Spine/Dark...viable?
Yes, it's viable. It's a popular farming build because of all the AoE damage it puts out. I lack the experience in either set to comment much more though.
Viable. I have a 50 spines/dark who, frankenslotted, is pretty good with the farming. The AoE damage is incredible, especially when it crits well. That said it matures quite late (you basically need almost the entire /DA set to be really survivable) and has end problems with the two damage auras until you can get some +recovery bonuses in it.
If you are dying all over the place, make sure you're using the self-heal in /DA. It's amazing - zero to full bar with 3 minions around you. I find if I'm dying it's because I'm not using that power enough.
The other main trick with the powerset is that this is not exactly DM/SD - it's not an AV killer, it's an AoE blaster with more protection. My spines/dark can wall-farm in Cimeroa fast as anyone, but if there are 3 bosses in a group he's in trouble, let alone an AV. Run mishes and choose fights looking for large numbers of minions and lts, the way you would with a Fire blaster.
Once you get all your dark defenses running (Make sure you get OG so that minions only ever get one hit on you), you should be able to maul large spawns:
1) Fire BuildUp
2) Start Running towards the group
3) Queue Throw Spines (the cone) at the back of the group so it will fire as soon as in range
4) As soon as that fires, queue Spine Burst and target the boss in the group
5) As soon as Spine Burst fires, fire the /DA PBAoE self-heal whose name I forget right now
6) Focus all your single-target attacks at the boss. The minions will die incidentally by virtue of standing beside you while you work the boss
Repeat. This is a fun thing to do.
I'll post my build when I get home tonight - it's not uber or anything but will give you a reference point.
Viable?
Viable?!
Its a beast. It is an AoE, minion munching monster.
Noumken describes it nicely.
When I break my 50 out its fun running around feeling like one long, continuous nuke.
As far as endurance concerns with /DA, it can't be said enough: Get the Theft of Essense: Chance for +End Proc for Dark Regen. It turns Dark into a really end hungry set to a set that is middle of the road in end usage. It also turns the heal from an "emergency, use it only if you have to and have blues to pop so you don't detoggle" to "have fun using it anytime you're at less than half and surrounded".
As far as the powerset combo... You're looking at two damage toggles, a choice of two toggles that essential remove all minion melee combatants from the fight, and decent resists and defense to boot. Plus, Spines brings a recharge debuff to the table too, bringing some added mitigation there. I would look at taking Tough and Weave if possible.
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As far as endurance concerns with /DA, it can't be said enough: Get the Theft of Essense: Chance for +End Proc for Dark Regen.
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Interesting idea - I should try this with my Spines/Dark. Right now I have conserve power on autofire but this could free up a power slot if it works as described. Cool, thanks.
Agree with all the other comments....
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As far as endurance concerns with /DA, it can't be said enough: Get the Theft of Essense: Chance for +End Proc for Dark Regen.
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Interesting idea - I should try this with my Spines/Dark. Right now I have conserve power on autofire but this could free up a power slot if it works as described. Cool, thanks.
Agree with all the other comments....
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Did this on my dark tank & scrappers. Glee.
I also like the completely random nature of it... I can get nothing from a huge mob targets, or I can completely refill my bar.
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Is this a viable build? what level does it shine? I had one up to 32...and I died ALOT...perhaps I didnt give it enough time? perhaps I didnt have it slotted/powers choosen correctly?
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Yeah, happened to me to, make sure you plug the KB hole (Karma, Steadfast or Blessing of The Zephyr uniques will do it) and remember that DA offers a mix of Res & Def, while spines adds zero additional mitigation (unlike most primaries)
The skill become in knowing exactly when to hit Dark Regenration as you enter a mob, after a while you'll start to get it right, but early on, soloing asgainst large spawns, you will die.
Stick with it though, use inspirations where you have to, and it is an absolutely amazing mob killing machine.
It should take off as soon as you get one of the mez toggles, either Oppressive Gloom (my choice and recomendation) or Cloak of Fear. If you didnt pick up OG at 28 this might be why you are down on /dark. It is a huge, change in playstyle. Basically you still eat the alpha, but after that half the spawn does the sorority girl shuffle. The only thing that would make your toon perfect would be the strongest heal in the game to recover from the alpha...wait a minute, JACKPOT!!!!!
Some other things that help quite a bit, load up on recovery IO's, and try to work in tough. Make sure you slot the heck out of dark regen, that needs to be frankenslotted ASAP, it has horrific endurance cost and the recharge isnt great.
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As far as endurance concerns with /DA, it can't be said enough: Get the Theft of Essense: Chance for +End Proc for Dark Regen.
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Interesting idea - I should try this with my Spines/Dark. Right now I have conserve power on autofire but this could free up a power slot if it works as described. Cool, thanks.
Agree with all the other comments....
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It is wonderful to have that in Dark Regeneration, but it is expensive to the common player.
Virtue: @Santorican
Dark/Shield Build Thread
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As far as endurance concerns with /DA, it can't be said enough: Get the Theft of Essense: Chance for +End Proc for Dark Regen.
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Interesting idea - I should try this with my Spines/Dark. Right now I have conserve power on autofire but this could free up a power slot if it works as described. Cool, thanks.
Agree with all the other comments....
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It is wonderful to have that in Dark Regeneration, but it is expensive to the common player.
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At only a 20% chance for +10% End it's not worth it, there is better, cheaper bang for the buck to be had,
Five Doctored wounds and the Armageddon proc for example
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It should take off as soon as you get one of the mez toggles, either Oppressive Gloom (my choice and recomendation) or Cloak of Fear. If you didnt pick up OG at 28 this might be why you are down on /dark.
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True except the picking up OG at 28. It's not available until L35 on a scrapper, which is a few levels past where the OP has gotten.
But true. Until you get OG, you have only middling resist shields, some minor slows, and some knockdown in Ripper to keep you alive between Dark Regen cycles. And you're a huge aggro magnet on teams, capable of pulling aggro off of many tanks--aggro you're not great at surviving.
OG keeps the minions off you for a relatively low HP and trivially low end cost. It adds dramatically to your survivability.
To the OP--get your Spines/Dark to 35 with an acc slotted in Oppressive Gloom before you give up on the character. Get Tough in the build if you can, especially if you plan trips to Cimerora.
Be careful against things doing heavy Energy damage like Rikti most of the time, and the occasional enemy doing Toxic damage (ouch!). Instead go fight the carnies that most despise fighting and tear them into shreds.
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As far as endurance concerns with /DA, it can't be said enough: Get the Theft of Essense: Chance for +End Proc for Dark Regen.
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Interesting idea - I should try this with my Spines/Dark. Right now I have conserve power on autofire but this could free up a power slot if it works as described. Cool, thanks.
Agree with all the other comments....
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It is wonderful to have that in Dark Regeneration, but it is expensive to the common player.
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At only a 20% chance for +10% End it's not worth it
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That's per target. If you're routinely surrounded by foes when you need a heal, it pretty much just stops costing you endurance on average.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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At only a 20% chance for +10% End it's not worth it, there is better, cheaper bang for the buck to be had,
Five Doctored wounds and the Armageddon proc for example
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Except that doesn't offer any accuracy and Dark Regen requires a tohit check.
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At only a 20% chance for +10% End it's not worth it, there is better, cheaper bang for the buck to be had,
Five Doctored wounds and the Armageddon proc for example
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Except that doesn't offer any accuracy and Dark Regen requires a tohit check.
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Fair call, but if you can afford the Proc, I'm going to assume we've put the Kismet unique in elsewhere and already getting a few Acc bonuses from Sets.
Honestly though, I probably wouldn't use the 6th slot for the Armageddon, that belongs in spine burst anyway.
But it still sounds fun
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As far as endurance concerns with /DA, it can't be said enough: Get the Theft of Essense: Chance for +End Proc for Dark Regen.
[/ QUOTE ]
Interesting idea - I should try this with my Spines/Dark. Right now I have conserve power on autofire but this could free up a power slot if it works as described. Cool, thanks.
Agree with all the other comments....
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It is wonderful to have that in Dark Regeneration, but it is expensive to the common player.
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At only a 20% chance for +10% End it's not worth it
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That's per target. If you're routinely surrounded by foes when you need a heal, it pretty much just stops costing you endurance on average.
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QFMFT
My Dark Regeneration routinely has me GAINING endurance when I fire it off. It checks for every target in range and has a chance to go off for each one.
If you are surrounded by 10 enemies and Dark Regen hits all 10 of them, you are almost guaranteed to have the proc fire at least twice. I've seen it hit as many as 6 before.
Slotted end cost = 21 end per use
proc on 6 targets = 60 endurance returned
net endurance gain = 39
Do not sell this IO short, it is HANDS DOWN the best single IO investment a Dark Armor anything can make. If you can only afford one IO in your entire build, it should be this one. It really is THAT good.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Do not sell this IO short, it is HANDS DOWN the best single IO investment a Dark Armor anything can make. If you can only afford one IO in your entire build, it should be this one. It really is THAT good.
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These days, half the time I fire off Dark Regeneration isn't for the heal, it's to gain back end. No it's not a sure thing, but that's part of the fun. If my end is low, I look to see if I have skittles; got one--good fire off DR. Bad roll, oh well pop the skittle. Good roll, excellent, save the skittle for later.
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Do not sell this IO short, it is HANDS DOWN the best single IO investment a Dark Armor anything can make. If you can only afford one IO in your entire build, it should be this one. It really is THAT good.
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Yes! Thank you. That was exactly my point. It may take 30-50 million and some time but it has an even bigger impact than the -KB IO on gameplay.
And Reyne, there are merits for getting the proc. I think if you run the first three blue-side taskforces, you would have the merits required.
I got them as random rolls. I got 3 in a row on my rad/sonic defender
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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As far as endurance concerns with /DA, it can't be said enough: Get the Theft of Essense: Chance for +End Proc for Dark Regen.
[/ QUOTE ]
Interesting idea - I should try this with my Spines/Dark. Right now I have conserve power on autofire but this could free up a power slot if it works as described. Cool, thanks.
Agree with all the other comments....
[/ QUOTE ]
It is wonderful to have that in Dark Regeneration, but it is expensive to the common player.
[/ QUOTE ]
At only a 20% chance for +10% End it's not worth it, there is better, cheaper bang for the buck to be had,
Five Doctored wounds and the Armageddon proc for example
[/ QUOTE ]
It definitely is worth it if you can afford it. With 3 minions near you it nearly cuts the cost of dark regeneration in half.
Virtue: @Santorican
Dark/Shield Build Thread
<QR>
I'm looking for slotting suggestions for Dark Regeneration that include the +end proc.
I current have a set of 5 Doc Wound's and 1 acc IO, but I just scored a +end proc recipe, and I don't think it's a good idea to overwrite any of the slotted IOs, so I want to redo it completely.
The slotting that I'm thinking about:
Theft +end proc, acc/end/rech
Nictus acc/end/rech, acc/end/heal, heal/rech
any heal/end/rech
Any alternative slotting suggestions?
Right now I am playing around with it and I have in it currently
Multi Strike:Acc/End
Doctored Wounds:End/Rec
Numina's Convalescence:End/Rech
Numina's Convalescence:Heal/End/Rech
Touch of Nictus: Acc/End/Rech
Theft Essence: Chance for +Endurance
Totals are 47% Acc, 98% End Discount, 21% Heal increase, 91% Rech.
It recharges in 8.9seconds.
Virtue: @Santorican
Dark/Shield Build Thread
I have 5 Touch of the Nictus and the Theft of Essence +End
The damage proc was the one I left out of Touch of the Nictus.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Anyone have a good spines/dark build? Ive become inspired to make this toon on freedom....my old one is on pinnacle and iM too cheap (well my wife would beat me) to spend 10 bucks to have it transfered
Ok...so I tried to make a build...be gentle. Im tryin...although I think Im screwign some stuff up here...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg(43), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(46)
Level 1: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx(15), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 2: Spine Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(3), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 4: Death Shroud -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(11), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(43), EndRdx-I(43)
Level 6: Murky Cloud -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/Rchg(7)
Level 8: Impale -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(9), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13)
Level 10: Obsidian Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(42)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 16: Dark Regeneration -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Theft-+End%(39)
Level 18: Combat Jumping -- Krma-ResKB(A)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-End%(23)
Level 22: Super Jump -- ULeap-Stlth(A)
Level 24: Quills -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(25), EndRdx-I(25), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(48)
Level 26: Ripper -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(27), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(29)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(34)
Level 32: Throw Spines -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34)
Level 35: Oppressive Gloom -- Amaze-EndRdx/Stun(A), Amaze-Stun(36), Amaze-ToHitDeb%(36), Amaze-Acc/Stun/Rchg(36), Amaze-Stun/Rchg(37)
Level 38: Weave -- Ksmt-ToHit+(A)
Level 41: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(42), GSFC-Rchg/EndRdx(42), GSFC-Build%(50), GSFC-ToHit/Rchg(50), GSFC-ToHit/Rchg/EndRdx(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Cloak of Darkness -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Is this a viable build? what level does it shine? I had one up to 32...and I died ALOT...perhaps I didnt give it enough time? perhaps I didnt have it slotted/powers choosen correctly?
Anyone got some advice?
Builds?
Tell me to shaddup and quit whinning?