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Posts
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i agree. i have no trouble FSing PAed and flashed mobs, just have to do it before my phantasm scatters them all. although the new 'melee-rush' behavior has made it much easier to FS my phantasm before scattering the mob. plus FS helps with spectral wounds already awesome damage.
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i bet the reason we are only getting the common and uncommon boosts is the same as why the alpha slot was delayed in the first place: lack of content. the rare and very rare boosts will shift us up a lvl (hence why so many of you want it), but there isn't anything that would require it or be difficult enough for it.
i realize it would make a lot of TFs easier - but maybe they don't want to trivialize them yet either. -
sorry, but there is no way to directly enhance -dam resist. you can get additional -dam resist via the other means in this thread, but not on a -dam resist only power.
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Quote:not everyone can watch youtube at work...
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my controller is going to go after the Nerve Radial Paragon.
interesting how characters who mez have to decide which mezs to enhance... -
Definitely seems like a lot of work, but it also seems like there is a way to get incarnate components besides TFs/SFs, but seems like it will be like purple IOs - possible to solo to get but takes forever.
enh that aren't effected by DR make the rare and very rare alphas very desirable. -
out of my 4 dominators, 1 is magic (a demon - ice/fiery), 1 is tech (a robot - grav/icy), and two are from a set of 4 scientists caught in an experiment gone wrong so science origin (elec/earth (crystal) and grav/elec).
your 'jedi' could be a robot/cyborg using mind control and energy assault (i had a robot with an exposed brain for an archery/mental blaster). you could tone down the melee attacks glow (not sure how low it will go). its more of a tech solution, but they don't have to be all 'magicy' although i do understand what you mean. -
tremor is the power that uses the total focus and thunderstrike animation.
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i see no reason why it wouldn't work. it won't be the easiest to play, as /earth is melee centric, but if you want to be locked in long animation time ranged attacks between hurl boulder and propel that works too. gravity's immobilizes don't grant knock* protection so lift and the earth melee attacks can still be effective control (the holds DO provide knock* protection though).
the biggest issue i see is that gravity's always up AoE will be hard to use, although teleporting half the mob away could allow you to mop up the rest, or provide time for healing. it could be fun to play though. i personally like the synergy of grav/elec and elec/earth more though. -
i have the unbreakable constraint dam proc in blind and i can't remember it going off on slept foes, but the sleep aspect doesn't hit that often and the proc will probably go off with a more significant frequency. especially with a purple proc.
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Quote:they are named pet sets because they can be slotted in pet powers, not because it buff pets. i guess you could say that it gives other villains an advantage in terms of buffs available to them, but it depends on which sets your looking for and what you can do with your primary and secondary.Why even call them pet sets? Doesn't this give other villains a huge advantage?
not all set bonuses will be as valuable, but others will help you and what helps you helps your pets if they help you survive longer.
+HP, +end, +def, +regen, +resist help you survive longer
+rech help bring up all of those nifty powers faster
not to mention sets allow you to either enhance more aspects of a power, or save slots to slot up more powers - especially when you want max acc and dam on all of your pets. -
Quote:if you have room - my suggestion is take it and use it when you can, but not just because someone is whining they don't have it up. i usually don't bother buffing people up with it unless:I'm looking at and liking a build I have for a kinetics/archery defender (or corruptor). I played the defender version up to level 12 and learned very quickly that I really do not enjoy maintaining speed boost on my teamates. Frankly, I mainly play scrappers and damage dealers, and the idea of rebuffing 7 players every 2 minutes all night long is not fun for me. I'm aware that this may just mean kinetics isn't the set for me, but I'm wondering if any of you expirienced kineticists find that not having speed boost, or not keeping it up 100% of the time is heavily frowned upon.
Also, as an alternative, if there's a bind/macro I can use to quickly cycle through my teamates by tapping a button 7 times in a row, that'd probably help me enjoy the toon a lot more.
Any suggestion or advice?
1) they ask nicely
2) they are low on end (and no transference target is near)
3) they are slowed
most kinetics users have other contributions to the team besides buff/debuff (damage or control) and i know there is always something i can be doing to help the team and just being an SB bot is neither necessary nor fun. sure, buffing up before and during an AV fight is reasonable, but to just plow through minions, its largely unnecessary. -
Quote:they already do... its called the arachnos mace.Make a hybrid mace/gun that stops you from weapon swapping.
k it might look silly but it sure would be nice.
not all banes ignore their blasts. mace beam might have kb, but i've found it actually helps with mitigation and is good for runners even with its slowish activation.
poisonous ray is good for the -def and the toxic damage and is good for kiting when HP is low and a boss is gunning for you and you've already used up placate. i'm also considering an achillies heal proc in it for extra -dam.
i agree mace beam volley sucks. it has to have better damage or i'll never consider it.
i also ignore bash and pulverize as i use shatter and crowd control out of hide/placate and they are usually up when needed, especially with hasten and mental training. i might be taking a hit in pure damage output, but i find the ranged/melee hybrid more effective when i don't have to be in the enemy's face to deal damage.
as for surveillance, i'd be nice if there were two different animations for it - one with the mace so there wouldn't be redraw and one without. it'd be even nicer if it would just animate on the fly depending on whether the mace was already out, but i'd be fine with letting players pick so that pure bane builds could just choose the mace animation, and the huntsmans could avoid the draw/redraw.
another question entirely. does shatter armor in the mace patron pool crit from hide/placate? it doesn't change my decision to get it, but would be nice to know. -
any word of extra slots too? when i respec my old characters, i'm still going to slot swift (on one character) and stamina the same, but i really don't want a bunch of 1 slotted throwaway powers i'll never use. unless i pick other pools, i'm not going to take more primary/secondary powers.
its nice, but i for one would like a few more slots too so i can take and properly slot a primary or secondary power as well. -
my first villain was a necro/poison, and i loved it, although i definitely solo a lot.
even though it is single target focused, the single target debuffs (envenom and weaken) animate quickly, and recharge fairly quick as well. at least quickly enough that between applying them on hard targets and controlling and healing your pets that you won't be waiting for them... unless you use them on the wrong enemy. weaken also has the very rare -special, absolutely neutering enemy mezs and tier 9s.
people complain a lot about the heal - single target with a delay, but properly slotted can heal a 1st tier henchman completely and substantially heal a 2nd and 3rd tier henchman. it also recharges very fast. with necro, you occasionally want a henchman to fall for soul extraction though...
its primary AoE control is not poison trap (i think i might have tried it but quickly dropped it), but neurotoxic breath - essentially shiver (wide cone -rech, slow) but also has a significant chance to hold targets as well.
poison's tier9 might not be up often, and will disappear if the henchman targeted is killed, but not only debuffs def, resist, tohit and dam, also has a small chance for basically an unresistable hold... which usually will occur at least once per casting. it will hold AVs!
with poison, you rarely let your henchmen choose their targets - attack my target is your best friend and i usually open by sending my henchman to my target while immediately after using envenom... outside of bosses, the enemy is gone before i even need to apply weaken. if i apply weaken, its to another enemy while my zombies chew through the one i just envenomed.
in short, poison is the single target debuffer. dark might have similar lvls of debuff, but i'd contend that poison can lay down its debuffs faster than dark - at least for small mobs. its also very strategic - you need to be very aware of both your henchmen and the mobs you're facing. -
purples might have also increased in price because those farming and selling purples realize that their exclusivity is about to end, especially when concerning melee and ranged purples and are trying to cash in before players build up enough a-merits to buy them. at least with apocalypse, a couple of them have barely any supply lately and i'm looking forward to buying that apoc triple directly instead of for 400 mill inf.
frankly, i'd rather have a price drop in everything and am glad that a-merits will allow me to buy those lotg procs, cloud senses procs and every other over-priced IO that i wouldn't be able to afford. just takes a little patience. -
can you get the opposing sides ouro portal if someone else drops it for you?
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this has been asked for since safeguards/mayhems came out. i wish they would just do it, but maybe the devs think getting the explore accolades would be too easy then. of course, the temp powers and the explore badges are exactly why we want to be able to run them in ouroboros.
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however, apocalypse's are still very expensive, especially the triple (~300 mill). there also is barely any quantity on the market. still trying to decide to make the money i need to buy the 3 needed to finish my main or wait and get the hero merits to buy them directly.
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after reading this thread, the main suggestion i'd give to the devs is that if they want to do something about the lag problem at auction houses:
grey out all powers but leave travel powers and the crafting table from being suppressed
or
turn off all power visual effects while in the auction houses (again leaving the crafting table alone... i need to see it to click on it)
maybe they can't do the second option so they are testing the first to see player feedback. i also use the crafting table all of the time in WW as i craft and dump multiple enhancements into the auction house so i don't just delete salvage or sell it back to the game. doing otherwise would be a pain as my enh tray usually is over half full all of the time with saved enh. -
i'd take the exemplar reduction over having to memorize which slots were placed at what level, especially after slotting IO sets. besides, there is little reduction until exemping lower than lvl 25.
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yes, you have to start a new character to see praetoria. i'm too lazy to reference a thread, but i've seen them in multiple forum sections.
basic early solo tactics i've learned from my doms for 3 minions: hold first minion (hardest hitter or lt), immob/confuse second minion (with preference to melee-type), blast/punch third. keep first two held/immob/confused while you finish off the third - while keeping out of melee range of immobed minion. this is different than controllers as you'd want to be hitting the controlled minions for containment damage.
pretty much any combo is soloable... yes some are more solo-friendly than others, but usually killing speed is sacrificed for secondary effects, but after the domination change, i bet they are at least decent. your low lvl dom should be lvling faster than most low lvl controllers regardless of powersets.
seriously, read liliaceae's guide. its your best dominator reference ever. -
it definitely had some wiggle room... i now have to figure out how much speed enhance (i.e. slow enhance) in siphon speed i need to hit the cap so i can put a partial slow set instead of 2acc/2rech/2slow IOs and still hit the cap with one application (and hopefully down to say... lvl 25). i tried to take out a slot, but there is no way with out sacrificing acc or rech, which im not willing to do.
EDIT: i can do it with a sets - 3 Tempered Readiness (acc/slow + both triples) + 2 rech + 1 acc - but this is barely an improvement. its between that and the same 3 Tempered Readiness + Pacing of the Turtle end/rech/slow + 1 rech + 1 acc, which improves rech at the expense of slow... so it just a question of which one. of course, either one only nets me 1.5% recovery and some slow duration... -
if you use hover, you'll notice a definite boost. i did, as i built my main with hover + swift (with 3 fly speed IOs) + siphon speed + speed set bonuses - and i definitely notice how much faster he is without siphon speed.
i swear the devs upped the cap slightly, but it might be my imagination. -
not to sound snarky, but maybe its to place a restiction on how fast you level so you can't just breeze past all of the praetorian missions - since it is heavily content based.