fix it so we are not forced to pick the t1 power in our secondary
uh...you think they should automatically six slot tier ones and boxing/kick...and you think that's balanced? am i misunderstanding?
Neither of these are broken, so there's nothing to "fix."
Now, if you want it to change, then that's a different story. However, I disagree. This would open up a decent amount of problems (e.g., Stalkers not taking Hide), and does away with the thinking that your secondary is, well, secondary to your character. If you get the powerset as a primary, you get the choice of the tier 1 and 2 powers. If it's in your secondary, you don't. Basically, you're weaker in terms of power and choices in your secondary. Seems to make sense to me.
As for boxing and kick, those are the prereqs for the other powers, just like every other power pool. Why would they change just that one pool?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
it's annoying and we should not be forced to take a power that we may not want. if you can't change this then provide 6 enhancement slots that are "locked in" instead of 1. also, do the same thing for boxing or kick when chosen from the fighting pool, not both.
tyvm |
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
wile were at it we shudnt' be forecd to pick the crapper first 8 powers wy cant we just get the 9th at lvl1? if not they culd just add 6 enhnacements slots to the ohter powers, and make IO maeking free without needing savleage.
tyvm
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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it's annoying and we should not be forced to take a power that we may not want. if you can't change this then provide 6 enhancement slots that are "locked in" instead of 1. also, do the same thing for boxing or kick when chosen from the fighting pool, not both.
tyvm |
Be well, people of CoH.
HAH!
I'm on the side of the OP!!!
The Responses to Avoiding the First Tier Secondary:
1. NO. Because we've been doing it this way for 6 years.
OK, that's just dumb. It's like saying leave Faultline the way it was because that's the way it was. Or go back to old Vigilance or Defiance because that's the way it was. Or don't implement inherent Fitness because that's the way it was for 6 years. People who make this argument are the ones to be ridiculed and told they're not allowed to participate in discussions anymore.2. NO. People will skip HIDE!
You mean like how some MMs skip Pets? Or 'Healers' skip attacks? Or Blasters skip melee attacks? Or Tankers skip Taunt? Why not let people hold off taking Hide until they have their Assassination power? And where's the indignation for "No! Controllers will skip GALE!"? Have you all heard the news that not all first tier secondary powers are equal in utility? How about giving people whose first tier secondary powers is nearly useless a chance to skip it?3. I'm Laughing. I've got an owl.
I've got a brain.WRT the OPs alternative solution of auto-six slotting powers that are forced on you... I would say no because the easier and more elegant solution would simply be to allow a choice to the first tier secondary... either the second tier secondary, the third tier primary, or a first tier Power Pool.
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Here are more reasons, ZM:
1: The first tier power in the character's secondary is forced by design. For attack sets, it forces the character to take what is probably a sub-optimal attack to strengthen the concept that the set is the character's secondary powerset. In the case of mitigation sets, it forces the user to take a power that is either integral to the archetype (see stalker Hide) or necessary for survival (see SR Focused Fighting.)
2: The devs did away with freeform power selection because it created a situation where it was too easy to tankmage or gimp yourself. The decision to allow a new character to choose either the first or second tier power from the primary and force the use of the 1st tier from the secondary was part of this decision.
3: The case has not been made by either you or the OP that there is any reason beyond whim to unlock the tier 1 power choice. Until a case can be made that shows this change is necessary or even needed, it won't happen. In this, the request is no different than my whim request that tough grant some level of dam-res to all damage types. As I can not make the case that this change is necessary or needed in any way, it won't be happening.
Better?
Be well, people of CoH.
What is dumb is someone putting words in other people's posts. I know I didn't say no, only that there is nothing broken as stated in the OP and that the current system works as-is after 6 years.
People who make up things are the ones to be ridiculed and told they're not allowed to participate in discussions anymore.
it's annoying and we should not be forced to take a power that we may not want. if you can't change this then provide 6 enhancement slots that are "locked in" instead of 1. also, do the same thing for boxing or kick when chosen from the fighting pool, not both.
tyvm |
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
HAH!
I'm on the side of the OP!!! The Responses to Avoiding the First Tier Secondary: 1. NO. Because we've been doing it this way for 6 years. OK, that's just dumb. It's like saying leave Faultline the way it was because that's the way it was. Or go back to old Vigilance or Defiance because that's the way it was. Or don't implement inherent Fitness because that's the way it was for 6 years. People who make this argument are the ones to be ridiculed and told they're not allowed to participate in discussions anymore.2. NO. People will skip HIDE! You mean like how some MMs skip Pets? Or 'Healers' skip attacks? Or Blasters skip melee attacks? Or Tankers skip Taunt? Why not let people hold off taking Hide until they have their Assassination power? And where's the indignation for "No! Controllers will skip GALE!"? Have you all heard the news that not all first tier secondary powers are equal in utility? How about giving people whose first tier secondary powers is nearly useless a chance to skip it?3. I'm Laughing. I've got an owl. I've got a brain.WRT the OPs alternative solution of auto-six slotting powers that are forced on you... I would say no because the easier and more elegant solution would simply be to allow a choice to the first tier secondary... either the second tier secondary, the third tier primary, or a first tier Power Pool. |
A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670
Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...
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WRT the OPs alternative solution of auto-six slotting powers that are forced on you... I would say no because the easier and more elegant solution would simply be to allow a choice to the first tier secondary... either the second tier secondary, the third tier primary, or a first tier Power Pool.
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3: The case has not been made by either you or the OP that there is any reason beyond whim to unlock the tier 1 power choice. Until a case can be made that shows this change is necessary or even needed, it won't happen. In this, the request is no different than my whim request that tough grant some level of dam-res to all damage types. As I can not make the case that this change is necessary or needed in any way, it won't be happening.
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Here are more reasons, ZM:
1: The first tier power in the character's secondary is forced by design. For attack sets, it forces the character to take what is probably a sub-optimal attack to strengthen the concept that the set is the character's secondary powerset. In the case of mitigation sets, it forces the user to take a power that is either integral to the archetype (see stalker Hide) or necessary for survival (see SR Focused Fighting.) 2: The devs did away with freeform power selection because it created a situation where it was too easy to tankmage or gimp yourself. The decision to allow a new character to choose either the first or second tier power from the primary and force the use of the 1st tier from the secondary was part of this decision. 3: The case has not been made by either you or the OP that there is any reason beyond whim to unlock the tier 1 power choice. Until a case can be made that shows this change is necessary or even needed, it won't happen. In this, the request is no different than my whim request that tough grant some level of dam-res to all damage types. As I can not make the case that this change is necessary or needed in any way, it won't be happening. Better? |
1. The question is: Was that original design decision a good one; and, was it implemented correctly? Answering the second question first, compare Hide and Gale... not implemented correctly.
The first question is resolved by answering the question: just how sub-optimal is sub-optimal? Most of the powers we take can be scaled up, enhanced, or still found to be useful at higher levels. But then there are some powers that many players remove from their trays as being not worth keeping. The Origin powers were meant to be only useful at very low powers and I don't think anyone's calling for them to be buffed or worked around. But a when a power from the secondary set is forced upon a player and it has little value past level 6... it's more than simply a lesser power, it become useless (yes, I know there's a situation to be imagined to make any power useful at that moment... I'm talking about actually using the power, not letting it languish for a once a month moment).
Tankers just got their Tier 1 attack that's forced on them buffed with Bruising. That was an attack many removed from their attack chain as soon as they could. Now they want it. But that goes against your principle that such a power should be sub-optimal. Their Bruising attacks are no longer sub-optimal. Hide is not sub-optimal. Gale and single target immobs are very sub-optimal.
I'm not saying the Tier 1 Secondary Power should outshine the primary powers, but it shouldn't be so underpowered that it goes unused. And yet, that's the situation so many secondary powersets find themselves.
If you won't allow the choice of taking something else, will you get on the band wagon of buffing all the Tier 1 Secondary Powers to be as useful as a Bruising Attack or as Hide?
2. A little bit of straw man since I didn't argue for free form power selection. Just an option at the first level of selection. That is a *huge* difference than what you think I'm arguing for.
3. Whim? The nearly universal revilement of Gale is a whim? You have been reading the boards for the past 6 years, right? This argument has come up a large number of times by a lot of sound individuals. Take your crazy paint and apply it to something that it will stick to. It's got no traction here. Call my argument 'a whim' and I'll call your argument 'inflexible.' Now where do we go from here in an honest discussion?
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Am I the only one that thinks Lurker and Optical are the same exact person? Really? Is that necessary to have a second account to post in your own threads to look like you have more support than you do? If I'm wrong I apologize but there's a massive resemblance.
As far as the topic... I'd have to completely disagree with the idea on many many levels, one of the main ones being that the entire point of a secondary is that it's just that... a secondary. It's not supposed to be your main attraction, and you may not start out with something you like. I'm against this whole notion of instant gratification that's been sweeping the younger generation these days. Do something for your reward.
As far as the topic... I'd have to completely disagree with the idea on many many levels, one of the main ones being that the entire point of a secondary is that it's just that... a secondary. It's not supposed to be your main attraction, and you may not start out with something you like. I'm against this whole notion of instant gratification that's been sweeping the younger generation these days. Do something for your reward.
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Now think of those powers in your primary and secondary you would never take when given the choice of some other power or a power pool or an ancillary power. And think of that power being forced on you at a certain level.
This way, you get several powers you don't like. It would be good to that because it's anti-instant-gratification!
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Freaking shambling undead, coming over here, stealing our brains...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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The difference is that when you begin, you don't have many choices anywhere; Not in the fantasy world and not in the real world. When you start gaining power you start getting options, options to branch out as you see fit.
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So the real super heroes that exist can't pick their secondary power from several choices but God gives them one they won't be using against tougher foes? Oh, wait...
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Lies! And no, your lunch/dinner doesn't count, either!
Freaking shambling undead, coming over here, stealing our brains... |
And... I got your nose!
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Sorry, I can't take threads like this seriously and it's a fact
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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it's annoying and we should not be forced to take a power that we may not want. if you can't change this then provide 6 enhancement slots that are "locked in" instead of 1. also, do the same thing for boxing or kick when chosen from the fighting pool, not both.
tyvm
A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670