Shadow State

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  1. Quote:
    Originally Posted by JKedan View Post
    Marshall Brass.

    I'd like to know what he's potentially hiding, and why he hasn't moved further up in the ranks.
    I'm not sure there's actually much further up in the ranks anyone can go after Marshal.

    Though on that note it would be nice to see more on all of the Marshals (Jason Blitz, Leon Brass, Gerald, Mayhem, etc.).
  2. Quote:
    Originally Posted by Predatoric View Post
    Well that explains why i havent seen him lol Perhaps a Going Rogue thing? or has he been there way before that?

    And I think just about everyone whos come to suggest powers at some point has asked for a sword and gun lol. I think maybe the jacket would need reworking in the actual game, no idea where that picture came from it was just on cohwiki. Trenchcoats cant wrap around the charecter it was said because of the engine, so it has to be a buttcape deal.
    It's a picture of the model used in the City of Hero Trailer made for the Korean release.
  3. Quote:
    Originally Posted by Fleeting Whisper View Post
    Full price for the regular version of GR. There's also going to be a 'collectors edition' version that's more expensive, with extra goodies. The collector's edition of GR is the main reason I didn't prepurchase
    The higher price version coming out at a GR release is the Complete Edition, not a collectors edition.
  4. During the Pax Q&A (which can be found here) Posi mentioned something about re-purposing the Items of Power and Cathedral of Pain into something not as broken. No time table was given.
  5. Quote:
    Originally Posted by Bronze Knight View Post
    Off topick Radmind What helmit is that guy on the far left useing? I can't figure out what helmet that is. It looks freaking cool.
    If you mean the guy in red, white and black with the Rikti sword, that's doesn't seem to be a helmet, rather a Mask with Hair option.
  6. Just so everyone is on the same page, from Manticore's Lore Thread:

    Quote:
    Question: What is the connection between Romulus of Cimerora and Romulus the warshade?
    Answer: Romulus the Warshade and Romulus Augustus of Cimerora have no connection. If some trick of time travel were to bring them together, they would surely be enemie
  7. Interestingly, when he was talking about the rewards from the incarnate system, Positron seems to make a distiction between our character and alts. Perhaps the number of characters we can run through it will be limited.
  8. Quote:
    Originally Posted by Dark_Respite View Post
    Then there's the whole Maria Jenkins thing... read her bio some time. Makes you wonder just what their relationship was like...

    Michelle
    aka
    Samuraiko/Dark_Respite
    From Manticore's lore Q&A:
    Quote:
    Question: Can we have more details about Maria Jenkins aka Madame Danger and her connection to Statesman?
    Answer: Madame Danger was not Statesman’s sidekick but she was his closest friend for many years in part *because* she was in no way involved with the Freedom Phalanx and for the most part stayed out of the public eye. Since she was not involved in Statesman’s day to day adventures…and misadventures…she was able to provide a different perspective.

    She and Statesman worked several cases together when their investigations crossed paths. Although he always considered her an equal partner in these matters, Statesman often got the lion’s share of the acclaim at her request. Remaining relatively obscure was the primary reason Maria was able to retire Madame Danger so easily. Statesman always respected her desire for privacy and as a side effect it afforded him a place to talk things over with someone he trusted out of the spotlight.
    Quote:
    Originally Posted by BlueBattler View Post
    I don't know if I just imagined it or read it, but I keep thinking that originally Maria Jenkins was actually going to be the former Maiden Justice aka Statesman's wife.
    From what I've heard of that particular rumor she was meant to be Maiden Justice but never Statesman's wife and the retcon had a hand in creating the disturbing nature of the Tyrant/Dominatrix relationship.
  9. Shadow State

    Robot Torso

    Quote:
    Originally Posted by Fleeting Whisper View Post
    Umm... isn't the Praetorian Clockwork parts one of the advertised features with GR? We may have to unlock the pieces, but they'll be available.
    Yes it is.
  10. Shadow State

    Binding 2 Emotes

    If I remember right, putting emote none at the front should pop you out of combat stance and allow the emote you want to play.
  11. Shadow State

    New Power Icons

    I don't know if it makes any difference but the leaping pool icons didn't have the same problem for me.
  12. Shadow State

    Reflection

    Quote:
    Originally Posted by Diggis View Post
    But it is half your power choice life.
    Actually level 20 is when you have half your powers.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    As we ought to have established, "they should work on something else" is not a strong argument and, really, outside of that, what argument is there?
    True, but then neither is "because I think they should" which is basically what the pro argument boils down to. What proof is there that the current space is insufficient, or that increasing it by some arbitrary amount will make it sufficient?
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    Well, the powers system could produce aura-like effects, and at the added bonus of being able to alternate it between attacks. The question is whether we actually want to use it for that, as it may stifle other forms of customization, such as animations.
    If they aren't willing to copy each weapon and attach the aura effects we want they certainly aren't going to redo every weapon set power's Virtual FX several times. And even if they would do that, we'd have an aura that doesn't match up to the shape of the weapon (check out buildup for how that looks).
  15. Quote:
    Originally Posted by Justaris View Post
    A single line bind will attempt to execute every command in the line - there is no way to build in a pause. This, combined with the time limit on costume changes, means that only the first change will execute and then the rest will fail.
    I just tested this and a string of 2 costume change commands (both cc and cce) will switch you between the 2 costumes since trying to change into the costume you are already in wont trip the timer.
  16. Quote:
    Originally Posted by Mychyl View Post
    I don't see how hard it would be to implement. I mean, they made powertinting work, and that was hardcoded, and a lot more code than it would be to tweak the voices, I would expect.

    Granted, I've never picked at the actual codebase, so I dunno for sure. I'm just going on my experience as someone training for exactly that job. ^^;
    There's no way of telling whether sound customization would be more, less or the same amount of work as power customization, but it's more of a question of priority than anything else and I just don't see them making it a priority in the near future.
  17. Doubt it'll happen anytime soon if ever but I'd love to have it.
  18. Quote:
    Originally Posted by Bionic_Flea View Post
    I would agree that difficulty settings could and should award bonus merits, but nothing over the top. How about 1 merit for each additional setting?

    +1 level = 1 merit
    +4 levels = 4 merits
    +time limit = 1 merit
    +debuff players = 1 merit
    no deaths = 1 merit
    no temps = 1 merit
    Etc.

    So a Master Run would generally give two more merits than normal, unless you added other challenges. So if you did a Master Run, + 4 levels, with players debuffed and Critters buffed you would get +8 merits added to your normal bonus.

    I don't think that is overly generous and it wouldn't require a concommitant penalty for failing the challenge. Hell, if you can do a +4 Master Run buffed/debuffed you probably deserve more than 8, but I wanted to keep it simple and not go overboard.

    Maybe the time limit is too easy for a merit though.
    Since we know we're getting a system that will determine what percent of the mobs are left on the map (last 10% will show up on the map is coming in i17 I believe) perhaps they can also add bonus merits for percent of map cleared.
  19. My only thought is that if you were logged into the game when you applied the the code you will need to restart CoH before it will take effect. Other then that, send a petition in game and support should be able to sort it out for you.
  20. Quote:
    Originally Posted by ByrosMessenger View Post
    I'm trying to increase my crappy pc's performance for the game.
    Found this thread, tried the /maxfps # and didnt' notice much of a change.
    How do I change the "E:\Program Files\City of Heroes\CohUpdater.exe" -maxfps 35 -maxinactivefps 5 thinger? or maybe where is a better answer.
    I got to program files\city of heroes ...but couldn't figure out how to change it.
    Thanks in advance!
    Byro
    Right click the icon you click on to bring up the CoH updater and select properties. Add -maxfps 35 -maxinactivefps 5 to the end of the Target line.
  21. Quote:
    Originally Posted by Clouded View Post
    Did you bother to read the next sentence in my post?
    I swear I did but apparently it didn't stick. Though I do think I was going more as a building off your skepticism of his post, but things get muddled sometimes.
    Quote:
    Like I suggested...a different mechanic is involved.
    Not exactly a different mechanic as much as another system getting in the way of it being faster. If I recall right the server wouldn't be able to tell your computer what's ahead of you and you'd just run out into nothingness and possibly fall through the map.
  22. Quote:
    Originally Posted by Clouded View Post
    Did you clock the speed of those critters? Do you know for a fact they are faster then the speed cap?
    Would it matter if they had? The speed limit mentioned was for players not mobs and was due to the fact that the zone couldn't be generated fast enough.
  23. Quote:
    Originally Posted by Fleeting Whisper View Post
    Rebuttal:

    Actually, I believe Castle has previously mentioned that allowing Fly to go very much faster would cause issues with server performance. I could be misremembering, but if my memory is correct then no, they could not allow Fly to go 75 mph, and letting it get that fast would make the servers crash and burn.
    I may be wrong, but i believe you are thinking of Super Speed, which has been said to be near the server processing cap.
  24. Quote:
    Originally Posted by Lycanus View Post
    yes, and can you tell me how you're getting things smaller?
    seems to have made it a click-able thumbnail.
  25. Yes, via slash commands, might aslo be able to do it through the menu but I'm not sure.
    Edit: apparently any value from 1-999 will work and 0 turns of the limiter.

    /Maxfps ###