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Quote:I didn't suffer at all, I just brought in friends.I know a ton of other badgers like me suffer a lot when it comes down to seeking badges in pvp like Time machinist, Rocketman and sometimes even Gunner on some servers...
Tell the other 8 people in your Master run: "If you guys want me to bring in Nukes, you're going to need to come with me and cover my *** while I'm running around getting the codes". Have some stacked Tactics or yellows to keep an eye out for Stalkers, and just dogpile on any badger hunters.
There's a badge for defeating 20 of them, btw. -
Quote:You don't need to do that - gaining progress on Day Jobs doesn't prevent you from accumulating Patrol XP.I usually avoid all day job locations on my new alts so as to maximise Patrol Bonus and help in levelling,
As to particular powers, Time Lord/Lady is nice, although you have to be 25 before you access Ouroborous and 35 before you access Cimerora. And of course Physician with the rechargable rez, for when you get one of *those* teams. -
Quote:Spreading misinformation erodes the confidence of players and makes it harder for them to learn. Maybe we failed the Terra Volta respec because that one Scrapper kept rounding up all the spawns and dragging them onto the unprotected bubbler... or maybe we failed because I clicked one of those glowies? Did we fail the STF because both Tanks were in melee with Ghost Widow, or was it because the Controller was using Blackwand, which heals her?Does it hurt you to leave them up?
Does it hurt you to follow someone else's request?
If not, why not just do what they say?
Misinformation has a way of leaking out of game. City of Heroes? Yeah, I played that, but I quit. One endgame raid had this bit where you had to take down eight identical pylons in a very specific order or you failed, and unless you had someone who knew the right order or looked it up on the Wiki you were basically wasting four hours of gameplay up to that point.
Making arbitrary pronouncements and then kicking people from the team for questioning them is the sign of a bad leader, one who wants to intimidate the team and make them feel stupid rather than work on their own skill at the game and at leading.
And finally... maybe some of us just prefer the truth. -
Quote:Blizzard has tons more money and programmers to throw at new systems... just saying.wow can do it...just saying
"unsolvable" wasnt quite the issue now is it.
What happened was that they made a design for City Vault that worked quite well when they tested it on the internal test server with 20 dev characters, but when they tried scaling it up they found on 11 servers with hundreds of thousands of characters it would cause so much lag it made the game unplayable.
At this point their options were "start back at square one", which means programmers who were supposed to be free by then would still be working on City Vault, which means other planned features would have to be delayed or scrapped, or "put the whole City Vault on ice until someone comes up with a better way to make it work".
The point is, this was something they were working on when it was mentioned in the State of the Game, and they didn't know they'd have to scrap it eventually. -
This may be obvious but make sure your pets aren't standing in the big fuzzy patches.
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Yes, shame on them for mentioning they were working on something that several months later turned out to have unsolvable problems. How dare they get our hopes up like that.
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Quote:Essentially, if you're *under* Domination, the bar is "filled". It doesn't empty out (and need building up again) until after Domination wears off.So the key is you CAN hit it over and over without building the bar? Or is that when you're using it against a lot of enemies or tough enemies, it's constantly being built anyway? So that resets the timer? Is that working as intended or likely to be nerfed? What is the real effect of domination anyway? Is it like a giant accuracy buff to hold powers?
Thanks in advance
It's probably working as intended, since one of the stated goals of the Dominator revamp a while back was not to mess too much with permaDom characters.
EDIT: The main buff of Domination is that all mezzes are stronger. You know how you need to put two Holds at a time on a Boss before it's held? For a Dominator under Domination, a single Hold mezzes a Boss. There used to be a major damage buff as well, but since the aforementioned Dominator revamp, there's less of a difference between damage in and out of Domination. -
Quote:Given that any mentions of plans and/or schedules will be taken to be a legally binding promise, and trumpeted as a LIE if it falls through... I'd say "not saying a damn thing until you're 100% sure" would be a far better strategy.They should say something soon though, with the eminent release of the distinguished competitor's game coming online, some words would be better than no words at all. Maybe not a full-on 'state of game' post, but something for us to try to parse for any smidgens/gnaw on the bones of possibilities and to placate the handful of players that might jump otherwise.
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Any sort of activity that produces salvage or recipes also produces Inf. No matter how much salvage is created, there will always be more inf to bid on it than there was before.
Easy solution: have an NPC who gives a random piece of salvage (any level, any kind, any rarity) for 200 inf. Salvage is created, Inf is sunk, more Salvage than Inf, prices fall, everyone rejoices. -
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Also, if the game seems "jumpy" to you, turn down all your graphics settings and drag the resolution way down. It results in a very ugly game, but a very smooth and responsive one, which might make all the difference.
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Quote:The presents don't do that either. They scale to zone level. Atlas is a 1-6 zone, you will never see level 8 snowmen there. And there are absolutely places where level 1 Hellions are next to level 6 Hellions - just look south of the Atlas statue.Also, the zones are fairly divided up so you don't usually find level 1 spawns right next to level 8 spawns, something that the presents don't quite do.
If you are a level 1 in Atlas, or a level 20 in Talos, or a level 30 in Brickstown, there are things in this zone that can kill you. There is no excuse for not paying attention and rushing through to your target like you're level 50. It is not someone else's responsibility to remove any obstacles in your way so you are not unduly inconvenienced, no matter what your culture tells you. -
Quote:This is a very "damned if they do, damned if they don't" situation.I'd like to see something like the finale of Vincent Ross's arc, except balanced to not need a "cheat" power for the player, become slightly more staple for Incarnate characters running solo. Getting to play Archvillain and being a definite match for eight heroes was definitely the high-point of my week, and I really want to do more of that.
1) Hundreds of minions swarm you and you get a "can't touch this" power. For some people, it's a "I'm the god, I'M THE GOD!" moment. For others, it's a "yawn, can I go back to doing the same thing except with good rewards?" moment.
2) Hundreds of -1 Underlings swarm you. For some, it's a "pathetic humans, COWER BEFORE ME" moment. For others, it's a "I'm only winning 'cause the deck is stacked, boring" moment.
3) Hundreds of regular minions swarm you. For some, it's a "the odds were against me, but through judicious use of my talents, I came out ahead and it was AWESOME" moment. For others, it's a "I died like twenty times on this. why do I feel *less* powerful now? /drop_mission forever" moment. -
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How is it so much *worse* to run into a spawn of level 6 snowmen in Atlas than to run into a spawn of level 6 Hellions? Is it because the Hellions are spawned by the cold, unfeeling RNG while you *know* a player is behind the snowmen, so you have an actual person you can blame?
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We'll miss you, Castle. I hope the new guys can at least snatch the pebble from your hand by now.
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Quote:Even if they write entirely new code with all the existing and future systems in mind, with helpful comments on every section, there will *still* be "oops, changing that seems to have broken something in a completely unrelated place". It's unavoidable in a project of this size.I've got to say, with stuff like this cropping up, I'm really looking forward to/hoping for a COH 2, so they can fit all this in ahead of time (and know what the code *does,* instead of "Er - guys, taunt didn't work the way we thought" and "why did that bug come back again?") instead of trying to retrofit these newer features and systems onto the existing game.
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The devs have turned off side-switching just for you. Because they hate you.
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Quote:This worked for me! Delete the checksum, flush the DNS, and reverse the polarity of the taychon flow, and it's fixed.How to fix the 'No response from server' problem:
Exit COX
Using Windows Explorer or hard disk browse, go to where your COX program is installed (like C:\program files\City of Heroes
In the City of Heroes folder, find two files: one ends in PRN and one ends in CHECKSUM
Delete them
At Start, click Run. IN the box, type CMD
The Command Prompt black screen appears. In the command window, type :
IPCONFIG /FLUSHDNS <--- notice the space before /
After it runs, type EXIT in the command window and the black screen goes away.
Restart COX
It will checksum and then fix the broken files
It will verify
And then you can log in -
They are not *bad* designs - they range from generic "picked a costume set, did some tweaks, done" to actually pretty good - it's just that nothing looks good in maroon and yellow. And for some reason maroon and yellow are the "SG colors" for the Merit Vendor factions.
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Put me in the "no reason to complain" camp. The spawns are zone-appropriate, if they con grey to the opener who runs away then they never move from the spot, and they are big and white and visible. In other words, functionally identical to existing spawns in that zone. If your lowbie characters runs right into the middle of them and dies, it's your own damn fault for not paying attention.