Silver Gale

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  1. Quote:
    Originally Posted by Pyrokinetix View Post
    I know a ton of other badgers like me suffer a lot when it comes down to seeking badges in pvp like Time machinist, Rocketman and sometimes even Gunner on some servers...
    I didn't suffer at all, I just brought in friends.

    Tell the other 8 people in your Master run: "If you guys want me to bring in Nukes, you're going to need to come with me and cover my *** while I'm running around getting the codes". Have some stacked Tactics or yellows to keep an eye out for Stalkers, and just dogpile on any badger hunters.

    There's a badge for defeating 20 of them, btw.
  2. Quote:
    Originally Posted by jacktar View Post
    I usually avoid all day job locations on my new alts so as to maximise Patrol Bonus and help in levelling,
    You don't need to do that - gaining progress on Day Jobs doesn't prevent you from accumulating Patrol XP.

    As to particular powers, Time Lord/Lady is nice, although you have to be 25 before you access Ouroborous and 35 before you access Cimerora. And of course Physician with the rechargable rez, for when you get one of *those* teams.
  3. Quote:
    Originally Posted by Chaos Creator View Post
    Does it hurt you to leave them up?

    Does it hurt you to follow someone else's request?

    If not, why not just do what they say?
    Spreading misinformation erodes the confidence of players and makes it harder for them to learn. Maybe we failed the Terra Volta respec because that one Scrapper kept rounding up all the spawns and dragging them onto the unprotected bubbler... or maybe we failed because I clicked one of those glowies? Did we fail the STF because both Tanks were in melee with Ghost Widow, or was it because the Controller was using Blackwand, which heals her?

    Misinformation has a way of leaking out of game. City of Heroes? Yeah, I played that, but I quit. One endgame raid had this bit where you had to take down eight identical pylons in a very specific order or you failed, and unless you had someone who knew the right order or looked it up on the Wiki you were basically wasting four hours of gameplay up to that point.

    Making arbitrary pronouncements and then kicking people from the team for questioning them is the sign of a bad leader, one who wants to intimidate the team and make them feel stupid rather than work on their own skill at the game and at leading.

    And finally... maybe some of us just prefer the truth.
  4. Quote:
    Originally Posted by Severe View Post
    wow can do it...just saying

    "unsolvable" wasnt quite the issue now is it.
    Blizzard has tons more money and programmers to throw at new systems... just saying.

    What happened was that they made a design for City Vault that worked quite well when they tested it on the internal test server with 20 dev characters, but when they tried scaling it up they found on 11 servers with hundreds of thousands of characters it would cause so much lag it made the game unplayable.

    At this point their options were "start back at square one", which means programmers who were supposed to be free by then would still be working on City Vault, which means other planned features would have to be delayed or scrapped, or "put the whole City Vault on ice until someone comes up with a better way to make it work".

    The point is, this was something they were working on when it was mentioned in the State of the Game, and they didn't know they'd have to scrap it eventually.
  5. This may be obvious but make sure your pets aren't standing in the big fuzzy patches.
  6. Quote:
    Originally Posted by Severe View Post
    Im hoping it'll be more about the actual direction of the game then a buncha silly hints that most likely wont ever happen...(I.e. city vault)
    Yes, shame on them for mentioning they were working on something that several months later turned out to have unsolvable problems. How dare they get our hopes up like that.
  7. Quote:
    Originally Posted by Jordan_Yen View Post
    So the key is you CAN hit it over and over without building the bar? Or is that when you're using it against a lot of enemies or tough enemies, it's constantly being built anyway? So that resets the timer? Is that working as intended or likely to be nerfed? What is the real effect of domination anyway? Is it like a giant accuracy buff to hold powers?

    Thanks in advance
    Essentially, if you're *under* Domination, the bar is "filled". It doesn't empty out (and need building up again) until after Domination wears off.

    It's probably working as intended, since one of the stated goals of the Dominator revamp a while back was not to mess too much with permaDom characters.

    EDIT: The main buff of Domination is that all mezzes are stronger. You know how you need to put two Holds at a time on a Boss before it's held? For a Dominator under Domination, a single Hold mezzes a Boss. There used to be a major damage buff as well, but since the aforementioned Dominator revamp, there's less of a difference between damage in and out of Domination.
  8. Quote:
    Originally Posted by ThePill View Post
    They should say something soon though, with the eminent release of the distinguished competitor's game coming online, some words would be better than no words at all. Maybe not a full-on 'state of game' post, but something for us to try to parse for any smidgens/gnaw on the bones of possibilities and to placate the handful of players that might jump otherwise.
    Given that any mentions of plans and/or schedules will be taken to be a legally binding promise, and trumpeted as a LIE if it falls through... I'd say "not saying a damn thing until you're 100% sure" would be a far better strategy.
  9. Quote:
    Originally Posted by Schismatrix View Post
    i predict that Melissa will not mention the state of your mage's costume in the state of the game address.
    Man, I hate this lack of communication over the *real* issues. I'm quitting.
  10. Quote:
    Originally Posted by Zortel View Post
    (PS, did you ever get back to that topic in the screenshot forum where you asked for costume suggestions for your mage?)
    IIRC, I only got two replies and couldn't really make much of either, so I kind of forgot about it.
  11. Any sort of activity that produces salvage or recipes also produces Inf. No matter how much salvage is created, there will always be more inf to bid on it than there was before.

    Easy solution: have an NPC who gives a random piece of salvage (any level, any kind, any rarity) for 200 inf. Salvage is created, Inf is sunk, more Salvage than Inf, prices fall, everyone rejoices.
  12. Quote:
    Originally Posted by Zortel View Post
    (I'm starting the year as I mean to go on, cynical!)
    It's cynical to think that a State of the Game address will mostly be about the current state of the game?
  13. Also, if the game seems "jumpy" to you, turn down all your graphics settings and drag the resolution way down. It results in a very ugly game, but a very smooth and responsive one, which might make all the difference.
  14. Quote:
    Originally Posted by CharybdisClan View Post
    Also, the zones are fairly divided up so you don't usually find level 1 spawns right next to level 8 spawns, something that the presents don't quite do.
    The presents don't do that either. They scale to zone level. Atlas is a 1-6 zone, you will never see level 8 snowmen there. And there are absolutely places where level 1 Hellions are next to level 6 Hellions - just look south of the Atlas statue.

    If you are a level 1 in Atlas, or a level 20 in Talos, or a level 30 in Brickstown, there are things in this zone that can kill you. There is no excuse for not paying attention and rushing through to your target like you're level 50. It is not someone else's responsibility to remove any obstacles in your way so you are not unduly inconvenienced, no matter what your culture tells you.
  15. Quote:
    Originally Posted by Eiko-chan View Post
    I'd like to see something like the finale of Vincent Ross's arc, except balanced to not need a "cheat" power for the player, become slightly more staple for Incarnate characters running solo. Getting to play Archvillain and being a definite match for eight heroes was definitely the high-point of my week, and I really want to do more of that.
    This is a very "damned if they do, damned if they don't" situation.

    1) Hundreds of minions swarm you and you get a "can't touch this" power. For some people, it's a "I'm the god, I'M THE GOD!" moment. For others, it's a "yawn, can I go back to doing the same thing except with good rewards?" moment.

    2) Hundreds of -1 Underlings swarm you. For some, it's a "pathetic humans, COWER BEFORE ME" moment. For others, it's a "I'm only winning 'cause the deck is stacked, boring" moment.

    3) Hundreds of regular minions swarm you. For some, it's a "the odds were against me, but through judicious use of my talents, I came out ahead and it was AWESOME" moment. For others, it's a "I died like twenty times on this. why do I feel *less* powerful now? /drop_mission forever" moment.
  16. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Is there any reason so many people call them "tips" missions? I mean, when you find one it says "Tip found!"
    Obviously this thread is about the new To Insure Prompt Service missions. Don't you read the patch notes?
  17. Quote:
    Originally Posted by CharybdisClan View Post
    But to a brand new out of the box toon it's annoying to run around only to find +7 mobs to you. This is true in any other zone too.
    How is it so much *worse* to run into a spawn of level 6 snowmen in Atlas than to run into a spawn of level 6 Hellions? Is it because the Hellions are spawned by the cold, unfeeling RNG while you *know* a player is behind the snowmen, so you have an actual person you can blame?
  18. Quote:
    Originally Posted by Space_Cop View Post
    Off topic, I for one wish there was a feeling of "risk" being a villain in the game.
    If there was, even less people would play villains than are playing now.
  19. We'll miss you, Castle. I hope the new guys can at least snatch the pebble from your hand by now.
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    I've got to say, with stuff like this cropping up, I'm really looking forward to/hoping for a COH 2, so they can fit all this in ahead of time (and know what the code *does,* instead of "Er - guys, taunt didn't work the way we thought" and "why did that bug come back again?") instead of trying to retrofit these newer features and systems onto the existing game.
    Even if they write entirely new code with all the existing and future systems in mind, with helpful comments on every section, there will *still* be "oops, changing that seems to have broken something in a completely unrelated place". It's unavoidable in a project of this size.
  21. The devs have turned off side-switching just for you. Because they hate you.
  22. Quote:
    Originally Posted by CrashPositron View Post
    How to fix the 'No response from server' problem:
    Exit COX
    Using Windows Explorer or hard disk browse, go to where your COX program is installed (like C:\program files\City of Heroes
    In the City of Heroes folder, find two files: one ends in PRN and one ends in CHECKSUM
    Delete them
    At Start, click Run. IN the box, type CMD
    The Command Prompt black screen appears. In the command window, type :
    IPCONFIG /FLUSHDNS <--- notice the space before /

    After it runs, type EXIT in the command window and the black screen goes away.
    Restart COX
    It will checksum and then fix the broken files
    It will verify
    And then you can log in
    This worked for me! Delete the checksum, flush the DNS, and reverse the polarity of the taychon flow, and it's fixed.
  23. They are not *bad* designs - they range from generic "picked a costume set, did some tweaks, done" to actually pretty good - it's just that nothing looks good in maroon and yellow. And for some reason maroon and yellow are the "SG colors" for the Merit Vendor factions.
  24. Put me in the "no reason to complain" camp. The spawns are zone-appropriate, if they con grey to the opener who runs away then they never move from the spot, and they are big and white and visible. In other words, functionally identical to existing spawns in that zone. If your lowbie characters runs right into the middle of them and dies, it's your own damn fault for not paying attention.
  25. Quote:
    Originally Posted by Golden Girl View Post
    Real heroes wear capes
    And that's *all* that defines a real hero..