Dumb GR question (probably)


Bright Shadow

 

Posted

Just a quick one.

I really dislike running at +0/x1 difficulty level, but I can't seem to find the Praetorian equivalant to the Hero Corps/Fateweavers to adjust my settings.

Admittedly, I didn't get very far last night (I'm still doing Marauder's stuff), as I was too busy making/deleting/making different concepts and costumes....

I know the Wentworth's isn't on the starter island, are the difficulty setting NPCs not there either?


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

There are no difficulty adjusters in Praetoria


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Posted

So I have to run 1-20 at +0/x1 ? Bummer. Oh well, everything else more than makes up for it.


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

I honestly never change my difficulty until 10 anyway, but it is surprising no difficulty adjustment NPCs were added to the higher level zones.

Then again, with the difficulty a lot of people were reporting in the Praetorian missions in Beta, they may just be +4/x8 already. (That's a joke, I didn't think it was THAT bad)


 

Posted

not to sound snarky, but maybe its to place a restiction on how fast you level so you can't just breeze past all of the praetorian missions - since it is heavily content based.


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Posted

I'd say it's more likely to encourage grouping. How long until we see padding messages?


 

Posted

The problem I'm having is that all my new characters seem to start at +0/x0 rather than +0/x1 and the x0 part causes some buggy behavior, like an entire map filled with single spawn mobs of lieutenants that all con orange, red, or even purple. I can't for the life of me figure out how I can be x0 players and the only way to fix the problem is to be able to visit someone to change the difficulty. I have submitted this as a bug but never heard anything on it.


 

Posted

Quote:
Originally Posted by Hube02 View Post
The problem I'm having is that all my new characters seem to start at +0/x0 rather than +0/x1 and the x0 part causes some buggy behavior, like an entire map filled with single spawn mobs of lieutenants that all con orange, red, or even purple. I can't for the life of me figure out how I can be x0 players and the only way to fix the problem is to be able to visit someone to change the difficulty. I have submitted this as a bug but never heard anything on it.
x0 just means you've never set your rep at a rep npc.


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Posted

Quote:
Originally Posted by Soulwind View Post
Just a quick one.

I really dislike running at +0/x1 difficulty level, but I can't seem to find the Praetorian equivalant to the Hero Corps/Fateweavers to adjust my settings.

Admittedly, I didn't get very far last night (I'm still doing Marauder's stuff), as I was too busy making/deleting/making different concepts and costumes....

I know the Wentworth's isn't on the starter island, are the difficulty setting NPCs not there either?
From what I've heard, there is stuff that will still kill you, even on standard difficulty.


Quote:
Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by ClawsandEffect View Post
From what I've heard, there is stuff that will still kill you, even on standard difficulty.
Oh probably The mobs do seem a bit tougher overall, and I'm (loving/hating take your pick) the auto-heal-other-ghouls when I die aura the ghouls drop.

(and the Over The Top death animation...makes me giggle like a school-girl)

So far though, the only deaths my wife and I have had is one time when I forgot to dismiss my Bots while running across the island and they dragged a bunch of red-con bosses over on us while we were reading the next mission briefing from Tunnel Rat.

Bad Bots, Bad I say


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
x0 just means you've never set your rep at a rep npc.
That may be what it's supposed to mean, but I get some erratic behavior in spawns with it set like this that I don't get when it is set at x1 or x2 or anything other than x0. Most notably, enemy groups all having just a single lieutenant spawn, or if I have bosses on when solo, all just a single boss, but never a minion to be found.

Also, this x0 on new characters was not there before i17. Previous to i17 my new characters all started at x1.

To be honest, I have no idea why anyone would want to race through the content of and PL through Going Rogue since once it's done your basically back to the the regular game with the new features. If all you want to do is PL through it why not just create a hero of villain to begin with?


 

Posted

Quote:
Originally Posted by Hube02 View Post
To be honest, I have no idea why anyone would want to race through the content of and PL through Going Rogue since once it's done your basically back to the the regular game with the new features. If all you want to do is PL through it why not just create a hero of villain to begin with?
I have over 60 active alts, I've deleted hundreds of alts over the years (yes, including 50's), and I only have a couple of active 50's. Trust me, I don't bother with PL'ing.

It's not about PL, it's about fighting mobs at a difficulty factor/mob quantity that I find enjoyable. Heck, I regularly turn off Exp gain just so I won't out-level my contacts until I'm finished with them. (I'm also rather obsessive about having full happy bars on every contact).

Anyway, as I said, I'll cope with it. I'm enjoying everything enough as is. It just seems a little odd that they (most likely) deliberately left out the difficulty modification NPCs.

I can understand it as an attempt to make sure characters don't zip up to 20 before reaching the end of the necessary arcs to leave Praetoria, but it still strikes me as odd.


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

Quote:
Originally Posted by Soulwind View Post
Heck, I regularly turn off Exp gain just so I won't out-level my contacts until I'm finished with them. (I'm also rather obsessive about having full happy bars on every contact).
And for some time I've gotten the feeling I was the only one:

Me: I have XP off right now.
Person I'm chatting with: XP off? What's the point of playing if you have XP off?

Thank you for that.


 

Posted

The only difficulty setting I want is to fight Bosses while solo. That would make me happy. =D


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Posted

Quote:
Originally Posted by Hube02 View Post
To be honest, I have no idea why anyone would want to race through the content of and PL through Going Rogue since once it's done your basically back to the the regular game with the new features. If all you want to do is PL through it why not just create a hero of villain to begin with?
Heh, no, you're not back to "the regular game" if you spent your time working a villain AT to bring it hero side. When I first went into Praetoria, I, like many other people, was stunned at how awesome everything looked for a 6 year old game. Every little detail seemed perfected to the core. Then I remembered that the whole reason I was there was that I should be able to go 1-20 in one long night's work, like I can do on blue or red side, and then get my little Fire/Rad Corruptor over into Paragon City, rather than creating a Villain, dealing with the Rogue Isles crap, and having to do the 5 tip missions and then park it for the night, then do it again the next night just to get him to Paragon City. I don't want to PL, I want to enjoy my missions, the neat little story arcs, all of the time and effort put into the game, but I'd have also wanted to get some pleasure out of seeing my XP bar rise at a normal rate instead of half the normal rate, and I'd like to be able to make the enemies spawn at the level that my team can handle. I don't think anyone is crazy enough at that low of level to use the Field Analyst to turn it up high enough where they'll breeze by Praetoria because they'll be faceplanting more the higher they turn it up.

I played 7 and a half straight hours Monday night... On average, that can get me to about level 24-26 on red side if I'm playing CASUALLY. I got to level 18, got to Neutropolis, and parked it for the night, frustrated. I came on the next day to find only 3, yes, THREE people in the entire Neutropolis zone. This was after waiting in a 300 person queue on Virtue. You'd think there'd be more people there...

I promptly rage-deleted that toon, rolled my Merc/Pain MM on the RI, levelled from 1-20 in 3 and a half hours, spent another hour and a half enjoying the heck out of 5 tip missions, and parked it, feeling much, much more satisfied than I did in Praetoria.

Once the first 10 levels of "Ooooh, shiny" in Praetoria wears off, it becomes a lot less fun and a lot more micromanaging every little teammate (I'm looking at you Bots masterminds) so that no one dies, because if one person dies, you can expect everyone else to promptly follow. There are many things that I think could be done to make me come back to Praetoria, but after my unpleasant experience with some of the missions, enemy groups, and halved XP, I don't think I'll be going back for a while...

/endthreadjack


 

Posted

I wanted to adjust my difficulty at first too. I was like "Pshah! What? I can't raise the difficulty? This is gonna be a snooze-fest!"

Then I met me Reistsance...

Then the Syndicate bosses...

Then the Destoryers...

And then I was screaming around like a little girl looking for a way to lower difficulty.


 

Posted

Quote:
Originally Posted by Hube02 View Post
Also, this x0 on new characters was not there before i17. Previous to i17 my new characters all started at x1.
Interesting... since on every alt I've rolled since the new diff sliders came out they all started at x0, and I remember that other random people I teamed with in PuGs said the same thing. I remember that because of how many times jokes were made about how if you're set at x0 then there should be no mobs on the map.