Where's my kryptonite?


Anti_Proton

 

Posted

Vulnerabilities are a staple of comic book lore. Oh, sure... not everyone has them. But the closest we have is certain resistance sets having less protection against specific kind(s) of damage such as Invulnerability's lack of defense or resistance to psi damage. I don't consider that a weakness, though, so much as it is just a hole in the character's defense.

And everyone may not like the idea of having an additional element to which their character is suddenly vulnerable to. But what about those who are looking for something like that?

My recommendation is new IO sets that give the player a noticeable hindrance with two enhancements from a given set, and then reward the player with bonuses at three and more from the set. And because we're taking a penalty to something up front, the rewards later on should be more appreciable.

Let's say I want to make a character that's flame-based and want him to be vulnerable to cold. As it stands, unless you make a melee character with the fiery aura set, you're as vulnerable as anyone else to cold attacks. But let's say they make a ranged damage set that throws a -10 to 20% resistance debuff to cold attacks when you have two from the set. You could really gimp your character to ice attacks if you slot this set in more than one power. But at the cost of becoming more vulnerable to that, perhaps one of the bonuses for having three or more in the set is a boost to fire-based attacks... a noticable defense or resistance bonus to fire attacks... or a chance of a fire damage proc each time the power affects your target.

And that's just with fire and ice in mind. If you do this with the various damage types, players could better customize their character's weaknesses and strengths at the same time. I'm sure there will be arguements about how such an idea could be abused to min/max and create uber powerful characters... but aren't we getting that anyway with the IO sets as they are? With hindrances to balance out the gains, its just a matter of someone crunching the numbers when creating such sets to make sure things are balanced properly.


 

Posted

/unsigned. for the reasons you mentioned in the end of your post.


 

Posted

Khelds have Voids. . . Everyone at higher levels have Sappers! Close enough to Kryptonite for me!


 

Posted

Interesting idea.


 

Posted

Personally, I think a 'Flaw' system would be neat.

That is, on character creation, you can pick a bonus, either a boost to Recovery, Regen, Max HP/Stam, or maybe even a new ability or Resistance/Defense buff, but at the cost of a flaw tied to the bonus. Hampered Regen/Recov, Slower Recharge, maybe even a permanent -20% Res/Def debuff to a particular element.


 

Posted

This thread is full of fail... I play the game to feel epic, and that is arguably how the devs want us to feel, I dont want to be weak to something, including the Voids/Quantums. Since nothing else has a real weakness to anything, why do Khelds? they should not, they are plenty weak enough as is w/o the Voids/Quantums. Take out anything that wields a quantum rifle. While I am on the subject of Khelds, why is it that most of a WS powers use MORE endurance than ANY of the PB powers? I want the WS end numbers to be changed so as to not leave me tired after 2-3 of my WS attacks, as opposed to 5-6 of my PBs attacks. Powers that cost 26 points of end on a WS and do LESS damage than the PBs most damaging attacks that cost about 18.21 or w/e end to use seems HIGHLY unfair to me.


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Posted

Several of my characters have various types of kryponite already.



My Broadsword/Fire scrapper has Cold and Psi attacks. Both are a doubly whammy of being able to get through my resistances and do lots of -recharge which seriously weakens me.


My Dark/WP Brute has spike damage to contend with, along with anything that does -regen.*


My Fort/Widow is highly vulnerable to enemies with +ToHit and can suffer serious cascading defensive failures very quickly.


My Plant/Empath suffers greatly against Nemesis, as does my Illusion/Stormy and my Dark/Sonic.*


Kryponite and vulnerabilities exist already within the game for a lot of characters. They just aren't lampshaded as such (other than Quants/Voids for Khelds, which was rolled back somewhat a few issues ago when the damage type was changed from a special one to Neg NRG).


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Several of my characters have various types of kryponite already.
Agreed. We already have a built in holes to powersets (lacking KB protection, psi hole, etc.). Additionally, there are weaknesses like status protection on my def/corr/etc. vs. scrap/tank/bru. Or things like my MM's that can solo +4/+8 or AV's, but if I am not careful and my pets die, I am crushed easily.

And there are mobs that can make life miserable to some but not others - a DRM is bad to my scrappers but my controller eats them up. On the other hand, MI's laugh at my controller but run from my scrappers.

The other problem is IO's and players that could bypass this weakness like soft-capping def or other such creative solution. You could say you are vulnerable to cold, but if nothing is hitting you, what's the point?


 

Posted

OP, I have a small experiment for you to try. Roll up an /sr scrapper or brute heroside. Level them to 50. Spend the money to softcap them. Run around and do all sorts of epic stuff for awhile. Tank AVs. Laugh at 8-man spawns. Enjoy the feeling of being almost unkillable.

Then take a trip to the shadow shard. Find a good size group of rularuu that includes a few of the giant eyeballs. Go try to kill them and see how long you survive without using any inspirations.

Then come back and tell me there's no kryptonite in this game.

To be a little less tongue in cheek, nearly every character in this game already has something that they are weak to.

My softcapped fire/sr scrapper as I mentioned gets shredded by anything that has large +tohit buffs, and attacks which do not have a positional component (I'm looking at you mind control).

My stone/fire tank has some pretty serious problems with psi damage.

My NRG/NRG blaster has trouble going up against enemies who have KB protection.

My earth/fire dom has problems going up against enemies who have mez protection.


 

Posted

Quote:
Originally Posted by Reiyichi View Post
This thread is full of fail... I play the game to feel epic, and that is arguably how the devs want us to feel, I dont want to be weak to something, including the Voids/Quantums.
Yeah pretty much every time someone suggests adding a "Kryptonite" concept to this game the pure MMO players come out of the woodwork claiming the idea that anyone would ever want to willing gimp themselves is borderline insane. Most people who play MMOs are always trying to do anything they can to min/max their characters into god-like Tankmages. The fact that a cornerstone of the comic book genre rests on the concepts of "vulnerabilities" seem to be totally lost on them.

I would never advocate a system of Disadvantages for this game ever be FORCED onto people. This kind of thing should always be 100% OPTIONAL. This is why the void/quant Kheldian thing is generally hated by most people. The Devs tried to introduce a Kryptonite-like weakness on them but they effectively forced everyone to have to deal with it instead of making something like that be optional.

Quote:
Originally Posted by Remaugen View Post
Khelds have Voids. . . Everyone at higher levels have Sappers! Close enough to Kryptonite for me!
Quote:
Originally Posted by Carnifax_NA View Post
Several of my characters have various types of kryponite already.
Quote:
Originally Posted by firespray View Post
To be a little less tongue in cheek, nearly every character in this game already has something that they are weak to.
Also plenty of people have mentioned in this thread the idea that many AT/Powerset combos already have built-in vulnerabilities (i.e. stone/fire tanks have serious problems versus psi damage). That's all fine and well. But when people like Next_Player suggest Disadvantage systems they are usually asking for optional choices to allow them to CHOOSE which things they are going to be vulnerable to, not just let the game decide that for them.

I've never really understood why people typically overreact to this suggestion. It's a suggestion for an OPTIONAL QoL improvement, not something that's going to be forced on you if you don't want to challenge yourself. This suggestion goes beyond just a new tool for RP expression - many people (including yours truly) consider this game to generally be very easy to play. Much like the introduction of the Mission Difficulty settings I wouldn't mind challenging myself even further with new optional ways to make things harder. Once again if you're the type of person who'd want to keep playing on "easy mode" with no Disadvantages you'd certainly be able to keep doing that. YMMV.


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Posted

Quote:
Originally Posted by Lothic View Post
Yeah pretty much every time someone suggests adding a "Kryptonite" concept to this game the pure MMO players come out of the woodwork claiming the idea that anyone would ever want to willing gimp themselves is borderline insane. Most people who play MMOs are always trying to do anything they can to min/max their characters into god-like Tankmages. The fact that a cornerstone of the comic book genre rests on the concepts of "vulnerabilities" seem to be totally lost on them.
Round 2
FIGHT!

I will always be against system of disadvantages and associated advantage. That's the kind of micromanagement of character builds I do not want. Don't have to use it? Well, we "don't have to use" Inventions, and you tell me how well that's worked out for you. Every time you put a tangible, obtainable benefit in the game, you put people in the no-win situation of either pursuing it against their will, or ignoring it and feeling like they're gimping themselves, which is the complete opposite of what you're suggesting.

Once min-maxing figures out exactly what's a good disadvantage to have and which advantage gives the most benefits, you essentially just move the bottom line. For instance, can I be weak to ice, please? Because I happen to know that almost nothing in the game does strong Ice damage.

To nip it in the bud, a system of JUST disadvantages with no associated advantages to them, becomes a gimmick. It's not something I can make a case against because, really - who does it bother? But as a gimmick, its development priority is pretty much rock bottom, and my stance on it is "eh."


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Implementing this system outside of the armor sets we already have leads to the system being gamed for min/max potential, and there's already enough of that out there. We don't need any more of that.

You want a tank with weaknesses? Ignoring the fact that Invulnerability has a kryptonite in the form of psi, Ice Armor in the form of fire, and Fiery Aura in the form of cold (et cetra), I have an idea for you.

Don't take the power that grants protection from your weakness. Solved!

Oh, but you wanted a benefit to having a kryptonite? Sorry. Doesn't make sense, seeing above named powersets with kryptonite already have the opposed element strength. You do get a benefit, though. Since you skipped taking a power, that's one more other power you could have! See? Benefits.


Oh, and for that one poster who said everyone gets screwed by sappers, watch the vid in my sig.


Finally, this.

Quote:
Originally Posted by Samuel_Tow View Post
To nip it in the bud, a system of JUST disadvantages with no associated advantages to them, becomes a gimmick. It's not something I can make a case against because, really - who does it bother? But as a gimmick, its development priority is pretty much rock bottom, and my stance on it is "eh."
Just for emphasis.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
To nip it in the bud, a system of JUST disadvantages with no associated advantages to them, becomes a gimmick. It's not something I can make a case against because, really - who does it bother? But as a gimmick, its development priority is pretty much rock bottom, and my stance on it is "eh."
For what it's worth I've never STARTED one of these threads suggesting a Kryptonite system for this game. All I've done is responded favorably to the idea in the several dozen of these threads I've seen over the years.

Of course, as we all know, apparently NO ONE really wants this kind of thing to happen...
So much for your bud-nipping.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Oh, but you wanted a benefit to having a kryptonite? Sorry. Doesn't make sense, seeing above named powersets with kryptonite already have the opposed element strength. You do get a benefit, though. Since you skipped taking a power, that's one more other power you could have! See? Benefits.
Actually my version of this suggestion doesn't really support the "get an advantage in place of a disadvantage" model.
I've always preferred a strictly optional "choose a Disad for yourself as an extra challenge" system.

Of course people like Samuel_Tow love to jump on that, even as a purely OPTIONAL QoL improvment. Go figure.


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Posted

Personally, if they did do the advantage/disadvantage thing, it could easily be balanced in a similar manner to some PnP systems on some games I've played.

Have each disadvantage give you a number of points, and each advantage cost some.

You want to take Ice Res Debuff to get that big shiny advantage because there aren't many Ice Enemies? Well, too bad. Ice -Res Debuff isn't worth as many points because of that, so you've gotta take something else, too!


 

Posted


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Lothic View Post
Of course people like Samuel_Tow love to jump on that, even as a purely OPTIONAL QoL improvment. Go figure.
For what it's worth, his stance is that seeing as it is a optional, minimal interest QoL thing that would require substantial coding work, it is hardly worth the development time required.

It's a stance I cannot argue with.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
For what it's worth, his stance is that seeing as it is a optional, minimal interest QoL thing that would require substantial coding work, it is hardly worth the development time required.

It's a stance I cannot argue with.
The Devs have added nearless countless QoL improvements over the years that I'm sure a percentage of the playerbase would consider "minimal interest" or "not worth the effort". I'm just glad the Devs don't always listen to -that- side of the issue in question.


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Posted

Just how many people would even take it were it implemented?

I mean, if it were a popular idea, I could see it, but this could take some time to code and msot people won't even bother because it'd make the game harder with no reward.


 

Posted

Quote:
Originally Posted by BenRGamer View Post
Just how many people would even take it were it implemented?

I mean, if it were a popular idea, I could see it, but this could take some time to code and msot people won't even bother because it'd make the game harder with no reward.
How many people use every single aspect of this game to begin with? The implication that EVERYBODY has to like an idea before the Devs give it to us is a flawed nonsensical argument at the very least.


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Posted

Stop dodging the question.

Less than 'some' people would use this, I'd say 3-5% max, there's no incentive to use it.

Heck, there's incentive not to use it as it makes the game harder for no reward.

I'd rather the devs work on something we all enjoy rather than just a small benefit to 3-5% of the population, thank you very much.


 

Posted

If you want kryptonite just play a blaster and don't slot your attacks. Set mission to +4x8 and fight malta or KoA.

Kryptonite wouldn't work because people would just pick an AE fa...er mission and avoid their weaknesses. There would have to be enough gain to make it worth it to people and all we would get later on is whiny threads about how people avoid their weakness and use whatever bonus they get to mow stuff down faster.


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Posted

Quote:
Originally Posted by BenRGamer View Post
Stop dodging the question.

Less than 'some' people would use this, I'd say 3-5% max, there's no incentive to use it.

Heck, there's incentive not to use it as it makes the game harder for no reward.

I'd rather the devs work on something we all enjoy rather than just a small benefit to 3-5% of the population, thank you very much.
I'm not dodging any "question" here.
I've all but agreed with you that not everyone would use this feature.

But by the same token trying to do your best to imply that a QoL improvement like this would be so horrible to consider that it's down-right super-yucky or some such is almost childish. I get that there are people who don't like this idea. But I'll once again point out there have been all sorts of things added to this game that not everyone liked.

Let's just say if something like this ever does actually happen I wouldn't be too upset by it.


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Posted

Quote:
Originally Posted by newchemicals View Post
If you want kryptonite just play a blaster and don't slot your attacks. Set mission to +4x8 and fight malta or KoA.

Kryptonite wouldn't work because people would just pick an AE fa...er mission and avoid their weaknesses. There would have to be enough gain to make it worth it to people and all we would get later on is whiny threads about how people avoid their weakness and use whatever bonus they get to mow stuff down faster.
Why would any of this have to happen if picking weaknesses would be purely OPTIONAL in the first place?


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Posted

I'm just saying I'd rather the devs work on things that a greater percentage of the playerbase would enjoy.

I mean, what would you rather have? New mission arc, or a weakness? New Praetorian Epic AT, or a weakness? The Incarnate system, or a weakness?