Looking for a good Fire/Dark-Build
Hey bud, I can not click on the link if you wouldn't mind posting the data chunk i can give you some suggestions.
I don't have the time to go through everything but a few things pop out at me. I have a Fire/Dark corruptor at level 43.
Howling Twilight auto-hits, no accuracy needed.
You're taking Fearsome Stare way too late. That power is awesome, and will serve you much better early on instead of Howling Twilight.
If you follow this power build from level 1, it will be painfully slow at low levels because you have long-recharge attacks.
Luck of the Gambler - +recharge is obscenely expensive. You said you don't have tons of inf. Good luck getting those unless you farm yourself some villain merits.
Unless you really want the snipe set bonuses (which are admittedly good), I would skip Blazing Bolt and take Blaze or Fire Breath instead. As a snipe power, it takes too long to use, and I find that once the set combination gets going, you're just going to rip through enemy groups. Fire Breath is particularly good, it does fantastic damage in an AoE. Just use it first, or right after Rain of Fire, so it has time to do its damage. If you don't want the fire breathing animation, remember Issue 19 will have an alternate set of animations for Fire Blast, specifically including Fire Breath.
Virtue Server
Red Fox Bravo - DM/Invul Scrapper
Tsynth - DB/WP Stalker
Stalker Dual Blades/Willpower Guide
The Quick and Dirty Guide to Dual Pistols
ups sry, here is the data:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1410;715;1430;HEX;| |78DA9D93C94F137114C77FD385D205DA52CAD2050A1469291DE8CDE560024842020| |98A46A3C6A681011AB16D664A2227014F1ADC4EEE67B7A38A8847D7C4834631D1C4| |9B46FF0897F12D3F0A269E9CB4DF4F7FEFF77DEFF7DE4C67F4E4A0478885DD42F10| |ECCE60C233B50D4F5B952B9A8BBF66B133385E26C717ADE6A1886430811AE6C66F7| |E50AD3DAA43A94D7B56C3F2496439B7BFD735353EA604E3F9E1DCDE78C1339FF706| |146D3B54259DDF8E11A2B1667D5F192A64D7AE8E750BE5CD00CC34B8B112D37A9E9| |C64CBEE4D95897F28569FF9E527E42D68503357DBE097A4AC2B7CB22E465DAC5650| |C08CB1582EF2AA1EE1AA1E33A217983F054D99215B10A9111D5514648206A5B6855| |DF4A08C508CF208B134D9B724BC190E536A1EE1EA1FE0E217E979080D6ACD26EBD4| |F656D0F180F099E478486554212EC7669B7AF50A88AED55FFB23F87331CD48D6975| |AC5830D4B4CA784C88AD115E80C729CB3A4F5163AE05C62221B444889C26B4C3C37| |6CBB2EE14DF0B460B23C6E8005F0DFB444D9A422F61E995A9DE2055F3B5D14E8491| |665441AA5FA6FA13147240282043813885AA2114E49025780646098896B38C18195| |2B068E4C12C8D7FF5D6C64883A1594EDEFC8677DE32DEF10CEF19EB043F1C1866BB| |0873FB75108ACAB6A2DCBC0A455B65D1D61F7487E33F09DB7E317E3304FD655E417| |63BDBADED5F60272AE25F095DDF19DF08AFC1D7297D9DEBBCF38990FC40E8FE4858| |80AA09FA139AF6C4329D94BC48E83EC7B844E839CFB8405884AC14CF614BE14051D| |11321A49B192142264C5802BBCA87D8549EB19787EBE5E17A79E28C496880BBD4C7| |D5953EBE7199CFB413B1555E33F8C0254630A26C8D8CD92A2F9550F8C10D6FA6994| |E5FE525FADF6BCDB351CEB9D7053A8E7200E520CA2194C32847508EA21C43C9A298| |4F2AD9DEEDD8D70E949D28BB5082D09F5846A7C30DE246F1A0D4A0D4A278517C280| |19410CA4D14F30F4E14021B| |-------------------------------------------------------------------|
ill take a closer look tomorrow cause it is late right now, but a few things i notice right off. Take Blaze, not blazing bolt. Your attacks are over slotted. I personally did not take inferno in my build, i hate the crash. Like someone said above me, fire breath is a great power that does alot of damage. Fearsome stare is a great power that can be used as an alpha and is a great debuffer along with DN. Sorry this post is so scatter brained, im tired. I will give you some better feedback tomorrow.
hi there!
i am playing coh for nearly a month now and have been a lurker to this forum ever since. i finally decided to roll a fire/dark corr as my mainchar, and would be happy about some advice regarding my build. There are two things I want to do with my corr: 1. Playing solo (AoE-Damage, Survivability) 2. Grouping (Support, Damage) |
I went the route of maximizing my Fire/Dark corruptor's AoE capabilities and ranged defense. The build below is pretty inexpensive and has 41% ranged defense. Between Darkest Night and the pet's to-hit debuffs, my defense is probably softcapped for just about everything.
The best build for you really depends on your playstyle, but with this build I withstood an attack by a Ballista EB and three waves of Longbow ambushes at +0/x8 difficulty. Running solo at x8 is not hard once you get the tactics down.
The most expensive thing will probably be the Cloud Senses set. Everything else is pretty cheap.
Tactics with this build are pretty straightforward solo. Fearsome Stare, Darkest Night on a boss,Tar Patch, Rain of Fire, Fireball, Fire Breath, single target attacks, then AoEs as they recharge. Problem mobs (sappers, etc.) get held ASAP with Petrifying Gaze.
Tar Patch keeps most mobs from scattering from Rain of Fire (which itself has a slow). RoF has a fear component which makes mobs flee very slowly in the Tar Patch, instead of attacking you. The combination is deadly. Tar Patch doesn't really need any Slow enhancements; things are usually dead long before they run out of the patch.
I find the biggest use for Howling Twilight is to debuff AVs' regen so that your team can take them down quickly. I went with two recharges because I use it for that or rezzing. Your slots are probably better spent elsewhere.
I also didn't take Inferno because of the crash, and because you have to enter melee range. Since I have high ranged defense staying out of melee range means almost never getting mezzed. Ditto for Soul Drain and Dark Consumption -- you have to get into melee to use those and doing that will get you mezzed. I took Power Sink instead, but don't really use it very often, as end use isn't prohibitive.
Blaze is much better than Blazing Bolt.
One note: I don't have any Luck of the Gambler: +Recharge in this build, but they're easily obtained these days. If you do Villain tips you can one villain merit every two days in an hour or two of real time. Once you have two villain merits you can get a LotG: +recharge from the Crucible in Cap au Diable. It's also possible to get Panacea recipes, but they're like 30 villain merits each, and that would take months to get, running tips every day. The set is just not worth if it you're just running normal PvE missions.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Mire: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx(29)
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal/HP/Regen/Rchg(21), Nictus-Acc/Heal(31), Nictus-Acc/EndRdx/Heal/HP/Regen(33)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(13)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(13), DarkWD-ToHitDeb/EndRdx(34), DarkWD-ToHitdeb/Rchg/EndRdx(40)
Level 8: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(37)
Level 10: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(29)
Level 12: Hover -- Krma-ResKB(A), Zephyr-Travel(46), Zephyr-Travel/EndRdx(48)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 16: Swift -- Flight-I(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(43)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 24: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(25), Abys-Acc/Fear/Rchg(27), Abys-Fear/Rng(31), Abys-EndRdx/Fear(36)
Level 26: Shadow Fall -- RedFtn-Def(A), RedFtn-EndRdx(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(42)
Level 28: Howling Twilight -- RechRdx-I(A), RechRdx-I(37)
Level 30: Aim -- RechRdx-I(A)
Level 32: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx(43), RedFtn-Def(43)
Level 35: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(39)
Level 38: Dark Servant -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(42), Cloud-%Dam(42), Cloud-ToHitDeb(46), Cloud-Acc/EndRdx/Rchg(46)
Level 41: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50)
Level 44: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45), TtmC'tng-ResDam/Rchg(45)
Level 47: Power Sink -- EndMod-I(A)
Level 49: Combat Jumping -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1419;709;1418;HEX;| |78DA9D93D94E135118C7CF74B1B433EDB44059CA56A0506861803B970B134012129| |AA0C668D4D84C602813B16D664AA2773E80AFC0FA0A4051BC748F6F002E17AE2FA0| |A237F55B0EE5C23B27EDFF37F3EDE79C99DCFD694D88871785A24FAD98AE9B9F2A3| |9CE6AB95272FC39B3602F04676CC74AE6400242888EBA377FC52C16AC4503DDF949| |C8AC244E7D93AB4B4BC6B4E9DCCDE76CD3BD67C6668BCB9663152BC6C98D3A5F2AA| |D18332B7661B9A2F1BD5D295AAEABD3C39C652E5A8EBB6C97B593E7B25D2CB45F2A| |DB0BC6699FDC6A3E079D2DE7411B0C370CFFB447C8ABE6176B802EE1D9666C10CE6| |C32B6089DEB803EF14CA9677945AB173DCDCD84EE3821D9421882EA1C5AF3293B54| |C1B7CBD823345419FB84E710EBE570C59B054C088DF1023C7ED9D05FF560B0F684D| |07B40483F260C830664C3C00ECD1ADD65EC111255426A9F3008E141B9FAE01A9942| |BCC2D00621B2C9D822746E1382D041A565D53CEA314D3E7AE841CFD89107A755212| |02CD7113E2493F4F8C1A373AAD0FB696923E088C919627C028DBCD98D7C02CD7C02| |2DEB840CCF1080424DB250538A4C0D608ACBB1E249CE61B4315E83B3556E4EEB914| |29EF784C44742F707409BE87F474FAF40DBB99EBF3DC2013A2119668414EC9B5609| |C31AE12568875C7B071F5E8A91A513E291BBD81483917B648B1EAC36217A5586464| |887A968466744086F4839ABEF07541D10FD3F19BF08A963C2E06FEA38F887F05641| |1B670D7C66CF177E69BE32BE13463F31BE1132A04372CF867668E8B12A61629FB1C| |BD82354E0F5CDCAF7349BA13947461906234B7021CEA04FA3268C24A5B6C05E8CCB| |131DEF2653A7AFFE99C10F2E31F78F65DE57FFC4844296D9D3985A305AFFA2FEF73| |AD04ECA052F8740AFA25C43B98E7203E526CA2D94DB287750F228B5A7F56CFD2CCE| |750EE53CCA059438CC271E6164400551513494304A04454789A234A12450D6506A7| |F01C16D0533| |-------------------------------------------------------------------|
Thanks to everyone for the great help, so far!
I slotted most of the powers in my build to get the recharge set bonus. My goal was to reach perma-hasten, but I think I was wrong about that, since the price is too high (overslotted attacks, acc in HT and so on) at the moment.
I will definitly try to take fearsome stare earlier and try to fit in Blaze and Fire Breath. I did not take Fire Breath because i am no fan of narrow cones, but i will give it a try. Blaze will replace Blazing Bolt.
The idea of Blazing Bolt was to be able to single nuke tough enemies of a spawn while they try to get out of my RoF, but on a second look my other single target skills will be able to do that even better.
Regarding Inferno and the Dark Ancillary Pool the idea was to chain:
Soul Drain, Aim, Inferno, CaB, Dark Consumption
on a already debuffed, feared/stunned crowd. But since I am new, I can only speak theoretically of that combo, so i would be grateful for your opinion on it.
Last but not least, thanks for the Info about Panacae and LotG. I will leave Panacae out of my build and will try to farm LotG. Since I am playing Hero-Side (Started in Pretoria), I wonder if I could buy LotG- recharge for Hero Merits as well?
To sum it all up, I will not build for perma haste anymore at the moment. I like your build, Rodion, thank you very much. Though I wonder if building for range defense isn't a bit too much since I already have many to hit debuffs and some crowd control. Of course there is always a difference between stuff that is active all the time (like defense) and stuff you have to apply first. Is there someone who tried ?/dark without defense, and could share some impressions about it?
I will definitly try to take fearsome stare earlier and try to fit in Blaze and Fire Breath.
|
Since I am playing Hero-Side (Started in Pretoria), I wonder if I could buy LotG- recharge for Hero Merits as well? |
I wonder if building for range defense isn't a bit too much since I already have many to hit debuffs and some crowd control. Of course there is always a difference between stuff that is active all the time (like defense) and stuff you have to apply first. Is there someone who tried ?/dark without defense, and could share some impressions about it? |
I don't have access to my build at the moment, but on my Fire/Dark I built primarily for +recharge (although not nearly to perma-hasten) and a modest amount of +defense. Super fun character.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Ok, i just finished a new approach on my fire/dark build, trying to fit in the new information and decisions:
Since some defense paired with decent recharge, sounded pretty good to me, i tried to build for it.
Villain Plan by Mids' Villain Designer 1,81
http://www.cohplanner.com/
Click this DataLink to open the build!
Div Zero: Level 50 Technology Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fire Blast
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Miracle - +Recovery
- (9) Touch of the Nictus - Healing
- (15) Touch of the Nictus - Accuracy/Healing
- (17) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (25) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Damage/Recharge
- (27) Positron's Blast - Damage/Range
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (A) Dark Watcher's Despair - To Hit Debuff
- (7) Dark Watcher's Despair - Recharge/Endurance
- (9) Dark Watcher's Despair - To Hit Debuff/Endurance
- (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (29) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (31) Positron's Blast - Chance of Damage(Energy)
- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (34) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (36) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Jumping IO
- (A) Decimation - Accuracy/Damage
- (19) Decimation - Damage/Endurance
- (19) Decimation - Damage/Recharge
- (21) Decimation - Chance of Build Up
- (21) Decimation - Accuracy/Damage/Recharge
- (23) Range IO
- (A) Healing IO
- (A) Endurance Modification IO
- (36) Endurance Modification IO
- (37) Endurance Modification IO
- (A) Cloud Senses - Accuracy/ToHitDebuff
- (33) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (37) Cloud Senses - Accuracy/Endurance/Recharge
- (37) Cloud Senses - ToHit Debuff
- (39) Nightmare - Accuracy/Fear
- (A) Luck of the Gambler - Recharge Speed
- (39) Red Fortune - Defense/Endurance
- (40) Red Fortune - Defense/Recharge
- (40) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Endurance
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (50) Range IO
- (A) Luck of the Gambler - Recharge Speed
- (45) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (46) Red Fortune - Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Endurance Modification IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Impervium Armor - Resistance/Endurance/Recharge
- (48) Impervium Armor - Resistance/Endurance
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Eradication - Accuracy/Recharge
- (50) Eradication - Damage/Recharge
- (50) Eradication - Damage
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1422;719;1438;HEX;| |78DA9D935B4F134114C7677BA1B76DB7B59672A79442AF2CF0E6E5C104900443131| |48D068D4D030B6CC46EB35B8CBCF9017C57A378FB0A2A223E7A4D7CD568D0378D46| |FD10F55C8612E39B9BF6FFDB3D73E6CC396766CA57A75421AE1D138A36B956759CC| |AA465DBEBF58665074F1B8BAB356BCD5AD9F04F9957520B866DF98410DD2D8FCAA9| |6A6DC558D2A74DDBA84CC0EC46D7FED8C4FAF2B23E55B52F55CA66D5B95C8DCDD45| |60DDBA835F4BD1775CEB2D6F459A35A376B2BFC316D366A86E3687B234B86EDAC9A| |F5207DCFD70D63A9F378DD5CD4F79729AF57CAB0B0616F74406E79F8675D423E4DA| |FD8048C0BD75DC63D82E73EE301A1ED21E185025068965B9C8097ACF0C7DD42F48A| |4882104D125E2AD24D345D4A91A64619ED8C1C2CEF66078FFB11993A1E339E10BAB| |6184F09AF209897DDDDDE2D1765F48CE0DF21A4B60979509FACCAC7617B386C0F87| |EDE3B07D1CB66F9B300CB3027256807B11E45E04B9172AF742E55E44B817EDB0504| |8F6229450D034B0EBC2EA073E5332035F0849F00BCB5E8477C934C80E83ECD0060E| |1A07125A8E6297602026338ADDC0ED12076E326E110EDE61DC26B41768960F02C56| |5A078864C7E3025D8E44AA4C834C8C830DEC260526E44F21BA59FFA4EC8FC607C25| |0CEF52856F403B399EB7938B1E0E12B22186CA0813F21AE13568372F22BAF900142| |92A9B7AD9540053BF2CBA9F372FC5FB54E03D2CF01E16780FC7B9E81854989619A5| |39A3126754E28C463895910883337A073A240FD4D07BAEF00321FF91F189E0C021C| |DD1516E8A1C762C2E1A602ACA9616930A7A95B274154633843464A44B079D4B1BFD| |0B3A841E932762EC17AD33FE9BF193D0E3695D4EF8C12366FFB1CC795A574C28649| |9D9F76906A2ADFBF5BFCF8EBA172E7032083A8F7206E52CCA39940594F32817502E| |A254509ACF5BB3B54398D761942328475112909FB88E9EBE104808454509A344503| |494284A1CA50B6513A5F907D763061D| |-------------------------------------------------------------------|
last skill (inferno) could be switched with something else, but there is no way going without it atm, when i haven't at least tested it once
i am sure there are still some mistakes, and powers that could have been slotted more efficiently. looking forward to your opinions on it.
Edit: Forgot to slot Sprint and Rest (Sprint-> Stealth, Rest -> Rech IO)
hi there!
i am playing coh for nearly a month now and have been a lurker to this forum ever since.
i finally decided to roll a fire/dark corr as my mainchar, and would be happy about some advice regarding my build.
There are two things I want to do with my corr:
1. Playing solo (AoE-Damage, Survivability)
2. Grouping (Support, Damage)
I finally came up with a perma-haste-build, for both.
Villain Plan by Mids' Villain Designer 1,81
http://www.cohplanner.com/
Click this DataLink to open the build!
s: Level 50 Technology Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(36), Decim-Build%(42)
Level 1: Twilight Grasp -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(9), Acc-I(9), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(21), Panac-Heal(27)
Level 2: Tar Patch -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(3), TmpRdns-EndRdx/Rchg/Slow(19), TmpRdns-Acc/EndRdx(21), TmpRdns-Rng/Slow(37)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(23)
Level 6: Rain of Fire -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(23)
Level 8: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-Rchg/EndRdx(25), DarkWD-ToHitDeb/EndRdx(33)
Level 10: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(11), Stpfy-Acc/EndRdx(11), Stpfy-Stun/Rng(27), Stpfy-Acc/Stun/Rchg(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(31), RechRdx-I(33)
Level 14: Super Speed -- Run-I(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), EndRdx-I(17), EndRdx-I(29), EndRdx-I(46)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(31), EndMod-I(31)
Level 24: Aim -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(34), Mantic-Dmg/ActRdx/Rchg(34), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Dam%(36)
Level 28: Maneuvers -- LkGmblr-Rchg+(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(39)
Level 35: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(37), Cloud-Acc/EndRdx/Rchg(40), Cloud-ToHitDeb/EndRdx/Rchg(40)
Level 38: Dark Servant -- BasGaze-Acc/Hold(A), BasGaze-Slow%(40), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 41: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(42), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45)
Level 44: Dark Embrace -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx(46), ImpSkn-ResDam/Rchg(46), ImpSkn-EndRdx/Rchg(50)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
Level 4: Ninja Run
I do not know which sets are expensive, but since I do not have all that much inf, i figured that it would be best to build without purples
I see two possible weaknesses in my build:
1. Mez Protection
2. Endurance Recovery
So, what do you think about it?
(Please forgive mistakes in grammar and spelling, since i am no native speaker.)