. No expensive builds, this is a very casually played character. I do want to see what "interesting" things can be done with it. So I'm wondering what people tend to go for with /TA MMs.
This is kind of what I have in mind. (Yes, I *am* 26, but I'm looking at where to assign slots in the future aside from pets.)
Entangling arrow - Stacks on its own pretty well, from what I see. I'm tempted to go for accuracy and maybe a little recharge, and throwing in a Trap of the Hunter proc just for laughs.
Flash arrow - Acc and recharge? I don't think I want to put the procs in this since, if I remember right, those will be enough to cause aggro (getting rid of one of the things I use it for.)
Glue Arrow - Just recharge, mostly? (Another "proc for laughs" if I can snag one from Impeded Swiftness. Does it affect just the target or everyone on the patch?)
Ice Arrow - This is getting slotted up, hopefully enough to stack with itself and keep something held. Rech, Acc, Hold - kind of classic controller slotting. Probably the first power I keep planning to really *invest* in.
Poison Gas Arrow - Just recharge, I know. Probably not adding any slots.
Acid Arrow - OK. First real question. Do I want to use this mostly as Defense Debuff or damage? Or mix both (with, perhaps, a Lady Grey proc?)
Disruption arrow - No sets for it, so recharge is pretty straightforward (and why don't we get resistance debuff sets?)
Oil Slick Arrow - Again, go for a Targeted AOE set (Posi's I'd assume) or the debuff? Does the PosiProc see the Oil Slick "pet" as a legitimate target as well?
EMP Arrow - No idea. It's a little ways away.
FWIW, I'm considering Heat mastery (skipping the PPPs for the APP) - just to self light Oil Slick. However, there's no shield in it as I look at the wiki. Will Field or Charge work just as well? (Yeah, I've never had a /TA anything to play with Oil Slick with.)
Really, as far as slotting and enhancing, /TA looks cheap (a lot of places to "just use commons and forget it.") After the pets get slotted, I've got a ton of leftover slots it seems like, which is a nice difference from some of my other characters. Just looking for comments (other than "lol reroll," not going to happen) and suggestions.