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Posts
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Quote:Good! Honestly Blaze is one of the best attacks in the game. Fast animating and hits like a truck once it's slotted up. Consider frankenslotting for some +Range on it if you can squeeze it in. And Fearsome Stare is a fantastic control power. I'm a big fan of Fire Breath, although it's slower animating and it's a cone so some people skip it; it's not the must-have that Blaze and Fearsome Stare are. Fire Breath also benefits from a bit of +Range, since as the cone gets longer, the big end gets wider.I will definitly try to take fearsome stare earlier and try to fit in Blaze and Fire Breath.
Quote:Since I am playing Hero-Side (Started in Pretoria), I wonder if I could buy LotG- recharge for Hero Merits as well?
Quote:I wonder if building for range defense isn't a bit too much since I already have many to hit debuffs and some crowd control. Of course there is always a difference between stuff that is active all the time (like defense) and stuff you have to apply first. Is there someone who tried ?/dark without defense, and could share some impressions about it?
I don't have access to my build at the moment, but on my Fire/Dark I built primarily for +recharge (although not nearly to perma-hasten) and a modest amount of +defense. Super fun character. -
Insta-buy. Very well done, although I'd love to have a "no wrench" option on the Unified Field cape.
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If you stay in the air all the way through the fight this would work, but I think caltrops have -fly and -jump effects, so you can't fly or jump out of them once they've hit.
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This is the main reason I switched from controller to dominator. I built for perma-domination and ta da, no more mezzing.
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Quote:Thank you, thank you, THANK YOU.
Another goal that I wanted to hit was the length of the Task Forces. Ideally, I wanted both of them to be about an hour long.
That's the main reason I run ITFs as opposed to other TFs; they're simply easier to squeeze in because the time demands are so reasonable.
So looking to i19!
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Quote:In the Incarnate system, players will embark on the path that will end with them being seen as more powerful than the current iconic figures in the game. -
The salvage market is probably wonky right now due to all the Trick or Treating going on. You only get costume salvage from that, not regular salvage. So that'll contribute to less regular salvage being available.
If you're encountering a salvage shortage try running a few Mission Architect missions. If you're new to it: the Dev's Choice and Hall of Fame missions are great. They drop tickets which can be redeemed for salvage or recipe rolls. Also there's an insp vendor and hospital just a few steps away from the MA mission entrance so it's a no-travel-time way to play the game. -
Quote:There was a sort of generic announcement that some staff were let go. At the time some folks on the forums got bent out of shape because it seemed quite impersonal. Others with more experience in corporate HR pointed out that this is quite typical and in fact a company can quickly get into legal hot water by publicly making any comment on a departing employee, even if it's praise.Heard ingame that BAB's and a bunch of others were let go last Thursday.
Any official announcement?
Cheers
BAB's Linkedin page did confirm that he's no longer with Paragon Studios, but that's about the only hard data we have. For a brief time his status appeared to show that he was back with Cryptic, but that was a Linkedin bug. As far as we all know, he's not back with Cryptic. -
Listen to macskull. The man knows what he's talking about.
Focus on softcapping your defense as your long term goal. It's much easier/cheaper on a tank than for brutes or scrappers. Once you're at or near the softcap you won't have to worry about Freaks or Carnies draining you. -
Quote:Agreed. I had a Widow that I didn't care much for pre-24. On respec, went for a heavy emphasis on range/AoE with a Fortunata build. Later, got blinded by rage soloing a mission filled with robots (which are heavily resistant to Psi damage), respec'd into a Widow build that was amazingly good. Basically a Claws/SR scrapper with friggin' awesome team buffs and the ability to crit from hide.I should note, VEATs are slow, some might say painful, to solo up until 24, but it ramps up nicely after that.
While I don't have personal experience, I've teamed with several Crabs that were AoE monsters. It's a really excellent choice for a combo of ruggedness and range/AoE. And as has been mentioned before, the team buffs mean you're welcome on any team. -
For the lowest rate of button-mashing, I'd go Robots/FF MM, and take the Medicine pool. Bubble up, have the pets on Defensive/Follow and just walk into groups. You may have to occasionally use a heal, but your bubbles stack with the Prot Bots' bubbles. I never got my Bots/FF to 50 simply because it got so passive and boring by level 40. So it's not my cup of tea but might be just what the OP is looking for as it's the nearest to full autopilot I can think of.
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Hated party pack, didn't buy. Loving this one, will buy.
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Quote:I don't begrudge people doing their thing inside of AE. What I don't like is the constant chatter on broadcast. It's intrusive. Basically the same problem that PI used to have way back when.I'm not saying that people should play how I want them to play, I'm saying that I would like to play the way I want to play with others who like to play the same without the intrusion of farming.
There was no easy solution to the problem when it was in PI, but there is an easy solution for AE: they could make the AE instanced a la Pocket D or Midnighter Club, so that broadcasts inside AE wouldn't be heard outside. All the folks looking to join farms would go inside and do their thing since it'd be pointless to broadcast outside. I suggested this on the forums at the peak of the AE farming craze, and IIRC, I was greeted with a huge chorus of "Hell no, horrible idea!" /e shrug. I still think it'd be nice. -
For me, it's Malta Sappers. I love having those guys on my side!
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Well, bonus points for lvl 30 but frankly sustaining an average of > 100 merits per night is pretty impressive regardless of level.
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Have your friend do a Fire/Fire tank, and you roll a Fire/Kin corruptor. Fire tanks crank out damage at the expense of some survivability. The Kin has SB to make Healing Flames come up faster, and one of the best heals in the game. A Fire Corr loaded up with AoE can quickly attract a dangerous amount of aggro, but the tank will be focusing that on himself via Taunt. It's a highly synergistic combo: super sturdy but terrific offense too.
Once you get Fulcrum Shift make sure to crank up your virtual team size to get more minions and get to the damage cap! -
Quote:I hate when she posts exactly what I was about to write!Just one:
That does raise the question of how the equipotential eigenstates of the various ranks resolved to intra-archetypal admittance Hamiltonian metrics hyperbolically related under Lorentzian normalization. -
Quote:Thank you for that explanation! That makes sense and is completely consistent with what I've seen.The problem I've observed is that optional objectives - things that give you clues, for example, but aren't part of the list of mission objectives - also count against the things you have to clear for that logic to trigger, and those are never part of the task bar list of "things to do".
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In a duo with a Tank, I'd bring a Fire/Kin Corruptor. I can keep the Tank going with the strong Kin heal, and the Tank can keep aggro off me as I roast massive numbers of baddies.
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Quote:Actually I have to agree with Raster. I've been in quite a few missions in which the "display last objective" logic wasn't triggered. The tech seems to work fine if the mission is "find 5 of X", then when I'm down to the last one it shows up on the map. If the objectives are "Free so-and-so, then find such-and-such" the glowie will often not show up even though it's the lone remaining objective. Hmm come to think of it usually the failure to show on the map was when the last objective was a targetable object I needed to destroy, as opposed to an actual glowie. I wonder if that's the diff? Or is it just that the logic isn't triggered until you've cleared a certain percentage of the total map population?Yes its great when it happens, but like I said half the maps it does not do that for some reason.
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Quote:Arcanaville? Werner? Noobs, I tells ya.I also find it somewhat laughable that someone is talking about inflexibility in combat about individuals who consistently pull off ridiculous crap as a matter of normal play.
More seriously: even incredibly knowledgeable folks can be wrong or just not have every permutation of a concept occur to them. I'm finding this thread is quite educational. I have to admit I do get a bit of a chuckle from kamikrazy's attitude, but that's pretty mild compared to Fire Kin Master, who just pegged the fun-o-meter for me. His combination of a penchant for typing in 72 point boldface, aggressive ignorance and boundless narcissism was awesome to behold. -
Quote:Sorry to threadjack but now I'm curious: what are those 2 characters? I don't follow the rikti pylon stuff, apart from a very dim recollection that either Smurphy or TopDoc built a purpled-out Widow that was awefully impressive....but then again you can just take a look at the rikti pylon thread.
The top 2 toons are all mine and they sit well above everything else. They can both devour things like the cim wall, solo ITF, multiple AV's at the same time, +3 versions of most AV's, GM's, run +4/x8 of most enemy types (+2/x8 of everything I've tried). When it comes to min/maxing and unlocking potential of a toon I'll put my skills up against anyone in this game. -
But there's no sense crying over every mistake.
You just keep on trying till you run out of cake. -
This isn't really an animation issue, it's more of an F/X issue, but I'd love to be able to pick a different look for Ice shields and Ice armor. Something that's more aura-ish instead of "I'm a huge pile of ice cubes".