Elemental skins for Weapons...
Originally it was a no because the Devs didn't want elemental weapons that don't do elemental damage.
I would like to see that reconsidered though because of the potential awesome, however the color limits on ice so it doesn't look like crystals (even though ice IS a crystal which is why it takes up more space then liquid water) suggests no.
A "no" because devs desired elemental damage with the weapon... Okay so make a new melee power set for all melee classes. You can do a kinda dual pistol thing like with switch ammo.
That would actually be sick. and for concept allow it to have all the skins of swords, hammers, and axes. Course I bet t hat is a much harder pitch than that of just elemntal skins.
But think of a elemental blade to which you can summon the spirit of fire, earth, water, wind, holy, and dark.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
**High Fives PK and charges in with an elemental something**
A "no" because devs desired elemental damage with the weapon... Okay so make a new melee power set for all melee classes. You can do a kinda dual pistol thing like with switch ammo.
That would actually be sick. and for concept allow it to have all the skins of swords, hammers, and axes. Course I bet t hat is a much harder pitch than that of just elemntal skins. But think of a elemental blade to which you can summon the spirit of fire, earth, water, wind, holy, and dark. |
The issue with a multi weapon set is the animations and weapons aren't linked so it would be damn near impossible to animate right.
Also Dominators and Masterminds really need more love before we go into more melee sets.
Originally it was a no because the Devs didn't want elemental weapons that don't do elemental damage.
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As I've wanted a fire sword set since the game begun, I would love to see this.
Add in some new procs that give you a chance for corresponding elemental damage and I could see it being a really popular idea.
However, as noted, there are other areas that are crying out for development first but this would be a lovely thing to add in time.
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Personally, I wouldn't mind seeing elemental weapons for current generation weapon sets. We're due for a few new weapon models, anyway.
I'd actually like to see something more, as well. I'd like to see the ability to add auras to our weapons. I know BABs has said this won't happen as it'd mean just quadrupling up on each and every weapon model to add a variant with a different aura attached to it, and it'd probably eat up colour choices, as well. Personally, I'd love to see weapon selection expanded into a two-option combo, with one option being the weapon and its colours and another being the aura and its colours.
Or perhaps we can make use of power customization and add auras that way? You know, add in an aura as a power effect that spawns when you call a weapon power and just overlay this over the weapon costume effect?
I'm afraid I don't know enough about the current costume-to-power rig, so I don't know if this is really feasible, but I'd REALLY love to see auras on our weapons.
Oh, and on our wings, too!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I wouldn't mind seeing a melee effect swap set i it came with a ranged combo set.
The issue with a multi weapon set is the animations and weapons aren't linked so it would be damn near impossible to animate right. Also Dominators and Masterminds really need more love before we go into more melee sets. |
The worse it could be is redraw hell. But I wasn't thinking of pulling out my firebrand, then pulling out my lightning hammer, and then pulling out my ice axe for a nice beheader.
I wasn't thinking of it as I am gonna make diff weapon for each attack (which I am sure, some one would). You make a good point there.
It was merely a pitch, that is why I pitched skins, not power sets. some one else said give a weapons aura option, as a aura option that you can achieve at lvl 30. That isn't a bad Idea either. Infernal has a fire axe, and Battle Maiden has a fire broad sword. Been that way for years, it can't be that hard to do.
You think it would have been re-vamped when they did Shields. I got a fire shield, where is my fire broad sword to match?
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
Those auras are baked into their weapons.
Unless they change the system (again) they would have to have a new weapon for each aura.
---edit---
The shields made me hopeful for elemental weapons but then they limited the color choices on ice for no sane logical reason.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Could at least set up the existing fire and ice sword models for dual blades and broadsword, and possibly the stone hammer for mace. Uncolourable, like the elemental fire and ice shields are. Not sure how hard that'd be since they currently exist as power effects rather than weapons, though.
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So the shields have elemntal skins, how bout swords, claws, hammers, and axes?
Battle Maiden has em. I wouldn't mind having them. Just curious who is with me, and it can be put into the works.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll