The Amazing Origin of the Calvin Scott TF


Balanced

 

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From the Massivel article on the CoH panel at NYCC...

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the team explained that the [Calvin Scott] task force came into existence more or less by accident. The art for Sister Psyche in-game was accidentally done without consulting her actual concept art, and so something was needed to explain why she was a redhead in promotional art but looked completely different in-game. So an entire element of the continuity came into being to explain a minor graphical flub.
I never knew that! And this in turn influenced the design of Praetor Tilman and the choice of Calvin Scott as leader of the Resistance. We're only a few continuity reboots short of a Donna Troy situation.




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Originally Posted by Silver Gale View Post
From the Massivel article on the CoH panel at NYCC...



I never knew that! And this in turn influenced the design of Praetor Tilman and the choice of Calvin Scott as leader of the Resistance. We're only a few continuity reboots short of a Donna Troy situation.
Very interesting. Side note, I love Donna Troy.


 

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Originally Posted by FredrikSvanberg View Post
But this is the most important part of that article!
I think that's a slight misunderstanding - they were asked about zone revamps for places like Boomtown, and War Witch said that they were aware of player requests for it to happen - which is more of a "maybe" than a "yes"


@Golden Girl

City of Heroes comics and artwork

 

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It's a trap! Baumtown is a temporal flux between Baumton and Boomtown!


 

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Boomtown could be what some of the 5th Column street mobs are talking about when they taunt the Council about Striga not being as good as their hidden base "in the heart of the city" - although Boomtown is more on the edge than the heart


@Golden Girl

City of Heroes comics and artwork

 

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I want my incarnate slot NOW!


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

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Originally Posted by EU_Damz View Post
I want my incarnate slot NOW!
You'll get it soon

Although you'll also need to craft things to put in it


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
You'll get it soon

Although you'll also need to craft things to put in it

I will be darned if i dont get my incarnate slot fully up and running as soon as super hero possible!

It's official, i now have the pre-issue blues where i physically cant create any new characters because i have new characters in mind for i19.

Fitness has made me want to create a brand new warshade a mastermind.

Alternative animations want me to create a new blaster though i am not sure what type yet.

I want!


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

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Originally Posted by EU_Damz View Post
I will be darned if i dont get my incarnate slot fully up and running as soon as super hero possible!
From what they said on the I19 panel, they'll be using the same crafting system that was in the GR closed beta - or something very similar to it - so we'll need to get Incarnate shards or the specific Incarnate salvage from the high level TFs and raids to craft the enhancements for the slot.


@Golden Girl

City of Heroes comics and artwork

 

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Quote:
Originally Posted by Silver Gale View Post
From the Massivel article on the CoH panel at NYCC...

Quote:
the team explained that the [Calvin Scott] task force came into existence more or less by accident. The art for Sister Psyche in-game was accidentally done without consulting her actual concept art, and so something was needed to explain why she was a redhead in promotional art but looked completely different in-game. So an entire element of the continuity came into being to explain a minor graphical flub.
I never knew that! And this in turn influenced the design of Praetor Tilman and the choice of Calvin Scott as leader of the Resistance. We're only a few continuity reboots short of a Donna Troy situation.
i saw this isn the panel video and have to admit being slightly flabbergasted at the thought of 'OMG, the hair is the wrong colour! we must now create an alternate universe, incorporate it into the paradigm, and hope no one fires us!' rather than, 'hey charlie, tweak the hair colour for the next update, we've been getting a few bug reports we did this wrong or something'.


Kittens give Morbo gas.

 

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Originally Posted by spice_weasel View Post
i saw this isn the panel video and have to admit being slightly flabbergasted at the thought of 'OMG, the hair is the wrong colour! we must now create an alternate universe, incorporate it into the paradigm, and hope no one fires us!' rather than, 'hey charlie, tweak the hair colour for the next update, we've been getting a few bug reports we did this wrong or something'.
Well, not quite. It just influenced Sister Psyche's backstory, so it would only have been a little bit of text that got added. Praetoria wasn't required to explain it. When they wrote up the Praetorian analogs (for Issue 2, I believe), however, it only made sense to use it. Then when Going Rogue came along, they had a ready-made springboard for the Resistance. This is one of the good things about fleshing out backstory and having canon explanations for things.

Story things, anyway--some of the canon explanations for game mechanics have been painful.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

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Originally Posted by Golden Girl View Post
I've heard that Jack was a very big on the idea that everything in the game had to be explained with an in-game reason
Hm, well that's something I can definitely agree with.


 

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Originally Posted by Article
Of course, the team mentioned the move of Fitness to an inherent set, but with everything else changing, it seemed almost lackluster.
Ha. They really should let people who know /anything/ about the game write the articles >.>


 

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Fitness becoming Inherent is lackluster. I rarely selected any powers from the pool (since there is rarely a need), and all the other stuff in Issue 19 is orders of magnitude more interesting than the yawn-fest of some unjustifiably popular power pool being granted to all characters.


 

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Originally Posted by GuyPerfect View Post
Fitness becoming Inherent is lackluster. I rarely selected any powers from the pool (since there is rarely a need), and all the other stuff in Issue 19 is orders of magnitude more interesting than the yawn-fest of some unjustifiably popular power pool being granted to all characters.
I fully blame my laziness for my need/want for the power pool. So, as an inherent, yay. But, I'm with the article writer as to it being not terribly interesting.