Newbie Money problems


Ael Rhiana

 

Posted

I just started Coh 2 days ago. Im playing a SS/WP brute and currently at lvl 25.

All my enhancements are expired or almost going to expire and hardly have any money.

What is the best way to level up ? should i do missions or just grind on mobs in the city ? How can i improve my enhancements, I hardly get any money from the missions


 

Posted

First off, welcome to the game and to the forums!

Secondly, if you just started 2 days ago, how did you get to level 25 so quickly? You have probably been teaming a lot, which means that you get slightly less drops for yourself, which means less to sell to the vendors/market.

Secondly, make sure that you are utilizing the markets. A lot of common salvage sells for quite a bit on the markets, and if you get lucky and get a rare drop, you can finance a character for the rest of his career in basic single-origin (SO) enhancements.

Secondly, you can always ask for some money. People here sometimes have a lot, and can usually spare some for a nice, new player.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by StarStalkerz View Post
I just started Coh 2 days ago. Im playing a SS/WP brute and currently at lvl 25.

All my enhancements are expired or almost going to expire and hardly have any money.

What is the best way to level up ? should i do missions or just grind on mobs in the city ? How can i improve my enhancements, I hardly get any money from the missions
PM me your global, I'll send a couple million your way to re-outfit.

/edit
If I were you I'd buy some generic IOs off the market, or craft some yourself. Unlike SOs they don't expire so you won't need to replace them unless you want to.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Welcome to the game!

This might be a good time to check out the Salvage and Recipes that have been dropping for you. Some of them you can craft and use for yourself, they become Invention Enhancements that never expire. Some of them you can sell on the market. Check the prices of everything before you sell it to an NPC vendor!

You'll be getting Single Origin enhancements as drops, as well. Remember to sell them to their respective stores (Magic Origin to Magic stores, etc.) - you get more money that way.




Character index

 

Posted

There are a lot of easy ways to get some "start up" Influence using the markets (Wentworth's or Black Market). Look for some level 50 recipes where there are lots for sale and no bidders. Bid a minimal amount (10 or 100). You may get some sold to you -- if not, cancel the bid and try another recipe. Take any you get, and sell them at the vendor for an easy 5K or 10K per recipe. (King's Row is a good place to do this, since the vendor is right next to the Market.) With a little bit or running back and forth, you can get a few 100K or a million in a short time.

Once you have a little start-up cash, the guides under the Market forum have lots of ways to make large amounts of Influence using the markets. It just takes some patience.


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Posted

Thanks for the quick reply.

Learnt some valuable info in here
@Aett_Thorn thanks for the tips, while i was doing a lot of solo missions i spent some time teaming up. I was skipping the market a lot cause i thought it was better to sell to the vendor. most items i had were selling for very low prices.

@Nethergoat i didnt know that IO's dont expire, good tip


 

Posted

Quote:
Originally Posted by StarStalkerz View Post
Thanks for the quick reply.

Learnt some valuable info in here
@Aett_Thorn thanks for the tips, while i was doing a lot of solo missions i spent some time teaming up. I was skipping the market a lot cause i thought it was better to sell to the vendor. most items i had were selling for very low prices.

@Nethergoat i didnt know that IO's dont expire, good tip
The vendors will usually buy back normal enhancements (training, dual-origin and single-origin) at better than you can get on the market. The vendors will buy back SOME salvage at higher prices than you can get on the market (mostly common tech salvage and uncommon salvage of all types). The vendors will buy back SOME salvage at much lower prices than you can get on the market (mostly common magic salvage and all rare salvage).

For recipes, you will have to check out the market prices to see if the vendor offers a better or worse price for it.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Definately you want to sell SOs to the vendor, but buy from the market. You can get some SOs for as little as 5000 inf. Level 25 SOs normally run around 30,000 from the vendor. (Of course, there are some you may have to buy from the vendor, as they won't be on the market. And don't ever pay more than the vendor price for an SO, that's just dumb )

This is also a good way to make some quick cash. Assuming you've got around 30,000-60,000 inf, hunt the market for 5000 inf SOs. Usually there are some in the 30-48 range you can pick up. Don't bother with anything over level 50, though, they will almost never sell for that little. Then go back to the vendor and sell them, you'll get about 15,000 each. (Half the selling price) You can double or triple your invested money that way.

"Playing the market", buying up goods at low prices to sell them high can make you a lot more money, but it takes a lot longer. The nice thing about the above trick is it takes only a few minutes. And it seems like there are always people selling for such low amounts, and I assume it's high level players doing it on purpose to help out lowbies. (Honestly, I always need so much influence I sell to the vendor no matter what level I am, but I'm really a casual player)

As for salvage, basically you want to sell any yellow salvage you find to the vendors. White salvage check the market, you can usually easily sell it for 10-100 times the 250 inf you would get for it. If nothing else just drop it on the market for 250 inf and wait for it to sell. Red salvage you should ALWAYS sell, unless you want to keep it. If you're lucky enough to find a red salvage worth more than a million, you'll be set.

Recipes I would put on the market no matter how much they sell for. Help out some other players who are trying to earn crafter badges. If you come back after a few days and it still hasn't sold, pull it off the market and sell it to a vendor.

(Vendor buy/sell prices, for reference: SOs, around 15,000/30,000, DOs, around 3000/6000, white salvage 250, yellow salvage 1000, red salvage 5000)


 

Posted

Here is one way to get a nice wad of cash in just a few days If you have Going Rogue which I will assume you do:

Since you are over level 20, you can get Tips. Start investigating those tips and doing the missions, picking the Heroic Option. This is called Reinforcing your alignment. You can do 5 tips each day for credit. Once you have completed 10 missions, you can kill a few more foes over level 20 until a Hero Morality Mission tip drops. Complete that mission.

Congratulations, you've just completed the first cycle. The first time rewards you with 50 Reward Merits. Save them for later, because once you have cash you can convert them into a Hero Merit, which is our eventual goal.

Now each time you complete a cycle as I illustrated above, you will get 1 Hero Merit. You have some options about how to use them, but there are some quick ways to get good amounts of cash:

1) Random Rolls- 1 Hero Merit gives 5 random rolls. If you get a bit lucky some of those 5 recipes can sell for a lot of cash (even without getting them crafted). Since you're just starting out, I wouldn't recommend this route right off though, as the random roll is just that, and you can get some duds.

2) Rare/Uncommon Set IOs- With 1 or 2 Hero Merits depending on the recipe, you can buy any IO from any set, at your level range or below. This is the more surefire way to get a good chunk of cash (in some cases 200-400 million, depending on the recipe).

Some people more in touch with the market day to day can give you some specific recommendations, but for now I'd say save up 2 Hero Merits, then buy something nice, and you will have seed money for the rest of your trip to 50.

Heck, if you contact me ingame once you've earned those first 50merits, I can mail you the cash you'd need to convert it into a Hero Merit, so you can get something in 4 days instead of 6.


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Posted

Quote:
Originally Posted by StarStalkerz View Post
I just started Coh 2 days ago. Im playing a SS/WP brute and currently at lvl 25.

All my enhancements are expired or almost going to expire and hardly have any money.

What is the best way to level up ? should i do missions or just grind on mobs in the city ? How can i improve my enhancements, I hardly get any money from the missions
It's been a long time for me but I remember being the "poorest" right around level 25 on my first character. It seems to be the natural time to be poor. But as I recall as you get up into the mid 30s and beyond you start getting a lot more INF per unit time. It's just a matter of sticking it out. Also you have the market to take advantage of - the market didn't even exist when I was first coming up.

Good luck to you.


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Posted

Quote:
Originally Posted by StarStalkerz View Post
I just started Coh 2 days ago. Im playing a SS/WP brute and currently at lvl 25.

All my enhancements are expired or almost going to expire and hardly have any money.

What is the best way to level up ? should i do missions or just grind on mobs in the city ? How can i improve my enhancements, I hardly get any money from the missions
Like most of the other players have mentioned you want to always check your salvage and recipe drops and sell anything good on the market.

Here's a quickie thumb rule for what's worth marketing and what's vendor trash:

  • At your level most white salvage is marginal but it's still worth listing on the market at a low price... vendors will only pay 250 inf each and market prices for that are literally all over the place, from 10 inf up to 100,000 inf.
  • Conversely most yellow salvage seems to be worth more to a vendor. There's a few pieces worth more on the market though so until you get a feel for the junk vs decent stuff it's best to check the market price. Vendors will always pay 1,000 inf for yellow salvage.
  • Rare, or orange salvage is usually worth LOTS more on the market than to a vendor. There's a few pieces of low level stuff that's vendor junk but most of the mid level or high level orange salvage is worth a minimum of 500,000 inf... many pieces go for 2 million +. A vendor will pay 5,000 for any orange salvage so make SURE you check market prices before you sell!
  • Common IO recipes, things like Invention:Accuracy and the like are almost always worth more to a vendor than to the market... I don't even check those and just vendor anything I'm not going to craft and use.
  • Set IO recipes are literally everywhere. Some are absolutely worthless on the market (things like Pacing of the Turtle, Executioner's Contract and many others will have dozens for sale and sell for 1-100 inf) and are vendor bait. Others can be worth a hundred million or more like Luck of the Gambler 7.5% recharge. Again, always check market prices before you sell.
Admittedly the 1-20 levels are a bit sparse in valuable drops but things should pick up dramatically for you. It's rare that I don't get a drop worth over a million in an hour or two of play even in the mid-20's. My last character started with no inf help from my established toons and had over 20 million inf by the time he reached 25. By the time I reached 45 with him I had over 200 million on hand after buying his full set IO build at a cost of around 300 million.

People like to say that the market's too expensive... well, I say that it's a seller's market... with things being so expensive that just means your drops sell for more. Many of us have billions of inf available to us and we usually don't worry a lot about "minor" expenses so we're perfectly willing to pay 10k - 50k for that piece of common salvage we need to craft a particular IO... anything under a couple hundred thousand is pocket change and hardly worth the trouble of worrying about the price. Heck, I say this and I'm a pauper compared to many of our dedicated marketeers... I doubt I have 3 billion all told between all my characters.

Bottom line, lots of us want the salvage and recipes that you get and we're willing to pay lots for them. We get what we need to craft that Hecatomb purple IO and you get the inf to outfit your own character. Win/Win.


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Posted

Quote:
Originally Posted by Jade_Dragon View Post
As for salvage, basically you want to sell any yellow salvage you find to the vendors.
I'd have to disagree with that. There's quite a few pieces of uncommon that are selling in the 50k-100k+ range. True, not so much on the low level range, but in the range the OP is getting into (25+) the value is getting up there.


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Posted

There are 2 types of IO (invention origin) recipes: common/generics and named Sets. The common IO recipes sell for pretty good at a regular store (NPC or brick and mortar).

Note: recipes are listed on the left side of the store interface window, UNDER the Inspirations which aren't sellable. This tends to fool a lot of people into thinking the stores don't buy recipes.

Named Set IO recipes sell for much less at a regular store, but some highly desirable ones can be worth a lot at the Market (Wentworths or Black Market). Until you get a feel for which are in demand, you should always check the Market first for any Set IO recipes you pick up.

Note: always check the going rate for both the recipe and the crafted IO enhancement. Usually, the crafted Set IO enhancement sell for way more than the Set recipe itself. This may be due to an expensive rare salvage requirement or just plain supply and demand. So price your item appropriately.


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by SerialBeggar View Post
Note: always check the going rate for both the recipe and the crafted IO enhancement. Usually, the crafted Set IO enhancement sell for way more than the Set recipe itself. This may be due to an expensive rare salvage requirement or just plain supply and demand. So price your item appropriately.
The going price of the afore-mentioned rare salvage that some of these take can be a major show stopper if you are crafting to resell. Like if a crafted recipe is selling for 1,000,000, but the rare bit of salvage it takes consistantly goes for 2,000,000 or more, then you would definitely be best off either vendoring the recipe or selling uncrafted on the market.

Also, once you get in the level range where you are getting level 40 or 45 generic IO recipes as drops, you may find them worth crafting and selling if you don't ned them yourself. The salvage for those is typically dirt cheap, and you can turn a hefty profit after crafting and market fees off them. Level 50 generics typically aren't worth the bother though, since they regularly sell for less than what the crafting fee itself is.


 

Posted

EDIT: here is Misaligned's very guide to make a few million while you play. Tested by teenagers!

On the off chance that you aren't sick of being bombarded with information yet:

Here is my sample thread on how I went from 0 to 100 million in a couple weeks, last time I did it. The first post takes you to about a million influence.

... reading through it, it's not really clear to the target audience.

Step 1: Sell all my salvage for 1 inf. This will get you the "lowest market value" for what I was selling- so if it wasn't worth much I'd get around 1 inf, but if it had a stable fairly-high value, like Luck Charms and Alchemical Silver do, I'd get a decent sum for it.

Step 2: Do some footwork. Run back and forth from Wentworth's to the nearest vendor with an armful of high-level set IO recipes. They sell to the vendor for 100 per level [or 200 if they're orange] so I bid 10 per level. I used "Nightmare" but I'll give you six to try:

Nightmare, Enfeebled Operation, Mocking Beratement, Lethargic Repose, and Perplex.

You could do the full million for your L25 SO's this way, but that's like 250 recipes, and boring as hell.

I therefore picked out some recipes to craft. Since I have the benefit of hindsight on this project, I'm going to suggest you pick one of the following collections:

Endurance Reduction and Endurance Modification
OR
Damage
OR
Recharge reduction.

You will craft these at level 25-30 OR 35-40.

You want to "memorize" these. We will ignore the actual list prices they are currently selling for, as this is a slightly long term project. I'm going to use Damage, in the 25-30 range, for my example- I haven't looked it up, I'm going in blind. We're going for the Memorization Badge so we want to, eventually, craft 17 of these- 8 level 25, 8 level 30, and one "dealer's choice. "

But all journeys start somewhere, so we will craft ONE first. You need to buy a level 30 recipe, and a Masterwork Weapon and an Iron, and then you need to spend the money and craft it. Prices are really variable on these things, so you have three choices:

1) Put up bids for a lowish value (under 20,000) and wait overnight.
2) Put up bids one inf higher than the bottom of the "last 5" and wait 1-10 minutes.
3) slowly raise your bid until you buy it RIGHT NOW.

At this precise second, the recipe for a L30 damage is selling for about 100 inf (0 bids!), the iron is selling for around 800 inf, and the masterwork weapon is selling for 60,000 or more.

While I was typing this someone bought a Masterwork Weapon for 15,750. You could get that price with stratagem #2. Stratagem #3 is really for people who already HAVE the kind of money you WANT.

So you collect your recipe and ingredients (an even 16,000 inf in our case) and you go to craft them. Where? Steel Canyon for heroes, or the Abandoned Lab in Port Oakes or the University in Cap Au Diable.

Now it will cost you 41,000 inf to craft this level 30 Damage. Ouch!

And if you look at the last 5, they could say ANYTHING. Maybe the last 5 sold for 16,000 each. Maybe they sold for 300,000 each. What do you charge? Well, you charge enough to make good money. Your total cost [in this case] is like 56,000 inf. Would you be happy with 100K? Maybe. But you'd be HAPPIER with 150K, or 200K.

Rich people round off to convenient numbers. So if you list for 101K, they'll buy it with a convenient bid like 150K, or 200K, or a million. Or 111,111 - that happens too. You'd only double your money if someone guessed perfectly.

... right now the last 5 sales are 300,000; 350,001 [two] and 350,000 [two]. No promises, these prices fluctuate wildly.

So you have to put it up for sale at your chosen price regardless of what the last 5 say. Worst case? It sells, immediately, because someone has a 150K "lowball" bid out there. And then you can craft another and sell it.

Once you've been crafting level 30's and level 25's this way for a while, you'll get a Memorization Badge. Now you'll have a "Memorized" category when you go to craft. The cost to craft that level 30, Memorized, is 21 thousand instead of 41 thousand. And you don't need to buy a recipe.

And one of MANY ways to make your first couple million inf on the market.


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Posted

Once you've memorized a recipe, there are 2 potential traps for the unwary when you are at the workstation:

(1) when you open up your recipes list, be sure to go to the "memorized" category and then find your recipe listed under "memorized". Otherwise, for example, even if you have memorized Damage for a level, if you go straight to the Damage category it won't count as memorized.

(2) Also at the workstation, be sure to only click for the cost to craft, and don't click the button to buy the recipe.


 

Posted

Quote:
Originally Posted by StarGeek View Post
I'd have to disagree with that. There's quite a few pieces of uncommon that are selling in the 50k-100k+ range. True, not so much on the low level range, but in the range the OP is getting into (25+) the value is getting up there.
Uncommons certainly aren't the vendor trash they used to be- they're definitely worth checking.

Basically, I advise checking *every* drop you get for market value until you get a good feel for what sells and what doesn't. I still check most of my drops and find things that surprise me all the time.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Welcome to the game StarStalkerz! your name reminds me of a Nine Inch Nails song!

Best way to level up? Team Team Team! (imo)
Large groups get XP bonuses, and when you get to level 15ish, you can start using common invention origin enhancements. They don't expire.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
Uncommons certainly aren't the vendor trash they used to be- they're definitely worth checking.

Basically, I advise checking *every* drop you get for market value until you get a good feel for what sells and what doesn't. I still check most of my drops and find things that surprise me all the time.
Oh yeah. I remember a couple of months ago seeing Regenerating Flesh going for 200k. Shocked me silly; a piece of vendor trash selling for that much. Needless to say I listed the 6 I had on me and snagged a dozen more out of base storage... out of the 17 I listed all but one sold immediately for 150k - 200k. Unfortunately the last one sold for the typical 200 inf.

Strange runs do occur on normally worthless salvage.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

@Lemur Lad : ill keep a lookout for tips i think i saw one yesterday but cant find any now

im figuring out the market, took the advice crafted a few small IO and sold for minor profits.. so many replies thanks to each one of u


 

Posted

Quote:
Originally Posted by StarGeek View Post
Another tip, sell your large inspirations. They can go for quite a bit.
Addendum to tip: You get a couple of those during the tutorial. Roll a new character, then email your current character those inspirations. Repeat until bored.

Also, if you're looking for stuff to market, you might want to run an Architect arc or two*. You can cash in AE tickets you receive from it in exchange for salvage, which in turn you can sell on the market. Random common salvage {you pick the origin and level range} is a mere eight tickets a pop, while specific rare salvage will set you back 540 tickets - do a quick check of the current market prices to see which you'll profit more from selling.

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Posted

Quote:
Originally Posted by Quinch View Post
Addendum to tip: You get a couple of those during the tutorial. Roll a new character, then email your current character those inspirations. Repeat until bored.
Addendum to Addendum to Tip: You can't send emails until level 10.