Wentworth prices


Atilla_The_Pun

 

Posted

Looking at the market today I see that prices are going wild again,now while this does not effect me that much as I have adequate influence to fund my builds,I do feel sorry for the new player who has to try and build funds.
Now I know that what I am going to say next will not be popular with the marketeers out there but here goes.
Would it be possible to put a cap on what is charged for things on the market,now I know that it is supposed to be an auction house and the highest bidder gets paid,but I think that common salvage should at least be capped.
I would suggest that the caps be as follows common at 50,000 uncommon 100,000 and rare no limit.Do you think this would be reasonable if it could be implemented.


Prof Radburn controller,Celtic Ice Maiden,blaster,Miss Knockout scrapper,Mistress Davina controller,Stone Hart,tank Split Personality PB.Queen Lostris controller,Fridgid Mary blaster,Shocking Fire blaster Future Elfling defender, Little Weed controller,Capo Angelo MM, Commander Buzzsaw MM, Justice Tank tank all 50,s

 

Posted

OK. You put a cap on what's charged. What do you think happens next? (Hint: Look at "3 billion INF for PVP IO" posts.)

Also, capping means the lowbie gets less for what they put on the market.

If you think commons are too expensive - run AE for a bit. One arc should give you more than enough tickets to fill up on common salvage and... sell the rest on the market. (Assuming you have AE access.)

Note: Not a marketeer.


 

Posted

Those salvage pieces cost a lot because they're in high demand, not just because some ebil marketeer decided to start flipping. If you cap the price, that demand won't go away (in fact, if you artificially lower the price, MORE people will want to buy), and the available supply of salvage will at best stay the same, and possibly diminish (someone willing to spend tickets on common salvage at 100k each might not be willing at 50k each). So, capping the price will not make the salvage easier to obtain, and could make it more difficult.

Also, new players benefit from those high prices too, because they can sell the salvage they find. In fact, a new player selling a few Luck Charms and filling their build with DOs is probably more beneficial to them than being able to craft a few more acc IOs would be.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
OK. You put a cap on what's charged. What do you think happens next? (Hint: Look at "3 billion INF for PVP IO" posts.)

Also, capping means the lowbie gets less for what they put on the market.

If you think commons are too expensive - run AE for a bit. One arc should give you more than enough tickets to fill up on common salvage and... sell the rest on the market. (Assuming you have AE access.)

Note: Not a marketeer.
What Bill said.


 

Posted

I am not a big fan of the market.

Having said that, AE Tickets for salvage (because I am NOT paying 100,000+ Inf for a common) are your friend. Search AE for "ticket farm" if you must.

As for recipes, you can get them for tickets as well. Or you can get Hero/Villain merits and get one of the Big Three recipes, then sell it to fund the rest of your build.


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Posted

I think a better idea would be to consolidate the meaninglessly diverse salvage into, at most, six different pieces of salvage (Common Magic/Tech, Uncommon Magic/Tech, and Rare Magic/Tech).


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Ah well seems this would not be a good idea,seems there are pro,s and con,s to the market having high prices.As I am a VIP I do have access to everything in game as far as AE goes I very rarely go in there as I find a lot of stuff on there to be rubbish and do not have the patience to look for the good stuff.


Prof Radburn controller,Celtic Ice Maiden,blaster,Miss Knockout scrapper,Mistress Davina controller,Stone Hart,tank Split Personality PB.Queen Lostris controller,Fridgid Mary blaster,Shocking Fire blaster Future Elfling defender, Little Weed controller,Capo Angelo MM, Commander Buzzsaw MM, Justice Tank tank all 50,s

 

Posted

I agree that setting a cap on salvage is a bad idea, what would be nice though, would be if there an average daily/weekly/monthly sell price history for items on the market. The last 5 sell price is solo misleading sometimes.

Team Tios.


Defiant to the last!

 

Posted

Quote:
Originally Posted by Tenzhi View Post
I think a better idea would be to consolidate the meaninglessly diverse salvage into, at most, six different pieces of salvage (Common Magic/Tech, Uncommon Magic/Tech, and Rare Magic/Tech).
I think this idea has merit. Some salvage, particularly low level stuff, is nigh never used, while the high level stuff is both high price and high demand. And not always high in stock. Consolidating the salvage into smaller groups would mean that more would likely be in stock at any given time. I guess *shrug*


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I think this idea has merit. Some salvage, particularly low level stuff, is nigh never used, while the high level stuff is both high price and high demand. And not always high in stock. Consolidating the salvage into smaller groups would mean that more would likely be in stock at any given time. I guess *shrug*
They should have done just brainstorm drops and let us craft what salvage we wanted.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Prof_Radburn View Post
Ah well seems this would not be a good idea,seems there are pro,s and con,s to the market having high prices.As I am a VIP I do have access to everything in game as far as AE goes I very rarely go in there as I find a lot of stuff on there to be rubbish and do not have the patience to look for the good stuff.
... so make something you'd enjoy and run it?


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
... so make something you'd enjoy and run it?
Wish I was that clever


Prof Radburn controller,Celtic Ice Maiden,blaster,Miss Knockout scrapper,Mistress Davina controller,Stone Hart,tank Split Personality PB.Queen Lostris controller,Fridgid Mary blaster,Shocking Fire blaster Future Elfling defender, Little Weed controller,Capo Angelo MM, Commander Buzzsaw MM, Justice Tank tank all 50,s

 

Posted

Capping how much you're allowed to sell things for would help the obscenely rich (because their outrageous fortune would now buy more stuff), while hurting the new player and non-market savvy player (because their drops will not sell for as much)

As much as I'd appreciate spending less to kit out my characters, price capping at this point would do more harm than good.

It would also likely lead to a situation where there is very little supply to meet the demand. The demand is unlikely to change much, and price capping would exhaust the available supply pretty quickly.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Also, I dump quite a bit of salvage on the market for obscenely low prices (going for the WW badges for sales, etc). Often my stuff goes cheap but fast, which is what I want trying to sell 1000's of items... (I get bored flipping stuff for the sales badges).

and if that particular salvage is being flipped, you should be able to outbid the flippers by a margin to get what you want... OR place a lowball bid that probably gets filled inbetween the flippers' claiming of bought salvage and placing new bids...

Might be able to get most of what you like much cheaper than your proposed caps. YMMV as always See Dealer for Details.


In the immortal words of Socrates, "I drank what?"
-- Real Genius

 

Posted

Quote:
Originally Posted by Chowder View Post
Also, I dump quite a bit of salvage on the market for obscenely low prices (going for the WW badges for sales, etc). Often my stuff goes cheap but fast, which is what I want trying to sell 1000's of items...
I generally dump any unused non-Orange salvage in the market for 1 inf, so I'm doing my part to keep the prices down. Also pretty much any non-crafted recipe for 1 inf as well. I'll craft a recipe if the IO will bring me about a million profit, otherwise not worth my time


 

Posted

I sell everything for 1 inf. The big sales I get more than make up for the occasional loss.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Those salvage pieces cost a lot because they're in high demand, not just because some ebil marketeer decided to start flipping.
Indeed, no one absolutely no one is strategically buying some salvage types, dumping some at a loss when required, holding back stock, driving some prices up, and making a healthy profit with minimal effort.

*looks both ways and skulks away*


 

Posted

Quote:
Originally Posted by OmegaS View Post
Indeed, no one absolutely no one is strategically buying some salvage types, dumping some at a loss when required, holding back stock, driving some prices up, and making a healthy profit with minimal effort.

*looks both ways and skulks away*
I'm actually quite sure there are a few flippers out there who are making INF this way. I simply refuse to accept that these people are doing anything that permanently affect the market in any significant way. Like Chowder implied there are always times when "reasonable bids" can be filled regardless of what the flipper-monkeys are up to. *shrugs*


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Posted

Quote:
Originally Posted by OmegaS View Post
*looks both ways and skulks away*
Hence "not just because".


 

Posted

Quote:
Originally Posted by Lothic View Post
<snip> be filled regardless of what the flipper-monkeys are up to. *shrugs*
I have nothing to add to this thread other than what's already been said, but I just have to say that "Flipper Monkey" would be a great toon name!

Although, the first mental image that came to mind was Flipper the Dolphin crossed with a Monkey.

... don't ask.


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Posted

Quote:
Originally Posted by Lothic View Post
I'm actually quite sure there are a few flippers out there who are making INF this way. I simply refuse to accept that these people are doing anything that permanently affect the market in any significant way. Like Chowder implied there are always times when "reasonable bids" can be filled regardless of what the flipper-monkeys are up to. *shrugs*
Agreed, a reasonable bid and a willingness to wait, ofttimes only a few minutes or less, makes all the difference. Permanent and significant effect, agreed,... no way that is happening. It is the "want it nao!" crowd that allows this method to even work

*goes and looks for more bananas*


 

Posted

Quote:
Originally Posted by OmegaS View Post
Agreed, a reasonable bid and a willingness to wait, ofttimes only a few minutes or less, makes all the difference. Permanent and significant effect, agreed,... no way that is happening. It is the "want it nao!" crowd that allows this method to even work
If I'm looking to purchase it, "now" is when it needs to be purchased. If I bid for it and then log off, it doesn't matter if I have one when I log back on to that character weeks/months later because I likely won't remember what I wanted to do with it.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Hello, and welcome to the law of unintended consequences. Any cap you impose will just make it worse.


 

Posted

Quote:
Originally Posted by Tenzhi View Post
If I'm looking to purchase it, "now" is when it needs to be purchased. If I bid for it and then log off, it doesn't matter if I have one when I log back on to that character weeks/months later because I likely won't remember what I wanted to do with it.
When people say "a few minutes", they do not kid.

What I do:

Make a list of the things I want.
Go through the list bidding "reasonable" numbers on everything.
By the time I'm done with this I usually have most of them.

Admittedly, this is a ridiculous waste of time when I'm sitting on some number of billions of inf, but it's fun.


 

Posted

Quote:
Originally Posted by seebs View Post
When people say "a few minutes", they do not kid.
In my experience, they ought to be kidding. There's been a couple of times in the past I've put in a 500 inf bid for common salvage and come back that few weeks later and it's still sitting there. It's one of a number of reasons I generally don't like to bother with the market any more other than to dump quick-selling salvage and the occasional recipe.

I used to get basic IOs there, but the supply of those is no longer as steady so I can't rely on them to be there when I need them. And crafting is more annoying than replacing SOs, so more and more I find myself just sticking with the SOs.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound