Socorro

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  1. *If* the Devs had made AE a central mission hub where you can pick real contacts to give out your missions and those that play them actually have to go to that contact, travel out of the AE buildings to map locales, etc, like real missions require. If you really want custom contacts, then each zone could have a single contact sitting somewhere that morphs into the appearance of your custom contact (and ala combat phasing, isn't visible at all when your missions isn't selected).

    Essentially, I wish it felt like real missions instead of matrix hologram playgrounds. That, and I wish the Devs would comb thru the published missions more, select the ones that are balanced and fit in with Canon lore, and make them Dev's choices and treat them as if they were Canon.

    Were these two things in existence, I'm sure I'd play AE very often, as opposed to how much I play now (ie. pretty much never)
  2. Sometimes I wish I had more altitus. While I'm not GG (only playing 1 character ever), I do tend to play one character for months on end, often well after 50 and incarnated and IOd out, when there's nothing else really to get except badges.
  3. Echoing many others; mainly because:
    1) My awesome PvE build is no good in against another player built for PvP. The gameplay is just so different. Superspeeding in and out of combat doesn't feel like Superhero combat - everybody shouldn't have to be the Flash.
    2) Everyone dies too fast and too much. If I read a long comic book fight, and one of the combatants gets incapacitated every page, goes somewhere, heals up real fast, then is back in the fight the next page. Repeat ad nauseum. Bleh... I know this game isn't purely based on comics, but come on...
    3) Where you PvP is kinda stupid. Certain entire zones with goofy goals... I'd prefer PvP trial-like instanced missions where you have some sort of queue, one for heroes and one for villains. The mission, like all missions, has a goal and you have to complete it, and the other player has to stop you. An queue option to choose if you prefer to be mission goal-getter or goal-stopper (or both) would work.
  4. /Signed every time I see it...
  5. Socorro

    Wentworth prices

    Quote:
    Originally Posted by Chowder View Post
    Also, I dump quite a bit of salvage on the market for obscenely low prices (going for the WW badges for sales, etc). Often my stuff goes cheap but fast, which is what I want trying to sell 1000's of items...
    I generally dump any unused non-Orange salvage in the market for 1 inf, so I'm doing my part to keep the prices down. Also pretty much any non-crafted recipe for 1 inf as well. I'll craft a recipe if the IO will bring me about a million profit, otherwise not worth my time
  6. Quote:
    Originally Posted by MisterMagpie View Post
    Okay, Genesis spoilers:

    It will take seven days to slot.

    One of the major powers involves making servants from dust.

    Snake debuff.
    No. Just six days, and on the seventh day it will automatically toggle on your 'rest' power.
  7. Go ahead. Gobble that dimension up. You know you wanna... }
  8. Quote:
    Originally Posted by Darth_Khasei View Post
    5. Non-Constructive posts are prohibited.

    Below is a non-exhaustive list of examples of non-constructive posts. As a rule, non-constructive posting is not permitted:

    "Thread necromancy - Necro-posting is responding to an old discussion thread and is a form of thread ‘bumping’. If you wish to discuss a considerably older topic, create a new post and link to the older discussion."
    I don't see how a thought-out response to an older thread that's on-topic to what you want to talk about is non-constructive. Yeah, you can always start a new thread, and of course you'll get slammed by people saying there's already existing threads about the subject and you should work on your search-foo.

    double-damned...
  9. Probably an extra $60 or so beyond my sub for the last 4 years...
  10. I sort of 'compartmentalize' my characters. My characters as I conceive them don't exist in the COH universe, even though they 'play' there.

    My characters exist in a world where super powers tend to be of the low key variety - think anything a human could really do, but enhanced to superhuman levels: so, super strength, reflexes, senses, etc, but even then those obey real world physics. No 100lb girl throwing a tank by its gun barrel... Some seemingly supernatural things are allowed, but with allowances to believe they could somehow have been 'natural' all along: Telepathy, certain ESPs, Healing...

    So, as COH is the only game (worth a damn) in town where I can sort of bring these characters to life, it's what I use. I try to make my 'mains' fit within the above parameters as much as possible, but I don't sweat it if I use a power that doesn't fully fit. Likewise, all the COH missions I do I mentally modify after the fact to fit within my own created universe. Hard to do with some of the more cosmic things, like fighting Rularuu, but I don't let any of it bother me.

    My PB, being much more flashy, is an exception to the above, but even she exists in her own universe, not COH, using the same mental acrobatics as above.
  11. Another vote for Animations - and I would pay for them

    I've yet to play any of the shiny new powersets because I still like my older characters so much. My main, an SS Brute, probably wouldn't be played nearly as much if she still had all the old SS animations. Ditto for my MA Scrapper. I figure many would feel the same about older sets be updated.

    I do wish there was a *random* animations feature for sets like these though - I'd like my SS brute to sometimes use the old animations, and sometimes the new, completely at random
  12. Socorro

    Free Praetoria!

    It is a shame - so much good work went into those zones, but the decision to split the player base yet again was just not a good one.

    Maybe, after the Praetoria war, they can make high level versions of those zones for TFs, etc. Similar to how the Sewers and Abandoned Sewers are really the same thing, just different leveled foes.

    Since in the game, level = time to some extent, this could be seen as how Praetoria is after peace is made.
  13. I feel similar to how Sam does; I like being powerful enough that I smash back waves of ambushes one after another, and can defeat the Big Bad at the end without the Constant Rush-In-Fight-Retreat-Heal-Repeat pattern.

    But there are plenty of ways to challenge yourself in the manner the OP describes. I'm currently taking my demigod-powerful brute thru all the Ouroborous missions to get every Ouro Badge possible. Some of those settings require you to not use Inspirations, or (talk about challenging) make it so *none* of your Enhancements have any effect. Yet, that sure feels old school. My +8/+4 AV settings is currently +0/+0 no AV until this is done, and I still have some trouble on Arcs where I'm not using Enhancements.
  14. Quote:
    Originally Posted by Coyote_Seven View Post
    There's nothing special about that particular natural process with respect to any other. The fact that it was the one that ended up bringing us into existence doesn't mean we can't turn around and use it to our advantage once we understand how it works. People generally don't ascribe the intelligence of a vehicle's driver to the vehicle itself.
    Not a good analogy. The Process that built the Vehicle is not the same Process that built the Driver, whereas the process that built the Human Species is the exact same Process that built the Human Mind, namely, Evolution.

    What happened with human evolution is more akin to saying a vehicle got built with a smart enough on-board computer that an emergent property comes out; it can start making improvements to itself (and other vehicles as well), have goals, etc. Think the theme of Terminator movies...

    Taking that analogy further, the original assembly line for making cars can better be equated to Evolution as you're describing. The assembly line itself has no goal; it just churns out cars as its mechanics allow. But if it starts producing Cars that can then turn around and re-use the assembly line to make themselves better, and build their own offshoots of the assembly line to produce machines of their own liking...

    The whole thing just starts to get a metaphysical feel, and there's no point in going there, save to say that those who think there could be properties about Evolution that maybe aren't so mindless and goalless aren't necessarily new age Dreamers.
  15. Quote:
    Originally Posted by Coyote_Seven View Post
    ...Now, if you're talking about humans using the process of evolution in our own favor, that's something else entirely...[/img]
    /re-derail

    Humans, a product of evolution, directing evolution. I've always found that eyebrow-raising. What's the best analogy for it? A computer that learns to re-program itself, with set goals in mind?

    In any case, when a process evolves singular elements that can in turn purposefully modify the very process that brought them about, it becomes more difficult to say with certainty the process has no goal. To avoid this, you can always start introducing other elements that are outside the process: Souls, Dawkin's Memes... but those introduce a whole 'nuther can of worms.
  16. If it was the only way I could get it, I'd pay 1000 pp (or more) right now if the only thing I could do with it is the removing of the Hasten Hands-on-Fire effect - I hate it that much...

    But really, all of this should be free for VIPs
  17. Quote:
    Originally Posted by MisterD View Post
    Load of twaddle...
    I develop software. You can test things in Beta for weeks and months, but the environment is just different in Beta than in Live (far fewer users, and since they know they're just 'testing' , they don't often attempt 'everything' possible to see if it breaks; Beta testing is kind of monotonous that way).

    I've never had a large scale change go live without a bug that just somehow got missed, and yes, to meet a deadline, I have published things live knowing there were small bugs that would have to be addressed later; sometimes it's better to please the many whose patience is growing thin at the price of upsetting a few who are irritated by minor bugs.

    It's just the nature of software - cut the Devs some slack.
  18. Socorro

    ATO Question

    Yup I have 2 extra ECs in my Brute salvage bin already - I guess they'll be there forever...
  19. Quote:
    Originally Posted by Electric-Knight View Post
    I'd say he'll only spoil if you don't refrigerate him quickly.
    Freedom Phalanx in Refrigerators... someone needs to write an article about this blatant exploitation
  20. Not sure how a MMO that caters to thousands at once is supposed to make a singular character be as special as the OP seems to desire. I hear you, and see your point, but really not sure if it's doable in COH, or any other MMO, really.

    I'd love a single player 'sandbox' type 'superpowers' game that had the customization and power selection of COH (with the feature like many console sandbox game have, allowing select friends to join you in your world); I'd be all over that. Such a game could really make you feel like you are (or can become) the center of the universe, like the Fable games can do.

    But in an MMO, such expectations must be tempered, I'm afraid...
  21. Congratulations! This is so cool... So awesome to have someone else to share in common interests (and in your case, meet, fall in love, and marry thru them...)

    Sometimes I wish my significant other cared a bit more about MMOs, but then, we share so much else in common that I can't complain.
  22. Quote:
    Originally Posted by Louis_Cipher View Post
    Extreme Survivability and Extreme damage, depends entirely on the build. With an extremely expensive build and alot work put into the toon, including accolades and such perhaps. The base Brute is designed to have superior survivability and superior damage.


    Tankers given the same build/IOs/accolades will always be more survivable then a brute. Thats why tankers would be extreme survivability. Now an Invul brute might be more survivable then a FA Tanker but that apple to oranges. The game is designed to have some cross over. DM/stone brute and SS/FA tanker... the brute would LIKELY be more survivable and the tanker more damage. There are exceptions to every rule.

    The same thing holds true with damage and scrappers. Given the same build/io/accolades scrappers will likely do more damage then brutes. There is some crossover there two.

    Where the debate is which is best balance if survivability and damage. I personally like brutes but when you look at head to head competition in PVP scrappers generally do the best. So one can say scrappers are the best balance of the three.

    PVE where brutes have multi mobs attacking the brutes gets closer then most scrappers would like.

    Fact of the matter is when you consider the entire game. Brute are superior damage and survivability at the base of the game. And scrappers are very high survivability and Extreme damage and inverse for tankers.

    You could give a plus or minus one step depending on the build. An SS/FA brute might hit extreme damage but lose a step in surviviability. Where a DM/Stoner would take a step on the other direction. Thats why people ***** about brute so much is certain builds do very well survivability wise and step on tanker toes. Stoner brute could not compete with stoner tanks but could with a willpower tanker.

    A FM/FA brute could do more damage then a DM/invul scrapper damage wise but a the same build on a scrapper likely would do more damage. The DM/invul scrapper could like be more survivable.

    All in all its a well balanced game, with alot of cross over.
    Sorry, PvP examples are not good to bring up. Heck, pre-I21 Peacebringers compare favorably in PvP.

    And all these other bits... What are you really trying to suggest here? That Brutes could use some sort of buff; even the tiniest bit?
  23. Quote:
    Originally Posted by Louis_Cipher View Post
    I like the proc alot. The Upside is it increase brute avg damage and level out a damage a bit. The down side is it does not help us at all at top end of our game. Once Damage bonus is maxxed (thank you Kins, we love you) it does not matter if fury is max or not. We dont see any extra damage. So the Top end of brute damage does not increase.

    The scrapper + crit does increases their avg damage and increase top end damage as well.

    Scrapper got a nice little bonus there. Grats Scrappers. /tip of the hat.

    In the end we both got solid damage increase and did better the most of the other types on the proc.
    This proc, to me, feels like it pretty much 'un-nerfed' the fairly recent nerf to top end Fury Generation. My Brute feels like her old self: extreme damage, extreme survivability.

    No one is ever going to feel sorry for us poor brutes I just hope the Devs continue to ignore how somewhat overpowered the AT as a whole actually is.