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One of the rejected versions of the Super Secret Out-Of-Combat Skills System, which eventually became the Inventions system. Several iterations were scrapped because of not being fun enough.
Here's an archived thread on the subject. -
Quote:Trust me, when I'm crafting up IOs in bulk to dump on the market, I don't sell below cost. I post at (Salvage price + memorized crafting cost) *1.11111, rounded up. It still ends up around the 250k mark for level 50 commons. Memorization is just *that* good.I'm just curious. The market is full of things that are underpriced. If it costs 440k to craft an IO - why would anyone sell it for less. Even if you're a crafting maniac and can craft it cheaper because it's memorized, why would you sell it for less than what it cost to craft it?
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Quote:I suppose I could see your point if this were one of those freemium games where you could play as much as you like but you had to pay to unlock access to the TFs, either individually or in packs... but these are not two different things with different prices that you can buy individually, they are two features of the same free expansion to Going Rogue. So that's more like... I dunno, a commercial that says it's about the power steering of a car but also intercuts a few shots of airbags and a radio?I just hate when I get shown something only to find out that is not what I am going to get. Think car commercials. They show this awesome vehicle with tons of extras for only $19K, only to have a disclaimer at the end telling you the price is not for the vehicle they showed you. It's dishonest.
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Quote:To get some time off.When a character's entire circle of acquaintances consists of people who are immortal, can come back from the dead, can be infinitely rebuilt or can otherwise take care of themselves... What use is a secret identity?
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I'm not saying this to be mean, but Google is probably a good starting point if you want to research the peculiar habits of the United-States-of-American.
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I associate Virtue mostly with the group I regularly play with, and the people on my Global that I met in (gasps, pearl-clutching, dogs barking, horses whinnying, villagers crossing themselves and slamming the window shutters closed) Pocket D.
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From the Massivel article on the CoH panel at NYCC...
Quote:I never knew that! And this in turn influenced the design of Praetor Tilman and the choice of Calvin Scott as leader of the Resistance. We're only a few continuity reboots short of a Donna Troy situation.the team explained that the [Calvin Scott] task force came into existence more or less by accident. The art for Sister Psyche in-game was accidentally done without consulting her actual concept art, and so something was needed to explain why she was a redhead in promotional art but looked completely different in-game. So an entire element of the continuity came into being to explain a minor graphical flub. -
Quote:any other ideas besides picking powers that only need 1 slot????Quote:Don't bother respecking?
Seriously, what's wrong with picking up some one-slot wonders: Stealth, Recall Friend, Vengeance, Health Pool powers, TP, etc...?Quote:Then pick 3 completely useless powers you've no intention of ever using, delete them from your tray and never use them. -
Quote:So, like Inventions, except instead of "click and you're done" you get a 5-minute-long progress bar while you do nothing but watch your character "invent"?Why not make it 'researching'?
Instead of 'mining', you go into your 'secret lab' and 'experiment', coming up with new 'elements' and 'formulas' that create 'better' or new inspirations (perhaps combos).
Quote:You could use the X-Men style Danger Room to do the same thing - you train in your 'super-gym'.
Not to mention that if rewards aren't better than just running missions, then nobody would bother with it, and if rewards are equal or better than just doing missions, most people would just do nothing *but* this. Either way, nto an improvement to the game. -
Philantropy doesn't exactly pay for itself - someone that rich would have likely *gotten* rich on flipping in the first place.
I sometimes craft up common IOs by the dozen and put them up at just over cost. That always ends with my character much richer and the going price of the IO completely unaffected. -
Quote:I seem to remember (may be apocryphal) that the original idea the Cryptic team had, way back, was that you'd slot whatever dropped for you, and trade SOs you couldn't use with other players. Going to the store would be a last-ditch measure for when you really couldn't find the one enhancement you wanted. (They weren't even marked on the map originally.)I became an ebil marketeer because the devs designed the game that way. Without marketeering, I get to level 2, and I can't afford to fully enhance with level 5 enhancements! doh! I get to level 7 and I can't afford level 10 enh. Doh! I get to level 12 and I can't afford DO's. doh! I get to level 22 and I can't afford SO's! Doh!
So it's a matter of necessity to have to marketeer, or you'l be level 23 with 3 SO's and a bunch of DO's and be very unstellar. This has always been the case, even before WW. I can't understand the logic of the devs wanting heroes to be so poor. -
Quote:Yes, it'll be especially good when they come up with new arcs in the 30-40 range, and people who have started the Incarnate content will only be able to run them by asking to join teams in Broadcast.A couple of things here I've had thoughts about:
Could this version of Ouroboros be a phased instance? That is, as part of its story that Incarnates (those heroes being gifted with the Incarnate ability) that Ouroboros ceases to be a viable contact? I thought of Cleopatra from Praetoria as a good example here, and a great way to reflect the changes in the world. It'd be good to visually show things having changed on the 'upper planes' where the big kids play. -
I'm just not seeing Cole as Letter-Writer. Yes, the "stand by my side or get destroyed" fits, but I don't see him going "I bet you're wondering who I am, well, wonder more." He'd write his full name and all his self-granted titles in 22-karat gold.
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Quote:Dude! PG-13!Is it weird that the thing I got most excited about was all those tentacles?
ETA:
It kind of fits with the "stand by me or be destroyed", but the Letter Writer taunts you with your inability to determine who he really is. I really don't see Cole doing that. -
RP wise, my character is a powerful mage. She saves the entire world and goes up against gods on a regular basis.
Mechanics wise, she's level 50, she's IOed out, even has some purples, but there's only so much I can do to counteract the fact she is Storm/Elec, and I just don't have the reflexes to do 1-on-1 PvP.
I don't go looking for fights at the D. She's there to have fun, not fight and arrest bad guys, and it's out of her jurisdiction anyway. If someone attacks her I most often RP that the blow lands, but DJ Zero's reality-altering prevents any damage.
I don't expect you to acknowledge my character's power either IC or OOC, but unless we agreed on using a PvP match as part of a plotline, I will just avoid having a fight with you. Because I don't see why I need to have my character's unsuitability for PvP rubbed in my face. Go ahead and call me and/or my character a coward if you like. -
Here's today's random poll. Do your characters on one server have a common theme, either purposefully or accidentally?
Virtue is my main server. This is where I roll characters with a well-defined personality, or ones I want to include in my SG's RP stories. I have nine free slots, but I'm incredibly paranoid about using them because what if I get a better idea later?, so I tend to "test-run" characters on other servers.
Infinity is my second server. It's for those characters who are more about the powerset combinations. They rarely leave the server. Also, I established a SG there for an alternate universe RP idea that nobody took me up on, so it's just kind of sitting there gathering dust.
Liberty is where the good ideas emerge. I only have one constant character there, because every other character was either rerolled or moved to Virtue. Jeremy Connington, Galactic Valkyrie, Minty Fresh Lass, all got their starts here.
Victory seems to end up with interesting characters that are extremely painful to solo, and not quite good enough to move to Virtue.
Justice is where bad ideas go to die. Three characters, each one a "hm, that might be cool" followed almost immediately by "what was I *thinking*". They're not getting deleted because, well, it's not like I need the slots.
Triumph has one character, rolled as part of our SG's short-lived "Themed Triumph" program. The Let's Fighting Justice Super Squad is a Supergroup made up entirely of Defenders with a Sentai uniform.
Guardian has one character, whose concept is simply "let's make a team-buffing character, on a low-population server, on redside". I am really glad for alternate builds. -
Welcome to the game!
This might be a good time to check out the Salvage and Recipes that have been dropping for you. Some of them you can craft and use for yourself, they become Invention Enhancements that never expire. Some of them you can sell on the market. Check the prices of everything before you sell it to an NPC vendor!
You'll be getting Single Origin enhancements as drops, as well. Remember to sell them to their respective stores (Magic Origin to Magic stores, etc.) - you get more money that way. -
Quote:Oh, I skimmed the original post and I rarely run TFs for speed. Our SG prefers the "kill everything" approach. And the "bring whoever you'd like to play" approach.The challenge isn't just to do the ITF, it is to do it very quickly (45 minutes is faster than most teams do on +0 [The merit rewards tell you that], and I think most players are as capable as you describe).
The last time we actually made plans for an ITF attempt, it was because I wanted the MoITF badge, so we put some thought into survivability.
Storm/Elec Def (me)
Stone/Stone Tank
Fire/Stone Tank
Mind/Emp Troller
FF/Energy Defender
FF/Psy Defender
Thugs/Dark MM
We managed the Master's on the first attempt, in 2:38.
I guess if I really wanted to try for <45 minutes on +4, I'd throw in two shielders (one Def, one Res based), two debuffers (one is my Stormie), two tanks (Stone/ is a good maintank and an additional tank of any sort to taunt the Healing Nictus away), one Scrapper/Brute for the melee quota, and a stealther/teleporter for skipping over bits (which is the part of speedruns I really hate). -
Quote:Believe me, I know. Not long after GR came out, with the huge explosion in Tier 1 common salvage that even put Luck Charms under the 500 mark, I decided to try my hand at some market manipulation of my own. On both my level 50 badge collectors, I started buying up stacks of Clockwork Winders and Computer Viruses, crafting up level 25 Recharge IOs (from memorized recipes), and putting them up at a price calculated to cover the cost of salvage, crafting and market fee, with the smallest profit margin. I think at 400-500 for each salvage piece, it came out to something like 65k.A more apt comparison would be to use garbage instead of lemonade. Lemonade is not produced in regular quantities while doing "every day" stuff. Garbage however, is produced fairly regularly while you do your "every day" stuff.
Aside from research, you probably listed your lemonade for $0.15 because that's what the kid up the street sold his for. Over on the next block people were buying lemonade for $5.00 a glass, but that's neither here nor there.
I kept putting up the IOs as fast as they were being sold, but the prices kept creeping up towards 300k. And those were *my* IOs selling for 300k. People apparently didn't try to haggle at all, they just threw up a "buy it now" bid for 300k and called it a day. If those were flippers, they would be extremely optimistic flippers.
I can try to blame flippers for the *perception* that this is what an IO is worth (at a level where SOs provide a better bonus, too), but I can't really argue that something that costs 55k to make is not worth 300k, if there are people willing to buy it at that price. -
Quote:With the result that there is now lots of lemonade available, but nobody who actually wants a glass of lemonade can get any for less than $1.Your analogy scenario give you a great opportunity, though: You already know you can make a profit on lemonade at 15 cents a glass. So, you whip up another batch, price it at $1.50 a glass, and then giggle as your competition has to decide between investing more to buy you out again or waiting for almost everyone to buy yours first. They've done the drudgery of finding out how much the market would bear, now you get to make an almost guaranteed higher profit off of it.
Wait, that can't be right, flippers don't cause prices to rise... -
Even after reading this entire thread, I still have a bit of an irrational hatred for flippers. It's like if I opened a lemonade stand, selling lemonade for 15 cents a glass, and someone came along, bought all my lemonade and then set up a stand next to mine and started selling it at $2 a glass. It's just that feeling that you did all the hard work and then someone else came along and made a huge profit from it.
(This is a very good analogy: note that even if the other person did no work to actually produce the lemonade, they obviously did some research into how much you can sell lemonade for. Maybe if I'd done the same research, I would have tried to sell my lemonade for $1.50 instead. Rationally, I really have nothing to complain about, I got exactly as much for my lemonade as I wanted, and I can go home early. But I will still resent the lemonade flipper a little.) -
1. Me
2. Capable Tank
3. Capable Brute/Scrapper
4. Capable Brute/Scrapper
5. Shielder who uses their shields
6. Capable support
7. Any capable player
8. Any capable player
Capable = "someone who can play their character and work in a team" -
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My SG calls this one "15 minutes of constant delicious XP". We usually get a team of 5-6 characters and see how many bars of XP we can get. (And with SSK, they can even be higher level than the mission owner and still benefit!) Not to mention midlevel Magic salvage.