Why not these recipes? Devs are welcome, too.
At a guess, the Devs aren't too keen on giving mez protection like that to the so-called "squishy" ATs as this is one of their main shared weak points. Intrinsic to the design of the IO Sets as a whole is a "resistance, not protection" approach (with KB being the notable exception, probably since 'resisting' KB doesn't really make sense - it's a binary proposition, you're knocked back or you aren't, and the duration is always the same). So you can use IOs to let yourself shake off the effects faster, but not to prevent them entirely.
I think it's unlikely that we'd see that upset in any significant way. Something like Acrobatics's 2 mag protection to holds might appear here and there in new IO sets but if it shows up at all I'd expect it to either be Unique or at the very least a sixth bonus in an otherwise less-than-desirable Set niche so that sacrifices would be necessary in a build to stack several of them.
In short, I don't think you're supposed to be able to use Inventions to make your 'squishies' immune to status effects. And I'm fine with that.
P.S. Not all Tankers/Brutes/Stalkers/Scrappers have -KB in their toggles. Those -KB IOs are a godsend for Fiery Aura and Dark Armor players.

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In part, because for most it's the most annoying mez, but also because for KB, there is not much difference between protection vs. resistance, and the other mez types have lots of ways to get resistance (which works to reduce mez duration) through IOs
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Im guessing the -kb recipes are for non scrappers and tankers since those normally have a -kb power or toggle.
With that being said, why don't we have -stun, -hold, -disorient recipes for the same AT's such as defenders, blasters, controllers, etc. Maybe we can add new recipes with said attributes to an upcoming Issue?? ![]() |
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Im guessing the -kb recipes are for non scrappers and tankers since those normally have a -kb power or toggle.
With that being said, why don't we have -stun, -hold, -disorient recipes for the same AT's such as defenders, blasters, controllers, etc. Maybe we can add new recipes with said attributes to an upcoming Issue?? ![]() |
One of the reasons why there are Knock-back prevention IO's is because there already was a pool power that prevented knockback, Acrobatics. None of the other Mez effects, save for immobilize, are prevented or reduced under Pool Powers.
Another reason is the presence of player powers that protect against or reduce mez effects
Mez Protections:
- Shadow Fall: Fear
- Clear Mind: Stun, Hold, Sleep, Fear, Confuse, Immobilize
- Enforced Morale: Stun, Hold, Sleep, Fear, Confuse, Immobilize
- Dispersion Bubble: Stun, Hold, Immobilize
- Increase Density: Stun, Hold, Immobilize, KNOCKBACK
- Sonic Dispersion: Stun, Hold, Immobilize
- Clarity: Stun, Hold, Sleep, Fear, Confuse, Immobilize
- O2 Boost: Stun. Sleep
- Force Field Generator: Stun, Hold, Immobilize
- Artic Fog: Slow
- Adrenaline Boost: Slow
- Deflection Shield: End Drain
- Siphon Speed: Slow
- Accelerate Metabolism: Hold, Stun, Sleep, Immobilize, End Drain
- O2 Boost: End Drain
I'm going to be blunt. Short of the entire development team all receiving simultaneous knocks to the heads with anvils, you are not going to be able to spin the idea of adding other mez protections to IO bonus's as a good thing. The developers have been very clear that archtypes who are not natively resistant to mez effects are going to remain non-resistant to mez effects.
None of the other Mez effects, save for immobilize, are prevented or reduced under Pool Powers.
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Check Leadership bubby
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Check Leadership bubby |
Tactics on a Defender-
-6.488 Confused for 0.75s If NOT on a PvP map [Non-resistable]
Effect does not stack from same caster
Vengeance on a Defender-
- -10 Terrorized for 120s If target does not have Vengeance [Non-resistable]
Effect does not stack from same caster
- -10 Repel for 120s If target does not have Vengeance [Ignores Enhancements & Buffs] [Non-resistable]
Effect does not stack from same caster
-8.304 Immobilize for 0.75s If NOT on a PvP map
Effect does not stack from same caster
Acrobatics-
- -2 Knockback, Knockup, Held for 1.25s If NOT on a PvP map
Effect does not stack from same caster
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That's cool. It just sucks when fighting Freaks, like say, on a controller and getting stunned so much that you can't attack and you dont have an emp on the team....
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"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
simple. Check the pool powers and check the player powers.
One of the reasons why there are Knock-back prevention IO's is because there already was a pool power that prevented knockback, Acrobatics. None of the other Mez effects, save for immobilize, are prevented or reduced under Pool Powers. Another reason is the presence of player powers that protect against or reduce mez effects Mez Protections:
I'm going to be blunt. Short of the entire development team all receiving simultaneous knocks to the heads with anvils, you are not going to be able to spin the idea of adding other mez protections to IO bonus's as a good thing. The developers have been very clear that archtypes who are not natively resistant to mez effects are going to remain non-resistant to mez effects. |
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To say, just pop a BF is so, blah of a response. I know we have BF's. I was curious about a recipe to avoid having to stack up on those. The -kb recipe was probably the single best recipe added to the game, imo. Was it needed? Probably not, so i didn't think a -stun would hurt or DOOOOOM the game. It was a simple Q.
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Im guessing the -kb recipes are for non scrappers and tankers since those normally have a -kb power or toggle.
With that being said, why don't we have -stun, -hold, -disorient recipes for the same AT's such as defenders, blasters, controllers, etc.
Maybe we can add new recipes with said attributes to an upcoming Issue??