Starflier

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  1. Starflier

    Claws/ ? for PvE

    For PvE, anything will do. Pick the secondary that most appeals to you. SR is a great set, just not early on. If it works for you, hang in there and it'll payoff.
  2. Invulnerability or Willpower. Neither is end heavy, and neither has much for click powers which cause redraw and mess with combos. Invulnerability can be made fairly solid with just four power choices, giving you plenty of room for DB attacks for your combos. WP comes with Quick Recovery which takes care of any endurance problems.

    Either will be fine. I prefer Inv, but WP is just as good, perhaps even better for a solo character.
  3. Yes, it's viable. It's a popular farming build because of all the AoE damage it puts out. I lack the experience in either set to comment much more though.
  4. Another One Bites the Dust - Queen
    Am I Evil? - Metallica (Am I Evil? *Lightning Rod/Shield Charge* Yes I Am)
    I Stand Alone - Godsmack
    Four Elements - Soulfly
    Tree of Pain - Soulfly
    Blind World - FlybangerSwan Dive - Hed PE
    God's Gonna Cut You Down - Johnny Cash
    I Believe I Can Fly - Me First and the Gimme Gimmes
    Do the Evolution - Pearl Jam

    Although if I'm in a more contemplative mood, I might listen to something a little different, ie the most emotionally charged songs I've ever heard:

    Angel's Son - Sevendust
    Hurt - Johnny Cash
    While My Guitar Gently Weeps - George Harrison

    There`s just something extra visceral about the carnage when you`re at peace while doing it.
  5. Regen is perfectly fine at later levels. SR is likely more survivable at late levels, and certainly would need less attention (ie. no click powers), but regen gets QR which helps solve any endurance issues.

    Either is perfectly fine, but Regen might be easier soloing due to the lack of endurance troubles. I certainly enjoyed it while getting my MA/Regen to 50.
  6. Stone gets Fault at 20, not 35.

    DA/Fire will be an AoE damage beast. DA/Stone will be more survivable. If you plan on mostly teaming, I think /Stone would give you more tools to protect yourself and the team. Fault is an amazing power.

    Dark Armor isn't the toughest primary for Tanks, but it's still a capable set that should be handle whatever the game throws your way.
  7. [ QUOTE ]
    You want a Inv/DM. Soft-cap it. You'll be highly mobile, well protected, and DM's -ToHit and powers like Siphon Life will perform well in PvP.

    [/ QUOTE ]

    I'm working on an Inv/DM at the moment, and I'll second or third the recommendation. Inv is tough as is, but you throw a fast recharging self heal into your attack chain and now you're reaching crazy levels of survivable. DM is also pretty good at single target damage, and brings a good bit of utility.

    For pve, you may want to take Taunt because your AoE's come late in the game and are slow to recharge.
  8. I once had a troll hero I played for awhile. He got hit by a Clear Mind, either from an inept empath or agony mage (can't recall), but it cleared up the works enough for him to cut loose from the trolls. Still dumb as a sack of hammers, but more of a gentle giant.

    One of my other heroes was orphaned when her mother, an aspiring hero, od'd on supes trying to get superpowers.

    It makes a good catchall drug for accident related powers.
  9. Haven't seen any here in Calgary yet, but I've only been to a few stores since it came out. I wouldn't mind picking it up if I ever see it, but given the downsizing of local pc games sections in local stores, I dunno if that'll happen.
  10. Claws/Regen scrapper might be a go. QR and a decent, early developing attack chain. Never tried it though.
  11. With a static group, you should have little trouble tanking tf's with any tank. Dark and Shield wouldn't be my first choice for a super tough tanker, but either will get the job done handily.

    Shield paired with Axe, SS, or Stone would provide a lot of mitigation through knockdown, and AAO definitely lets you do some extra damage. Opening with Shield Charge and following with an AoE should handle aggro concerns, and put a big dent in any enemies.

    Dark comes with a damage aura, something I'm a fan of because of the immense damage it can put out over time, especially since you'll be in the middle of the pack. Being able to stun and fear minions can cut down a lot of incoming damage. Fire would add a lot more AoE damage, but nothing by way of mitigation. EM and Mace allow for stacking stuns, though I'd pick Mace over EM due to EM's lack of AoE.

    If not set on dark or shield, I'd recommend Inv/Stone. Inv is a solid set, and stone adds good damage and mitigation on top of that.
  12. I slot tohit Buffs in Invincibility and Rage. Between the two, I rarely miss, and I have no Accuracy slotted in my attacks. They are lower priority than say, Defense in Invincibility, or Recharge in Rage, but I do like them slotted in there. I typically slot 3def/1endred/2tohit in Invinc, and 3rech/3tohit in Rage.

    I don't really use sets much, so my slotting generally goes with common IO's or SO's that drop. 3 Cytoskeletons in Invincibility is probably a good way to go if you can get them, since they're pretty much designed for it.
  13. Aside from Electric Melee for tanks, sleek tights options for boots/gloves/masks is about the only thing left on my wishlist for the game. Very nice.
  14. [ QUOTE ]
    I dont recall ever seeing a MA/DA though

    [/ QUOTE ]

    I've never seen one in game either, to the best of my recollection, although I'm pretty sure there's a guide for MA/DA.
  15. The above assessments are pretty much bang on. It's got plenty of AoE and really shines on teams because of that. ST damage is decent, but few in number which can be irritating. Cones take a little getting used to. Having your tier 9 available every mob is nice. Ignite is potent, if you can keep the npc still (ie. immob'd or held).

    Conceptually it matches up nicely with /Dev, although synergy-wise it's probably better paired with /Energy.
  16. Looking for AoE damage... look elsewhere. Dragon's Tail is a fantastic combination of damage and mitigation, but it doesn't exactly make up for the lack of other AoE in the set. I run MA/Fire, MA/Regen, MA/WP for scrappers and a MA/Nin for Stalkers, and love the ST damage the set has.

    Secondaries with Recovery, or AoE damage are my recommendations for pairing with MA. Fire and Dark provide damage auras that pile on damage while you destroy the bosses and lts. Shields adds extra damage, as well as Shield Charge at 35*, which is spectacular. Regen and Willpower give QR which helps with the high end costs of the set. Inv and SR are both solid secondaries, but neither would really benefit or hinder MA, although the extra recharge from SR would help putting together a good st attack chain.

    While Shields are likely overdone, it would be my personal choice for my next MA scrapper.

    *Edit
  17. Although, I do remember a Fire/Something tanker that claimed to be a super tough vampire. So tough he just ignored the fact that he was lit on fire by sunlight as he ran about saving the city.
  18. Inv/SS Tanker or SS/Inv Brute. Vampires are strong, and theiy're tough. Definitely need the Presence pool too, because they're scary.

    To be truly unique though, you'll need to make something CoX has never seen before: an evil vampire that drinks blood and maybe even kills some folk. It's long been a dream of mine to create a vampiric SS/Inv brute that drinks blood and kills folk and doesn't get angsty about it. You don't feel bad for the cow while eating your burger. You don't feel bad for flaying the skin off an orange and tearing out its insides with your teeth. Why should a Vampire feel bad about killing people? It's just food.

    Been here 4 years, and have yet to see an evil, non-angsty vampire. And I see about one new vampire themed hero/villain a day, so that's saying something.
  19. I'll recommend Stone Melee. Fault is, in my opinion, the best control available to tankers. It keeps my Fire/Stone alive when tanking for teams. Not to mention all the SMASH the set provides.

    An Inv/Stone would be a beast of a tank.
  20. My honest guess would be Spines. I rarely see it among my PuG travels. Swords are likely most popular, yet my least favourites. MA, my favourite set is likely somewhere in the middle: enjoyed by casual players, avoided by the min/max crowd.
  21. [ QUOTE ]
    The GMs deleted the character? How many puppies did he have to kill to get that punishment?

    [/ QUOTE ]

    3.

    Don't ask.
  22. The problem with scrapper primaries and secondaries is that none of them suck.

    Same question on just about any other AT board would get you some decent answers.